* This commit aims to both continue the rasterizer cache cleanup by separating CachedSurface into a dedicated header and to start weeding out the raw OpenGL code from the cache. * The latter is achieved by abstracting most texture operations in a new class called TextureRuntime. This has many benefits such as making it easier to port the functionality to other graphics APIs and the removal of the need to pass (read/draw) framebuffer handles everywhere. The filterer and reinterpreter get their own sets of FBOs due to this, something that might be a performance win since it reduces the state switching overhead on the runtime FBOs.
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include "common/hash.h"
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#include "video_core/rasterizer_cache/pixel_format.h"
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namespace OpenGL {
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struct FormatTuple {
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int internal_format;
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u32 format;
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u32 type;
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};
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const FormatTuple& GetFormatTuple(PixelFormat pixel_format);
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struct HostTextureTag {
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FormatTuple format_tuple{};
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u32 width = 0;
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u32 height = 0;
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bool operator==(const HostTextureTag& rhs) const noexcept {
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return std::memcmp(this, &rhs, sizeof(HostTextureTag)) == 0;
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};
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const u64 Hash() const {
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return Common::ComputeHash64(this, sizeof(HostTextureTag));
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}
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};
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struct TextureCubeConfig {
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PAddr px;
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PAddr nx;
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PAddr py;
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PAddr ny;
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PAddr pz;
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PAddr nz;
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u32 width;
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Pica::TexturingRegs::TextureFormat format;
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bool operator==(const TextureCubeConfig& rhs) const {
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return std::memcmp(this, &rhs, sizeof(TextureCubeConfig)) == 0;
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}
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bool operator!=(const TextureCubeConfig& rhs) const {
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return std::memcmp(this, &rhs, sizeof(TextureCubeConfig)) != 0;
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}
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const u64 Hash() const {
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return Common::ComputeHash64(this, sizeof(TextureCubeConfig));
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}
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};
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} // namespace OpenGL
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namespace std {
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template <>
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struct hash<OpenGL::HostTextureTag> {
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std::size_t operator()(const OpenGL::HostTextureTag& tag) const noexcept {
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return tag.Hash();
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}
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};
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template <>
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struct hash<OpenGL::TextureCubeConfig> {
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std::size_t operator()(const OpenGL::TextureCubeConfig& config) const noexcept {
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return config.Hash();
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}
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};
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} // namespace std
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