early-access version 4039

This commit is contained in:
pineappleEA 2023-12-30 11:00:24 +01:00
parent b89b2c20a4
commit 28e97ec962
8 changed files with 44 additions and 24 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 4037.
This is the source code for early-access 4039.
## Legal Notice

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@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <fstream>
#include <vector>
#include "common/heap_tracker.h"
@ -11,11 +11,25 @@ namespace Common {
namespace {
constexpr s64 MaxResidentMapCount = 0x8000;
s64 GetMaxPermissibleResidentMapCount() {
// Default value.
s64 value = 65530;
// Try to read how many mappings we can make.
std::ifstream s("/proc/sys/vm/max_map_count");
s >> value;
// Print, for debug.
LOG_INFO(HW_Memory, "Current maximum map count: {}", value);
// Allow 20000 maps for other code and to account for split inaccuracy.
return std::max<s64>(value - 20000, 0);
}
} // namespace
HeapTracker::HeapTracker(Common::HostMemory& buffer) : m_buffer(buffer) {}
HeapTracker::HeapTracker(Common::HostMemory& buffer)
: m_buffer(buffer), m_max_resident_map_count(GetMaxPermissibleResidentMapCount()) {}
HeapTracker::~HeapTracker() = default;
void HeapTracker::Map(size_t virtual_offset, size_t host_offset, size_t length,
@ -74,8 +88,8 @@ void HeapTracker::Unmap(size_t virtual_offset, size_t size, bool is_separate_hea
}
// Erase from map.
it = m_mappings.erase(it);
ASSERT(--m_map_count >= 0);
it = m_mappings.erase(it);
// Free the item.
delete item;
@ -94,8 +108,8 @@ void HeapTracker::Protect(size_t virtual_offset, size_t size, MemoryPermission p
this->SplitHeapMap(virtual_offset, size);
// Declare tracking variables.
const VAddr end = virtual_offset + size;
VAddr cur = virtual_offset;
VAddr end = virtual_offset + size;
while (cur < end) {
VAddr next = cur;
@ -167,7 +181,7 @@ bool HeapTracker::DeferredMapSeparateHeap(size_t virtual_offset) {
it->tick = m_tick++;
// Check if we need to rebuild.
if (m_resident_map_count > MaxResidentMapCount) {
if (m_resident_map_count > m_max_resident_map_count) {
rebuild_required = true;
}
@ -193,8 +207,12 @@ void HeapTracker::RebuildSeparateHeapAddressSpace() {
ASSERT(!m_resident_mappings.empty());
// Unmap so we have at least 4 maps available.
const size_t desired_count = std::min(m_resident_map_count, MaxResidentMapCount - 4);
// Dump half of the mappings.
//
// Despite being worse in theory, this has proven to be better in practice than more
// regularly dumping a smaller amount, because it significantly reduces average case
// lock contention.
const size_t desired_count = std::min(m_resident_map_count, m_max_resident_map_count) / 2;
const size_t evict_count = m_resident_map_count - desired_count;
auto it = m_resident_mappings.begin();
@ -247,8 +265,8 @@ void HeapTracker::SplitHeapMapLocked(VAddr offset) {
// If resident, also insert into resident map.
if (right->is_resident) {
m_resident_mappings.insert(*right);
m_resident_map_count++;
m_resident_mappings.insert(*right);
}
}

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@ -86,6 +86,7 @@ private:
private:
Common::HostMemory& m_buffer;
const s64 m_max_resident_map_count;
std::shared_mutex m_rebuild_lock{};
std::mutex m_lock{};

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@ -449,7 +449,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
}
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view offset, std::string_view lod,
std::string_view coords, const IR::Value& offset, std::string_view lod,
std::string_view ms) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
@ -470,9 +470,9 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const auto int_coords{CoordsCastToInt(coords, info)};
if (!ms.empty()) {
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
} else if (!offset.empty()) {
} else if (!offset.IsEmpty()) {
ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
CoordsCastToInt(offset, info));
GetOffsetVec(ctx, offset));
} else {
if (info.type == TextureType::Buffer) {
ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
@ -485,10 +485,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
if (!ms.empty()) {
throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
}
if (!offset.empty()) {
if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod,
CastToIntVec(offset, info), texel);
*sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset),
texel);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);

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@ -651,7 +651,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
std::string_view dref);
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view offset, std::string_view lod,
std::string_view coords, const IR::Value& offset, std::string_view lod,
std::string_view ms);
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view lod, const IR::Value& skip_mips);

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@ -1440,7 +1440,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
if (profile.support_vertex_instance_id) {
instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
if (loads[IR::Attribute::BaseInstance]) {
base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseVertex);
base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseInstance);
}
} else {
instance_index = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceIndex);

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@ -195,9 +195,9 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
has_astc = !has_slow_software_astc && IsASTCSupported();
has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd;
has_component_indexing_bug = false;
has_precise_bug = TestPreciseBug();
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
has_broken_texture_view_formats = (!is_linux && is_intel);
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
has_derivative_control = GLAD_GL_ARB_derivative_control;
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
@ -238,10 +238,11 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_lmem_perf_bug = is_nvidia;
strict_context_required = emu_window.StrictContextRequired();
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
// Blocks Intel OpenGL drivers on Windows from using asynchronous shader compilation.
// Blocks EGL on Wayland from using asynchronous shader compilation.
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
!(is_amd || (is_intel && !is_linux)) && !strict_context_required;
const bool blacklist_async_shaders = (is_intel && !is_linux) || strict_context_required;
use_asynchronous_shaders =
Settings::values.use_asynchronous_shaders.GetValue() && !blacklist_async_shaders;
use_driver_cache = is_nvidia;
supports_conditional_barriers = !is_intel;

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@ -228,7 +228,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
{
PAIR(ShaderBackend, Glsl, tr("GLSL")),
PAIR(ShaderBackend, Glasm, tr("GLASM (Assembly Shaders, NVIDIA Only)")),
PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, Mesa Only)")),
PAIR(ShaderBackend, SpirV, tr("SPIR-V (Experimental, AMD/Mesa Only)")),
}});
translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
{