citra/src/video_core/renderer_opengl/gl_rasterizer_cache.h

521 lines
17 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <list>
#include <memory>
#include <set>
#include <tuple>
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-local-typedefs"
#endif
#include <boost/icl/interval_map.hpp>
#include <boost/icl/interval_set.hpp>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#include <unordered_map>
#include <boost/functional/hash.hpp>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "core/custom_tex_cache.h"
#include "core/hw/gpu.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/texture/texture_decode.h"
namespace OpenGL {
struct TextureCubeConfig {
PAddr px;
PAddr nx;
PAddr py;
PAddr ny;
PAddr pz;
PAddr nz;
u32 width;
Pica::TexturingRegs::TextureFormat format;
bool operator==(const TextureCubeConfig& rhs) const {
return std::tie(px, nx, py, ny, pz, nz, width, format) ==
std::tie(rhs.px, rhs.nx, rhs.py, rhs.ny, rhs.pz, rhs.nz, rhs.width, rhs.format);
}
bool operator!=(const TextureCubeConfig& rhs) const {
return !(*this == rhs);
}
};
} // namespace OpenGL
namespace std {
template <>
struct hash<OpenGL::TextureCubeConfig> {
std::size_t operator()(const OpenGL::TextureCubeConfig& config) const {
std::size_t hash = 0;
boost::hash_combine(hash, config.px);
boost::hash_combine(hash, config.nx);
boost::hash_combine(hash, config.py);
boost::hash_combine(hash, config.ny);
boost::hash_combine(hash, config.pz);
boost::hash_combine(hash, config.nz);
boost::hash_combine(hash, config.width);
boost::hash_combine(hash, static_cast<u32>(config.format));
return hash;
}
};
} // namespace std
namespace OpenGL {
struct CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
using SurfaceSet = std::set<Surface>;
using SurfaceRegions = boost::icl::interval_set<PAddr>;
using SurfaceMap = boost::icl::interval_map<PAddr, Surface>;
using SurfaceCache = boost::icl::interval_map<PAddr, SurfaceSet>;
using SurfaceInterval = SurfaceCache::interval_type;
static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
"incorrect interval types");
using SurfaceRect_Tuple = std::tuple<Surface, Common::Rectangle<u32>>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
using PageMap = boost::icl::interval_map<u32, int>;
enum class ScaleMatch {
Exact, // only accept same res scale
Upscale, // only allow higher scale than params
Ignore // accept every scaled res
};
struct SurfaceParams {
enum class PixelFormat {
// First 5 formats are shared between textures and color buffers
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
// Texture-only formats
IA8 = 5,
RG8 = 6,
I8 = 7,
A8 = 8,
IA4 = 9,
I4 = 10,
A4 = 11,
ETC1 = 12,
ETC1A4 = 13,
// Depth buffer-only formats
D16 = 14,
// gap
D24 = 16,
D24S8 = 17,
Invalid = 255,
};
enum class SurfaceType {
Color = 0,
Texture = 1,
Depth = 2,
DepthStencil = 3,
Fill = 4,
Invalid = 5
};
static constexpr unsigned int GetFormatBpp(PixelFormat format) {
constexpr std::array<unsigned int, 18> bpp_table = {
32, // RGBA8
24, // RGB8
16, // RGB5A1
16, // RGB565
16, // RGBA4
16, // IA8
16, // RG8
8, // I8
8, // A8
8, // IA4
4, // I4
4, // A4
4, // ETC1
8, // ETC1A4
16, // D16
0,
24, // D24
32, // D24S8
};
assert(static_cast<std::size_t>(format) < bpp_table.size());
return bpp_table[static_cast<std::size_t>(format)];
}
unsigned int GetFormatBpp() const {
return GetFormatBpp(pixel_format);
}
static PixelFormat PixelFormatFromTextureFormat(Pica::TexturingRegs::TextureFormat format) {
return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
}
static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) {
return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
}
static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) {
return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
