mirror of
https://github.com/mikage-emu/mikage-dev.git
synced 2025-02-23 04:19:01 +01:00
CMake: Swap out shaderc dependency for glslang
This commit is contained in:
parent
2c80b243a9
commit
e659f69635
9 changed files with 595 additions and 23 deletions
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@ -63,7 +63,9 @@ find_package(Tracy REQUIRED)
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find_package(xxHash REQUIRED)
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find_package(xxHash REQUIRED)
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find_package(shaderc REQUIRED)
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find_package(Vulkan REQUIRED)
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find_package(glslang REQUIRED)
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# TODO: These don't actually work for some reason :<
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# TODO: These don't actually work for some reason :<
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#set_property(TARGET proj PROPERTY CXX_STANDARD 14)
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#set_property(TARGET proj PROPERTY CXX_STANDARD 14)
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@ -9,10 +9,6 @@ CMake and Conan 2 are required to build Mikage.
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* ``cmake -DCMAKE_BUILD_TYPE=Release .. -G Ninja -DCMAKE_PREFIX_PATH=`realpath .` ``
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* ``cmake -DCMAKE_BUILD_TYPE=Release .. -G Ninja -DCMAKE_PREFIX_PATH=`realpath .` ``
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* `ninja`
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* `ninja`
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The Conan install may fail if the shaderc package cannot be found. In this case,
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download our [custom recipe from conan-3ds](https://github.com/mikage-emu/conan-3ds/tree/mikage/packages/shaderc)
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and run `conan export . --version 2021.1` from within this `shaderc` folder.
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Some dependencies may be provided by system packages instead of building them
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Some dependencies may be provided by system packages instead of building them
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via Conan. To enable this behavior, add the following to your Conan profile
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via Conan. To enable this behavior, add the following to your Conan profile
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(`~/.conan2/profiles/default`):
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(`~/.conan2/profiles/default`):
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@ -13,8 +13,7 @@ class MikageConan(ConanFile):
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"sdl/2.0.20", # 2.0.18 fixed swapped X/Y buttons on Switch Pro Controller
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"sdl/2.0.20", # 2.0.18 fixed swapped X/Y buttons on Switch Pro Controller
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"range-v3/0.11.0",
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"range-v3/0.11.0",
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"catch2/2.13.7",
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"catch2/2.13.7",
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# NOTE: Later shaderc versions have drastically longer shader compile times
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"glslang/11.7.0",
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"shaderc/2021.1",
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"tracy/0.9.1",
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"tracy/0.9.1",
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"xxhash/0.8.0",
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"xxhash/0.8.0",
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"fmt/8.1.1",
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"fmt/8.1.1",
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@ -257,7 +257,7 @@ EmuDisplay::EmuDisplay(spdlog::logger& logger, vk::PhysicalDevice physical_devic
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" gl_Position = vec4(1.0, 1.0, 0.0, 1.0);\n"
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" gl_Position = vec4(1.0, 1.0, 0.0, 1.0);\n"
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" }\n"
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" }\n"
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"}\n";
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"}\n";
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auto shader_spv = CompileShader(shaderc_glsl_vertex_shader, code, "main");
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auto shader_spv = CompileShader(EShLangVertex, code, "main");
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vk::ShaderModuleCreateInfo shader_module_info {
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vk::ShaderModuleCreateInfo shader_module_info {
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vk::ShaderModuleCreateFlags { }, shader_spv.size() * sizeof(shader_spv.data()[0]), shader_spv.data()
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vk::ShaderModuleCreateFlags { }, shader_spv.size() * sizeof(shader_spv.data()[0]), shader_spv.data()
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@ -276,7 +276,7 @@ EmuDisplay::EmuDisplay(spdlog::logger& logger, vk::PhysicalDevice physical_devic
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// NOTE: Alpha channel is set to 1.0 here because the Qt frontend requires this for overlay effects (blur, ...) to work
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// NOTE: Alpha channel is set to 1.0 here because the Qt frontend requires this for overlay effects (blur, ...) to work
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" out_color = vec4(texture(sampler0, -gl_FragCoord.yx * vec2(" + std::to_string(1.0 / height) + ", " + std::to_string(1.0 / width) + ")).rgb, 1.0);\n"
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" out_color = vec4(texture(sampler0, -gl_FragCoord.yx * vec2(" + std::to_string(1.0 / height) + ", " + std::to_string(1.0 / width) + ")).rgb, 1.0);\n"
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"}\n";
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"}\n";
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auto shader_spv = CompileShader(shaderc_glsl_fragment_shader, code.c_str(), "main");
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auto shader_spv = CompileShader(EShLangFragment, code.c_str(), "main");
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vk::ShaderModuleCreateInfo shader_module_info {
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vk::ShaderModuleCreateInfo shader_module_info {
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vk::ShaderModuleCreateFlags { }, shader_spv.size() * sizeof(shader_spv.data()[0]), shader_spv.data()
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vk::ShaderModuleCreateFlags { }, shader_spv.size() * sizeof(shader_spv.data()[0]), shader_spv.data()
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@ -1244,7 +1244,7 @@ void Renderer::FinalizeTriangleBatchInternal(Context& context, const VertexShade
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auto vertex_shader = std::invoke([&] {
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auto vertex_shader = std::invoke([&] {
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auto& shader = shader_cache[0][vertex_shader_code];
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auto& shader = shader_cache[0][vertex_shader_code];
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if (!shader) {
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if (!shader) {
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auto shader_spv = CompileShader(shaderc_glsl_vertex_shader, vertex_shader_code.c_str(), "main");
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auto shader_spv = CompileShader(EShLangVertex, vertex_shader_code.c_str(), "main");
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vk::ShaderModuleCreateInfo shader_module_info {
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vk::ShaderModuleCreateInfo shader_module_info {
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vk::ShaderModuleCreateFlags { }, shader_spv.size() * sizeof(shader_spv.data()[0]), shader_spv.data()
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vk::ShaderModuleCreateFlags { }, shader_spv.size() * sizeof(shader_spv.data()[0]), shader_spv.data()
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@ -1256,7 +1256,7 @@ void Renderer::FinalizeTriangleBatchInternal(Context& context, const VertexShade
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auto pixel_shader = std::invoke([&] {
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auto pixel_shader = std::invoke([&] {
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auto& shader = shader_cache[1][fragment_shader_code];
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auto& shader = shader_cache[1][fragment_shader_code];
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if (!shader) {
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if (!shader) {
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auto shader_spv = CompileShader(shaderc_glsl_fragment_shader, fragment_shader_code.c_str(), "main");
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auto shader_spv = CompileShader(EShLangFragment, fragment_shader_code.c_str(), "main");
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vk::ShaderModuleCreateInfo shader_module_info {
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vk::ShaderModuleCreateInfo shader_module_info {
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vk::ShaderModuleCreateFlags { }, shader_spv.size() * sizeof(shader_spv.data()[1]), shader_spv.data()
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vk::ShaderModuleCreateFlags { }, shader_spv.size() * sizeof(shader_spv.data()[1]), shader_spv.data()
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@ -1,11 +1,13 @@
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add_library(vulkan-util STATIC
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add_library(vulkan-util STATIC
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device_manager.cpp
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device_manager.cpp
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glsl_helper.cpp
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glsl_helper.cpp
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glslang_resource_limits.cpp
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memory_types.cpp
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memory_types.cpp
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)
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)
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target_include_directories(vulkan-util INTERFACE ..)
