early-access version 3474
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98d7980992
commit
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2 changed files with 33 additions and 32 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 3473.
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This is the source code for early-access 3474.
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## Legal Notice
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## Legal Notice
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@ -1616,37 +1616,38 @@ void TextureCache<P>::ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, s
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return;
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return;
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}
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}
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auto& gpu_page_table = gpu_page_table_storage[*storage_id];
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auto& gpu_page_table = gpu_page_table_storage[*storage_id];
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ForEachGPUPage(gpu_addr, size, [this, gpu_page_table, &images, gpu_addr, size, func](u64 page) {
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ForEachGPUPage(gpu_addr, size,
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const auto it = gpu_page_table.find(page);
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[this, &gpu_page_table, &images, gpu_addr, size, func](u64 page) {
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if (it == gpu_page_table.end()) {
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const auto it = gpu_page_table.find(page);
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if constexpr (BOOL_BREAK) {
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if (it == gpu_page_table.end()) {
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return false;
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if constexpr (BOOL_BREAK) {
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} else {
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return false;
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return;
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} else {
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}
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return;
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}
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}
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for (const ImageId image_id : it->second) {
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}
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Image& image = slot_images[image_id];
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for (const ImageId image_id : it->second) {
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if (True(image.flags & ImageFlagBits::Picked)) {
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Image& image = slot_images[image_id];
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continue;
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if (True(image.flags & ImageFlagBits::Picked)) {
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}
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continue;
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if (!image.OverlapsGPU(gpu_addr, size)) {
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}
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continue;
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if (!image.OverlapsGPU(gpu_addr, size)) {
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}
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continue;
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image.flags |= ImageFlagBits::Picked;
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}
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images.push_back(image_id);
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image.flags |= ImageFlagBits::Picked;
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if constexpr (BOOL_BREAK) {
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images.push_back(image_id);
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if (func(image_id, image)) {
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if constexpr (BOOL_BREAK) {
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return true;
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if (func(image_id, image)) {
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}
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return true;
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} else {
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}
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func(image_id, image);
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} else {
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}
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func(image_id, image);
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}
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}
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if constexpr (BOOL_BREAK) {
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}
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return false;
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if constexpr (BOOL_BREAK) {
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}
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return false;
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});
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}
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});
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for (const ImageId image_id : images) {
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for (const ImageId image_id : images) {
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slot_images[image_id].flags &= ~ImageFlagBits::Picked;
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slot_images[image_id].flags &= ~ImageFlagBits::Picked;
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}
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}
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