From ab0da78036df92d4827bafbd0bbd5f24b1886a22 Mon Sep 17 00:00:00 2001 From: Weiyi Wang Date: Fri, 2 Aug 2019 10:03:36 -0400 Subject: [PATCH] Updated Archive of 3DS Documentation (markdown) --- Archive-of-3DS-Documentation.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Archive-of-3DS-Documentation.md b/Archive-of-3DS-Documentation.md index 16bcd87..57c9ca0 100644 --- a/Archive-of-3DS-Documentation.md +++ b/Archive-of-3DS-Documentation.md @@ -3,6 +3,7 @@ For better or worse, there is no unified way of writing and collecting informati * [A wiki dedicated to 3DS reverse-engineering](http://3dbrew.org/) * [fincs's notes on various PICA200 features](https://gist.github.com/fincs/543f7e1375815f495f10020a053f14e9): Procedural texture generation, shadow mapping, gaseous rendering * [mike's transcript of the gaseous rendering patent](https://docs.google.com/document/d/1fEqZuKTzFxn9Z36zkaRavA1kHOMGws430yjDu3-98Lc/edit) + * [wwylele's diagram of gaseous rendering based on the said patent](https://github.com/wwylele/misc-3ds-diagram/blob/master/gas.svg) * [Subv's notes on the kernel scheduler implementation](https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4) * DMP's academic publications and other presentations about their GPU: * [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/)