early-access version 1978
This commit is contained in:
parent
9145020787
commit
442f4b8941
34 changed files with 148 additions and 246 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1975.
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This is the source code for early-access 1978.
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## Legal Notice
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## Legal Notice
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@ -59,7 +59,6 @@ void LogSettings() {
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
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@ -143,7 +142,6 @@ void RestoreGlobalState(bool is_powered_on) {
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values.shader_backend.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_caches_gc.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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@ -350,7 +350,6 @@ struct Values {
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Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
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Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
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Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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Setting<bool> use_caches_gc{false, "use_caches_gc"};
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Setting<u8> bg_red{0, "bg_red"};
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Setting<u8> bg_red{0, "bg_red"};
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Setting<u8> bg_green{0, "bg_green"};
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Setting<u8> bg_green{0, "bg_green"};
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@ -494,6 +494,12 @@ const ARM_Interface& System::CurrentArmInterface() const {
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return impl->kernel.CurrentPhysicalCore().ArmInterface();
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return impl->kernel.CurrentPhysicalCore().ArmInterface();
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}
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}
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std::size_t System::CurrentCoreIndex() const {
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std::size_t core = impl->kernel.GetCurrentHostThreadID();
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ASSERT(core < Core::Hardware::NUM_CPU_CORES);
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return core;
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}
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Kernel::PhysicalCore& System::CurrentPhysicalCore() {
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Kernel::PhysicalCore& System::CurrentPhysicalCore() {
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return impl->kernel.CurrentPhysicalCore();
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return impl->kernel.CurrentPhysicalCore();
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}
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}
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@ -205,6 +205,9 @@ public:
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/// Gets an ARM interface to the CPU core that is currently running
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/// Gets an ARM interface to the CPU core that is currently running
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[[nodiscard]] const ARM_Interface& CurrentArmInterface() const;
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[[nodiscard]] const ARM_Interface& CurrentArmInterface() const;
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/// Gets the index of the currently running CPU core
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[[nodiscard]] std::size_t CurrentCoreIndex() const;
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/// Gets the physical core for the CPU core that is currently running
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/// Gets the physical core for the CPU core that is currently running
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[[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore();
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[[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore();
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@ -21,25 +21,34 @@ namespace Core {
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CpuManager::CpuManager(System& system_) : system{system_} {}
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CpuManager::CpuManager(System& system_) : system{system_} {}
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CpuManager::~CpuManager() = default;
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CpuManager::~CpuManager() = default;
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void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager,
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void CpuManager::ThreadStart(CpuManager& cpu_manager, std::size_t core) {
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std::size_t core) {
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cpu_manager.RunThread(core);
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cpu_manager.RunThread(stop_token, core);
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}
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}
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void CpuManager::Initialize() {
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void CpuManager::Initialize() {
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running_mode = true;
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running_mode = true;
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if (is_multicore) {
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if (is_multicore) {
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
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core_data[core].host_thread =
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std::make_unique<std::thread>(ThreadStart, std::ref(*this), core);
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}
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}
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} else {
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} else {
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core_data[0].host_thread = std::jthread(ThreadStart, std::ref(*this), -1);
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core_data[0].host_thread = std::make_unique<std::thread>(ThreadStart, std::ref(*this), 0);
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}
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}
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}
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}
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void CpuManager::Shutdown() {
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void CpuManager::Shutdown() {
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running_mode = false;
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running_mode = false;
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Pause(false);
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Pause(false);
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if (is_multicore) {
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for (auto& data : core_data) {
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data.host_thread->join();
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data.host_thread.reset();
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}
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} else {
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core_data[0].host_thread->join();
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core_data[0].host_thread.reset();
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}
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}
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}
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std::function<void(void*)> CpuManager::GetGuestThreadStartFunc() {
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std::function<void(void*)> CpuManager::GetGuestThreadStartFunc() {
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physical_core = &kernel.CurrentPhysicalCore();
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physical_core = &kernel.CurrentPhysicalCore();
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}
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}
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system.ExitDynarmicProfile();
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system.ExitDynarmicProfile();
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{
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physical_core->ArmInterface().ClearExclusiveState();
