pineapple-src/src/input_common/main.h

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
namespace Common {
class ParamPackage;
}
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namespace Common::Input {
enum class ButtonNames;
}
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namespace Settings::NativeAnalog {
enum Values : int;
}
namespace Settings::NativeButton {
enum Values : int;
}
namespace Settings::NativeMotion {
enum Values : int;
}
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namespace InputCommon {
class Keyboard;
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class Mouse;
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class TouchScreen;
struct MappingData;
} // namespace InputCommon
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namespace InputCommon::TasInput {
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class Tas;
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} // namespace InputCommon::TasInput
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namespace InputCommon {
namespace Polling {
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/// Type of input desired for mapping purposes
enum class InputType { None, Button, Stick, Motion, Touch };
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} // namespace Polling
/**
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
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* mapping for the device.
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*/
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
using MotionMapping = std::unordered_map<Settings::NativeMotion::Values, Common::ParamPackage>;
class InputSubsystem {
public:
explicit InputSubsystem();
~InputSubsystem();
InputSubsystem(const InputSubsystem&) = delete;
InputSubsystem& operator=(const InputSubsystem&) = delete;
InputSubsystem(InputSubsystem&&) = delete;
InputSubsystem& operator=(InputSubsystem&&) = delete;
/// Initializes and registers all built-in input device factories.
void Initialize();
/// Unregisters all built-in input device factories and shuts them down.
void Shutdown();
/// Retrieves the underlying keyboard device.
[[nodiscard]] Keyboard* GetKeyboard();
/// Retrieves the underlying keyboard device.
[[nodiscard]] const Keyboard* GetKeyboard() const;
/// Retrieves the underlying mouse device.
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[[nodiscard]] Mouse* GetMouse();
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/// Retrieves the underlying mouse device.
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[[nodiscard]] const Mouse* GetMouse() const;
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/// Retrieves the underlying touch screen device.
[[nodiscard]] TouchScreen* GetTouchScreen();
/// Retrieves the underlying touch screen device.
[[nodiscard]] const TouchScreen* GetTouchScreen() const;
/// Retrieves the underlying tas input device.
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[[nodiscard]] TasInput::Tas* GetTas();
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/// Retrieves the underlying tas input device.
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[[nodiscard]] const TasInput::Tas* GetTas() const;
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/**
* Returns all available input devices that this Factory can create a new device with.
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* Each returned ParamPackage should have a `display` field used for display, a `engine` field
* for backends to determine if this backend is meant to service the request and any other
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* information needed to identify this in the backend later.
*/
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const;
/// Retrieves the analog mappings for the given device.
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& device) const;
/// Retrieves the button mappings for the given device.
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const;
/// Retrieves the motion mappings for the given device.
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
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/// Returns an enum contaning the name to be displayed from the input engine.
[[nodiscard]] Common::Input::ButtonNames GetButtonName(
const Common::ParamPackage& params) const;
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/// Returns true if device is a controller.
[[nodiscard]] bool IsController(const Common::ParamPackage& params) const;
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/// Reloads the input devices.
void ReloadInputDevices();
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/// Start polling from all backends for a desired input type.
void BeginMapping(Polling::InputType type);
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/// Returns an input event with mapping information.
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[[nodiscard]] Common::ParamPackage GetNextInput() const;
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/// Stop polling from all backends.
void StopMapping() const;
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private:
struct Impl;
std::unique_ptr<Impl> impl;
};
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/// Generates a serialized param package for creating a keyboard button device.
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std::string GenerateKeyboardParam(int key_code);
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/// Generates a serialized param package for creating an analog device taking input from keyboard.
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std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale);
} // namespace InputCommon