pineapple-src/externals/SDL/test/CMakeLists.txt

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cmake_minimum_required(VERSION 3.0.0)
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project(SDL2 C)
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include(CTest)
if(SDL_INSTALL_TESTS)
include(GNUInstallDirs)
endif()
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# Global settings for all of the test targets
# FIXME: is this wrong?
remove_definitions(-DUSING_GENERATED_CONFIG_H)
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if(PSP)
link_libraries(
SDL2main
SDL2_test
SDL2-static
GL
pspvram
pspvfpu
pspdisplay
pspgu
pspge
pspaudio
pspctrl
psphprm
psppower
)
else()
link_libraries(SDL2_test SDL2-static)
endif()
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if(WINDOWS)
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# mingw32 must come before SDL2main to link successfully
if(MINGW OR CYGWIN)
link_libraries(mingw32)
endif()
# FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
# but we need them for VS as well.
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link_libraries(SDL2main)
add_definitions(-Dmain=SDL_main)
endif()
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# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
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# Prefer GLVND, if present
set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL)
endif()
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if (OPENGL_FOUND)
add_definitions(-DHAVE_OPENGL)
endif()
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add_executable(checkkeys checkkeys.c)
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add_executable(checkkeysthreads checkkeysthreads.c)
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add_executable(loopwave loopwave.c testutils.c)
add_executable(loopwavequeue loopwavequeue.c testutils.c)
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add_executable(testsurround testsurround.c)
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add_executable(testresample testresample.c)
add_executable(testaudioinfo testaudioinfo.c)
file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
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add_executable(testmultiaudio testmultiaudio.c testutils.c)
add_executable(testaudiohotplug testaudiohotplug.c testutils.c)
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add_executable(testaudiocapture testaudiocapture.c)
add_executable(testatomic testatomic.c)
add_executable(testintersections testintersections.c)
add_executable(testrelative testrelative.c)
add_executable(testhittesting testhittesting.c)
add_executable(testdraw2 testdraw2.c)
add_executable(testdrawchessboard testdrawchessboard.c)
add_executable(testdropfile testdropfile.c)
add_executable(testerror testerror.c)
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if(LINUX)
add_executable(testevdev testevdev.c)
endif()
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add_executable(testfile testfile.c)
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add_executable(testgamecontroller testgamecontroller.c testutils.c)
add_executable(testgeometry testgeometry.c testutils.c)
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add_executable(testgesture testgesture.c)
add_executable(testgl2 testgl2.c)
add_executable(testgles testgles.c)
add_executable(testgles2 testgles2.c)
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add_executable(testguid testguid.c)
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add_executable(testhaptic testhaptic.c)
add_executable(testhotplug testhotplug.c)
add_executable(testrumble testrumble.c)
add_executable(testthread testthread.c)
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add_executable(testiconv testiconv.c testutils.c)
add_executable(testime testime.c testutils.c)
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add_executable(testjoystick testjoystick.c)
add_executable(testkeys testkeys.c)
add_executable(testloadso testloadso.c)
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add_executable(testlocale testlocale.c)
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add_executable(testlock testlock.c)
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add_executable(testmouse testmouse.c)
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if(APPLE)
add_executable(testnative testnative.c
testnativecocoa.m
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testnativex11.c
testutils.c)
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elseif(WINDOWS)
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add_executable(testnative testnative.c testnativew32.c testutils.c)
elseif(SDL_X11)
add_executable(testnative testnative.c testnativex11.c testutils.c)
target_link_libraries(testnative X11)
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endif()
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add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c testutils.c)
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add_executable(testplatform testplatform.c)
add_executable(testpower testpower.c)
add_executable(testfilesystem testfilesystem.c)
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add_executable(testrendertarget testrendertarget.c testutils.c)
add_executable(testscale testscale.c testutils.c)
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add_executable(testsem testsem.c)
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add_executable(testsensor testsensor.c)
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add_executable(testshader testshader.c)
add_executable(testshape testshape.c)
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add_executable(testsprite2 testsprite2.c testutils.c)
add_executable(testspriteminimal testspriteminimal.c testutils.c)
add_executable(teststreaming teststreaming.c testutils.c)
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add_executable(testtimer testtimer.c)
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add_executable(testurl testurl.c)
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add_executable(testver testver.c)
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add_executable(testviewport testviewport.c testutils.c)
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add_executable(testwm2 testwm2.c)
add_executable(testyuv testyuv.c testyuv_cvt.c)
add_executable(torturethread torturethread.c)
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add_executable(testrendercopyex testrendercopyex.c testutils.c)
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add_executable(testmessage testmessage.c)
add_executable(testdisplayinfo testdisplayinfo.c)