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Kernel::KScopedDisableDispatch dd(kernel);
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kernel.CurrentScheduler()->RescheduleCurrentCore();
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physical_core->ArmInterface().ClearExclusiveState();
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}
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}
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}
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}
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}
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void CpuManager::MultiCoreRunIdleThread() {
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void CpuManager::MultiCoreRunIdleThread() {
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auto& kernel = system.Kernel();
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auto& kernel = system.Kernel();
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while (true) {
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while (true) {
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Kernel::KScopedDisableDispatch dd(kernel);
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auto& physical_core = kernel.CurrentPhysicalCore();
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kernel.CurrentPhysicalCore().Idle();
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physical_core.Idle();
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kernel.CurrentScheduler()->RescheduleCurrentCore();
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}
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}
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}
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}
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@ -137,12 +145,12 @@ void CpuManager::MultiCoreRunSuspendThread() {
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auto& kernel = system.Kernel();
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auto& kernel = system.Kernel();
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kernel.CurrentScheduler()->OnThreadStart();
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kernel.CurrentScheduler()->OnThreadStart();
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while (true) {
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while (true) {
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auto core = kernel.CurrentPhysicalCoreIndex();
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auto core = kernel.GetCurrentHostThreadID();
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auto& scheduler = *kernel.CurrentScheduler();
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auto& scheduler = *kernel.CurrentScheduler();
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Kernel::KThread* current_thread = scheduler.GetCurrentThread();
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Kernel::KThread* current_thread = scheduler.GetCurrentThread();
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Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context);
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Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context);
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ASSERT(scheduler.ContextSwitchPending());
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ASSERT(scheduler.ContextSwitchPending());
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ASSERT(core == kernel.CurrentPhysicalCoreIndex());
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ASSERT(core == kernel.GetCurrentHostThreadID());
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scheduler.RescheduleCurrentCore();
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scheduler.RescheduleCurrentCore();
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}
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}
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}
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}
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@ -309,7 +317,7 @@ void CpuManager::Pause(bool paused) {
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}
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}
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}
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}
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void CpuManager::RunThread(std::stop_token stop_token, std::size_t core) {
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void CpuManager::RunThread(std::size_t core) {
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/// Initialization
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/// Initialization
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system.RegisterCoreThread(core);
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system.RegisterCoreThread(core);
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std::string name;
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std::string name;
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@ -348,8 +356,8 @@ void CpuManager::RunThread(std::stop_token stop_token, std::size_t core) {
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sc_sync_first_use = false;
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sc_sync_first_use = false;
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}
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}
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// Emulation was stopped
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// Abort if emulation was killed before the session really starts
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if (stop_token.stop_requested()) {
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if (!system.IsPoweredOn()) {
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return;
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return;
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}
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}
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void SingleCoreRunSuspendThread();
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void SingleCoreRunSuspendThread();
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void SingleCorePause(bool paused);
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void SingleCorePause(bool paused);
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static void ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager, std::size_t core);
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static void ThreadStart(CpuManager& cpu_manager, std::size_t core);
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void RunThread(std::stop_token stop_token, std::size_t core);
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void RunThread(std::size_t core);
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struct CoreData {
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struct CoreData {
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std::shared_ptr<Common::Fiber> host_context;
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std::shared_ptr<Common::Fiber> host_context;
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std::atomic<bool> is_running;
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std::atomic<bool> is_running;
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std::atomic<bool> is_paused;
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std::atomic<bool> is_paused;
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std::atomic<bool> initialized;
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std::atomic<bool> initialized;
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std::jthread host_thread;
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std::unique_ptr<std::thread> host_thread;
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};
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};
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std::atomic<bool> running_mode{};
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std::atomic<bool> running_mode{};
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@ -28,7 +28,7 @@ bool ReadFromUser(Core::System& system, s32* out, VAddr address) {
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bool DecrementIfLessThan(Core::System& system, s32* out, VAddr address, s32 value) {
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bool DecrementIfLessThan(Core::System& system, s32* out, VAddr address, s32 value) {
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auto& monitor = system.Monitor();
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auto& monitor = system.Monitor();
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const auto current_core = system.Kernel().CurrentPhysicalCoreIndex();
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const auto current_core = system.CurrentCoreIndex();
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// TODO(bunnei): We should disable interrupts here via KScopedInterruptDisable.
