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54 lines
1 KiB
C++
54 lines
1 KiB
C++
#pragma once
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#include <memory>
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namespace spdlog {
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class logger;
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}
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namespace vk {
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class PhysicalDevice;
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class Device;
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class Queue;
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}
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namespace Pica {
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struct Context;
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class Renderer;
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}
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namespace Debugger {
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class DebugServer;
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}
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namespace Settings {
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struct Settings;
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}
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namespace Profiler {
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class Profiler;
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}
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class InterruptListener;
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namespace Memory {
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struct PhysicalMemory;
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}
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class PicaContext {
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public:
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PicaContext(std::shared_ptr<spdlog::logger>, Debugger::DebugServer&,
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Settings::Settings&, Memory::PhysicalMemory&,
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Profiler::Profiler&, vk::PhysicalDevice, vk::Device,
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uint32_t graphics_queue_index, vk::Queue render_graphics_queue);
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~PicaContext();
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void InjectDependency(InterruptListener& listener);
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void InjectDependency(Memory::PhysicalMemory& memory);
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std::unique_ptr<Pica::Context> context;
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std::unique_ptr<Pica::Renderer> renderer;
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};
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// Interface functions so that we don't need to define Pica::Context in here...
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Pica::Renderer* GetRenderer(Pica::Context&);
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