f61c9c3eb7
…class Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include "common/common_types.h"
|
|
#include "core/core.h"
|
|
#include "video_core/rasterizer_interface.h"
|
|
|
|
class EmuWindow;
|
|
|
|
class RendererBase : NonCopyable {
|
|
public:
|
|
/// Used to reference a framebuffer
|
|
enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
|
|
|
|
explicit RendererBase(EmuWindow& window);
|
|
virtual ~RendererBase();
|
|
|
|
/// Swap buffers (render frame)
|
|
virtual void SwapBuffers() = 0;
|
|
|
|
/// Initialize the renderer
|
|
virtual Core::System::ResultStatus Init() = 0;
|
|
|
|
/// Shutdown the renderer
|
|
virtual void ShutDown() = 0;
|
|
|
|
/// Updates the framebuffer layout of the contained render window handle.
|
|
void UpdateCurrentFramebufferLayout();
|
|
|
|
// Getter/setter functions:
|
|
// ------------------------
|
|
|
|
f32 GetCurrentFPS() const {
|
|
return m_current_fps;
|
|
}
|
|
|
|
int GetCurrentFrame() const {
|
|
return m_current_frame;
|
|
}
|
|
|
|
VideoCore::RasterizerInterface* Rasterizer() const {
|
|
return rasterizer.get();
|
|
}
|
|
|
|
EmuWindow& GetRenderWindow() const {
|
|
return render_window;
|
|
}
|
|
|
|
void RefreshRasterizerSetting();
|
|
|
|
protected:
|
|
EmuWindow& render_window; ///< Reference to the render window handle.
|
|
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
|
|
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
|
|
int m_current_frame = 0; ///< Current frame, should be set by the renderer
|
|
|
|
private:
|
|
bool opengl_rasterizer_active = false;
|
|
};
|