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target_include_directories(vulkan-util INTERFACE ..)
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target_link_libraries(vulkan-util PUBLIC vulkan)
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target_link_libraries(vulkan-util PUBLIC Vulkan::Vulkan)
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target_link_libraries(vulkan-util PUBLIC shaderc::shaderc)
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target_link_libraries(vulkan-util PUBLIC glslang::glslang)
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target_link_libraries(vulkan-util PRIVATE glslang::SPIRV)
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target_link_libraries(vulkan-util PRIVATE range-v3::range-v3)
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target_link_libraries(vulkan-util PRIVATE range-v3::range-v3)
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target_link_libraries(vulkan-util PRIVATE spdlog::spdlog)
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target_link_libraries(vulkan-util PRIVATE spdlog::spdlog)
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set_property(TARGET vulkan-util PROPERTY POSITION_INDEPENDENT_CODE ON)
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set_property(TARGET vulkan-util PROPERTY POSITION_INDEPENDENT_CODE ON)
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@ -1,14 +1,39 @@
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#include "glsl_helper.hpp"
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#include "glsl_helper.hpp"
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#include <glslang/Public/ResourceLimits.h>
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#include <glslang/SPIRV/GlslangToSpv.h>
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#include <cstring>
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#include <cstring>
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std::vector<uint32_t> CompileShader(shaderc_shader_kind kind, const char* code, const char* entrypoint) {
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const struct InitGlslang {
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shaderc::Compiler compiler;
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InitGlslang() {
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shaderc::CompileOptions options;
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glslang::InitializeProcess();
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}
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~InitGlslang() {
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glslang::FinalizeProcess();
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}
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} manage_glslang;
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auto result = compiler.CompileGlslToSpv(code, strlen(code), kind, "pipeline_shader", entrypoint, options);
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std::vector<uint32_t> CompileShader(EShLanguage kind, const char* code, const char* entrypoint) {
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if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
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glslang::TShader shader(kind);
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throw std::runtime_error("Failed to compile shader: " + result.GetErrorMessage() + "\nShader code: \n" + code);
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shader.setEntryPoint(entrypoint);
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}
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shader.setStrings(&code, 1);
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return std::vector<uint32_t>(result.begin(), result.end());
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shader.setEnvInput(glslang::EShSourceGlsl, kind, glslang::EShClientVulkan, 100);
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shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_2);
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shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_0);
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shader.parse(GetDefaultResources(), 100, false, EShMsgDefault);
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// TODO: Print shader.getInfoLog()
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glslang::TProgram program;
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program.addShader(&shader);
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program.link(EShMsgDefault);
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// TODO: Print program.getInfoLog()
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// TODO: Set up flags: optimization, validation, ...
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glslang::TIntermediate& intermediate = *program.getIntermediate(kind);
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std::vector<uint32_t> result;
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glslang::GlslangToSpv(intermediate, result);
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return result;
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}
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}
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@ -1,8 +1,11 @@
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#pragma once
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#pragma once
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#include <shaderc/shaderc.hpp>
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#include <glslang/Public/ShaderLang.h>
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#include <cstdint>
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#include <vector>
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/**
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/**
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* Compiles the given GLSL shader source to SPIR-V
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* Compiles the given GLSL shader source to SPIR-V
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*/
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*/
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std::vector<uint32_t> CompileShader(shaderc_shader_kind, const char* code, const char* entrypoint);
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std::vector<uint32_t> CompileShader(EShLanguage, const char* code, const char* entrypoint);
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545
source/video_core/utils/vulkan_utils/glslang_resource_limits.cpp
Normal file
545
source/video_core/utils/vulkan_utils/glslang_resource_limits.cpp
Normal file
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@ -0,0 +1,545 @@
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// Taken from upstream glslang to allow backporting to version 11.7.0 (which is
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// the latest available via Conan)
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//
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// Copyright (C) 2016 Google, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#include <cstdlib>
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#include <cstring>
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#include <sstream>
