early-access version 2121
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ac669c832d
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2c54215c89
7 changed files with 78 additions and 55 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2118.
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This is the source code for early-access 2121.
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## Legal Notice
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@ -170,7 +170,8 @@ public:
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float GetAxis(int axis, float range, float offset) const {
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std::lock_guard lock{mutex};
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const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f;
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return (value + offset) / range;
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const float offset_scale = (value + offset) > 0.0f ? 1.0f + offset : 1.0f - offset;
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return (value + offset) / range / offset_scale;
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}
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bool RumblePlay(u16 amp_low, u16 amp_high) {
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@ -789,8 +790,8 @@ public:
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const std::string invert_y_value = params.Get("invert_y", "+");
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const bool invert_x = invert_x_value == "-";
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const bool invert_y = invert_y_value == "-";
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const float offset_x = params.Get("offset_x", 0.0f);
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const float offset_y = params.Get("offset_y", 0.0f);
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const float offset_x = std::clamp(params.Get("offset_x", 0.0f), -0.99f, 0.99f);
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const float offset_y = std::clamp(params.Get("offset_y", 0.0f), -0.99f, 0.99f);
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auto joystick = state.GetSDLJoystickByGUID(guid, port);
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// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
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@ -20,6 +20,8 @@
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#include <array>
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#include <bit>
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#include "common/settings.h"
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#include "video_core/command_classes/codecs/h264.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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@ -96,7 +98,10 @@ const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegister
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(context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
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// TODO (ameerj): Where do we get this number, it seems to be particular for each stream
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writer.WriteUe(6); // Max number of reference frames
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const auto nvdec_decoding = Settings::values.nvdec_emulation.GetValue();
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const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::GPU;
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const u32 max_num_ref_frames = uses_gpu_decoding ? 6u : 16u;
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writer.WriteUe(max_num_ref_frames);
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writer.WriteBit(false);
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writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1);
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writer.WriteUe(pic_height - 1);
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@ -32,7 +32,7 @@ enum class VideoPixelFormat : u64_le {
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RGBA8 = 0x1f,
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BGRA8 = 0x20,
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RGBX8 = 0x23,
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Yuv420 = 0x44,
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YUV420 = 0x44,
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};
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} // Anonymous namespace
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@ -90,9 +90,8 @@ void Vic::Execute() {
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if (static_cast<u64>(frame->width) != surface_width ||
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static_cast<u64>(frame->height) != surface_height) {
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// TODO: Properly support multiple video streams with differing frame dimensions
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LOG_WARNING(Debug, "Frame dimensions {}x{} do not match expected surface dimensions {}x{}",
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LOG_WARNING(Service_NVDRV, "Frame dimensions {}x{} don't match surface dimensions {}x{}",
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frame->width, frame->height, surface_width, surface_height);
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return;
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}
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switch (config.pixel_format) {
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case VideoPixelFormat::RGBA8:
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@ -100,7 +99,7 @@ void Vic::Execute() {
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case VideoPixelFormat::RGBX8:
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WriteRGBFrame(frame, config);
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break;
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case VideoPixelFormat::Yuv420:
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case VideoPixelFormat::YUV420:
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WriteYUVFrame(frame, config);
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break;
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default:
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@ -135,21 +134,20 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) {
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scaler_height = frame->height;
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converted_frame_buffer.reset();
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}
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// Get Converted frame
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const u32 width = static_cast<u32>(frame->width);
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const u32 height = static_cast<u32>(frame->height);
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const std::size_t linear_size = width * height * 4;
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// Only allocate frame_buffer once per stream, as the size is not expected to change
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if (!converted_frame_buffer) {
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converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(linear_size)), av_free};
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const size_t frame_size = frame->width * frame->height * 4;
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converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(frame_size)), av_free};
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}
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const std::array<int, 4> converted_stride{frame->width * 4, frame->height * 4, 0, 0};
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u8* const converted_frame_buf_addr{converted_frame_buffer.get()};
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sws_scale(scaler_ctx, frame->data, frame->linesize, 0, frame->height, &converted_frame_buf_addr,
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converted_stride.data());
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// Use the minimum of surface/frame dimensions to avoid buffer overflow.
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const u32 surface_width = static_cast<u32>(config.surface_width_minus1) + 1;
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const u32 surface_height = static_cast<u32>(config.surface_height_minus1) + 1;
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const u32 width = std::min(surface_width, static_cast<u32>(frame->width));
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const u32 height = std::min(surface_height, static_cast<u32>(frame->height));
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const u32 blk_kind = static_cast<u32>(config.block_linear_kind);
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if (blk_kind != 0) {
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// swizzle pitch linear to block linear
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@ -157,11 +155,12 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) {
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const auto size = Texture::CalculateSize(true, 4, width, height, 1, block_height, 0);
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luma_buffer.resize(size);
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Texture::SwizzleSubrect(width, height, width * 4, width, 4, luma_buffer.data(),
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converted_frame_buffer.get(), block_height, 0, 0);
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converted_frame_buf_addr, block_height, 0, 0);
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gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size);
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} else {
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// send pitch linear frame
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const size_t linear_size = width * height * 4;
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gpu.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr,
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linear_size);
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}
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@ -172,9 +171,10 @@ void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) {
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const std::size_t surface_width = config.surface_width_minus1 + 1;
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const std::size_t surface_height = config.surface_height_minus1 + 1;
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const std::size_t aligned_width = (surface_width + 0xff) & ~0xffUL;
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// Use the minimum of surface/frame dimensions to avoid buffer overflow.
