early-access version 1786

This commit is contained in:
pineappleEA 2021-06-14 16:57:42 +02:00
parent 53c119c6c4
commit 0155a19876
27 changed files with 473 additions and 216 deletions

View file

@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 1785. This is the source code for early-access 1786.
## Legal Notice ## Legal Notice

View file

@ -55,9 +55,11 @@ void LogSettings() {
log_setting("Renderer_UseAsynchronousGpuEmulation", log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue()); values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id); log_setting("Audio_OutputEngine", values.sink_id);
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@ -135,10 +137,12 @@ void RestoreGlobalState(bool is_powered_on) {
values.gpu_accuracy.SetGlobal(true); values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.use_nvdec_emulation.SetGlobal(true); values.use_nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.use_vsync.SetGlobal(true); values.use_vsync.SetGlobal(true);
values.use_assembly_shaders.SetGlobal(true); values.use_assembly_shaders.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true);
values.use_caches_gc.SetGlobal(true);
values.bg_red.SetGlobal(true); values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true); values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true); values.bg_blue.SetGlobal(true);

View file

@ -147,10 +147,12 @@ struct Values {
Setting<GPUAccuracy> gpu_accuracy; Setting<GPUAccuracy> gpu_accuracy;
Setting<bool> use_asynchronous_gpu_emulation; Setting<bool> use_asynchronous_gpu_emulation;
Setting<bool> use_nvdec_emulation; Setting<bool> use_nvdec_emulation;
Setting<bool> accelerate_astc;
Setting<bool> use_vsync; Setting<bool> use_vsync;
Setting<bool> use_assembly_shaders; Setting<bool> use_assembly_shaders;
Setting<bool> use_asynchronous_shaders; Setting<bool> use_asynchronous_shaders;
Setting<bool> use_fast_gpu_time; Setting<bool> use_fast_gpu_time;
Setting<bool> use_caches_gc;
Setting<float> bg_red; Setting<float> bg_red;
Setting<float> bg_green; Setting<float> bg_green;

View file

@ -230,6 +230,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
Settings::values.use_asynchronous_gpu_emulation.GetValue()); Settings::values.use_asynchronous_gpu_emulation.GetValue());
AddField(field_type, "Renderer_UseNvdecEmulation", AddField(field_type, "Renderer_UseNvdecEmulation",
Settings::values.use_nvdec_emulation.GetValue()); Settings::values.use_nvdec_emulation.GetValue());
AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue()); AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
AddField(field_type, "Renderer_UseAssemblyShaders", AddField(field_type, "Renderer_UseAssemblyShaders",
Settings::values.use_assembly_shaders.GetValue()); Settings::values.use_assembly_shaders.GetValue());

View file

@ -237,6 +237,7 @@ add_library(video_core STATIC
texture_cache/util.cpp texture_cache/util.cpp
texture_cache/util.h texture_cache/util.h
textures/astc.h textures/astc.h
textures/astc.cpp
textures/decoders.cpp textures/decoders.cpp
textures/decoders.h textures/decoders.h
textures/texture.cpp textures/texture.cpp

View file

@ -256,6 +256,16 @@ public:
stream_score += score; stream_score += score;
} }
/// Sets the new frame tick
void SetFrameTick(u64 new_frame_tick) noexcept {
frame_tick = new_frame_tick;
}
/// Returns the new frame tick
[[nodiscard]] u64 FrameTick() const noexcept {
return frame_tick;
}
/// Returns the likeliness of this being a stream buffer /// Returns the likeliness of this being a stream buffer
[[nodiscard]] int StreamScore() const noexcept { [[nodiscard]] int StreamScore() const noexcept {
return stream_score; return stream_score;
@ -586,6 +596,7 @@ private:
RasterizerInterface* rasterizer = nullptr; RasterizerInterface* rasterizer = nullptr;
VAddr cpu_addr = 0; VAddr cpu_addr = 0;
Words words; Words words;
u64 frame_tick = 0;
BufferFlagBits flags{}; BufferFlagBits flags{};
int stream_score = 0; int stream_score = 0;
}; };