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// TODO(bunnei): We should disable interrupts here via KScopedInterruptDisable.
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// TODO(bunnei): We should call CanAccessAtomic(..) here.
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// TODO(bunnei): We should call CanAccessAtomic(..) here.
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bool UpdateIfEqual(Core::System& system, s32* out, VAddr address, s32 value, s32 new_value) {
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bool UpdateIfEqual(Core::System& system, s32* out, VAddr address, s32 value, s32 new_value) {
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auto& monitor = system.Monitor();
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auto& monitor = system.Monitor();
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const auto current_core = system.Kernel().CurrentPhysicalCoreIndex();
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const auto current_core = system.CurrentCoreIndex();
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// TODO(bunnei): We should disable interrupts here via KScopedInterruptDisable.
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// TODO(bunnei): We should disable interrupts here via KScopedInterruptDisable.
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// TODO(bunnei): We should call CanAccessAtomic(..) here.
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// TODO(bunnei): We should call CanAccessAtomic(..) here.
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}
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}
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}
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}
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const std::string& GetName() const {
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return name;
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}
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private:
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private:
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void RegisterWithKernel();
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void RegisterWithKernel();
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void UnregisterWithKernel();
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void UnregisterWithKernel();
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@ -35,7 +35,7 @@ bool WriteToUser(Core::System& system, VAddr address, const u32* p) {
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bool UpdateLockAtomic(Core::System& system, u32* out, VAddr address, u32 if_zero,
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bool UpdateLockAtomic(Core::System& system, u32* out, VAddr address, u32 if_zero,
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u32 new_orr_mask) {
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u32 new_orr_mask) {
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auto& monitor = system.Monitor();
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auto& monitor = system.Monitor();
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const auto current_core = system.Kernel().CurrentPhysicalCoreIndex();
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const auto current_core = system.CurrentCoreIndex();
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// Load the value from the address.
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// Load the value from the address.
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const auto expected = monitor.ExclusiveRead32(current_core, address);
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const auto expected = monitor.ExclusiveRead32(current_core, address);
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@ -13,7 +13,6 @@ ResultCode KHandleTable::Finalize() {
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// Get the table and clear our record of it.
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// Get the table and clear our record of it.
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u16 saved_table_size = 0;
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u16 saved_table_size = 0;
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{
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{
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KScopedDisableDispatch dd(kernel);
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KScopedSpinLock lk(m_lock);
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KScopedSpinLock lk(m_lock);
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std::swap(m_table_size, saved_table_size);
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std::swap(m_table_size, saved_table_size);
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// Find the object and free the entry.
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// Find the object and free the entry.
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KAutoObject* obj = nullptr;
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KAutoObject* obj = nullptr;
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{
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{
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KScopedDisableDispatch dd(kernel);
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KScopedSpinLock lk(m_lock);
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KScopedSpinLock lk(m_lock);
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if (this->IsValidHandle(handle)) {
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if (this->IsValidHandle(handle)) {
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@ -63,7 +61,6 @@ bool KHandleTable::Remove(Handle handle) {
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}
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}
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ResultCode KHandleTable::Add(Handle* out_handle, KAutoObject* obj, u16 type) {
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ResultCode KHandleTable::Add(Handle* out_handle, KAutoObject* obj, u16 type) {
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KScopedDisableDispatch dd(kernel);
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KScopedSpinLock lk(m_lock);
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KScopedSpinLock lk(m_lock);
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// Never exceed our capacity.