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const auto frame_width = std::min(surface_width, static_cast<size_t>(frame->width));
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const auto frame_height = std::min(surface_height, static_cast<size_t>(frame->height));
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const std::size_t aligned_width = (surface_width + 0xff) & ~0xffUL;
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const auto stride = static_cast<size_t>(frame->linesize[0]);
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@ -1172,10 +1172,16 @@ void GMainWindow::ConnectMenuEvents() {
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&GMainWindow::OnDisplayTitleBars);
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connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
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connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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connect(ui.action_Reset_Window_Size_720, &QAction::triggered, this,
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&GMainWindow::ResetWindowSize720);
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connect(ui.action_Reset_Window_Size_900, &QAction::triggered, this,
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&GMainWindow::ResetWindowSize900);
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connect(ui.action_Reset_Window_Size_1080, &QAction::triggered, this,
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&GMainWindow::ResetWindowSize1080);
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ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_720);
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ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_900);
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ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_1080);
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// Fullscreen
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connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
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@ -2611,32 +2617,29 @@ void GMainWindow::ToggleWindowMode() {
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}
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}
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void GMainWindow::ResetWindowSize720() {
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void GMainWindow::ResetWindowSize(u32 width, u32 height) {
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const auto aspect_ratio = Layout::EmulationAspectRatio(
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static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
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static_cast<float>(Layout::ScreenUndocked::Height) / Layout::ScreenUndocked::Width);
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static_cast<float>(height) / width);
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if (!ui.action_Single_Window_Mode->isChecked()) {
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render_window->resize(Layout::ScreenUndocked::Height / aspect_ratio,
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Layout::ScreenUndocked::Height);
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render_window->resize(height / aspect_ratio, height);
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} else {
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resize(Layout::ScreenUndocked::Height / aspect_ratio,
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Layout::ScreenUndocked::Height + menuBar()->height() +
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(ui.action_Show_Status_Bar->isChecked() ? statusBar()->height() : 0));
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const bool show_status_bar = ui.action_Show_Status_Bar->isChecked();
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const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
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resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
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}
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}
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void GMainWindow::ResetWindowSize1080() {
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const auto aspect_ratio = Layout::EmulationAspectRatio(
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static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
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static_cast<float>(Layout::ScreenDocked::Height) / Layout::ScreenDocked::Width);
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if (!ui.action_Single_Window_Mode->isChecked()) {
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render_window->resize(Layout::ScreenDocked::Height / aspect_ratio,
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Layout::ScreenDocked::Height);
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} else {
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resize(Layout::ScreenDocked::Height / aspect_ratio,
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Layout::ScreenDocked::Height + menuBar()->height() +
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(ui.action_Show_Status_Bar->isChecked() ? statusBar()->height() : 0));
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void GMainWindow::ResetWindowSize720() {
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ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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}
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void GMainWindow::ResetWindowSize900() {
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ResetWindowSize(1600U, 900U);
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}
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void GMainWindow::ResetWindowSize1080() {
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ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
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}
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void GMainWindow::OnConfigure() {
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@ -272,7 +272,9 @@ private slots:
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void ShowFullscreen();
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void HideFullscreen();
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void ToggleWindowMode();
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void ResetWindowSize(u32 width, u32 height);
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void ResetWindowSize720();
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void ResetWindowSize900();
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void ResetWindowSize1080();
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void OnCaptureScreenshot();
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void OnCoreError(Core::System::ResultStatus, std::string);
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@ -78,6 +78,35 @@
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<property name="title">
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<string>&View</string>
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</property>
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<widget class="QMenu" name="menu_Reset_Window_Size">
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<property name="title">
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<string>&Reset Window Size</string>
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</property>
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</widget>
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<action name="action_Reset_Window_Size_720">
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<property name="text">
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<string>Reset Window Size to &720p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 720p</string>
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</property>
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</action>
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<action name="action_Reset_Window_Size_900">
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<property name="text">
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<string>Reset Window Size to &900p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 900p</string>
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</property>
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</action>
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<action name="action_Reset_Window_Size_1080">
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<property name="text">
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<string>Reset Window Size to &1080p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 1080p</string>
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</property>
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</action>
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<widget class="QMenu" name="menu_View_Debugging">
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<property name="title">
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<string>&Debugging</string>
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<addaction name="action_Display_Dock_Widget_Headers"/>
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<addaction name="action_Show_Filter_Bar"/>
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<addaction name="action_Show_Status_Bar"/>
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<addaction name="action_Reset_Window_Size_720"/>
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<addaction name="action_Reset_Window_Size_1080"/>
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<addaction name="separator"/>
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<addaction name="menu_Reset_Window_Size"/>
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<addaction name="menu_View_Debugging"/>
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</widget>
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<widget class="QMenu" name="menu_Tools">
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<string>Show Status Bar</string>
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</property>
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</action>
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<action name="action_Reset_Window_Size_720">
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<property name="text">
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<string>Reset Window Size to &720p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 720p</string>
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</property>
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</action>
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<action name="action_Reset_Window_Size_1080">
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<property name="text">
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<string>Reset Window Size to &1080p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 1080p</string>
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</property>
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</action>
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<action name="action_Fullscreen">
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<property name="checkable">
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<bool>true</bool>
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