View file

@ -65,6 +65,9 @@ class BufferCache {
static constexpr BufferId NULL_BUFFER_ID{0}; static constexpr BufferId NULL_BUFFER_ID{0};
static constexpr u64 expected_memory = 512ULL * 1024ULL * 1024ULL;
static constexpr u64 critical_memory = 1024ULL * 1024ULL * 1024ULL;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using Runtime = typename P::Runtime; using Runtime = typename P::Runtime;
@ -243,6 +246,8 @@ private:
template <bool insert> template <bool insert>
void ChangeRegister(BufferId buffer_id); void ChangeRegister(BufferId buffer_id);
void TouchBuffer(Buffer& buffer) const noexcept;
bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size); bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size); bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
@ -255,6 +260,10 @@ private:
void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies); void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
void DownloadBufferMemory(Buffer& buffer_id);
void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
void DeleteBuffer(BufferId buffer_id); void DeleteBuffer(BufferId buffer_id);
void ReplaceBufferDownloads(BufferId old_buffer_id, BufferId new_buffer_id); void ReplaceBufferDownloads(BufferId old_buffer_id, BufferId new_buffer_id);
@ -319,6 +328,10 @@ private:
size_t immediate_buffer_capacity = 0; size_t immediate_buffer_capacity = 0;
std::unique_ptr<u8[]> immediate_buffer_alloc; std::unique_ptr<u8[]> immediate_buffer_alloc;
typename SlotVector<Buffer>::Iterator deletion_iterator;
u64 frame_tick = 0;
u64 total_used_memory = 0;
std::array<BufferId, ((1ULL << 39) >> PAGE_BITS)> page_table; std::array<BufferId, ((1ULL << 39) >> PAGE_BITS)> page_table;
}; };
@ -332,10 +345,16 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_}, runtime{runtime_} { gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_}, runtime{runtime_} {
// Ensure the first slot is used for the null buffer // Ensure the first slot is used for the null buffer
void(slot_buffers.insert(runtime, NullBufferParams{})); void(slot_buffers.insert(runtime, NullBufferParams{}));
deletion_iterator = slot_buffers.end();
} }
template <class P> template <class P>
void BufferCache<P>::TickFrame() { void BufferCache<P>::TickFrame() {
const bool enabled_gc = Settings::values.use_caches_gc.GetValue();
SCOPE_EXIT({
++frame_tick;
delayed_destruction_ring.Tick();
});
// Calculate hits and shots and move hit bits to the right // Calculate hits and shots and move hit bits to the right
const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end()); const u32 hits = std::reduce(uniform_cache_hits.begin(), uniform_cache_hits.end());
const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end()); const u32 shots = std::reduce(uniform_cache_shots.begin(), uniform_cache_shots.end());
@ -349,7 +368,27 @@ void BufferCache<P>::TickFrame() {
const bool skip_preferred = hits * 256 < shots * 251; const bool skip_preferred = hits * 256 < shots * 251;
uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0; uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
delayed_destruction_ring.Tick(); const bool activate_gc = enabled_gc && total_used_memory >= expected_memory;
if (!activate_gc) {
return;
}
const bool aggressive_gc = total_used_memory >= critical_memory;
const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
int num_iterations = aggressive_gc ? 64 : 32;
for (; num_iterations > 0; --num_iterations) {
if (deletion_iterator == slot_buffers.end()) {
deletion_iterator = slot_buffers.begin();
}
++deletion_iterator;
if (deletion_iterator == slot_buffers.end()) {
break;
}
const auto [buffer_id, buffer] = *deletion_iterator;
if (buffer->FrameTick() + ticks_to_destroy < frame_tick) {
DownloadBufferMemory(*buffer);
DeleteBuffer(buffer_id);
}
}
} }
template <class P> template <class P>
@ -371,50 +410,8 @@ void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
template <class P> template <class P>
void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) { void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) { ForEachBufferInRange(cpu_addr, size,
boost::container::small_vector<BufferCopy, 1> copies; [&](BufferId, Buffer& buffer) { DownloadBufferMemory(buffer); });
u64 total_size_bytes = 0;
u64 largest_copy = 0;
buffer.ForEachDownloadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
copies.push_back(BufferCopy{
.src_offset = range_offset,
.dst_offset = total_size_bytes,
.size = range_size,
});
total_size_bytes += range_size;
largest_copy = std::max(largest_copy, range_size);
});
if (total_size_bytes == 0) {
return;
}
MICROPROFILE_SCOPE(GPU_DownloadMemory);
if constexpr (USE_MEMORY_MAPS) {
auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
const u8* const mapped_memory = download_staging.mapped_span.data();
const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
for (BufferCopy& copy : copies) {
// Modify copies to have the staging offset in mind
copy.dst_offset += download_staging.offset;
}
runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
runtime.Finish();
for (const BufferCopy& copy : copies) {
const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
// Undo the modified offset
const u64 dst_offset = copy.dst_offset - download_staging.offset;
const u8* copy_mapped_memory = mapped_memory + dst_offset;
cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
}
} else {
const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
for (const BufferCopy& copy : copies) {
buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
}
}
});
} }
template <class P> template <class P>
@ -640,6 +637,7 @@ bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
template <class P> template <class P>
void BufferCache<P>::BindHostIndexBuffer() { void BufferCache<P>::BindHostIndexBuffer() {
Buffer& buffer = slot_buffers[index_buffer.buffer_id]; Buffer& buffer = slot_buffers[index_buffer.buffer_id];
TouchBuffer(buffer);
const u32 offset = buffer.Offset(index_buffer.cpu_addr); const u32 offset = buffer.Offset(index_buffer.cpu_addr);
const u32 size = index_buffer.size; const u32 size = index_buffer.size;
SynchronizeBuffer(buffer, index_buffer.cpu_addr, size); SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
@ -658,6 +656,7 @@ void BufferCache<P>::BindHostVertexBuffers() {
for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) { for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
const Binding& binding = vertex_buffers[index]; const Binding& binding = vertex_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer);
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size); SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
if (!flags[Dirty::VertexBuffer0 + index]) { if (!flags[Dirty::VertexBuffer0 + index]) {
continue; continue;
@ -693,6 +692,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
const VAddr cpu_addr = binding.cpu_addr; const VAddr cpu_addr = binding.cpu_addr;
const u32 size = binding.size; const u32 size = binding.size;
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer);
const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID && const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
size <= uniform_buffer_skip_cache_size && size <= uniform_buffer_skip_cache_size &&
!buffer.IsRegionGpuModified(cpu_addr, size); !buffer.IsRegionGpuModified(cpu_addr, size);
@ -744,6 +744,7 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) { ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
const Binding& binding = storage_buffers[stage][index]; const Binding& binding = storage_buffers[stage][index];
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer);
const u32 size = binding.size; const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size); SynchronizeBuffer(buffer, binding.cpu_addr, size);
@ -766,6 +767,7 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) { for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
const Binding& binding = transform_feedback_buffers[index]; const Binding& binding = transform_feedback_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer);
const u32 size = binding.size; const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size); SynchronizeBuffer(buffer, binding.cpu_addr, size);
@ -784,6 +786,7 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) { ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
const Binding& binding = compute_uniform_buffers[index]; const Binding& binding = compute_uniform_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer);
const u32 size = binding.size; const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size); SynchronizeBuffer(buffer, binding.cpu_addr, size);
@ -803,6 +806,7 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) { ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
const Binding& binding = compute_storage_buffers[index]; const Binding& binding = compute_storage_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer);
const u32 size = binding.size; const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size); SynchronizeBuffer(buffer, binding.cpu_addr, size);
@ -1101,6 +1105,7 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size); const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
const u32 size = static_cast<u32>(overlap.end - overlap.begin); const u32 size = static_cast<u32>(overlap.end - overlap.begin);
const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size); const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
TouchBuffer(slot_buffers[new_buffer_id]);
for (const BufferId overlap_id : overlap.ids) { for (const BufferId overlap_id : overlap.ids) {
JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap); JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
} }
@ -1122,8 +1127,14 @@ template <class P>
template <bool insert> template <bool insert>
void BufferCache<P>::ChangeRegister(BufferId buffer_id) { void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
const Buffer& buffer = slot_buffers[buffer_id]; const Buffer& buffer = slot_buffers[buffer_id];
const auto size = buffer.SizeBytes();
if (insert) {
total_used_memory += Common::AlignUp(size, 1024);
} else {
total_used_memory -= Common::AlignUp(size, 1024);
}
const VAddr cpu_addr_begin = buffer.CpuAddr(); const VAddr cpu_addr_begin = buffer.CpuAddr();
const VAddr cpu_addr_end = cpu_addr_begin + buffer.SizeBytes(); const VAddr cpu_addr_end = cpu_addr_begin + size;
const u64 page_begin = cpu_addr_begin / PAGE_SIZE; const u64 page_begin = cpu_addr_begin / PAGE_SIZE;
const u64 page_end = Common::DivCeil(cpu_addr_end, PAGE_SIZE); const u64 page_end = Common::DivCeil(cpu_addr_end, PAGE_SIZE);
for (u64 page = page_begin; page != page_end; ++page) { for (u64 page = page_begin; page != page_end; ++page) {
@ -1135,6 +1146,11 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
} }
} }
template <class P>
void BufferCache<P>::TouchBuffer(Buffer& buffer) const noexcept {
buffer.SetFrameTick(frame_tick);
}
template <class P> template <class P>
bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) { bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
if (buffer.CpuAddr() == 0) { if (buffer.CpuAddr() == 0) {
@ -1211,6 +1227,57 @@ void BufferCache<P>::MappedUploadMemory(Buffer& buffer, u64 total_size_bytes,
runtime.CopyBuffer(buffer, upload_staging.buffer, copies); runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
} }
template <class P>
void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) {
DownloadBufferMemory(buffer, buffer.CpuAddr(), buffer.SizeBytes());
}
template <class P>
void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) {
boost::container::small_vector<BufferCopy, 1> copies;
u64 total_size_bytes = 0;
u64 largest_copy = 0;
buffer.ForEachDownloadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
copies.push_back(BufferCopy{
.src_offset = range_offset,
.dst_offset = total_size_bytes,
.size = range_size,
});
total_size_bytes += range_size;
largest_copy = std::max(largest_copy, range_size);
});
if (total_size_bytes == 0) {
return;
}
MICROPROFILE_SCOPE(GPU_DownloadMemory);
if constexpr (USE_MEMORY_MAPS) {
auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
const u8* const mapped_memory = download_staging.mapped_span.data();
const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
for (BufferCopy& copy : copies) {
// Modify copies to have the staging offset in mind
copy.dst_offset += download_staging.offset;
}
runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
runtime.Finish();
for (const BufferCopy& copy : copies) {
const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
// Undo the modified offset
const u64 dst_offset = copy.dst_offset - download_staging.offset;
const u8* copy_mapped_memory = mapped_memory + dst_offset;
cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
}
} else {
const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
for (const BufferCopy& copy : copies) {
buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
}
}
}
template <class P> template <class P>
void BufferCache<P>::DeleteBuffer(BufferId buffer_id) { void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
const auto scalar_replace = [buffer_id](Binding& binding) { const auto scalar_replace = [buffer_id](Binding& binding) {
@ -1236,6 +1303,7 @@ void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
Unregister(buffer_id); Unregister(buffer_id);
delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id])); delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
slot_buffers.erase(buffer_id);
NotifyBufferDeletion(); NotifyBufferDeletion();
} }

