diff --git a/FAQ.md b/FAQ.md index 1d79578..fa5fe3a 100644 --- a/FAQ.md +++ b/FAQ.md @@ -30,7 +30,7 @@ Refer to: #### Can _Citra_ run _Pokémon_ games? -Most Pokémon games work properly but Pokémon X/Y is still currently unplayable. (We don't know why yet) +Most Pokémon games work properly but Pokémon X/Y is still currently unplayable due to inaccurate audio emulation. The ones that do work might require [[System Archives dump|Dumping System Archives and the Shared Fonts from a 3DS Console]]. @@ -170,7 +170,7 @@ Example of games that suffer from this: Citra's networking support emulates the 3DS' local wifi. On a real 3DS, this allows you to play games with people next to you. With Citra's implementation of this feature, you can play with other people on Citra anywhere. **This is not an implementation of connecting to Nintendo's servers over wifi, nor is it an implementation of download play.** #### Why don't I have this feature? -Currently, networking support is only in the [Canary version](https://github.com/citra-emu/citra-canary/releases/latest) of Citra. +You are using an old version of Citra. #### What's the difference between public and unlisted rooms? When you make a public room, Citra connects to the [Citra Web Service](https://citra-emu.org/wiki/citra-web-service/), authenticates yourself using your token and username, and sends the room details. Then, the Citra Web Service will add your room to the public room listing, so when people go in the Public Game Lobby, they will see the room. Something important to note about a public room is that **the Citra Web Service only hosts room listings, and not the room itself. The room will still be hosted on your computer.**