pineapple-src/src/input_common/input_poller.cpp

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2021-11-02 05:02:57 +01:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#include "common/common_types.h"
#include "common/input.h"
#include "input_common/input_engine.h"
#include "input_common/input_poller.h"
namespace InputCommon {
class DummyInput final : public Common::Input::InputDevice {
public:
explicit DummyInput() {}
~DummyInput() {}
};
class InputFromButton final : public Common::Input::InputDevice {
public:
explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
InputEngine* input_engine_)
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::Button,
.index = button,
.callback = engine_callback,
};
last_button_value = false;
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromButton() {
input_engine->DeleteCallback(callback_key);
}
Common::Input::ButtonStatus GetStatus() const {
return {
.value = input_engine->GetButton(identifier, button),
.inverted = inverted,
.toggle = toggle,
};
}
void ForceUpdate() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Button,
.button_status = GetStatus(),
};
last_button_value = status.button_status.value;
TriggerOnChange(status);
}
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Button,
.button_status = GetStatus(),
};
if (status.button_status.value != last_button_value) {
last_button_value = status.button_status.value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const int button;
const bool toggle;
const bool inverted;
int callback_key;
bool last_button_value;
InputEngine* input_engine;
};
class InputFromHatButton final : public Common::Input::InputDevice {
public:
explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_,
bool inverted_, InputEngine* input_engine_)
: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
inverted(inverted_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::HatButton,
.index = button,
.callback = engine_callback,
};
last_button_value = false;
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromHatButton() {
input_engine->DeleteCallback(callback_key);
}
Common::Input::ButtonStatus GetStatus() const {
return {
.value = input_engine->GetHatButton(identifier, button, direction),
.inverted = inverted,
.toggle = toggle,
};
}
void ForceUpdate() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Button,
.button_status = GetStatus(),
};
last_button_value = status.button_status.value;
TriggerOnChange(status);
}
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Button,
.button_status = GetStatus(),
};
if (status.button_status.value != last_button_value) {
last_button_value = status.button_status.value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const int button;
const u8 direction;
const bool toggle;
const bool inverted;
int callback_key;
bool last_button_value;
InputEngine* input_engine;
};
class InputFromStick final : public Common::Input::InputDevice {
public:
explicit InputFromStick(PadIdentifier identifier_, int axis_x_, int axis_y_,
Common::Input::AnalogProperties properties_x_,
Common::Input::AnalogProperties properties_y_,
InputEngine* input_engine_)
: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
properties_y(properties_y_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier x_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_x,
.callback = engine_callback,
};
const InputIdentifier y_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_y,
.callback = engine_callback,
};
last_axis_x_value = 0.0f;
last_axis_y_value = 0.0f;
callback_key_x = input_engine->SetCallback(x_input_identifier);
callback_key_y = input_engine->SetCallback(y_input_identifier);
}
~InputFromStick() {
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
}
Common::Input::StickStatus GetStatus() const {
Common::Input::StickStatus status;
status.x = {
.raw_value = input_engine->GetAxis(identifier, axis_x),
.properties = properties_x,
};
status.y = {
.raw_value = input_engine->GetAxis(identifier, axis_y),
.properties = properties_y,
};
return status;
}
void ForceUpdate() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Stick,
.stick_status = GetStatus(),
};
last_axis_x_value = status.stick_status.x.raw_value;
last_axis_y_value = status.stick_status.y.raw_value;
TriggerOnChange(status);
}
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Stick,
.stick_status = GetStatus(),
};
if (status.stick_status.x.raw_value != last_axis_x_value ||
status.stick_status.y.raw_value != last_axis_y_value) {
last_axis_x_value = status.stick_status.x.raw_value;
last_axis_y_value = status.stick_status.y.raw_value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const int axis_x;