View file

@ -9,6 +9,8 @@
#include <glad/glad.h> #include <glad/glad.h>
#include "common/settings.h"
#include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state_tracker.h" #include "video_core/renderer_opengl/gl_state_tracker.h"
@ -307,7 +309,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime, [[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
const VideoCommon::ImageInfo& info) { const VideoCommon::ImageInfo& info) {
return !runtime.HasNativeASTC() && IsPixelFormatASTC(info.format); if (IsPixelFormatASTC(info.format)) {
return !runtime.HasNativeASTC() && Settings::values.accelerate_astc.GetValue();
}
// Disable other accelerated uploads for now as they don't implement swizzled uploads // Disable other accelerated uploads for now as they don't implement swizzled uploads
return false; return false;
switch (info.type) { switch (info.type) {

View file

@ -8,6 +8,7 @@
#include <vector> #include <vector>
#include "common/bit_cast.h" #include "common/bit_cast.h"
#include "common/settings.h"
#include "video_core/engines/fermi_2d.h" #include "video_core/engines/fermi_2d.h"
#include "video_core/renderer_vulkan/blit_image.h" #include "video_core/renderer_vulkan/blit_image.h"
@ -828,7 +829,11 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_
commit = runtime.memory_allocator.Commit(buffer, MemoryUsage::DeviceLocal); commit = runtime.memory_allocator.Commit(buffer, MemoryUsage::DeviceLocal);
} }
if (IsPixelFormatASTC(info.format) && !runtime.device.IsOptimalAstcSupported()) { if (IsPixelFormatASTC(info.format) && !runtime.device.IsOptimalAstcSupported()) {
if (Settings::values.accelerate_astc.GetValue()) {
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
} else {
flags |= VideoCommon::ImageFlagBits::Converted;
}
} }
if (runtime.device.HasDebuggingToolAttached()) { if (runtime.device.HasDebuggingToolAttached()) {
if (image) { if (image) {

View file

@ -113,6 +113,43 @@ void ImageBase::InsertView(const ImageViewInfo& view_info, ImageViewId image_vie
image_view_ids.push_back(image_view_id); image_view_ids.push_back(image_view_id);
} }
bool ImageBase::IsSafeDownload() const noexcept {
// Skip images that were not modified from the GPU
if (False(flags & ImageFlagBits::GpuModified)) {
return false;
}
// Skip images that .are. modified from the CPU
// We don't want to write sensitive data from the guest
if (True(flags & ImageFlagBits::CpuModified)) {
return false;
}
if (info.num_samples > 1) {
LOG_WARNING(HW_GPU, "MSAA image downloads are not implemented");
return false;
}
return true;
}
void ImageBase::CheckBadOverlapState() {
if (False(flags & ImageFlagBits::BadOverlap)) {
return;
}
if (!overlapping_images.empty()) {
return;
}
flags &= ~ImageFlagBits::BadOverlap;
}
void ImageBase::CheckAliasState() {
if (False(flags & ImageFlagBits::Alias)) {
return;
}
if (!aliased_images.empty()) {
return;
}
flags &= ~ImageFlagBits::Alias;
}
void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_id) { void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_id) {
static constexpr auto OPTIONS = RelaxedOptions::Size | RelaxedOptions::Format; static constexpr auto OPTIONS = RelaxedOptions::Size | RelaxedOptions::Format;
ASSERT(lhs.info.type == rhs.info.type); ASSERT(lhs.info.type == rhs.info.type);

View file

@ -25,6 +25,12 @@ enum class ImageFlagBits : u32 {
Strong = 1 << 5, ///< Exists in the image table, the dimensions are can be trusted Strong = 1 << 5, ///< Exists in the image table, the dimensions are can be trusted
Registered = 1 << 6, ///< True when the image is registered Registered = 1 << 6, ///< True when the image is registered
Picked = 1 << 7, ///< Temporary flag to mark the image as picked Picked = 1 << 7, ///< Temporary flag to mark the image as picked
// Garbage Collection Flags
BadOverlap = 1 << 8, ///< This image overlaps other but doesn't fit, has higher
///< garbage collection priority
Alias = 1 << 9, ///< This image has aliases and has priority on garbage
///< collection
}; };
DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits) DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
@ -44,11 +50,16 @@ struct ImageBase {
void InsertView(const ImageViewInfo& view_info, ImageViewId image_view_id); void InsertView(const ImageViewInfo& view_info, ImageViewId image_view_id);
[[nodiscard]] bool IsSafeDownload() const noexcept;
[[nodiscard]] bool Overlaps(VAddr overlap_cpu_addr, size_t overlap_size) const noexcept { [[nodiscard]] bool Overlaps(VAddr overlap_cpu_addr, size_t overlap_size) const noexcept {
const VAddr overlap_end = overlap_cpu_addr + overlap_size; const VAddr overlap_end = overlap_cpu_addr + overlap_size;
return cpu_addr < overlap_end && overlap_cpu_addr < cpu_addr_end; return cpu_addr < overlap_end && overlap_cpu_addr < cpu_addr_end;
} }
void CheckBadOverlapState();
void CheckAliasState();
ImageInfo info; ImageInfo info;
u32 guest_size_bytes = 0; u32 guest_size_bytes = 0;
@ -72,6 +83,7 @@ struct ImageBase {
std::vector<SubresourceBase> slice_subresources; std::vector<SubresourceBase> slice_subresources;
std::vector<AliasedImage> aliased_images; std::vector<AliasedImage> aliased_images;
std::vector<ImageId> overlapping_images;
}; };
struct ImageAllocBase { struct ImageAllocBase {