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#include <cctype>
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#include "glslang/Public/ResourceLimits.h"
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TBuiltInResource Resources;
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const TBuiltInResource DefaultTBuiltInResource = {
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/* .MaxLights = */ 32,
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/* .MaxClipPlanes = */ 6,
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/* .MaxTextureUnits = */ 32,
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/* .MaxTextureCoords = */ 32,
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/* .MaxVertexAttribs = */ 64,
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/* .MaxVertexUniformComponents = */ 4096,
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/* .MaxVaryingFloats = */ 64,
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/* .MaxVertexTextureImageUnits = */ 32,
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/* .MaxCombinedTextureImageUnits = */ 80,
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/* .MaxTextureImageUnits = */ 32,
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/* .MaxFragmentUniformComponents = */ 4096,
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/* .MaxDrawBuffers = */ 32,
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/* .MaxVertexUniformVectors = */ 128,
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/* .MaxVaryingVectors = */ 8,
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/* .MaxFragmentUniformVectors = */ 16,
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/* .MaxVertexOutputVectors = */ 16,
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/* .MaxFragmentInputVectors = */ 15,
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/* .MinProgramTexelOffset = */ -8,
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/* .MaxProgramTexelOffset = */ 7,
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/* .MaxClipDistances = */ 8,
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/* .MaxComputeWorkGroupCountX = */ 65535,
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/* .MaxComputeWorkGroupCountY = */ 65535,
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/* .MaxComputeWorkGroupCountZ = */ 65535,
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/* .MaxComputeWorkGroupSizeX = */ 1024,
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/* .MaxComputeWorkGroupSizeY = */ 1024,
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/* .MaxComputeWorkGroupSizeZ = */ 64,
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/* .MaxComputeUniformComponents = */ 1024,
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/* .MaxComputeTextureImageUnits = */ 16,
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/* .MaxComputeImageUniforms = */ 8,
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/* .MaxComputeAtomicCounters = */ 8,
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/* .MaxComputeAtomicCounterBuffers = */ 1,
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/* .MaxVaryingComponents = */ 60,
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/* .MaxVertexOutputComponents = */ 64,
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/* .MaxGeometryInputComponents = */ 64,
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/* .MaxGeometryOutputComponents = */ 128,
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/* .MaxFragmentInputComponents = */ 128,
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/* .MaxImageUnits = */ 8,
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/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
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/* .MaxCombinedShaderOutputResources = */ 8,
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/* .MaxImageSamples = */ 0,
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/* .MaxVertexImageUniforms = */ 0,
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/* .MaxTessControlImageUniforms = */ 0,
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/* .MaxTessEvaluationImageUniforms = */ 0,
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/* .MaxGeometryImageUniforms = */ 0,
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/* .MaxFragmentImageUniforms = */ 8,
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/* .MaxCombinedImageUniforms = */ 8,
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/* .MaxGeometryTextureImageUnits = */ 16,
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/* .MaxGeometryOutputVertices = */ 256,
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/* .MaxGeometryTotalOutputComponents = */ 1024,
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/* .MaxGeometryUniformComponents = */ 1024,
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/* .MaxGeometryVaryingComponents = */ 64,
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/* .MaxTessControlInputComponents = */ 128,
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/* .MaxTessControlOutputComponents = */ 128,
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/* .MaxTessControlTextureImageUnits = */ 16,
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/* .MaxTessControlUniformComponents = */ 1024,
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/* .MaxTessControlTotalOutputComponents = */ 4096,
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/* .MaxTessEvaluationInputComponents = */ 128,
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/* .MaxTessEvaluationOutputComponents = */ 128,
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/* .MaxTessEvaluationTextureImageUnits = */ 16,
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/* .MaxTessEvaluationUniformComponents = */ 1024,
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/* .MaxTessPatchComponents = */ 120,
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/* .MaxPatchVertices = */ 32,
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/* .MaxTessGenLevel = */ 64,
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/* .MaxViewports = */ 16,
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/* .MaxVertexAtomicCounters = */ 0,
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/* .MaxTessControlAtomicCounters = */ 0,
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/* .MaxTessEvaluationAtomicCounters = */ 0,
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/* .MaxGeometryAtomicCounters = */ 0,
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/* .MaxFragmentAtomicCounters = */ 8,
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/* .MaxCombinedAtomicCounters = */ 8,
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/* .MaxAtomicCounterBindings = */ 1,
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/* .MaxVertexAtomicCounterBuffers = */ 0,
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/* .MaxTessControlAtomicCounterBuffers = */ 0,
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/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
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/* .MaxGeometryAtomicCounterBuffers = */ 0,
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/* .MaxFragmentAtomicCounterBuffers = */ 1,