add_executable(testqsort testqsort.c)
add_executable(testbounds testbounds.c)
add_executable(testcustomcursor testcustomcursor.c)
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add_executable(controllermap controllermap.c testutils.c)
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add_executable(testvulkan testvulkan.c)
add_executable(testoffscreen testoffscreen.c)
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SET(ALL_TESTS
checkkeys
checkkeysthreads
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controllermap
loopwave
loopwavequeue
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testatomic
testaudiocapture
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testaudiohotplug
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testaudioinfo
testautomation
testbounds
testcustomcursor
testdisplayinfo
testdraw2
testdrawchessboard
testdropfile
testerror
testfile
testfilesystem
testgamecontroller
testgeometry
testgesture
testgl2
testgles
testgles2
testguid
testhaptic
testhittesting
testhotplug
testiconv
testime
testintersections
testjoystick
testkeys
testloadso
testlocale
testlock
testmessage
testmouse
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testmultiaudio
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testoffscreen
testoverlay2
testplatform
testpower
testqsort
testrelative
testrendercopyex
testrendertarget
testresample
testrumble
testscale
testsem
testsensor
testshader
testshape
testsprite2
testspriteminimal
teststreaming
testsurround
testthread
testtimer
testurl
testver
testviewport
testvulkan
testwm2
testyuv
torturethread
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)
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set(NONINTERACTIVE
testatomic
testerror
testfilesystem
testguid
testlocale
testplatform
testpower
testqsort
testthread
testtimer
testver
)
if(WINDOWS OR APPLE OR SDL_X11)
list(APPEND ALL_TESTS testnative)
endif()
if(LINUX)
list(APPEND ALL_TESTS testevdev)
list(APPEND NONINTERACTIVE testevdev)
endif()
if(SDL_DUMMYAUDIO)
set(NEEDS_AUDIO
testaudioinfo
testsurround
)
endif()
if(SDL_DUMMYVIDEO)
set(NEEDS_DISPLAY
testkeys
testbounds
testdisplayinfo
)
endif()
if(OPENGL_FOUND)
target_link_libraries(testshader OpenGL::GL)
target_link_libraries(testgl2 OpenGL::GL)
endif()
file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
if(PSP OR PS2)
set(NEEDS_RESOURCES
testscale
testrendercopyex
controllermap
testyuv
testgamecontroller
testshape
testshader
testspriteminimal
testautomation
testrendertarget
testsprite2
loopwave
loopwavequeue
testresample
testaudiohotplug
testmultiaudio
testiconv
testoverlay2
teststreaming
testviewport
)
else()
set(NEEDS_RESOURCES
testscale
testrendercopyex
controllermap
testyuv
testgamecontroller
testshape
testshader
testspriteminimal
testautomation
testcustomcursor
testrendertarget
testsprite2
loopwave
loopwavequeue
testresample
testaudiohotplug
testmultiaudio
testime
testiconv
testoverlay2
teststreaming
testviewport
)
if(WINDOWS OR APPLE OR SDL_X11)
list(APPEND NEEDS_RESOURCES testnative)
endif()
endif()
if(PSP)
# Build EBOOT files if building for PSP
set(BUILD_EBOOT
${NEEDS_RESOURCES}
testatomic
testaudiocapture
testaudioinfo
testbounds
testdisplayinfo
testdraw2
testdrawchessboard
testerror
testfile
testfilesystem
testgeometry
testgl2
testguid
testhittesting
testiconv
testintersections
testjoystick
testlock
testmessage
testoverlay2
testplatform
testpower
testqsort
testsem
teststreaming
testsurround
testthread
testtimer
testver
testviewport
testwm2
torturethread
)
foreach(APP IN LISTS BUILD_EBOOT)
create_pbp_file(
TARGET ${APP}
TITLE SDL-${APP}
ICON_PATH NULL
BACKGROUND_PATH NULL
PREVIEW_PATH NULL
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename
$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
)
if(${BUILD_PRX})
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
)
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename
$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
)
endif()
add_custom_command(
TARGET ${APP} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove
$<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
)
endforeach()
endif()
if(RISCOS)
set(ALL_TESTS_AIF "")
foreach(APP IN LISTS ALL_TESTS)
target_link_options(${APP} PRIVATE -static)
add_custom_command(
OUTPUT ${APP},ff8
COMMAND elf2aif ${APP} ${APP},ff8
DEPENDS ${APP}
)
add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
list(APPEND ALL_TESTS_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
endforeach()
endif()
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foreach(APP IN LISTS NEEDS_RESOURCES)
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foreach(RESOURCE_FILE ${RESOURCE_FILES})
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if(PSP OR PS2)
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP})
else()
add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
endif()
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endforeach(RESOURCE_FILE)
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if(APPLE)
# Make sure resource files get installed into macOS/iOS .app bundles.
target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
endif()
endforeach()
# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
# platforms (iOS, for example).
if(APPLE)
if(${CMAKE_VERSION} VERSION_LESS "3.7.0")
# CMake's 'BUILDSYSTEM_TARGETS' property is only available in
# CMake 3.7 and above.
message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
else()
get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS)
foreach(CURRENT_TARGET IN LISTS TARGETS)
get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE)
if(TARGET_TYPE STREQUAL "EXECUTABLE")
set_target_properties("${CURRENT_TARGET}" PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
)
endif()
endforeach()
endif()
endif()
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set(TESTS_ENVIRONMENT
SDL_AUDIODRIVER=dummy
SDL_VIDEODRIVER=dummy
)
foreach(TESTCASE ${NONINTERACTIVE} ${NEEDS_AUDIO} ${NEEDS_DISPLAY})
add_test(
NAME ${TESTCASE}
COMMAND ${TESTCASE}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
set_tests_properties(
${TESTCASE}
PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}"
)
if(SDL_INSTALL_TESTS)
set(exe ${TESTCASE})
set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL2")
configure_file(template.test.in "${exe}.test" @ONLY)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL2
)
endif()
endforeach()
if(SDL_INSTALL_TESTS)
if(RISCOS)
install(
FILES ${ALL_TESTS_AIF}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
)
else()
install(
TARGETS ${ALL_TESTS}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
)
endif()
install(
FILES ${RESOURCE_FILES}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
)
endif()