View file

@ -5,6 +5,7 @@
#pragma once #pragma once
#include <array> #include <array>
#include <bit>
#include <concepts> #include <concepts>
#include <numeric> #include <numeric>
#include <type_traits> #include <type_traits>
@ -32,6 +33,60 @@ template <class T>
requires std::is_nothrow_move_assignable_v<T>&& requires std::is_nothrow_move_assignable_v<T>&&
std::is_nothrow_move_constructible_v<T> class SlotVector { std::is_nothrow_move_constructible_v<T> class SlotVector {
public: public:
class Iterator {
friend SlotVector<T>;
public:
constexpr Iterator() = default;
Iterator& operator++() noexcept {
const u64* const bitset = slot_vector->stored_bitset.data();
const u32 size = static_cast<u32>(slot_vector->stored_bitset.size()) * 64;
if (id.index < size) {
do {
++id.index;
} while (id.index < size && !IsValid(bitset));
if (id.index == size) {
id.index = SlotId::INVALID_INDEX;
}
}
return *this;
}
Iterator operator++(int) noexcept {
const Iterator copy{*this};
++*this;
return copy;
}
bool operator==(const Iterator& other) const noexcept {
return id.index == other.id.index;
}
bool operator!=(const Iterator& other) const noexcept {
return id.index != other.id.index;
}
std::pair<SlotId, T*> operator*() const noexcept {
return {id, std::addressof((*slot_vector)[id])};
}
T* operator->() const noexcept {
return std::addressof((*slot_vector)[id]);
}
private:
Iterator(SlotVector<T>* slot_vector_, SlotId id_) noexcept
: slot_vector{slot_vector_}, id{id_} {}
bool IsValid(const u64* bitset) noexcept {
return ((bitset[id.index / 64] >> (id.index % 64)) & 1) != 0;
}
SlotVector<T>* slot_vector;
SlotId id;
};
~SlotVector() noexcept { ~SlotVector() noexcept {
size_t index = 0; size_t index = 0;
for (u64 bits : stored_bitset) { for (u64 bits : stored_bitset) {
@ -70,6 +125,20 @@ public:
ResetStorageBit(id.index); ResetStorageBit(id.index);
} }
[[nodiscard]] Iterator begin() noexcept {
const auto it = std::ranges::find_if(stored_bitset, [](u64 value) { return value != 0; });
if (it == stored_bitset.end()) {
return end();
}
const u32 word_index = static_cast<u32>(std::distance(it, stored_bitset.begin()));
const SlotId first_id{word_index * 64 + static_cast<u32>(std::countr_zero(*it))};
return Iterator(this, first_id);
}
[[nodiscard]] Iterator end() noexcept {
return Iterator(this, SlotId{SlotId::INVALID_INDEX});
}
private: private:
struct NonTrivialDummy { struct NonTrivialDummy {
NonTrivialDummy() noexcept {} NonTrivialDummy() noexcept {}
@ -140,7 +209,6 @@ private:
Entry* values = nullptr; Entry* values = nullptr;
size_t values_capacity = 0; size_t values_capacity = 0;
size_t values_size = 0;
std::vector<u64> stored_bitset; std::vector<u64> stored_bitset;
std::vector<u32> free_list; std::vector<u32> free_list;

View file

@ -22,6 +22,7 @@
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "video_core/compatible_formats.h" #include "video_core/compatible_formats.h"
#include "video_core/delayed_destruction_ring.h" #include "video_core/delayed_destruction_ring.h"
#include "video_core/dirty_flags.h" #include "video_core/dirty_flags.h"
@ -75,6 +76,9 @@ class TextureCache {
/// Sampler ID for bugged sampler ids /// Sampler ID for bugged sampler ids
static constexpr SamplerId NULL_SAMPLER_ID{0}; static constexpr SamplerId NULL_SAMPLER_ID{0};
static constexpr u64 expected_memory = 1024ULL * 1024ULL * 1024ULL;
static constexpr u64 critical_memory = 2 * 1024ULL * 1024ULL * 1024ULL;
using Runtime = typename P::Runtime; using Runtime = typename P::Runtime;
using Image = typename P::Image; using Image = typename P::Image;
using ImageAlloc = typename P::ImageAlloc; using ImageAlloc = typename P::ImageAlloc;
@ -333,6 +337,7 @@ private:
std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> page_table; std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> page_table;
bool has_deleted_images = false; bool has_deleted_images = false;
u64 total_used_memory = 0;
SlotVector<Image> slot_images; SlotVector<Image> slot_images;
SlotVector<ImageView> slot_image_views; SlotVector<ImageView> slot_image_views;
@ -353,6 +358,7 @@ private:
u64 modification_tick = 0; u64 modification_tick = 0;
u64 frame_tick = 0; u64 frame_tick = 0;
typename SlotVector<Image>::Iterator deletion_iterator;
}; };
template <class P> template <class P>
@ -373,11 +379,82 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
// This way the null resource becomes a compile time constant // This way the null resource becomes a compile time constant
void(slot_image_views.insert(runtime, NullImageParams{})); void(slot_image_views.insert(runtime, NullImageParams{}));
void(slot_samplers.insert(runtime, sampler_descriptor)); void(slot_samplers.insert(runtime, sampler_descriptor));
deletion_iterator = slot_images.begin();
} }
template <class P> template <class P>
void TextureCache<P>::TickFrame() { void TextureCache<P>::TickFrame() {
// Tick sentenced resources in this order to ensure they are destroyed in the right order const bool enabled_gc = Settings::values.use_caches_gc.GetValue();
if (!enabled_gc) {
// @Note(Blinkhawk): compile error with SCOPE_EXIT on msvc.
sentenced_images.Tick();
sentenced_framebuffers.Tick();
sentenced_image_view.Tick();
++frame_tick;
return;
}
const bool high_priority_mode = total_used_memory >= expected_memory;
const bool aggressive_mode = total_used_memory >= critical_memory;
const u64 ticks_to_destroy = high_priority_mode ? 60 : 100;
int num_iterations = aggressive_mode ? 256 : (high_priority_mode ? 128 : 64);
for (; num_iterations > 0; --num_iterations) {
if (deletion_iterator == slot_images.end()) {
deletion_iterator = slot_images.begin();
if (deletion_iterator == slot_images.end()) {
break;
}
}
auto [image_id, image_tmp] = *deletion_iterator;
Image* image = image_tmp; // fix clang error.
const bool is_alias = True(image->flags & ImageFlagBits::Alias);
const bool is_bad_overlap = True(image->flags & ImageFlagBits::BadOverlap);
const bool must_download = image->IsSafeDownload();
bool should_care = is_bad_overlap || is_alias || (high_priority_mode && !must_download);
const u64 ticks_needed =
is_bad_overlap
? ticks_to_destroy >> 4
: ((should_care && aggressive_mode) ? ticks_to_destroy >> 1 : ticks_to_destroy);
should_care |= aggressive_mode;
if (should_care && image->frame_tick + ticks_needed < frame_tick) {
if (is_bad_overlap) {
const bool overlap_check = std::ranges::all_of(
image->overlapping_images, [&, image](const ImageId& overlap_id) {
auto& overlap = slot_images[overlap_id];
return overlap.frame_tick >= image->frame_tick;
});
if (!overlap_check) {
++deletion_iterator;
continue;
}
}
if (!is_bad_overlap && must_download) {
const bool alias_check = std::ranges::none_of(
image->aliased_images, [&, image](const AliasedImage& alias) {
auto& alias_image = slot_images[alias.id];
return (alias_image.frame_tick < image->frame_tick) ||
(alias_image.modification_tick < image->modification_tick);
});
if (alias_check) {
auto map = runtime.DownloadStagingBuffer(image->unswizzled_size_bytes);
const auto copies = FullDownloadCopies(image->info);
image->DownloadMemory(map, copies);
runtime.Finish();
SwizzleImage(gpu_memory, image->gpu_addr, image->info, copies, map.mapped_span);
}
}
if (True(image->flags & ImageFlagBits::Tracked)) {
UntrackImage(*image);
}
UnregisterImage(image_id);
DeleteImage(image_id);
if (is_bad_overlap) {
num_iterations++;
}
}
++deletion_iterator;
}
sentenced_images.Tick(); sentenced_images.Tick();
sentenced_framebuffers.Tick(); sentenced_framebuffers.Tick();
sentenced_image_view.Tick(); sentenced_image_view.Tick();
@ -568,17 +645,7 @@ template <class P>
void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) { void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) {
std::vector<ImageId> images; std::vector<ImageId> images;
ForEachImageInRegion(cpu_addr, size, [this, &images](ImageId image_id, ImageBase& image) { ForEachImageInRegion(cpu_addr, size, [this, &images](ImageId image_id, ImageBase& image) {
// Skip images that were not modified from the GPU if (!image.IsSafeDownload()) {
if (False(image.flags & ImageFlagBits::GpuModified)) {
return;
}
// Skip images that .are. modified from the CPU
// We don't want to write sensitive data from the guest
if (True(image.flags & ImageFlagBits::CpuModified)) {
return;
}
if (image.info.num_samples > 1) {
LOG_WARNING(HW_GPU, "MSAA image downloads are not implemented");
return; return;
} }
image.flags &= ~ImageFlagBits::GpuModified; image.flags &= ~ImageFlagBits::GpuModified;
@ -967,6 +1034,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
std::vector<ImageId> overlap_ids; std::vector<ImageId> overlap_ids;
std::vector<ImageId> left_aliased_ids; std::vector<ImageId> left_aliased_ids;
std::vector<ImageId> right_aliased_ids; std::vector<ImageId> right_aliased_ids;
std::vector<ImageId> bad_overlap_ids;
ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) { ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
if (info.type != overlap.info.type) { if (info.type != overlap.info.type) {
return; return;
@ -992,9 +1060,14 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
const ImageBase new_image_base(new_info, gpu_addr, cpu_addr); const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views, native_bgr)) { if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views, native_bgr)) {
left_aliased_ids.push_back(overlap_id); left_aliased_ids.push_back(overlap_id);
overlap.flags |= ImageFlagBits::Alias;
} else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options, } else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options,
broken_views, native_bgr)) { broken_views, native_bgr)) {
right_aliased_ids.push_back(overlap_id); right_aliased_ids.push_back(overlap_id);
overlap.flags |= ImageFlagBits::Alias;
} else {
bad_overlap_ids.push_back(overlap_id);
overlap.flags |= ImageFlagBits::BadOverlap;
} }
}); });
const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr); const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
@ -1022,10 +1095,18 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
for (const ImageId aliased_id : right_aliased_ids) { for (const ImageId aliased_id : right_aliased_ids) {
ImageBase& aliased = slot_images[aliased_id]; ImageBase& aliased = slot_images[aliased_id];
AddImageAlias(new_image_base, aliased, new_image_id, aliased_id); AddImageAlias(new_image_base, aliased, new_image_id, aliased_id);
new_image.flags |= ImageFlagBits::Alias;
} }
for (const ImageId aliased_id : left_aliased_ids) { for (const ImageId aliased_id : left_aliased_ids) {
ImageBase& aliased = slot_images[aliased_id]; ImageBase& aliased = slot_images[aliased_id];
AddImageAlias(aliased, new_image_base, aliased_id, new_image_id); AddImageAlias(aliased, new_image_base, aliased_id, new_image_id);
new_image.flags |= ImageFlagBits::Alias;
}
for (const ImageId aliased_id : bad_overlap_ids) {
ImageBase& aliased = slot_images[aliased_id];
aliased.overlapping_images.push_back(new_image_id);
new_image.overlapping_images.push_back(aliased_id);
new_image.flags |= ImageFlagBits::BadOverlap;
} }
RegisterImage(new_image_id); RegisterImage(new_image_id);
return new_image_id; return new_image_id;
@ -1195,6 +1276,8 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
image.flags |= ImageFlagBits::Registered; image.flags |= ImageFlagBits::Registered;
ForEachPage(image.cpu_addr, image.guest_size_bytes, ForEachPage(image.cpu_addr, image.guest_size_bytes,
[this, image_id](u64 page) { page_table[page].push_back(image_id); }); [this, image_id](u64 page) { page_table[page].push_back(image_id); });
total_used_memory +=
Common::AlignUp(std::max(image.guest_size_bytes, image.unswizzled_size_bytes), 1024);
} }
template <class P> template <class P>
@ -1203,6 +1286,9 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
ASSERT_MSG(True(image.flags & ImageFlagBits::Registered), ASSERT_MSG(True(image.flags & ImageFlagBits::Registered),
"Trying to unregister an already registered image"); "Trying to unregister an already registered image");
image.flags &= ~ImageFlagBits::Registered; image.flags &= ~ImageFlagBits::Registered;
image.flags &= ~ImageFlagBits::BadOverlap;
total_used_memory -=
Common::AlignUp(std::max(image.guest_size_bytes, image.unswizzled_size_bytes), 1024);
ForEachPage(image.cpu_addr, image.guest_size_bytes, [this, image_id](u64 page) { ForEachPage(image.cpu_addr, image.guest_size_bytes, [this, image_id](u64 page) {
const auto page_it = page_table.find(page); const auto page_it = page_table.find(page);
if (page_it == page_table.end()) { if (page_it == page_table.end()) {
@ -1276,9 +1362,19 @@ void TextureCache<P>::DeleteImage(ImageId image_id) {
std::erase_if(other_image.aliased_images, [image_id](const AliasedImage& other_alias) { std::erase_if(other_image.aliased_images, [image_id](const AliasedImage& other_alias) {
return other_alias.id == image_id; return other_alias.id == image_id;
}); });
other_image.CheckAliasState();
ASSERT_MSG(num_removed_aliases == 1, "Invalid number of removed aliases: {}", ASSERT_MSG(num_removed_aliases == 1, "Invalid number of removed aliases: {}",
num_removed_aliases); num_removed_aliases);
} }
for (const ImageId overlap_id : image.overlapping_images) {
ImageBase& other_image = slot_images[overlap_id];
[[maybe_unused]] const size_t num_removed_overlaps = std::erase_if(
other_image.overlapping_images,
[image_id](const ImageId other_overlap_id) { return other_overlap_id == image_id; });
other_image.CheckBadOverlapState();
ASSERT_MSG(num_removed_overlaps == 1, "Invalid number of removed overlapps: {}",
num_removed_overlaps);
}
for (const ImageViewId image_view_id : image_view_ids) { for (const ImageViewId image_view_id : image_view_ids) {
sentenced_image_view.Push(std::move(slot_image_views[image_view_id])); sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
slot_image_views.erase(image_view_id); slot_image_views.erase(image_view_id);