const int axis_y;
const Common::Input::AnalogProperties properties_x;
const Common::Input::AnalogProperties properties_y;
int callback_key_x;
int callback_key_y;
float last_axis_x_value;
float last_axis_y_value;
InputEngine* input_engine;
};
class InputFromTouch final : public Common::Input::InputDevice {
public:
explicit InputFromTouch(PadIdentifier identifier_, int touch_id_, int button_, bool toggle_,
bool inverted_, int axis_x_, int axis_y_,
Common::Input::AnalogProperties properties_x_,
Common::Input::AnalogProperties properties_y_,
InputEngine* input_engine_)
: identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_),
inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
properties_y(properties_y_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier button_input_identifier{
.identifier = identifier,
.type = EngineInputType::Button,
.index = button,
.callback = engine_callback,
};
const InputIdentifier x_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_x,
.callback = engine_callback,
};
const InputIdentifier y_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_y,
.callback = engine_callback,
};
last_axis_x_value = 0.0f;
last_axis_y_value = 0.0f;
last_button_value = false;
callback_key_button = input_engine->SetCallback(button_input_identifier);
callback_key_x = input_engine->SetCallback(x_input_identifier);
callback_key_y = input_engine->SetCallback(y_input_identifier);
}
~InputFromTouch() {
input_engine->DeleteCallback(callback_key_button);
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
}
Common::Input::TouchStatus GetStatus() const {
Common::Input::TouchStatus status;
status.id = touch_id;
status.pressed = {
.value = input_engine->GetButton(identifier, button),
.inverted = inverted,
.toggle = toggle,
};
status.x = {
.raw_value = input_engine->GetAxis(identifier, axis_x),
.properties = properties_x,
};
status.y = {
.raw_value = input_engine->GetAxis(identifier, axis_y),
.properties = properties_y,
};
return status;
}
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Touch,
.touch_status = GetStatus(),
};
if (status.touch_status.x.raw_value != last_axis_x_value ||
status.touch_status.y.raw_value != last_axis_y_value ||
status.touch_status.pressed.value != last_button_value) {
last_axis_x_value = status.touch_status.x.raw_value;
last_axis_y_value = status.touch_status.y.raw_value;
last_button_value = status.touch_status.pressed.value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const int touch_id;
const int button;
const bool toggle;
const bool inverted;
const int axis_x;
const int axis_y;
const Common::Input::AnalogProperties properties_x;
const Common::Input::AnalogProperties properties_y;
int callback_key_button;
int callback_key_x;
int callback_key_y;
bool last_button_value;
float last_axis_x_value;
float last_axis_y_value;
InputEngine* input_engine;
};
class InputFromTrigger final : public Common::Input::InputDevice {
public:
explicit InputFromTrigger(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
int axis_, Common::Input::AnalogProperties properties_,
InputEngine* input_engine_)
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
axis(axis_), properties(properties_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier button_input_identifier{
.identifier = identifier,
.type = EngineInputType::Button,
.index = button,
.callback = engine_callback,
};
const InputIdentifier axis_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis,
.callback = engine_callback,
};
last_axis_value = 0.0f;
last_button_value = false;
callback_key_button = input_engine->SetCallback(button_input_identifier);
axis_callback_key = input_engine->SetCallback(axis_input_identifier);
}
~InputFromTrigger() {
input_engine->DeleteCallback(callback_key_button);
input_engine->DeleteCallback(axis_callback_key);
}
Common::Input::TriggerStatus GetStatus() const {
const Common::Input::AnalogStatus analog_status{
.raw_value = input_engine->GetAxis(identifier, axis),
.properties = properties,
};
const Common::Input::ButtonStatus button_status{
.value = input_engine->GetButton(identifier, button),
.inverted = inverted,
.toggle = toggle,
};
return {
.analog = analog_status,
.pressed = button_status,
};
}
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Trigger,
.trigger_status = GetStatus(),
};
if (status.trigger_status.analog.raw_value != last_axis_value ||
status.trigger_status.pressed.value != last_button_value) {
last_axis_value = status.trigger_status.analog.raw_value;
last_button_value = status.trigger_status.pressed.value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const int button;
const bool toggle;
const bool inverted;
const int axis;