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// Never exceed our capacity.
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@ -86,7 +83,6 @@ ResultCode KHandleTable::Add(Handle* out_handle, KAutoObject* obj, u16 type) {
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}
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}
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ResultCode KHandleTable::Reserve(Handle* out_handle) {
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ResultCode KHandleTable::Reserve(Handle* out_handle) {
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KScopedDisableDispatch dd(kernel);
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KScopedSpinLock lk(m_lock);
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KScopedSpinLock lk(m_lock);
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// Never exceed our capacity.
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// Never exceed our capacity.
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@ -97,7 +93,6 @@ ResultCode KHandleTable::Reserve(Handle* out_handle) {
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}
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}
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void KHandleTable::Unreserve(Handle handle) {
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void KHandleTable::Unreserve(Handle handle) {
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KScopedDisableDispatch dd(kernel);
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KScopedSpinLock lk(m_lock);
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KScopedSpinLock lk(m_lock);
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// Unpack the handle.
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// Unpack the handle.
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@ -116,7 +111,6 @@ void KHandleTable::Unreserve(Handle handle) {
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}
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}
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void KHandleTable::Register(Handle handle, KAutoObject* obj, u16 type) {
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void KHandleTable::Register(Handle handle, KAutoObject* obj, u16 type) {
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KScopedDisableDispatch dd(kernel);
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KScopedSpinLock lk(m_lock);
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KScopedSpinLock lk(m_lock);
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// Unpack the handle.
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// Unpack the handle.
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@ -69,7 +69,6 @@ public:
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template <typename T = KAutoObject>
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template <typename T = KAutoObject>
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KScopedAutoObject<T> GetObjectWithoutPseudoHandle(Handle handle) const {
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KScopedAutoObject<T> GetObjectWithoutPseudoHandle(Handle handle) const {
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// Lock and look up in table.
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// Lock and look up in table.
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KScopedDisableDispatch dd(kernel);
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KScopedSpinLock lk(m_lock);
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KScopedSpinLock lk(m_lock);
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if constexpr (std::is_same_v<T, KAutoObject>) {
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if constexpr (std::is_same_v<T, KAutoObject>) {
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@ -124,7 +123,6 @@ public:
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size_t num_opened;
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size_t num_opened;
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{
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{
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// Lock the table.
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// Lock the table.
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KScopedDisableDispatch dd(kernel);
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KScopedSpinLock lk(m_lock);
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KScopedSpinLock lk(m_lock);
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for (num_opened = 0; num_opened < num_handles; num_opened++) {
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for (num_opened = 0; num_opened < num_handles; num_opened++) {
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// Get the current handle.
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// Get the current handle.