View file

@ -47,6 +47,7 @@
#include "video_core/texture_cache/formatter.h" #include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h" #include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h" #include "video_core/texture_cache/util.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h" #include "video_core/textures/decoders.h"
namespace VideoCommon { namespace VideoCommon {
@ -580,6 +581,8 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
for (s32 layer = 0; layer < info.resources.layers; ++layer) { for (s32 layer = 0; layer < info.resources.layers; ++layer) {
const std::span<const u8> src = input.subspan(host_offset); const std::span<const u8> src = input.subspan(host_offset);
gpu_memory.ReadBlockUnsafe(gpu_addr + guest_offset, dst.data(), dst.size_bytes());
SwizzleTexture(dst, src, bytes_per_block, num_tiles.width, num_tiles.height, SwizzleTexture(dst, src, bytes_per_block, num_tiles.width, num_tiles.height,
num_tiles.depth, block.height, block.depth); num_tiles.depth, block.height, block.depth);
@ -884,8 +887,16 @@ void ConvertImage(std::span<const u8> input, const ImageInfo& info, std::span<u8
ASSERT(copy.image_extent == mip_size); ASSERT(copy.image_extent == mip_size);
ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width)); ASSERT(copy.buffer_row_length == Common::AlignUp(mip_size.width, tile_size.width));
ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height)); ASSERT(copy.buffer_image_height == Common::AlignUp(mip_size.height, tile_size.height));
if (IsPixelFormatASTC(info.format)) {
ASSERT(copy.image_extent.depth == 1);
Tegra::Texture::ASTC::Decompress(input.subspan(copy.buffer_offset),
copy.image_extent.width, copy.image_extent.height,
copy.image_subresource.num_layers, tile_size.width,
tile_size.height, output.subspan(output_offset));
} else {
DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent, DecompressBC4(input.subspan(copy.buffer_offset), copy.image_extent,
output.subspan(output_offset)); output.subspan(output_offset));
}
copy.buffer_offset = output_offset; copy.buffer_offset = output_offset;
copy.buffer_row_length = mip_size.width; copy.buffer_row_length = mip_size.width;
copy.buffer_image_height = mip_size.height; copy.buffer_image_height = mip_size.height;