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/* .MaxCombinedAtomicCounterBuffers = */ 1,
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/* .MaxAtomicCounterBufferSize = */ 16384,
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/* .MaxTransformFeedbackBuffers = */ 4,
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/* .MaxTransformFeedbackInterleavedComponents = */ 64,
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/* .MaxCullDistances = */ 8,
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/* .MaxCombinedClipAndCullDistances = */ 8,
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/* .MaxSamples = */ 4,
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/* .maxMeshOutputVerticesNV = */ 256,
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/* .maxMeshOutputPrimitivesNV = */ 512,
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/* .maxMeshWorkGroupSizeX_NV = */ 32,
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/* .maxMeshWorkGroupSizeY_NV = */ 1,
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/* .maxMeshWorkGroupSizeZ_NV = */ 1,
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/* .maxTaskWorkGroupSizeX_NV = */ 32,
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/* .maxTaskWorkGroupSizeY_NV = */ 1,
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/* .maxTaskWorkGroupSizeZ_NV = */ 1,
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/* .maxMeshViewCountNV = */ 4,
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/* .maxMeshOutputVerticesEXT = */ 256,
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/* .maxMeshOutputPrimitivesEXT = */ 256,
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/* .maxMeshWorkGroupSizeX_EXT = */ 128,
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||||||
|
/* .maxMeshWorkGroupSizeY_EXT = */ 128,
|
||||||
|
/* .maxMeshWorkGroupSizeZ_EXT = */ 128,
|
||||||
|
/* .maxTaskWorkGroupSizeX_EXT = */ 128,
|
||||||
|
/* .maxTaskWorkGroupSizeY_EXT = */ 128,
|
||||||
|
/* .maxTaskWorkGroupSizeZ_EXT = */ 128,
|
||||||
|
/* .maxMeshViewCountEXT = */ 4,
|
||||||
|
/* .maxDualSourceDrawBuffersEXT = */ 1,
|
||||||
|
|
||||||
|
/* .limits = */ {
|
||||||
|
/* .nonInductiveForLoops = */ 1,
|
||||||
|
/* .whileLoops = */ 1,
|
||||||
|
/* .doWhileLoops = */ 1,
|
||||||
|
/* .generalUniformIndexing = */ 1,
|
||||||
|
/* .generalAttributeMatrixVectorIndexing = */ 1,
|
||||||
|
/* .generalVaryingIndexing = */ 1,
|
||||||
|
/* .generalSamplerIndexing = */ 1,
|
||||||
|
/* .generalVariableIndexing = */ 1,
|
||||||
|
/* .generalConstantMatrixVectorIndexing = */ 1,
|
||||||
|
}};
|
||||||
|
|
||||||
|
std::string GetDefaultTBuiltInResourceString()
|
||||||
|
{
|
||||||
|
std::ostringstream ostream;
|
||||||
|
|
||||||
|
ostream << "MaxLights " << DefaultTBuiltInResource.maxLights << "\n"
|
||||||
|
<< "MaxClipPlanes " << DefaultTBuiltInResource.maxClipPlanes << "\n"
|
||||||
|
<< "MaxTextureUnits " << DefaultTBuiltInResource.maxTextureUnits << "\n"
|
||||||
|
<< "MaxTextureCoords " << DefaultTBuiltInResource.maxTextureCoords << "\n"
|
||||||
|
<< "MaxVertexAttribs " << DefaultTBuiltInResource.maxVertexAttribs << "\n"
|
||||||
|
<< "MaxVertexUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n"
|
||||||
|
<< "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n"
|
||||||
|
<< "MaxVertexTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n"
|
||||||
|
<< "MaxCombinedTextureImageUnits " << DefaultTBuiltInResource.maxCombinedTextureImageUnits << "\n"
|
||||||
|
<< "MaxTextureImageUnits " << DefaultTBuiltInResource.maxTextureImageUnits << "\n"
|
||||||
|
<< "MaxFragmentUniformComponents " << DefaultTBuiltInResource.maxFragmentUniformComponents << "\n"
|
||||||
|
<< "MaxDrawBuffers " << DefaultTBuiltInResource.maxDrawBuffers << "\n"
|
||||||
|
<< "MaxVertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n"
|
||||||
|
<< "MaxVaryingVectors " << DefaultTBuiltInResource.maxVaryingVectors << "\n"
|
||||||
|
<< "MaxFragmentUniformVectors " << DefaultTBuiltInResource.maxFragmentUniformVectors << "\n"
|
||||||
|
<< "MaxVertexOutputVectors " << DefaultTBuiltInResource.maxVertexOutputVectors << "\n"
|
||||||
|
<< "MaxFragmentInputVectors " << DefaultTBuiltInResource.maxFragmentInputVectors << "\n"
|
||||||
|
<< "MinProgramTexelOffset " << DefaultTBuiltInResource.minProgramTexelOffset << "\n"
|
||||||
|
<< "MaxProgramTexelOffset " << DefaultTBuiltInResource.maxProgramTexelOffset << "\n"
|
||||||
|
<< "MaxClipDistances " << DefaultTBuiltInResource.maxClipDistances << "\n"
|
||||||
|
<< "MaxComputeWorkGroupCountX " << DefaultTBuiltInResource.maxComputeWorkGroupCountX << "\n"
|
||||||
|
<< "MaxComputeWorkGroupCountY " << DefaultTBuiltInResource.maxComputeWorkGroupCountY << "\n"
|
||||||
|
<< "MaxComputeWorkGroupCountZ " << DefaultTBuiltInResource.maxComputeWorkGroupCountZ << "\n"
|
||||||
|
<< "MaxComputeWorkGroupSizeX " << DefaultTBuiltInResource.maxComputeWorkGroupSizeX << "\n"
|
||||||
|
<< "MaxComputeWorkGroupSizeY " << DefaultTBuiltInResource.maxComputeWorkGroupSizeY << "\n"
|
||||||
|
<< "MaxComputeWorkGroupSizeZ " << DefaultTBuiltInResource.maxComputeWorkGroupSizeZ << "\n"
|
||||||
|
<< "MaxComputeUniformComponents " << DefaultTBuiltInResource.maxComputeUniformComponents << "\n"
|
||||||
|
<< "MaxComputeTextureImageUnits " << DefaultTBuiltInResource.maxComputeTextureImageUnits << "\n"
|
||||||
|
<< "MaxComputeImageUniforms " << DefaultTBuiltInResource.maxComputeImageUniforms << "\n"
|
||||||
|
<< "MaxComputeAtomicCounters " << DefaultTBuiltInResource.maxComputeAtomicCounters << "\n"
|
||||||
|
<< "MaxComputeAtomicCounterBuffers " << DefaultTBuiltInResource.maxComputeAtomicCounterBuffers << "\n"
|
||||||
|
<< "MaxVaryingComponents " << DefaultTBuiltInResource.maxVaryingComponents << "\n"
|
||||||
|
<< "MaxVertexOutputComponents " << DefaultTBuiltInResource.maxVertexOutputComponents << "\n"
|
||||||
|
<< "MaxGeometryInputComponents " << DefaultTBuiltInResource.maxGeometryInputComponents << "\n"
|
||||||
|
<< "MaxGeometryOutputComponents " << DefaultTBuiltInResource.maxGeometryOutputComponents << "\n"
|
||||||
|
<< "MaxFragmentInputComponents " << DefaultTBuiltInResource.maxFragmentInputComponents << "\n"
|
||||||
|
<< "MaxImageUnits " << DefaultTBuiltInResource.maxImageUnits << "\n"
|
||||||
|
<< "MaxCombinedImageUnitsAndFragmentOutputs " << DefaultTBuiltInResource.maxCombinedImageUnitsAndFragmentOutputs << "\n"
|
||||||
|
<< "MaxCombinedShaderOutputResources " << DefaultTBuiltInResource.maxCombinedShaderOutputResources << "\n"
|
||||||
|
<< "MaxImageSamples " << DefaultTBuiltInResource.maxImageSamples << "\n"
|
||||||
|
<< "MaxVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n"
|
||||||
|
<< "MaxTessControlImageUniforms " << DefaultTBuiltInResource.maxTessControlImageUniforms << "\n"
|
||||||
|
<< "MaxTessEvaluationImageUniforms " << DefaultTBuiltInResource.maxTessEvaluationImageUniforms << "\n"
|
||||||
|
<< "MaxGeometryImageUniforms " << DefaultTBuiltInResource.maxGeometryImageUniforms << "\n"
|
||||||
|
<< "MaxFragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n"
|
||||||
|
<< "MaxCombinedImageUniforms " << DefaultTBuiltInResource.maxCombinedImageUniforms << "\n"
|
||||||
|
<< "MaxGeometryTextureImageUnits " << DefaultTBuiltInResource.maxGeometryTextureImageUnits << "\n"
|
||||||
|
<< "MaxGeometryOutputVertices " << DefaultTBuiltInResource.maxGeometryOutputVertices << "\n"
