Fixed some punctuation and grammar. Also moved a part of the "custom textures + texture filter" entry to where it belonged.

SleepingSnakezzz 2022-04-15 19:30:11 +02:00
parent 8d24e8ffe2
commit 4c94c5ce54

18
FAQ.md

@ -22,7 +22,7 @@ The name is derived from CTR, which is part of the model number of the original
## Running games in _Citra_
#### How to get games on _Citra_
#### How to get games on _Citra_?
In order to run your games, _Citra_ requires that you dump your games, game updates, DLC and other 3DS system files from a [hacked 3DS](https://3ds.hacks.guide/). This is the only legal way to obtain these files for use in _Citra_. Any other method of obtaining these files is considered piracy and therefore illegal.
@ -56,6 +56,10 @@ All Pokémon games now work properly. For Pokémon X & Y. Linux users building f
_Citra_ does **not** support Macs with M1 chipsets. Our Mac builds may run through Rosetta, but you WILL encounter various issues that we won't provide support for. We may eventually support M1 Macs, but not at this time.
#### Are you planning on making an iOS Citra port?
No. We currently have no developers with an interest in making an iOS port happen.
#### Can _Citra_ run \[Insert retail game name here\]?
_Citra_ can, ostensibly, "play" many different games now and more will become playable as development progress further. Some games/apps, however, will not load at all only showing a black screen. Others might only show the title screen and then freeze or crash.
@ -139,8 +143,7 @@ Unofficial builds are not supported. There may be other branches that are planne
We're pleased to say that _Citra_ works on all three major desktop operating systems and Android!
_Citra_ is actively tested and supported on various 64-bit version of _Windows_ (_7_ and up), _Linux_, Android (8.0 - oreo or newer) and _macOS 10.13 High Sierra_ or higher. Other platforms may work, but aren't tested by developers. In far future, mobile platforms may be targeted as well.
We have no plans to support 32-bit operating system officially.
_Citra_ is actively tested and supported on various 64-bit version of _Windows_ (_7_ and up), _Linux_, Android (8.0 - oreo or newer) and _macOS 10.13 High Sierra_ or higher. Other platforms may work, but aren't tested by developers. We have no plans to support 32-bit operating systems officially.
#### What kind of specification do I need to run _Citra_?
@ -339,14 +342,14 @@ This is a MacOS specific bug. Resizing your _Citra_ window should fix it.
This is a bug that occurs when Custom Textures are used in conjunction with a Texture Filter. You can disable the **Texture Filter** in `Emulation -> Configuration (Citra -> Preferences on MacOS) -> Graphics`. Make sure to restart your game after disabling the option.
If you really want to use both Custom Textures and a Texture Filter at the same time, you'll need to use [_Citra_ Nightly 1691](https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1691) until the bug is fixed.
#### How to fix "Array Size too short" error?
This error occurs when attempting to load a Save State on a _Citra_ version that is different from the one that it was created on. Save States aren't compatible between different _Citra_ versions or even different _Citra_ installations. It is therefore always recommended to use your in-game save files most of all for recording your progress, and to only use Save States within single gaming sessions.
This error occurs when attempting to load a Save State on a _Citra_ version that is different from the one that it was created on. Save States aren't compatible between different _Citra_ versions or even between different _Citra_ installations. It is therefore always recommended to use your in-game save files most of all for recording your progress, and to only use Save States within single gaming sessions.
If you really need to recover the progress of a particular Save State and you've run into this error, you'll need to find the _Citra_ version you created the Save State on and load it there. Then you can save in-game and continue on the newer _Citra_ version. If you don't know which _Citra_ version you saved the state on, check the [log file](https://community.citra-emu.org/t/how-to-upload-the-log-file/296). It should detect whether a Save State was made on a different _Citra_ version and tell you the commit hash of that version.
If you really want to use both Custom Textures and a Texture Filter at the same time, you'll need to use [_Citra_ Nightly 1691](https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1691) until the bug is fixed.
#### _Citra_ complains about missing DLLs.
First, if you've downloaded any DLL files from the Internet and placed them in the _Citra_ or a system folder, *remove them first*, they will not solve your problem and may cause system instability. Then download and install the *x64* variant (vc_redist.x64.exe) of [Visual C++ Redistributable for Visual Studio 2017](https://go.microsoft.com/fwlink/?LinkId=746572) from _Microsoft_. If that doesn't help, ensure you have also extracted the DLL files that come included with the _Citra_ builds and that they are in the same directory as the executable.
@ -470,7 +473,8 @@ This happens when you use Save States prior to connecting to a multiplayer room.
#### Are Download Play (DLP) features supported in _Citra_?
Yes, though you'll need to dump some extra system files and enable a couple settings for it to work. You can find the instructions on how to set it up at the bottom of this page: [Multiplayer](https://citra-emu.org/help/feature/multiplayer/)
Yes, though you'll need to dump some extra system files and enable a couple settings for it to work. You can find the instructions on how to set it up at the bottom of this page: [Multiplayer](https://citra-emu.org/help/feature/multiplayer/).
Keep in mind that both you, and the person you're attempting to use the Download Play feature with will need to follow the instructions for it to work.
***