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@ -59,7 +59,6 @@ void SetupMainThread(Core::System& system, KProcess& owner_process, u32 priority
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thread->GetContext64().cpu_registers[0] = 0;
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thread->GetContext64().cpu_registers[0] = 0;
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thread->GetContext32().cpu_registers[1] = thread_handle;
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thread->GetContext32().cpu_registers[1] = thread_handle;
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thread->GetContext64().cpu_registers[1] = thread_handle;
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thread->GetContext64().cpu_registers[1] = thread_handle;
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thread->DisableDispatch();
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|
||||||
auto& kernel = system.Kernel();
|
auto& kernel = system.Kernel();
|
||||||
// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
|
// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
|
||||||
|
|
|
@ -376,18 +376,20 @@ void KScheduler::ClearSchedulerUpdateNeeded(KernelCore& kernel) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void KScheduler::DisableScheduling(KernelCore& kernel) {
|
void KScheduler::DisableScheduling(KernelCore& kernel) {
|
||||||
ASSERT(GetCurrentThreadPointer(kernel)->GetDisableDispatchCount() >= 0);
|
if (auto* scheduler = kernel.CurrentScheduler(); scheduler) {
|
||||||
GetCurrentThreadPointer(kernel)->DisableDispatch();
|
ASSERT(scheduler->GetCurrentThread()->GetDisableDispatchCount() >= 0);
|
||||||
|
scheduler->GetCurrentThread()->DisableDispatch();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) {
|
void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) {
|
||||||
ASSERT(GetCurrentThreadPointer(kernel)->GetDisableDispatchCount() >= 1);
|
if (auto* scheduler = kernel.CurrentScheduler(); scheduler) {
|
||||||
|
ASSERT(scheduler->GetCurrentThread()->GetDisableDispatchCount() >= 1);
|
||||||
if (GetCurrentThreadPointer(kernel)->GetDisableDispatchCount() > 1) {
|
if (scheduler->GetCurrentThread()->GetDisableDispatchCount() >= 1) {
|
||||||
GetCurrentThreadPointer(kernel)->EnableDispatch();
|
scheduler->GetCurrentThread()->EnableDispatch();
|
||||||
} else {
|
}
|
||||||
RescheduleCores(kernel, cores_needing_scheduling);
|
|
||||||
}
|
}
|
||||||
|
RescheduleCores(kernel, cores_needing_scheduling);
|
||||||
}
|
}
|
||||||
|
|
||||||
u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
|
u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
|
||||||
|
@ -615,17 +617,13 @@ KScheduler::KScheduler(Core::System& system_, s32 core_id_) : system{system_}, c
|
||||||
state.highest_priority_thread = nullptr;
|
state.highest_priority_thread = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void KScheduler::Finalize() {
|
KScheduler::~KScheduler() {
|
||||||
if (idle_thread) {
|
if (idle_thread) {
|
||||||
idle_thread->Close();
|
idle_thread->Close();
|
||||||
idle_thread = nullptr;
|
idle_thread = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
KScheduler::~KScheduler() {
|
|
||||||
ASSERT(!idle_thread);
|
|
||||||
}
|
|
||||||
|
|
||||||
KThread* KScheduler::GetCurrentThread() const {
|
KThread* KScheduler::GetCurrentThread() const {
|
||||||
if (auto result = current_thread.load(); result) {
|
if (auto result = current_thread.load(); result) {
|
||||||
return result;
|
return result;
|
||||||
|
@ -644,12 +642,10 @@ void KScheduler::RescheduleCurrentCore() {
|
||||||
if (phys_core.IsInterrupted()) {
|
if (phys_core.IsInterrupted()) {
|
||||||
phys_core.ClearInterrupt();
|
phys_core.ClearInterrupt();
|
||||||
}
|
}
|
||||||
|
|
||||||
guard.Lock();
|
guard.Lock();
|
||||||
if (state.needs_scheduling.load()) {
|
if (state.needs_scheduling.load()) {
|
||||||
Schedule();
|
Schedule();
|
||||||
} else {
|
} else {
|
||||||
GetCurrentThread()->EnableDispatch();
|
|
||||||
guard.Unlock();
|
guard.Unlock();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -659,33 +655,26 @@ void KScheduler::OnThreadStart() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void KScheduler::Unload(KThread* thread) {
|
void KScheduler::Unload(KThread* thread) {
|
||||||
ASSERT(thread);
|
|
||||||
|
|
||||||
LOG_TRACE(Kernel, "core {}, unload thread {}", core_id, thread ? thread->GetName() : "nullptr");
|
LOG_TRACE(Kernel, "core {}, unload thread {}", core_id, thread ? thread->GetName() : "nullptr");
|
||||||
|
|
||||||
if (thread->IsCallingSvc()) {
|
if (thread) {
|
||||||
thread->ClearIsCallingSvc();
|
if (thread->IsCallingSvc()) {
|
||||||
|
thread->ClearIsCallingSvc();
|
||||||
|
}
|
||||||
|
if (!thread->IsTerminationRequested()) {
|
||||||
|
prev_thread = thread;
|
||||||
|
|
||||||
|
Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
|
||||||
|
cpu_core.SaveContext(thread->GetContext32());
|
||||||
|
cpu_core.SaveContext(thread->GetContext64());
|
||||||
|
// Save the TPIDR_EL0 system register in case it was modified.
