Updated Archive of 3DS Documentation (markdown)
parent
50f274071f
commit
c8221ccc41
1 changed files with 1 additions and 0 deletions
|
@ -7,3 +7,4 @@ For better or worse, there is no unified way of writing and collecting informati
|
||||||
* [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/)
|
* [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/)
|
||||||
* Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables"
|
* Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables"
|
||||||
* Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title)
|
* Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title)
|
||||||
|
* [wwylele's notes on CRO](https://gist.github.com/wwylele/325d53ee6a0f1dff6aa3473377335d93)
|
||||||
|
|
Loading…
Reference in a new issue