|
||||||
|
<< "MaxGeometryTotalOutputComponents " << DefaultTBuiltInResource.maxGeometryTotalOutputComponents << "\n"
|
||||||
|
<< "MaxGeometryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n"
|
||||||
|
<< "MaxGeometryVaryingComponents " << DefaultTBuiltInResource.maxGeometryVaryingComponents << "\n"
|
||||||
|
<< "MaxTessControlInputComponents " << DefaultTBuiltInResource.maxTessControlInputComponents << "\n"
|
||||||
|
<< "MaxTessControlOutputComponents " << DefaultTBuiltInResource.maxTessControlOutputComponents << "\n"
|
||||||
|
<< "MaxTessControlTextureImageUnits " << DefaultTBuiltInResource.maxTessControlTextureImageUnits << "\n"
|
||||||
|
<< "MaxTessControlUniformComponents " << DefaultTBuiltInResource.maxTessControlUniformComponents << "\n"
|
||||||
|
<< "MaxTessControlTotalOutputComponents " << DefaultTBuiltInResource.maxTessControlTotalOutputComponents << "\n"
|
||||||
|
<< "MaxTessEvaluationInputComponents " << DefaultTBuiltInResource.maxTessEvaluationInputComponents << "\n"
|
||||||
|
<< "MaxTessEvaluationOutputComponents " << DefaultTBuiltInResource.maxTessEvaluationOutputComponents << "\n"
|
||||||
|
<< "MaxTessEvaluationTextureImageUnits " << DefaultTBuiltInResource.maxTessEvaluationTextureImageUnits << "\n"
|
||||||
|
<< "MaxTessEvaluationUniformComponents " << DefaultTBuiltInResource.maxTessEvaluationUniformComponents << "\n"
|
||||||
|
<< "MaxTessPatchComponents " << DefaultTBuiltInResource.maxTessPatchComponents << "\n"
|
||||||
|
<< "MaxPatchVertices " << DefaultTBuiltInResource.maxPatchVertices << "\n"
|
||||||
|
<< "MaxTessGenLevel " << DefaultTBuiltInResource.maxTessGenLevel << "\n"
|
||||||
|
<< "MaxViewports " << DefaultTBuiltInResource.maxViewports << "\n"
|
||||||
|
<< "MaxVertexAtomicCounters " << DefaultTBuiltInResource.maxVertexAtomicCounters << "\n"
|
||||||
|
<< "MaxTessControlAtomicCounters " << DefaultTBuiltInResource.maxTessControlAtomicCounters << "\n"
|
||||||
|
<< "MaxTessEvaluationAtomicCounters " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounters << "\n"
|
||||||
|
<< "MaxGeometryAtomicCounters " << DefaultTBuiltInResource.maxGeometryAtomicCounters << "\n"
|
||||||
|
<< "MaxFragmentAtomicCounters " << DefaultTBuiltInResource.maxFragmentAtomicCounters << "\n"
|
||||||
|
<< "MaxCombinedAtomicCounters " << DefaultTBuiltInResource.maxCombinedAtomicCounters << "\n"
|
||||||
|
<< "MaxAtomicCounterBindings " << DefaultTBuiltInResource.maxAtomicCounterBindings << "\n"
|
||||||
|
<< "MaxVertexAtomicCounterBuffers " << DefaultTBuiltInResource.maxVertexAtomicCounterBuffers << "\n"
|
||||||
|
<< "MaxTessControlAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessControlAtomicCounterBuffers << "\n"
|
||||||
|
<< "MaxTessEvaluationAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounterBuffers << "\n"
|
||||||
|
<< "MaxGeometryAtomicCounterBuffers " << DefaultTBuiltInResource.maxGeometryAtomicCounterBuffers << "\n"
|
||||||
|
<< "MaxFragmentAtomicCounterBuffers " << DefaultTBuiltInResource.maxFragmentAtomicCounterBuffers << "\n"
|
||||||
|
<< "MaxCombinedAtomicCounterBuffers " << DefaultTBuiltInResource.maxCombinedAtomicCounterBuffers << "\n"
|
||||||
|
<< "MaxAtomicCounterBufferSize " << DefaultTBuiltInResource.maxAtomicCounterBufferSize << "\n"
|
||||||
|
<< "MaxTransformFeedbackBuffers " << DefaultTBuiltInResource.maxTransformFeedbackBuffers << "\n"
|
||||||
|
<< "MaxTransformFeedbackInterleavedComponents " << DefaultTBuiltInResource.maxTransformFeedbackInterleavedComponents << "\n"
|
||||||
|
<< "MaxCullDistances " << DefaultTBuiltInResource.maxCullDistances << "\n"
|
||||||
|
<< "MaxCombinedClipAndCullDistances " << DefaultTBuiltInResource.maxCombinedClipAndCullDistances << "\n"
|
||||||
|
<< "MaxSamples " << DefaultTBuiltInResource.maxSamples << "\n"
|
||||||
|
<< "MaxMeshOutputVerticesNV " << DefaultTBuiltInResource.maxMeshOutputVerticesNV << "\n"
|
||||||
|
<< "MaxMeshOutputPrimitivesNV " << DefaultTBuiltInResource.maxMeshOutputPrimitivesNV << "\n"
|
||||||
|
<< "MaxMeshWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeX_NV << "\n"
|
||||||
|
<< "MaxMeshWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeY_NV << "\n"
|
||||||
|
<< "MaxMeshWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxMeshWorkGroupSizeZ_NV << "\n"
|
||||||
|
<< "MaxTaskWorkGroupSizeX_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeX_NV << "\n"
|
||||||
|
<< "MaxTaskWorkGroupSizeY_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeY_NV << "\n"
|
||||||
|
<< "MaxTaskWorkGroupSizeZ_NV " << DefaultTBuiltInResource.maxTaskWorkGroupSizeZ_NV << "\n"
|
||||||
|
<< "MaxMeshViewCountNV " << DefaultTBuiltInResource.maxMeshViewCountNV << "\n"
|
||||||
|
<< "MaxMeshOutputVerticesEXT " << DefaultTBuiltInResource.maxMeshOutputVerticesEXT << "\n"
|
||||||
|
<< "MaxMeshOutputPrimitivesEXT " << DefaultTBuiltInResource.maxMeshOutputPrimitivesEXT << "\n"
|
||||||
|
<< "MaxMeshWorkGroupSizeX_EXT " << DefaultTBuiltInResource.maxMeshWorkGroupSizeX_EXT << "\n"
|
||||||
|
<< "MaxMeshWorkGroupSizeY_EXT " << DefaultTBuiltInResource.maxMeshWorkGroupSizeY_EXT << "\n"
|
||||||
|
<< "MaxMeshWorkGroupSizeZ_EXT " << DefaultTBuiltInResource.maxMeshWorkGroupSizeZ_EXT << "\n"
|
||||||
|
<< "MaxTaskWorkGroupSizeX_EXT " << DefaultTBuiltInResource.maxTaskWorkGroupSizeX_EXT << "\n"
|
||||||
|
<< "MaxTaskWorkGroupSizeY_EXT " << DefaultTBuiltInResource.maxTaskWorkGroupSizeY_EXT << "\n"
|
||||||
|
<< "MaxTaskWorkGroupSizeZ_EXT " << DefaultTBuiltInResource.maxTaskWorkGroupSizeZ_EXT << "\n"
|
||||||
|
<< "MaxMeshViewCountEXT " << DefaultTBuiltInResource.maxMeshViewCountEXT << "\n"
|
||||||
|
<< "MaxDualSourceDrawBuffersEXT " << DefaultTBuiltInResource.maxDualSourceDrawBuffersEXT << "\n"
|
||||||
|
<< "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n"
|
||||||
|
<< "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n"
|
||||||
|
<< "doWhileLoops " << DefaultTBuiltInResource.limits.doWhileLoops << "\n"
|
||||||
|
<< "generalUniformIndexing " << DefaultTBuiltInResource.limits.generalUniformIndexing << "\n"
|
||||||
|
<< "generalAttributeMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalAttributeMatrixVectorIndexing << "\n"
|
||||||
|
<< "generalVaryingIndexing " << DefaultTBuiltInResource.limits.generalVaryingIndexing << "\n"
|
||||||
|
<< "generalSamplerIndexing " << DefaultTBuiltInResource.limits.generalSamplerIndexing << "\n"
|
||||||
|
<< "generalVariableIndexing " << DefaultTBuiltInResource.limits.generalVariableIndexing << "\n"
|
||||||
|
<< "generalConstantMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalConstantMatrixVectorIndexing << "\n"
|
||||||
|
;
|
||||||
|
|
||||||
|
return ostream.str();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DecodeResourceLimits(TBuiltInResource* resources, char* config)
|
||||||
|
{
|
||||||
|
static const char* delims = " \t\n\r";
|
||||||
|
|
||||||
|
size_t pos = 0;
|
||||||
|
std::string configStr(config);
|
||||||
|
|
||||||
|
while ((pos = configStr.find_first_not_of(delims, pos)) != std::string::npos) {
|
||||||
|
const size_t token_s = pos;
|
||||||
|
const size_t token_e = configStr.find_first_of(delims, token_s);
|
||||||
|
const size_t value_s = configStr.find_first_not_of(delims, token_e);
|
||||||
|
const size_t value_e = configStr.find_first_of(delims, value_s);
|
||||||
|
pos = value_e;
|
||||||
|
|
||||||
|
// Faster to use compare(), but prefering readability.