: PixelFormat::Invalid;
}
static PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) {
switch (format) {
// RGB565 and RGB5A1 are switched in PixelFormat compared to ColorFormat
case GPU::Regs::PixelFormat::RGB565:
return PixelFormat::RGB565;
case GPU::Regs::PixelFormat::RGB5A1:
return PixelFormat::RGB5A1;
default:
return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
}
}
static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
SurfaceType a_type = GetFormatType(pixel_format_a);
SurfaceType b_type = GetFormatType(pixel_format_b);
if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) &&
(b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
return true;
}
if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) {
return true;
}
if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) {
return true;
}
return false;
}
static constexpr SurfaceType GetFormatType(PixelFormat pixel_format) {
if ((unsigned int)pixel_format < 5) {
return SurfaceType::Color;
}
if ((unsigned int)pixel_format < 14) {
return SurfaceType::Texture;
}
if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) {
return SurfaceType::Depth;
}
if (pixel_format == PixelFormat::D24S8) {
return SurfaceType::DepthStencil;
}
return SurfaceType::Invalid;
}
/// Update the params "size", "end" and "type" from the already set "addr", "width", "height"
/// and "pixel_format"
void UpdateParams() {
if (stride == 0) {
stride = width;
}
type = GetFormatType(pixel_format);
size = !is_tiled ? BytesInPixels(stride * (height - 1) + width)
: BytesInPixels(stride * 8 * (height / 8 - 1) + width * 8);
end = addr + size;
}
SurfaceInterval GetInterval() const {
return SurfaceInterval::right_open(addr, end);
}
// Returns the outer rectangle containing "interval"
SurfaceParams FromInterval(SurfaceInterval interval) const;
SurfaceInterval GetSubRectInterval(Common::Rectangle<u32> unscaled_rect) const;
// Returns the region of the biggest valid rectange within interval
SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
u32 GetScaledWidth() const {
return width * res_scale;
}
u32 GetScaledHeight() const {
return height * res_scale;
}
Common::Rectangle<u32> GetRect() const {
return {0, height, width, 0};
}
Common::Rectangle<u32> GetScaledRect() const {
return {0, GetScaledHeight(), GetScaledWidth(), 0};
}
u32 PixelsInBytes(u32 size) const {
return size * CHAR_BIT / GetFormatBpp(pixel_format);
}
u32 BytesInPixels(u32 pixels) const {
return pixels * GetFormatBpp(pixel_format) / CHAR_BIT;
}
bool ExactMatch(const SurfaceParams& other_surface) const;
bool CanSubRect(const SurfaceParams& sub_surface) const;
bool CanExpand(const SurfaceParams& expanded_surface) const;
bool CanTexCopy(const SurfaceParams& texcopy_params) const;
Common::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
Common::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
PAddr addr = 0;
PAddr end = 0;
u32 size = 0;
u32 width = 0;
u32 height = 0;
u32 stride = 0;
u16 res_scale = 1;
bool is_tiled = false;
PixelFormat pixel_format = PixelFormat::Invalid;
SurfaceType type = SurfaceType::Invalid;
};
/**
* A watcher that notifies whether a cached surface has been changed. This is useful for caching
* surface collection objects, including texture cube and mipmap.
*/
struct SurfaceWatcher {
public:
explicit SurfaceWatcher(std::weak_ptr<CachedSurface>&& surface) : surface(std::move(surface)) {}
/**
* Checks whether the surface has been changed.
* @return false if the surface content has been changed since last Validate() call or has been
* destroyed; otherwise true
*/
bool IsValid() const {
return !surface.expired() && valid;
}
/// Marks that the content of the referencing surface has been updated to the watcher user.
