pineapple-src/src/shader_recompiler/host_translate_info.h

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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Shader {
// Try to keep entries here to a minimum
// They can accidentally change the cached information in a shader
/// Misc information about the host
struct HostTranslateInfo {
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bool support_float64{}; ///< True when the device supports 64-bit floats
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bool support_float16{}; ///< True when the device supports 16-bit floats
bool support_int64{}; ///< True when the device supports 64-bit integers
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
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bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
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bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
///< passthrough shaders
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bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
///< control flow
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};
} // namespace Shader