|
||||||
|
const std::string tokenStr = configStr.substr(token_s, token_e-token_s);
|
||||||
|
const std::string valueStr = configStr.substr(value_s, value_e-value_s);
|
||||||
|
|
||||||
|
if (value_s == std::string::npos || ! (valueStr[0] == '-' || isdigit(valueStr[0]))) {
|
||||||
|
printf("Error: '%s' bad .conf file. Each name must be followed by one number.\n",
|
||||||
|
valueStr.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const int value = std::atoi(valueStr.c_str());
|
||||||
|
|
||||||
|
if (tokenStr == "MaxLights")
|
||||||
|
resources->maxLights = value;
|
||||||
|
else if (tokenStr == "MaxClipPlanes")
|
||||||
|
resources->maxClipPlanes = value;
|
||||||
|
else if (tokenStr == "MaxTextureUnits")
|
||||||
|
resources->maxTextureUnits = value;
|
||||||
|
else if (tokenStr == "MaxTextureCoords")
|
||||||
|
resources->maxTextureCoords = value;
|
||||||
|
else if (tokenStr == "MaxVertexAttribs")
|
||||||
|
resources->maxVertexAttribs = value;
|
||||||
|
else if (tokenStr == "MaxVertexUniformComponents")
|
||||||
|
resources->maxVertexUniformComponents = value;
|
||||||
|
else if (tokenStr == "MaxVaryingFloats")
|
||||||
|
resources->maxVaryingFloats = value;
|
||||||
|
else if (tokenStr == "MaxVertexTextureImageUnits")
|
||||||
|
resources->maxVertexTextureImageUnits = value;
|
||||||
|
else if (tokenStr == "MaxCombinedTextureImageUnits")
|
||||||
|
resources->maxCombinedTextureImageUnits = value;
|
||||||
|
else if (tokenStr == "MaxTextureImageUnits")
|
||||||
|
resources->maxTextureImageUnits = value;
|
||||||
|
else if (tokenStr == "MaxFragmentUniformComponents")
|
||||||
|
resources->maxFragmentUniformComponents = value;
|
||||||
|
else if (tokenStr == "MaxDrawBuffers")
|
||||||
|
resources->maxDrawBuffers = value;
|
||||||
|
else if (tokenStr == "MaxVertexUniformVectors")
|
||||||
|
resources->maxVertexUniformVectors = value;
|
||||||
|
else if (tokenStr == "MaxVaryingVectors")
|
||||||
|
resources->maxVaryingVectors = value;
|
||||||
|
else if (tokenStr == "MaxFragmentUniformVectors")
|
||||||
|
resources->maxFragmentUniformVectors = value;
|
||||||
|
else if (tokenStr == "MaxVertexOutputVectors")
|
||||||
|
resources->maxVertexOutputVectors = value;
|
||||||
|
else if (tokenStr == "MaxFragmentInputVectors")
|
||||||
|
resources->maxFragmentInputVectors = value;
|
||||||
|
else if (tokenStr == "MinProgramTexelOffset")
|
||||||
|
resources->minProgramTexelOffset = value;
|
||||||
|
else if (tokenStr == "MaxProgramTexelOffset")
|
||||||
|
resources->maxProgramTexelOffset = value;
|
||||||
|
else if (tokenStr == "MaxClipDistances")
|
||||||
|
resources->maxClipDistances = value;
|
||||||
|
else if (tokenStr == "MaxComputeWorkGroupCountX")
|
||||||
|
resources->maxComputeWorkGroupCountX = value;
|
||||||
|
else if (tokenStr == "MaxComputeWorkGroupCountY")
|
||||||
|
resources->maxComputeWorkGroupCountY = value;
|
||||||
|
else if (tokenStr == "MaxComputeWorkGroupCountZ")
|
||||||
|
resources->maxComputeWorkGroupCountZ = value;
|
||||||
|
else if (tokenStr == "MaxComputeWorkGroupSizeX")
|
||||||
|
resources->maxComputeWorkGroupSizeX = value;
|
||||||
|
else if (tokenStr == "MaxComputeWorkGroupSizeY")
|
||||||
|
resources->maxComputeWorkGroupSizeY = value;
|
||||||
|
else if (tokenStr == "MaxComputeWorkGroupSizeZ")
|
||||||
|
resources->maxComputeWorkGroupSizeZ = value;
|
||||||
|
else if (tokenStr == "MaxComputeUniformComponents")
|
||||||
|
resources->maxComputeUniformComponents = value;
|
||||||
|
else if (tokenStr == "MaxComputeTextureImageUnits")
|
||||||
|
resources->maxComputeTextureImageUnits = value;
|
||||||
|
else if (tokenStr == "MaxComputeImageUniforms")
|
||||||
|
resources->maxComputeImageUniforms = value;
|
||||||
|
else if (tokenStr == "MaxComputeAtomicCounters")
|
||||||
|
resources->maxComputeAtomicCounters = value;
|
||||||
|
else if (tokenStr == "MaxComputeAtomicCounterBuffers")
|
||||||
|
resources->maxComputeAtomicCounterBuffers = value;
|
||||||
|
else if (tokenStr == "MaxVaryingComponents")
|
||||||
|
resources->maxVaryingComponents = value;
|
||||||
|
else if (tokenStr == "MaxVertexOutputComponents")
|
||||||
|
resources->maxVertexOutputComponents = value;
|
||||||
|
else if (tokenStr == "MaxGeometryInputComponents")
|
||||||
|
resources->maxGeometryInputComponents = value;
|
||||||
|
else if (tokenStr == "MaxGeometryOutputComponents")
|
||||||
|
resources->maxGeometryOutputComponents = value;
|
||||||
|
else if (tokenStr == "MaxFragmentInputComponents")
|
||||||
|
resources->maxFragmentInputComponents = value;
|
||||||
|
else if (tokenStr == "MaxImageUnits")
|
||||||
|
resources->maxImageUnits = value;
|
||||||
|
else if (tokenStr == "MaxCombinedImageUnitsAndFragmentOutputs")