View file

@ -24,22 +24,8 @@
#include <boost/container/static_vector.hpp> #include <boost/container/static_vector.hpp>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/textures/astc.h" #include "video_core/textures/astc.h"
namespace {
/// Count the number of bits set in a number.
constexpr u32 Popcnt(u32 n) {
u32 c = 0;
for (; n; c++) {
n &= n - 1;
}
return c;
}
} // Anonymous namespace
class InputBitStream { class InputBitStream {
public: public:
constexpr explicit InputBitStream(std::span<const u8> data, size_t start_offset = 0) constexpr explicit InputBitStream(std::span<const u8> data, size_t start_offset = 0)
@ -165,37 +151,7 @@ private:
const IntType& m_Bits; const IntType& m_Bits;
}; };
enum class IntegerEncoding { JustBits, Qus32, Trit }; namespace Tegra::Texture::ASTC {
struct IntegerEncodedValue {
constexpr IntegerEncodedValue() = default;
constexpr IntegerEncodedValue(IntegerEncoding encoding_, u32 num_bits_)
: encoding{encoding_}, num_bits{num_bits_} {}
constexpr bool MatchesEncoding(const IntegerEncodedValue& other) const {
return encoding == other.encoding && num_bits == other.num_bits;
}
// Returns the number of bits required to encode nVals values.
u32 GetBitLength(u32 nVals) const {
u32 totalBits = num_bits * nVals;
if (encoding == IntegerEncoding::Trit) {
totalBits += (nVals * 8 + 4) / 5;
} else if (encoding == IntegerEncoding::Qus32) {
totalBits += (nVals * 7 + 2) / 3;
}
return totalBits;
}
IntegerEncoding encoding{};
u32 num_bits = 0;
u32 bit_value = 0;
union {
u32 qus32_value = 0;
u32 trit_value;
};
};
using IntegerEncodedVector = boost::container::static_vector< using IntegerEncodedVector = boost::container::static_vector<
IntegerEncodedValue, 256, IntegerEncodedValue, 256,
boost::container::static_vector_options< boost::container::static_vector_options<
@ -260,7 +216,7 @@ static void DecodeTritBlock(InputBitStream& bits, IntegerEncodedVector& result,
} }
} }
static void DecodeQus32Block(InputBitStream& bits, IntegerEncodedVector& result, static void DecodeQuintBlock(InputBitStream& bits, IntegerEncodedVector& result,
u32 nBitsPerValue) { u32 nBitsPerValue) {
// Implement the algorithm in section C.2.12 // Implement the algorithm in section C.2.12
u32 m[3]; u32 m[3];
@ -301,50 +257,12 @@ static void DecodeQus32Block(InputBitStream& bits, IntegerEncodedVector& result,
} }
for (std::size_t i = 0; i < 3; ++i) { for (std::size_t i = 0; i < 3; ++i) {
IntegerEncodedValue& val = result.emplace_back(IntegerEncoding::Qus32, nBitsPerValue); IntegerEncodedValue& val = result.emplace_back(IntegerEncoding::Quint, nBitsPerValue);
val.bit_value = m[i]; val.bit_value = m[i];
val.qus32_value = q[i]; val.quint_value = q[i];
} }
} }
// Returns a new instance of this struct that corresponds to the
// can take no more than maxval values
static constexpr IntegerEncodedValue CreateEncoding(u32 maxVal) {
while (maxVal > 0) {
u32 check = maxVal + 1;
// Is maxVal a power of two?
if (!(check & (check - 1))) {
return IntegerEncodedValue(IntegerEncoding::JustBits, Popcnt(maxVal));
}
// Is maxVal of the type 3*2^n - 1?
if ((check % 3 == 0) && !((check / 3) & ((check / 3) - 1))) {
return IntegerEncodedValue(IntegerEncoding::Trit, Popcnt(check / 3 - 1));
}
// Is maxVal of the type 5*2^n - 1?
if ((check % 5 == 0) && !((check / 5) & ((check / 5) - 1))) {
return IntegerEncodedValue(IntegerEncoding::Qus32, Popcnt(check / 5 - 1));
}
// Apparently it can't be represented with a bounded integer sequence...
// just iterate.
maxVal--;
}
return IntegerEncodedValue(IntegerEncoding::JustBits, 0);
}
static constexpr std::array<IntegerEncodedValue, 256> MakeEncodedValues() {
std::array<IntegerEncodedValue, 256> encodings{};
for (std::size_t i = 0; i < encodings.size(); ++i) {
encodings[i] = CreateEncoding(static_cast<u32>(i));
}
return encodings;
}
static constexpr std::array EncodingsValues = MakeEncodedValues();
// Fills result with the values that are encoded in the given // Fills result with the values that are encoded in the given
// bitstream. We must know beforehand what the maximum possible // bitstream. We must know beforehand what the maximum possible
// value is, and how many values we're decoding. // value is, and how many values we're decoding.
@ -357,8 +275,8 @@ static void DecodeIntegerSequence(IntegerEncodedVector& result, InputBitStream&
u32 nValsDecoded = 0; u32 nValsDecoded = 0;
while (nValsDecoded < nValues) { while (nValsDecoded < nValues) {
switch (val.encoding) { switch (val.encoding) {
case IntegerEncoding::Qus32: case IntegerEncoding::Quint:
DecodeQus32Block(bits, result, val.num_bits); DecodeQuintBlock(bits, result, val.num_bits);
nValsDecoded += 3; nValsDecoded += 3;
break; break;
@ -376,8 +294,6 @@ static void DecodeIntegerSequence(IntegerEncodedVector& result, InputBitStream&
} }
} }
namespace ASTCC {
struct TexelWeightParams { struct TexelWeightParams {
u32 m_Width = 0; u32 m_Width = 0;
u32 m_Height = 0; u32 m_Height = 0;
@ -635,48 +551,6 @@ static void FillError(std::span<u32> outBuf, u32 blockWidth, u32 blockHeight) {
} }
} }
} }
// Replicates low numBits such that [(toBit - 1):(toBit - 1 - fromBit)]
// is the same as [(numBits - 1):0] and repeats all the way down.
template <typename IntType>
static constexpr IntType Replicate(IntType val, u32 numBits, u32 toBit) {
if (numBits == 0) {
return 0;
}
if (toBit == 0) {
return 0;
}
const IntType v = val & static_cast<IntType>((1 << numBits) - 1);
IntType res = v;
u32 reslen = numBits;
while (reslen < toBit) {
u32 comp = 0;
if (numBits > toBit - reslen) {
u32 newshift = toBit - reslen;
comp = numBits - newshift;
numBits = newshift;
}
res = static_cast<IntType>(res << numBits);
res = static_cast<IntType>(res | (v >> comp));
reslen += numBits;
}
return res;
}
static constexpr std::size_t NumReplicateEntries(u32 num_bits) {
return std::size_t(1) << num_bits;
}
template <typename IntType, u32 num_bits, u32 to_bit>
static constexpr auto MakeReplicateTable() {
std::array<IntType, NumReplicateEntries(num_bits)> table{};
for (IntType value = 0; value < static_cast<IntType>(std::size(table)); ++value) {
table[value] = Replicate(value, num_bits, to_bit);
}
return table;
}
static constexpr auto REPLICATE_BYTE_TO_16_TABLE = MakeReplicateTable<u32, 8, 16>();
static constexpr u32 ReplicateByteTo16(std::size_t value) { static constexpr u32 ReplicateByteTo16(std::size_t value) {
return REPLICATE_BYTE_TO_16_TABLE[value]; return REPLICATE_BYTE_TO_16_TABLE[value];
} }
@ -696,9 +570,6 @@ static constexpr auto REPLICATE_2_BIT_TO_8_TABLE = MakeReplicateTable<u32, 2, 8>
static constexpr auto REPLICATE_3_BIT_TO_8_TABLE = MakeReplicateTable<u32, 3, 8>(); static constexpr auto REPLICATE_3_BIT_TO_8_TABLE = MakeReplicateTable<u32, 3, 8>();
static constexpr auto REPLICATE_4_BIT_TO_8_TABLE = MakeReplicateTable<u32, 4, 8>(); static constexpr auto REPLICATE_4_BIT_TO_8_TABLE = MakeReplicateTable<u32, 4, 8>();
static constexpr auto REPLICATE_5_BIT_TO_8_TABLE = MakeReplicateTable<u32, 5, 8>(); static constexpr auto REPLICATE_5_BIT_TO_8_TABLE = MakeReplicateTable<u32, 5, 8>();
static constexpr auto REPLICATE_6_BIT_TO_8_TABLE = MakeReplicateTable<u32, 6, 8>();
static constexpr auto REPLICATE_7_BIT_TO_8_TABLE = MakeReplicateTable<u32, 7, 8>();
static constexpr auto REPLICATE_8_BIT_TO_8_TABLE = MakeReplicateTable<u32, 8, 8>();
/// Use a precompiled table with the most common usages, if it's not in the expected range, fallback /// Use a precompiled table with the most common usages, if it's not in the expected range, fallback
/// to the runtime implementation /// to the runtime implementation
static constexpr u32 FastReplicateTo8(u32 value, u32 num_bits) { static constexpr u32 FastReplicateTo8(u32 value, u32 num_bits) {
@ -982,9 +853,9 @@ static void DecodeColorValues(u32* out, std::span<u8> data, const u32* modes, co
} // case IntegerEncoding::Trit } // case IntegerEncoding::Trit
break; break;
case IntegerEncoding::Qus32: { case IntegerEncoding::Quint: {
D = val.qus32_value; D = val.quint_value;
switch (bitlen) { switch (bitlen) {
case 1: { case 1: {
@ -1023,7 +894,7 @@ static void DecodeColorValues(u32* out, std::span<u8> data, const u32* modes, co
assert(false && "Unsupported quint encoding for color values!"); assert(false && "Unsupported quint encoding for color values!");
break; break;
} // switch(bitlen) } // switch(bitlen)
} // case IntegerEncoding::Qus32 } // case IntegerEncoding::Quint
break; break;
} // switch(val.encoding) } // switch(val.encoding)
@ -1086,8 +957,8 @@ static u32 UnquantizeTexelWeight(const IntegerEncodedValue& val) {
} }
} break; } break;
case IntegerEncoding::Qus32: { case IntegerEncoding::Quint: {
D = val.qus32_value; D = val.quint_value;
assert(D < 5); assert(D < 5);
switch (bitlen) { switch (bitlen) {
@ -1675,10 +1546,6 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
} }
} }
} // namespace ASTCC
namespace Tegra::Texture::ASTC {
void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
uint32_t block_width, uint32_t block_height, std::span<uint8_t> output) { uint32_t block_width, uint32_t block_height, std::span<uint8_t> output) {
u32 block_index = 0; u32 block_index = 0;
@ -1690,7 +1557,7 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
// Blocks can be at most 12x12 // Blocks can be at most 12x12
std::array<u32, 12 * 12> uncompData; std::array<u32, 12 * 12> uncompData;
ASTCC::DecompressBlock(blockPtr, block_width, block_height, uncompData); DecompressBlock(blockPtr, block_width, block_height, uncompData);
u32 decompWidth = std::min(block_width, width - x); u32 decompWidth = std::min(block_width, width - x);
u32 decompHeight = std::min(block_height, height - y); u32 decompHeight = std::min(block_height, height - y);

