Updated Archive of 3DS Documentation (markdown)

Weiyi Wang 2017-04-10 22:13:49 +03:00
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@ -7,3 +7,4 @@ For better or worse, there is no unified way of writing and collecting informati
* [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/) * [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/)
* Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables" * Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables"
* Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title) * Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title)
* [wwylele's notes on CRO](https://gist.github.com/wwylele/325d53ee6a0f1dff6aa3473377335d93)