Updated User Directory (markdown)
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@ -55,7 +55,7 @@ This directory is automatically generated by Citra and contains the system and e
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##### sysdata
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System save data is identified by a title ID, separated into TID High, the first 8 characters of the title ID, and TID Low, the last 8 characters of the title ID. Most system save data has a TID high of 00000000. An individual piece of system save data is stored in `sysdata/<TID Low>/<TID High>`. For details about the different kinds of system save data, see [3dbrew](https://www.3dbrew.org/wiki/System_SaveData). For first-time Citra users, there may be nothing inside the `sysdata` directory. In fact this will be the case for most Citra users, and is nothing to be alarmed about. This data will be created automatically in some cases, such as when a Mii is saved in Mii Maker. Almost none of this data is essential for Citra to run homebrew games or backups of licensed titles.
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System save data is identified by a title ID, separated into TID High, the first 8 characters of the title ID, and TID Low, the last 8 characters of the title ID. Most system save data has a TID high of 00000000. An individual piece of system save data is stored in `sysdata/[TID Low]/[TID High]`. For details about the different kinds of system save data, see [3dbrew](https://www.3dbrew.org/wiki/System_SaveData). For first-time Citra users, there may be nothing inside the `sysdata` directory. In fact this will be the case for most Citra users, and is nothing to be alarmed about. This data will be created automatically in some cases, such as when a Mii is saved in Mii Maker. Almost none of this data is essential for Citra to run homebrew games or backups of licensed titles.
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There is one notable exception to the last statement. Citra requires a dump of a physical 3DS's config savegame in order to run a small number of games. Follow the instructions located at [[Dumping Config Savegame from a 3DS Console]] to obtain the config savegame from a 3DS console.
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