const Common::Input::AnalogProperties properties;
int callback_key_button;
int axis_callback_key;
bool last_button_value;
float last_axis_value;
InputEngine* input_engine;
};
class InputFromAnalog final : public Common::Input::InputDevice {
public:
explicit InputFromAnalog(PadIdentifier identifier_, int axis_,
Common::Input::AnalogProperties properties_,
InputEngine* input_engine_)
: identifier(identifier_), axis(axis_), properties(properties_),
input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis,
.callback = engine_callback,
};
last_axis_value = 0.0f;
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromAnalog() {
input_engine->DeleteCallback(callback_key);
}
Common::Input::AnalogStatus GetStatus() const {
return {
.raw_value = input_engine->GetAxis(identifier, axis),
.properties = properties,
};
}
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Analog,
.analog_status = GetStatus(),
};
if (status.analog_status.raw_value != last_axis_value) {
last_axis_value = status.analog_status.raw_value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const int axis;
const Common::Input::AnalogProperties properties;
int callback_key;
float last_axis_value;
InputEngine* input_engine;
};
class InputFromBattery final : public Common::Input::InputDevice {
public:
explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_)
: identifier(identifier_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::Battery,
.index = 0,
.callback = engine_callback,
};
last_battery_value = Common::Input::BatteryStatus::Charging;
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromBattery() {
input_engine->DeleteCallback(callback_key);
}
Common::Input::BatteryStatus GetStatus() const {
return static_cast<Common::Input::BatteryLevel>(input_engine->GetBattery(identifier));
}
void ForceUpdate() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Battery,
.battery_status = GetStatus(),
};
last_battery_value = status.battery_status;
TriggerOnChange(status);
}
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Battery,
.battery_status = GetStatus(),
};
if (status.battery_status != last_battery_value) {
last_battery_value = status.battery_status;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
int callback_key;
Common::Input::BatteryStatus last_battery_value;
InputEngine* input_engine;
};
class InputFromMotion final : public Common::Input::InputDevice {
public:
explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_,
InputEngine* input_engine_)
: identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier input_identifier{
.identifier = identifier,
.type = EngineInputType::Motion,
.index = motion_sensor,
.callback = engine_callback,
};
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromMotion() {
input_engine->DeleteCallback(callback_key);
}
Common::Input::MotionStatus GetStatus() const {
const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor);
Common::Input::MotionStatus status{};
const Common::Input::AnalogProperties properties = {
.deadzone = 0.001f,
.range = 1.0f,
.offset = 0.0f,
};
status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties};
status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties};
status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties};
status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties};
status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties};
status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties};
status.delta_timestamp = basic_motion.delta_timestamp;
return status;
}
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Motion,
.motion_status = GetStatus(),
};
TriggerOnChange(status);
}
private:
const PadIdentifier identifier;
const int motion_sensor;
int callback_key;
InputEngine* input_engine;
};
class InputFromAxisMotion final : public Common::Input::InputDevice {
public:
explicit InputFromAxisMotion(PadIdentifier identifier_, int axis_x_, int axis_y_, int axis_z_,
Common::Input::AnalogProperties properties_x_,
Common::Input::AnalogProperties properties_y_,
Common::Input::AnalogProperties properties_z_,
InputEngine* input_engine_)
: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_),
properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_),
input_engine(input_engine_) {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier x_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_x,
.callback = engine_callback,
};
const InputIdentifier y_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_y,
.callback = engine_callback,
};
const InputIdentifier z_input_identifier{
.identifier = identifier,
.type = EngineInputType::Analog,
.index = axis_z,
.callback = engine_callback,