void Validate() {
ASSERT(!surface.expired());
valid = true;
}
/// Gets the referencing surface. Returns null if the surface has been destroyed
Surface Get() const {
return surface.lock();
}
private:
friend struct CachedSurface;
std::weak_ptr<CachedSurface> surface;
bool valid = false;
};
struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface> {
bool CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const;
bool CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const;
bool IsRegionValid(SurfaceInterval interval) const {
return (invalid_regions.find(interval) == invalid_regions.end());
}
bool IsSurfaceFullyInvalid() const {
auto interval = GetInterval();
return *invalid_regions.equal_range(interval).first == interval;
}
bool registered = false;
SurfaceRegions invalid_regions;
u32 fill_size = 0; /// Number of bytes to read from fill_data
std::array<u8, 4> fill_data;
OGLTexture texture;
/// max mipmap level that has been attached to the texture
u32 max_level = 0;
/// level_watchers[i] watches the (i+1)-th level mipmap source surface
std::array<std::shared_ptr<SurfaceWatcher>, 7> level_watchers;
bool is_custom = false;
Core::CustomTexInfo custom_tex_info;
static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) {
// OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
return format == PixelFormat::Invalid
? 0
: (format == PixelFormat::D24 || GetFormatType(format) == SurfaceType::Texture)
? 4
: SurfaceParams::GetFormatBpp(format) / 8;
}
std::unique_ptr<u8[]> gl_buffer;
std::size_t gl_buffer_size = 0;
// Read/Write data in 3DS memory to/from gl_buffer
void LoadGLBuffer(PAddr load_start, PAddr load_end);
void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
// Custom texture loading and dumping
bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info,
Common::Rectangle<u32>& custom_rect);
void DumpTexture(GLuint target_tex, u64 tex_hash);
// Upload/Download data in gl_buffer in/to this surface's texture
void UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle);
void DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle);
std::shared_ptr<SurfaceWatcher> CreateWatcher() {
auto watcher = std::make_shared<SurfaceWatcher>(weak_from_this());
watchers.push_front(watcher);
return watcher;
}
void InvalidateAllWatcher() {
for (const auto& watcher : watchers) {
if (auto locked = watcher.lock()) {
locked->valid = false;
}
}
}
void UnlinkAllWatcher() {
for (const auto& watcher : watchers) {
if (auto locked = watcher.lock()) {
locked->valid = false;
locked->surface.reset();
}
}
watchers.clear();
}
private:
std::list<std::weak_ptr<SurfaceWatcher>> watchers;
};
struct CachedTextureCube {
OGLTexture texture;
u16 res_scale = 1;
std::shared_ptr<SurfaceWatcher> px;
std::shared_ptr<SurfaceWatcher> nx;
std::shared_ptr<SurfaceWatcher> py;
std::shared_ptr<SurfaceWatcher> ny;
std::shared_ptr<SurfaceWatcher> pz;
std::shared_ptr<SurfaceWatcher> nz;
};
class RasterizerCacheOpenGL : NonCopyable {
public:
RasterizerCacheOpenGL();
~RasterizerCacheOpenGL();
/// Blit one surface's texture to another
bool BlitSurfaces(const Surface& src_surface, const Common::Rectangle<u32>& src_rect,
const Surface& dst_surface, const Common::Rectangle<u32>& dst_rect);
void ConvertD24S8toABGR(GLuint src_tex, const Common::Rectangle<u32>& src_rect, GLuint dst_tex,
const Common::Rectangle<u32>& dst_rect);
/// Copy one surface's region to another
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
SurfaceInterval copy_interval);
/// Load a texture from 3DS memory to OpenGL and cache it (if not already cached)
Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
/// 3DS memory to OpenGL and caches it (if not already cached)
SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Get a surface based on the texture configuration
Surface GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config);
Surface GetTextureSurface(const Pica::Texture::TextureInfo& info, u32 max_level = 0);
/// Get a texture cube based on the texture configuration
const CachedTextureCube& GetTextureCube(const TextureCubeConfig& config);
/// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
const Common::Rectangle<s32>& viewport_rect);
/// Get a surface that matches the fill config
Surface GetFillSurface(const GPU::Regs::MemoryFillConfig& config);
/// Get a surface that matches a "texture copy" display transfer config
SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params);
/// Write any cached resources overlapping the region back to memory (if dirty)
void FlushRegion(PAddr addr, u32 size, Surface flush_surface = nullptr);
/// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
void InvalidateRegion(PAddr addr, u32 size, const Surface& region_owner);
/// Flush all cached resources tracked by this cache manager
void FlushAll();
private:
void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface);
/// Update surface's texture for given region when necessary
void ValidateSurface(const Surface& surface, PAddr addr, u32 size);
/// Create a new surface
Surface CreateSurface(const SurfaceParams& params);
/// Register surface into the cache
void RegisterSurface(const Surface& surface);
/// Remove surface from the cache
void UnregisterSurface(const Surface& surface);
/// Increase/decrease the number of surface in pages touching the specified region
void UpdatePagesCachedCount(PAddr addr, u32 size, int delta);
SurfaceCache surface_cache;
PageMap cached_pages;
SurfaceMap dirty_regions;
SurfaceSet remove_surfaces;
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
OGLVertexArray attributeless_vao;
OGLBuffer d24s8_abgr_buffer;
GLsizeiptr d24s8_abgr_buffer_size;
OGLProgram d24s8_abgr_shader;
GLint d24s8_abgr_tbo_size_u_id;
GLint d24s8_abgr_viewport_u_id;
std::unordered_map<TextureCubeConfig, CachedTextureCube> texture_cube_cache;
};
} // namespace OpenGL