|
||||||
|
resources->maxCombinedImageUnitsAndFragmentOutputs = value;
|
||||||
|
else if (tokenStr == "MaxCombinedShaderOutputResources")
|
||||||
|
resources->maxCombinedShaderOutputResources = value;
|
||||||
|
else if (tokenStr == "MaxImageSamples")
|
||||||
|
resources->maxImageSamples = value;
|
||||||
|
else if (tokenStr == "MaxVertexImageUniforms")
|
||||||
|
resources->maxVertexImageUniforms = value;
|
||||||
|
else if (tokenStr == "MaxTessControlImageUniforms")
|
||||||
|
resources->maxTessControlImageUniforms = value;
|
||||||
|
else if (tokenStr == "MaxTessEvaluationImageUniforms")
|
||||||
|
resources->maxTessEvaluationImageUniforms = value;
|
||||||
|
else if (tokenStr == "MaxGeometryImageUniforms")
|
||||||
|
resources->maxGeometryImageUniforms = value;
|
||||||
|
else if (tokenStr == "MaxFragmentImageUniforms")
|
||||||
|
resources->maxFragmentImageUniforms = value;
|
||||||
|
else if (tokenStr == "MaxCombinedImageUniforms")
|
||||||
|
resources->maxCombinedImageUniforms = value;
|
||||||
|
else if (tokenStr == "MaxGeometryTextureImageUnits")
|
||||||
|
resources->maxGeometryTextureImageUnits = value;
|
||||||
|
else if (tokenStr == "MaxGeometryOutputVertices")
|
||||||
|
resources->maxGeometryOutputVertices = value;
|
||||||
|
else if (tokenStr == "MaxGeometryTotalOutputComponents")
|
||||||
|
resources->maxGeometryTotalOutputComponents = value;
|
||||||
|
else if (tokenStr == "MaxGeometryUniformComponents")
|
||||||
|
resources->maxGeometryUniformComponents = value;
|
||||||
|
else if (tokenStr == "MaxGeometryVaryingComponents")
|
||||||
|
resources->maxGeometryVaryingComponents = value;
|
||||||
|
else if (tokenStr == "MaxTessControlInputComponents")
|
||||||
|
resources->maxTessControlInputComponents = value;
|
||||||
|
else if (tokenStr == "MaxTessControlOutputComponents")
|
||||||
|
resources->maxTessControlOutputComponents = value;
|
||||||
|
else if (tokenStr == "MaxTessControlTextureImageUnits")
|
||||||
|
resources->maxTessControlTextureImageUnits = value;
|
||||||
|
else if (tokenStr == "MaxTessControlUniformComponents")
|
||||||
|
resources->maxTessControlUniformComponents = value;
|
||||||
|
else if (tokenStr == "MaxTessControlTotalOutputComponents")
|
||||||
|
resources->maxTessControlTotalOutputComponents = value;
|
||||||
|
else if (tokenStr == "MaxTessEvaluationInputComponents")
|
||||||
|
resources->maxTessEvaluationInputComponents = value;
|
||||||
|
else if (tokenStr == "MaxTessEvaluationOutputComponents")
|
||||||
|
resources->maxTessEvaluationOutputComponents = value;
|
||||||
|
else if (tokenStr == "MaxTessEvaluationTextureImageUnits")
|
||||||
|
resources->maxTessEvaluationTextureImageUnits = value;
|
||||||
|
else if (tokenStr == "MaxTessEvaluationUniformComponents")
|
||||||
|
resources->maxTessEvaluationUniformComponents = value;
|
||||||
|
else if (tokenStr == "MaxTessPatchComponents")
|
||||||
|
resources->maxTessPatchComponents = value;
|
||||||
|
else if (tokenStr == "MaxPatchVertices")
|
||||||
|
resources->maxPatchVertices = value;
|
||||||
|
else if (tokenStr == "MaxTessGenLevel")
|
||||||
|
resources->maxTessGenLevel = value;
|
||||||
|
else if (tokenStr == "MaxViewports")
|
||||||
|
resources->maxViewports = value;
|
||||||
|
else if (tokenStr == "MaxVertexAtomicCounters")
|
||||||
|
resources->maxVertexAtomicCounters = value;
|
||||||
|
else if (tokenStr == "MaxTessControlAtomicCounters")
|
||||||
|
resources->maxTessControlAtomicCounters = value;
|
||||||
|
else if (tokenStr == "MaxTessEvaluationAtomicCounters")
|
||||||
|
resources->maxTessEvaluationAtomicCounters = value;
|
||||||
|
else if (tokenStr == "MaxGeometryAtomicCounters")
|
||||||
|
resources->maxGeometryAtomicCounters = value;
|
||||||
|
else if (tokenStr == "MaxFragmentAtomicCounters")
|
||||||
|
resources->maxFragmentAtomicCounters = value;
|
||||||
|
else if (tokenStr == "MaxCombinedAtomicCounters")
|
||||||
|
resources->maxCombinedAtomicCounters = value;
|
||||||
|
else if (tokenStr == "MaxAtomicCounterBindings")
|
||||||
|
resources->maxAtomicCounterBindings = value;
|
||||||
|
else if (tokenStr == "MaxVertexAtomicCounterBuffers")
|
||||||
|
resources->maxVertexAtomicCounterBuffers = value;
|
||||||
|
else if (tokenStr == "MaxTessControlAtomicCounterBuffers")
|
||||||
|
resources->maxTessControlAtomicCounterBuffers = value;
|
||||||
|
else if (tokenStr == "MaxTessEvaluationAtomicCounterBuffers")
|
||||||
|
resources->maxTessEvaluationAtomicCounterBuffers = value;
|
||||||
|
else if (tokenStr == "MaxGeometryAtomicCounterBuffers")
|
||||||
|
resources->maxGeometryAtomicCounterBuffers = value;
|
||||||
|
else if (tokenStr == "MaxFragmentAtomicCounterBuffers")
|