};
last_axis_x_value = 0.0f;
last_axis_y_value = 0.0f;
last_axis_z_value = 0.0f;
callback_key_x = input_engine->SetCallback(x_input_identifier);
callback_key_y = input_engine->SetCallback(y_input_identifier);
callback_key_z = input_engine->SetCallback(z_input_identifier);
}
~InputFromAxisMotion() {
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
input_engine->DeleteCallback(callback_key_z);
}
Common::Input::MotionStatus GetStatus() const {
Common::Input::MotionStatus status{};
status.gyro.x = {
.raw_value = input_engine->GetAxis(identifier, axis_x),
.properties = properties_x,
};
status.gyro.y = {
.raw_value = input_engine->GetAxis(identifier, axis_y),
.properties = properties_y,
};
status.gyro.z = {
.raw_value = input_engine->GetAxis(identifier, axis_z),
.properties = properties_z,
};
return status;
}
void ForceUpdate() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Motion,
.motion_status = GetStatus(),
};
last_axis_x_value = status.motion_status.gyro.x.raw_value;
last_axis_y_value = status.motion_status.gyro.y.raw_value;
last_axis_z_value = status.motion_status.gyro.z.raw_value;
TriggerOnChange(status);
}
void OnChange() {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Motion,
.motion_status = GetStatus(),
};
if (status.motion_status.gyro.x.raw_value != last_axis_x_value ||
status.motion_status.gyro.y.raw_value != last_axis_y_value ||
status.motion_status.gyro.z.raw_value != last_axis_z_value) {
last_axis_x_value = status.motion_status.gyro.x.raw_value;
last_axis_y_value = status.motion_status.gyro.y.raw_value;
last_axis_z_value = status.motion_status.gyro.z.raw_value;
TriggerOnChange(status);
}
}
private:
const PadIdentifier identifier;
const int axis_x;
const int axis_y;
const int axis_z;
const Common::Input::AnalogProperties properties_x;
const Common::Input::AnalogProperties properties_y;
const Common::Input::AnalogProperties properties_z;
int callback_key_x;
int callback_key_y;
int callback_key_z;
float last_axis_x_value;
float last_axis_y_value;
float last_axis_z_value;
InputEngine* input_engine;
};
class OutputFromIdentifier final : public Common::Input::OutputDevice {
public:
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
: identifier(identifier_), input_engine(input_engine_) {}
virtual void SetLED(Common::Input::LedStatus led_status) {
input_engine->SetLeds(identifier, led_status);
}
virtual Common::Input::VibrationError SetVibration(
Common::Input::VibrationStatus vibration_status) {
return input_engine->SetRumble(identifier, vibration_status);
}
virtual Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) {
return input_engine->SetPollingMode(identifier, polling_mode);
}
private:
const PadIdentifier identifier;
InputEngine* input_engine;
};
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto button_id = params.Get("button", 0);
const auto keyboard_key = params.Get("code", 0);
const auto toggle = params.Get("toggle", false);
const auto inverted = params.Get("inverted", false);
input_engine->PreSetController(identifier);
input_engine->PreSetButton(identifier, button_id);
input_engine->PreSetButton(identifier, keyboard_key);
if (keyboard_key != 0) {
return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
input_engine.get());
}
return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto button_id = params.Get("hat", 0);
const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
const auto toggle = params.Get("toggle", false);
const auto inverted = params.Get("inverted", false);
input_engine->PreSetController(identifier);
input_engine->PreSetHatButton(identifier, button_id);
return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
const Common::ParamPackage& params) {
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto axis_x = params.Get("axis_x", 0);
const Common::Input::AnalogProperties properties_x = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_x", "+") == "-",
};
const auto axis_y = params.Get("axis_y", 1);
const Common::Input::AnalogProperties properties_y = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_y", "+") != "+",
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis_x);
input_engine->PreSetAxis(identifier, axis_y);
return std::make_unique<InputFromStick>(identifier, axis_x, axis_y, properties_x, properties_y,
input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto axis = params.Get("axis", 0);
const Common::Input::AnalogProperties properties = {
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert", "+") == "-",
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis);
return std::make_unique<InputFromAnalog>(identifier, axis, properties, input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto button = params.Get("button", 0);