View file

@ -129,4 +129,7 @@ struct AstcBufferData {
decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE; decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
} constexpr ASTC_BUFFER_DATA; } constexpr ASTC_BUFFER_DATA;
void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
uint32_t block_width, uint32_t block_height, std::span<uint8_t> output);
} // namespace Tegra::Texture::ASTC } // namespace Tegra::Texture::ASTC

View file

@ -69,10 +69,10 @@ constexpr VkExportMemoryAllocateInfo EXPORT_ALLOCATE_INFO{
class MemoryAllocation { class MemoryAllocation {
public: public:
explicit MemoryAllocation(vk::DeviceMemory memory_, VkMemoryPropertyFlags properties, explicit MemoryAllocation(MemoryAllocator* const allocator_, vk::DeviceMemory memory_,
u64 allocation_size_, u32 type) VkMemoryPropertyFlags properties, u64 allocation_size_, u32 type)
: memory{std::move(memory_)}, allocation_size{allocation_size_}, property_flags{properties}, : allocator{allocator_}, memory{std::move(memory_)}, allocation_size{allocation_size_},
shifted_memory_type{1U << type} {} property_flags{properties}, shifted_memory_type{1U << type} {}
#if defined(_WIN32) || defined(__unix__) #if defined(_WIN32) || defined(__unix__)
~MemoryAllocation() { ~MemoryAllocation() {
@ -106,6 +106,10 @@ public:
const auto it = std::ranges::find(commits, begin, &Range::begin); const auto it = std::ranges::find(commits, begin, &Range::begin);
ASSERT_MSG(it != commits.end(), "Invalid commit"); ASSERT_MSG(it != commits.end(), "Invalid commit");
commits.erase(it); commits.erase(it);
if (commits.empty()) {
// Do not call any code involving 'this' after this call, the object will be destroyed
allocator->ReleaseMemory(this);
}
} }
[[nodiscard]] std::span<u8> Map() { [[nodiscard]] std::span<u8> Map() {
@ -171,6 +175,7 @@ private:
return candidate; return candidate;
} }
MemoryAllocator* const allocator; ///< Parent memory allocation.
const vk::DeviceMemory memory; ///< Vulkan memory allocation handler. const vk::DeviceMemory memory; ///< Vulkan memory allocation handler.
const u64 allocation_size; ///< Size of this allocation. const u64 allocation_size; ///< Size of this allocation.
const VkMemoryPropertyFlags property_flags; ///< Vulkan memory property flags. const VkMemoryPropertyFlags property_flags; ///< Vulkan memory property flags.
@ -275,10 +280,17 @@ bool MemoryAllocator::TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask,
return false; return false;
} }
} }
allocations.push_back(std::make_unique<MemoryAllocation>(std::move(memory), flags, size, type)); allocations.push_back(
std::make_unique<MemoryAllocation>(this, std::move(memory), flags, size, type));
return true; return true;
} }
void MemoryAllocator::ReleaseMemory(MemoryAllocation* alloc) {
const auto it = std::ranges::find(allocations, alloc, &std::unique_ptr<MemoryAllocation>::get);
ASSERT(it != allocations.end());
allocations.erase(it);
}
std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirements& requirements, std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirements& requirements,
VkMemoryPropertyFlags flags) { VkMemoryPropertyFlags flags) {
for (auto& allocation : allocations) { for (auto& allocation : allocations) {

