citra/src/citra_qt/configuration/configure_enhancements.h
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00

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C++

// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
#include "common/common_types.h"
namespace Settings {
enum class StereoRenderOption : u32;
}
namespace Ui {
class ConfigureEnhancements;
}
class ConfigureEnhancements : public QWidget {
Q_OBJECT
public:
explicit ConfigureEnhancements(QWidget* parent = nullptr);
~ConfigureEnhancements();
void ApplyConfiguration();
void RetranslateUI();
void SetConfiguration();
private:
void updateShaders(Settings::StereoRenderOption stereo_option);
void updateTextureFilter(int index);
std::unique_ptr<Ui::ConfigureEnhancements> ui;
QColor bg_color;
};