||||||
|
resources->maxFragmentAtomicCounterBuffers = value;
|
||||||
|
else if (tokenStr == "MaxCombinedAtomicCounterBuffers")
|
||||||
|
resources->maxCombinedAtomicCounterBuffers = value;
|
||||||
|
else if (tokenStr == "MaxAtomicCounterBufferSize")
|
||||||
|
resources->maxAtomicCounterBufferSize = value;
|
||||||
|
else if (tokenStr == "MaxTransformFeedbackBuffers")
|
||||||
|
resources->maxTransformFeedbackBuffers = value;
|
||||||
|
else if (tokenStr == "MaxTransformFeedbackInterleavedComponents")
|
||||||
|
resources->maxTransformFeedbackInterleavedComponents = value;
|
||||||
|
else if (tokenStr == "MaxCullDistances")
|
||||||
|
resources->maxCullDistances = value;
|
||||||
|
else if (tokenStr == "MaxCombinedClipAndCullDistances")
|
||||||
|
resources->maxCombinedClipAndCullDistances = value;
|
||||||
|
else if (tokenStr == "MaxSamples")
|
||||||
|
resources->maxSamples = value;
|
||||||
|
else if (tokenStr == "MaxMeshOutputVerticesNV")
|
||||||
|
resources->maxMeshOutputVerticesNV = value;
|
||||||
|
else if (tokenStr == "MaxMeshOutputPrimitivesNV")
|
||||||
|
resources->maxMeshOutputPrimitivesNV = value;
|
||||||
|
else if (tokenStr == "MaxMeshWorkGroupSizeX_NV")
|
||||||
|
resources->maxMeshWorkGroupSizeX_NV = value;
|
||||||
|
else if (tokenStr == "MaxMeshWorkGroupSizeY_NV")
|
||||||
|
resources->maxMeshWorkGroupSizeY_NV = value;
|
||||||
|
else if (tokenStr == "MaxMeshWorkGroupSizeZ_NV")
|
||||||
|
resources->maxMeshWorkGroupSizeZ_NV = value;
|
||||||
|
else if (tokenStr == "MaxTaskWorkGroupSizeX_NV")
|
||||||
|
resources->maxTaskWorkGroupSizeX_NV = value;
|
||||||
|
else if (tokenStr == "MaxTaskWorkGroupSizeY_NV")
|
||||||
|
resources->maxTaskWorkGroupSizeY_NV = value;
|
||||||
|
else if (tokenStr == "MaxTaskWorkGroupSizeZ_NV")
|
||||||
|
resources->maxTaskWorkGroupSizeZ_NV = value;
|
||||||
|
else if (tokenStr == "MaxMeshViewCountNV")
|
||||||
|
resources->maxMeshViewCountNV = value;
|
||||||
|
else if (tokenStr == "MaxMeshOutputVerticesEXT")
|
||||||
|
resources->maxMeshOutputVerticesEXT = value;
|
||||||
|
else if (tokenStr == "MaxMeshOutputPrimitivesEXT")
|
||||||
|
resources->maxMeshOutputPrimitivesEXT = value;
|
||||||
|
else if (tokenStr == "MaxMeshWorkGroupSizeX_EXT")
|
||||||
|
resources->maxMeshWorkGroupSizeX_EXT = value;
|
||||||
|
else if (tokenStr == "MaxMeshWorkGroupSizeY_EXT")
|
||||||
|
resources->maxMeshWorkGroupSizeY_EXT = value;
|
||||||
|
else if (tokenStr == "MaxMeshWorkGroupSizeZ_EXT")
|
||||||
|
resources->maxMeshWorkGroupSizeZ_EXT = value;
|
||||||
|
else if (tokenStr == "MaxTaskWorkGroupSizeX_EXT")
|
||||||
|
resources->maxTaskWorkGroupSizeX_EXT = value;
|
||||||
|
else if (tokenStr == "MaxTaskWorkGroupSizeY_EXT")
|
||||||
|
resources->maxTaskWorkGroupSizeY_EXT = value;
|
||||||
|
else if (tokenStr == "MaxTaskWorkGroupSizeZ_EXT")
|
||||||
|
resources->maxTaskWorkGroupSizeZ_EXT = value;
|
||||||
|
else if (tokenStr == "MaxMeshViewCountEXT")
|
||||||
|
resources->maxMeshViewCountEXT = value;
|
||||||
|
else if (tokenStr == "MaxDualSourceDrawBuffersEXT")
|
||||||
|
resources->maxDualSourceDrawBuffersEXT = value;
|
||||||
|
else if (tokenStr == "nonInductiveForLoops")
|
||||||
|
resources->limits.nonInductiveForLoops = (value != 0);
|
||||||
|
else if (tokenStr == "whileLoops")
|
||||||
|
resources->limits.whileLoops = (value != 0);
|
||||||
|
else if (tokenStr == "doWhileLoops")
|
||||||
|
resources->limits.doWhileLoops = (value != 0);
|
||||||
|
else if (tokenStr == "generalUniformIndexing")
|
||||||
|
resources->limits.generalUniformIndexing = (value != 0);
|
||||||
|
else if (tokenStr == "generalAttributeMatrixVectorIndexing")
|
||||||
|
resources->limits.generalAttributeMatrixVectorIndexing = (value != 0);
|
||||||
|
else if (tokenStr == "generalVaryingIndexing")
|
||||||
|
resources->limits.generalVaryingIndexing = (value != 0);
|
||||||
|
else if (tokenStr == "generalSamplerIndexing")
|
||||||
|
resources->limits.generalSamplerIndexing = (value != 0);
|
||||||
|
else if (tokenStr == "generalVariableIndexing")
|
||||||
|
resources->limits.generalVariableIndexing = (value != 0);
|
||||||
|
else if (tokenStr == "generalConstantMatrixVectorIndexing")
|
||||||
|
resources->limits.generalConstantMatrixVectorIndexing = (value != 0);
|
||||||
|
else
|
||||||
|
printf("Warning: unrecognized limit (%s) in configuration file.\n", tokenStr.c_str());
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TBuiltInResource* GetResources()
|
||||||
|
{
|
||||||
|
return &Resources;
|
||||||
|
}
|
||||||
|
|
||||||
|
const TBuiltInResource* GetDefaultResources()
|
||||||
|
{
|
||||||
|
return &DefaultTBuiltInResource;
|
||||||
|
}
|
Loading…
Add table
Reference in a new issue