diff --git a/FAQ.md b/FAQ.md index 602208b..f8f0378 100644 --- a/FAQ.md +++ b/FAQ.md @@ -89,9 +89,6 @@ At this point, _Citra_ is simply not fast enough to run most commercial games at The only **hard** requirements for the official version of _Citra_ is a graphics chip that supports **at least _OpenGL 3.3_** and a **64-bit OS** running on a standard PC, but you definitely want a processor with the highest possible performance per core. -Note that you can also use a software implementation of _OpenGL_ like _Mesa_. Only do this if your hardware does not support _OpenGL 3.3_, even with latest updates – It will be much slower than a real GPU. -For Linux Mesa users it should be enough to define the environment variable `LIBGL_ALWAYS_SOFTWARE=1` temporarily. _Windows_ users can copy the `opengl32.dll` from [this package](https://sourceforge.net/projects/msys2/files/REPOS/MINGW/x86_64/mingw-w64-x86_64-mesa-11.2.0-1-any.pkg.tar.xz/download) to their _Citra_ folder. - #### When I try to start any game, _Citra_ immediately crashes! It is very likely that this issue is caused by your GPU or drivers not supporting _OpenGL 3.3_. Try updating to the latest drivers if possible, and verify that either your driver's control panel or a tool like [GPU Caps Viewer](http://www.ozone3d.net/gpu_caps_viewer/) reports that you can use at least _OpenGL 3.3_. If updating drivers doesn't help, you'll need to upgrade your GPU or wait until we remove this limitation from the software renderer. (The hardware renderer will never support lower _OpenGL_ versions.)