View file

@ -69,6 +69,8 @@ private:
/// Memory allocator container. /// Memory allocator container.
/// Allocates and releases memory allocations on demand. /// Allocates and releases memory allocations on demand.
class MemoryAllocator { class MemoryAllocator {
friend MemoryAllocation;
public: public:
/** /**
* Construct memory allocator * Construct memory allocator
@ -104,6 +106,9 @@ private:
/// Tries to allocate a chunk of memory. /// Tries to allocate a chunk of memory.
bool TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size); bool TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size);
/// Releases a chunk of memory.
void ReleaseMemory(MemoryAllocation* alloc);
/// Tries to allocate a memory commit. /// Tries to allocate a memory commit.
std::optional<MemoryCommit> TryCommit(const VkMemoryRequirements& requirements, std::optional<MemoryCommit> TryCommit(const VkMemoryRequirements& requirements,
VkMemoryPropertyFlags flags); VkMemoryPropertyFlags flags);

View file

@ -809,6 +809,7 @@ void Config::ReadRendererValues() {
QStringLiteral("use_asynchronous_gpu_emulation"), true); QStringLiteral("use_asynchronous_gpu_emulation"), true);
ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"), ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),
true); true);
ReadSettingGlobal(Settings::values.accelerate_astc, QStringLiteral("accelerate_astc"), true);
ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true); ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"), ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
false); false);
@ -816,6 +817,7 @@ void Config::ReadRendererValues() {
QStringLiteral("use_asynchronous_shaders"), false); QStringLiteral("use_asynchronous_shaders"), false);
ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"), ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
true); true);
ReadSettingGlobal(Settings::values.use_caches_gc, QStringLiteral("use_caches_gc"), false);
ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0); ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0);
ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0); ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0);
ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0); ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0);
@ -1392,6 +1394,7 @@ void Config::SaveRendererValues() {
Settings::values.use_asynchronous_gpu_emulation, true); Settings::values.use_asynchronous_gpu_emulation, true);
WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation, WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,
true); true);
WriteSettingGlobal(QStringLiteral("accelerate_astc"), Settings::values.accelerate_astc, true);
WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSettingGlobal(QStringLiteral("use_assembly_shaders"), WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
Settings::values.use_assembly_shaders, false); Settings::values.use_assembly_shaders, false);
@ -1399,6 +1402,7 @@ void Config::SaveRendererValues() {
Settings::values.use_asynchronous_shaders, false); Settings::values.use_asynchronous_shaders, false);
WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
true); true);
WriteSettingGlobal(QStringLiteral("use_caches_gc"), Settings::values.use_caches_gc, false);
// Cast to double because Qt's written float values are not human-readable // Cast to double because Qt's written float values are not human-readable
WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0); WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0);
WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0); WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0);

View file

@ -70,10 +70,12 @@ void ConfigureGraphics::SetConfiguration() {
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setEnabled(runtime_lock); ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->use_nvdec_emulation->setEnabled(runtime_lock); ui->use_nvdec_emulation->setEnabled(runtime_lock);
ui->accelerate_astc->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked( ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue()); Settings::values.use_asynchronous_gpu_emulation.GetValue());
ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue()); ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue())); ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
@ -118,6 +120,8 @@ void ConfigureGraphics::ApplyConfiguration() {
use_asynchronous_gpu_emulation); use_asynchronous_gpu_emulation);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation, ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
ui->use_nvdec_emulation, use_nvdec_emulation); ui->use_nvdec_emulation, use_nvdec_emulation);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
accelerate_astc);
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value // Guard if during game and set to game-specific value
@ -254,6 +258,7 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->use_asynchronous_gpu_emulation->setEnabled( ui->use_asynchronous_gpu_emulation->setEnabled(
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()); Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal()); ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal()); ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal()); ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
@ -269,6 +274,8 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache); ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::SetColoredTristate( ConfigurationShared::SetColoredTristate(
ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation); ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
accelerate_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation, ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
Settings::values.use_asynchronous_gpu_emulation, Settings::values.use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation); use_asynchronous_gpu_emulation);

View file

@ -47,6 +47,7 @@ private:
QColor bg_color; QColor bg_color;
ConfigurationShared::CheckState use_nvdec_emulation; ConfigurationShared::CheckState use_nvdec_emulation;
ConfigurationShared::CheckState accelerate_astc;
ConfigurationShared::CheckState use_disk_shader_cache; ConfigurationShared::CheckState use_disk_shader_cache;
ConfigurationShared::CheckState use_asynchronous_gpu_emulation; ConfigurationShared::CheckState use_asynchronous_gpu_emulation;

View file

@ -104,6 +104,13 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="accelerate_astc">
<property name="text">
<string>Accelerate ASTC texture decoding</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QWidget" name="fullscreen_mode_layout" native="true"> <widget class="QWidget" name="fullscreen_mode_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1"> <layout class="QHBoxLayout" name="horizontalLayout_1">

View file

@ -30,6 +30,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue()); ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
@ -62,6 +63,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders, ui->use_asynchronous_shaders,
use_asynchronous_shaders); use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
use_caches_gc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time, use_fast_gpu_time); ui->use_fast_gpu_time, use_fast_gpu_time);
@ -101,6 +104,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->use_asynchronous_shaders->setEnabled( ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal()); Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled( ui->anisotropic_filtering_combobox->setEnabled(
Settings::values.max_anisotropy.UsingGlobal()); Settings::values.max_anisotropy.UsingGlobal());
@ -115,6 +119,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
use_asynchronous_shaders); use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
Settings::values.use_fast_gpu_time, use_fast_gpu_time); Settings::values.use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
use_caches_gc);
ConfigurationShared::SetColoredComboBox( ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy, ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

View file

@ -38,4 +38,5 @@ private:
ConfigurationShared::CheckState use_assembly_shaders; ConfigurationShared::CheckState use_assembly_shaders;
ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time; ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_caches_gc;
}; };

View file

@ -103,6 +103,16 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="use_caches_gc">
<property name="toolTip">
<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
</property>
<property name="text">
<string>Enable GPU caches garbage collection (unsafe)</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QWidget" name="af_layout" native="true"> <widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1"> <layout class="QHBoxLayout" name="horizontalLayout_1">

View file

@ -447,8 +447,10 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue( Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_asynchronous_shaders.SetValue( Settings::values.use_nvdec_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); sdl2_config->GetBoolean("Renderer", "use_nvdec_emulation", true));
Settings::values.accelerate_astc.SetValue(
sdl2_config->GetBoolean("Renderer", "accelerate_astc", true));
Settings::values.use_fast_gpu_time.SetValue( Settings::values.use_fast_gpu_time.SetValue(
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));

View file

@ -194,6 +194,14 @@ use_assembly_shaders =
# 0 (default): Off, 1: On # 0 (default): Off, 1: On
use_asynchronous_shaders = use_asynchronous_shaders =
# Enable NVDEC emulation.
# 0: Off, 1 (default): On
use_nvdec_emulation =
# Accelerate ASTC texture decoding.
# 0: Off, 1 (default): On
accelerate_astc =
# Turns on the frame limiter, which will limit frames output to the target game speed # Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default) # 0: Off, 1: On (default)
use_frame_limit = use_frame_limit =
@ -219,6 +227,10 @@ use_asynchronous_gpu_emulation =
# 0: Off, 1 (default): On # 0: Off, 1 (default): On
use_vsync = use_vsync =
# Whether to use garbage collection or not.
# 0 (default): Off, 1: On
use_caches_gc =
# The clear color for the renderer. What shows up on the sides of the bottom screen. # The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all. # Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red = bg_red =