Updated Archive of 3DS Documentation (markdown)

Tony Wasserka 2017-09-17 00:08:06 +01:00
parent 50886db0e5
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@ -8,4 +8,5 @@ For better or worse, there is no unified way of writing and collecting informati
* Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables" * Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables"
* Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title) * Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title)
* [wwylele's notes on CRO](https://gist.github.com/wwylele/325d53ee6a0f1dff6aa3473377335d93) * [wwylele's notes on CRO](https://gist.github.com/wwylele/325d53ee6a0f1dff6aa3473377335d93)
* [wwylele's notes on `GPU_LUTINPUT_CP` and tangent mapping](https://gist.github.com/wwylele/f61d6653620bb763ab9dc7a60a9831ce) * [wwylele's notes on `GPU_LUTINPUT_CP` and tangent mapping](https://gist.github.com/wwylele/f61d6653620bb763ab9dc7a60a9831ce)
* shinyquagsire23's writeup about [how updates work](https://github.com/citra-emu/citra/pull/2927#issuecomment-329999996)