citra/src/core/file_sys/archive_source_sd_savedata.cpp
2020-02-13 17:41:26 +08:00

98 lines
3.8 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <fmt/format.h>
#include "common/archives.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/file_sys/archive_source_sd_savedata.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/savedata_archive.h"
#include "core/hle/service/fs/archive.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
SERIALIZE_EXPORT_IMPL(FileSys::ArchiveSource_SDSaveData)
namespace FileSys {
namespace {
std::string GetSaveDataContainerPath(const std::string& sdmc_directory) {
return fmt::format("{}Nintendo 3DS/{}/{}/title/", sdmc_directory, SYSTEM_ID, SDCARD_ID);
}
std::string GetSaveDataPath(const std::string& mount_location, u64 program_id) {
u32 high = static_cast<u32>(program_id >> 32);
u32 low = static_cast<u32>(program_id & 0xFFFFFFFF);
return fmt::format("{}{:08x}/{:08x}/data/00000001/", mount_location, high, low);
}
std::string GetSaveDataMetadataPath(const std::string& mount_location, u64 program_id) {
u32 high = static_cast<u32>(program_id >> 32);
u32 low = static_cast<u32>(program_id & 0xFFFFFFFF);
return fmt::format("{}{:08x}/{:08x}/data/00000001.metadata", mount_location, high, low);
}
} // namespace
ArchiveSource_SDSaveData::ArchiveSource_SDSaveData(const std::string& sdmc_directory)
: mount_point(GetSaveDataContainerPath(sdmc_directory)) {
LOG_DEBUG(Service_FS, "Directory {} set as SaveData.", mount_point);
}
ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveSource_SDSaveData::Open(u64 program_id) {
std::string concrete_mount_point = GetSaveDataPath(mount_point, program_id);
if (!FileUtil::Exists(concrete_mount_point)) {
// When a SaveData archive is created for the first time, it is not yet formatted and the
// save file/directory structure expected by the game has not yet been initialized.
// Returning the NotFormatted error code will signal the game to provision the SaveData
// archive with the files and folders that it expects.
return ERR_NOT_FORMATTED;
}
auto archive = std::make_unique<SaveDataArchive>(std::move(concrete_mount_point));
return MakeResult<std::unique_ptr<ArchiveBackend>>(std::move(archive));
}
ResultCode ArchiveSource_SDSaveData::Format(u64 program_id,
const FileSys::ArchiveFormatInfo& format_info) {
std::string concrete_mount_point = GetSaveDataPath(mount_point, program_id);
FileUtil::DeleteDirRecursively(concrete_mount_point);
FileUtil::CreateFullPath(concrete_mount_point);
// Write the format metadata
std::string metadata_path = GetSaveDataMetadataPath(mount_point, program_id);
FileUtil::IOFile file(metadata_path, "wb");
if (file.IsOpen()) {
file.WriteBytes(&format_info, sizeof(format_info));
return RESULT_SUCCESS;
}
return RESULT_SUCCESS;
}
ResultVal<ArchiveFormatInfo> ArchiveSource_SDSaveData::GetFormatInfo(u64 program_id) const {
std::string metadata_path = GetSaveDataMetadataPath(mount_point, program_id);
FileUtil::IOFile file(metadata_path, "rb");
if (!file.IsOpen()) {
LOG_ERROR(Service_FS, "Could not open metadata information for archive");
// TODO(Subv): Verify error code
return ERR_NOT_FORMATTED;
}
ArchiveFormatInfo info = {};
file.ReadBytes(&info, sizeof(info));
return MakeResult<ArchiveFormatInfo>(info);
}
std::string ArchiveSource_SDSaveData::GetSaveDataPathFor(const std::string& mount_point,
u64 program_id) {
return GetSaveDataPath(GetSaveDataContainerPath(mount_point), program_id);
}
} // namespace FileSys