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Vulkan: Skip updating light LUTs if lighting is disabled entirely
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@ -1096,7 +1096,7 @@ void Renderer::FinalizeTriangleBatchInternal(Context& context, const VertexShade
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// Hit in steel diver on startup!
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// throw Mikage::Exceptions::Invalid("Inconsistent lighting configuration: Attempted to read disabled LUTs");
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}
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const uint32_t used_luts = context.registers.lighting.config.GetEnabledLUTMask();
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const uint32_t used_luts = context.registers.lighting.disabled() ? 0 : context.registers.lighting.config.GetEnabledLUTMask();
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for (unsigned lut_index = 0; lut_index < 24; ++lut_index) {
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if (!(used_luts & (1 << lut_index))) {
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