const auto toggle = params.Get("toggle", false);
const auto inverted = params.Get("inverted", false);
const auto axis = params.Get("axis", 0);
const Common::Input::AnalogProperties properties = {
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert", false) != 0,
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis);
input_engine->PreSetButton(identifier, button);
return std::make_unique<InputFromTrigger>(identifier, button, toggle, inverted, axis,
properties, input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
const Common::ParamPackage& params) {
const auto touch_id = params.Get("touch_id", 0);
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
const auto button = params.Get("button", 0);
const auto toggle = params.Get("toggle", false);
const auto inverted = params.Get("inverted", false);
const auto axis_x = params.Get("axis_x", 0);
const Common::Input::AnalogProperties properties_x = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_x", "+") == "-",
};
const auto axis_y = params.Get("axis_y", 1);
const Common::Input::AnalogProperties properties_y = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_y", false) != 0,
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis_x);
input_engine->PreSetAxis(identifier, axis_y);
input_engine->PreSetButton(identifier, button);
return std::make_unique<InputFromTouch>(identifier, touch_id, button, toggle, inverted, axis_x,
axis_y, properties_x, properties_y, input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateBatteryDevice(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
input_engine->PreSetController(identifier);
return std::make_unique<InputFromBattery>(identifier, input_engine.get());
}
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
Common::ParamPackage params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
if (params.Has("motion")) {
const auto motion_sensor = params.Get("motion", 0);
input_engine->PreSetController(identifier);
input_engine->PreSetMotion(identifier, motion_sensor);
return std::make_unique<InputFromMotion>(identifier, motion_sensor, input_engine.get());
}
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
const auto axis_x = params.Get("axis_x", 0);
const Common::Input::AnalogProperties properties_x = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_x", "+") == "-",
};
const auto axis_y = params.Get("axis_y", 1);
const Common::Input::AnalogProperties properties_y = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_y", "+") != "+",
};
const auto axis_z = params.Get("axis_z", 1);
const Common::Input::AnalogProperties properties_z = {
.deadzone = deadzone,
.range = range,
.threshold = threshold,
.offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert_z", "+") != "+",
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis_x);
input_engine->PreSetAxis(identifier, axis_y);
input_engine->PreSetAxis(identifier, axis_z);
return std::make_unique<InputFromAxisMotion>(identifier, axis_x, axis_y, axis_z, properties_x,
properties_y, properties_z, input_engine.get());
}
InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
: input_engine(std::move(input_engine_)) {}
std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
const Common::ParamPackage& params) {
if (params.Has("battery")) {
return CreateBatteryDevice(params);
}
if (params.Has("button") && params.Has("axis")) {
return CreateTriggerDevice(params);
}
if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) {
return CreateTouchDevice(params);
}
if (params.Has("button") || params.Has("code")) {
return CreateButtonDevice(params);
}
if (params.Has("hat")) {
return CreateHatButtonDevice(params);
}
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
return CreateMotionDevice(params);
}
if (params.Has("motion")) {
return CreateMotionDevice(params);
}
if (params.Has("axis_x") && params.Has("axis_y")) {
return CreateStickDevice(params);
}
if (params.Has("axis")) {
return CreateAnalogDevice(params);
}
LOG_ERROR(Input, "Invalid parameters given");
return std::make_unique<DummyInput>();
}
OutputFactory::OutputFactory(std::shared_ptr<InputEngine> input_engine_)
: input_engine(std::move(input_engine_)) {}
std::unique_ptr<Common::Input::OutputDevice> OutputFactory::Create(
const Common::ParamPackage& params) {
const PadIdentifier identifier = {
.guid = Common::UUID{params.Get("guid", "")},
.port = static_cast<std::size_t>(params.Get("port", 0)),
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
};
input_engine->PreSetController(identifier);
return std::make_unique<OutputFromIdentifier>(identifier, input_engine.get());
}
} // namespace InputCommon