|
||||||
|
thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
||||||
|
cpu_core.ClearExclusiveState();
|
||||||
|
} else {
|
||||||
|
prev_thread = nullptr;
|
||||||
|
}
|
||||||
|
thread->context_guard.Unlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
auto& physical_core = system.Kernel().PhysicalCore(core_id);
|
|
||||||
if (!physical_core.IsInitialized()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Core::ARM_Interface& cpu_core = physical_core.ArmInterface();
|
|
||||||
cpu_core.SaveContext(thread->GetContext32());
|
|
||||||
cpu_core.SaveContext(thread->GetContext64());
|
|
||||||
// Save the TPIDR_EL0 system register in case it was modified.
|
|
||||||
thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
|
||||||
cpu_core.ClearExclusiveState();
|
|
||||||
|
|
||||||
if (!thread->IsTerminationRequested() && thread->GetActiveCore() == core_id) {
|
|
||||||
prev_thread = thread;
|
|
||||||
} else {
|
|
||||||
prev_thread = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
thread->context_guard.Unlock();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void KScheduler::Reload(KThread* thread) {
|
void KScheduler::Reload(KThread* thread) {
|
||||||
|
@ -694,6 +683,11 @@ void KScheduler::Reload(KThread* thread) {
|
||||||
if (thread) {
|
if (thread) {
|
||||||
ASSERT_MSG(thread->GetState() == ThreadState::Runnable, "Thread must be runnable.");
|
ASSERT_MSG(thread->GetState() == ThreadState::Runnable, "Thread must be runnable.");
|
||||||
|
|
||||||
|
auto* const thread_owner_process = thread->GetOwnerProcess();
|
||||||
|
if (thread_owner_process != nullptr) {
|
||||||
|
system.Kernel().MakeCurrentProcess(thread_owner_process);
|
||||||
|
}
|
||||||
|
|
||||||
Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
|
Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
|
||||||
cpu_core.LoadContext(thread->GetContext32());
|
cpu_core.LoadContext(thread->GetContext32());
|
||||||
cpu_core.LoadContext(thread->GetContext64());
|
cpu_core.LoadContext(thread->GetContext64());
|
||||||
|
@ -711,7 +705,7 @@ void KScheduler::SwitchContextStep2() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void KScheduler::ScheduleImpl() {
|
void KScheduler::ScheduleImpl() {
|
||||||
KThread* previous_thread = GetCurrentThread();
|
KThread* previous_thread = current_thread.load();
|
||||||
KThread* next_thread = state.highest_priority_thread;
|
KThread* next_thread = state.highest_priority_thread;
|
||||||
|
|
||||||
state.needs_scheduling = false;
|
state.needs_scheduling = false;
|
||||||
|
@ -723,15 +717,10 @@ void KScheduler::ScheduleImpl() {
|
||||||
|
|
||||||
// If we're not actually switching thread, there's nothing to do.
|
// If we're not actually switching thread, there's nothing to do.
|
||||||
if (next_thread == current_thread.load()) {
|
if (next_thread == current_thread.load()) {
|
||||||
previous_thread->EnableDispatch();
|
|
||||||
guard.Unlock();
|
guard.Unlock();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (next_thread->GetCurrentCore() != core_id) {
|
|
||||||
next_thread->SetCurrentCore(core_id);
|
|
||||||
}
|
|
||||||
|
|
||||||
current_thread.store(next_thread);
|
current_thread.store(next_thread);
|
||||||
|
|
||||||
KProcess* const previous_process = system.Kernel().CurrentProcess();
|
KProcess* const previous_process = system.Kernel().CurrentProcess();
|
||||||
|
@ -742,7 +731,11 @@ void KScheduler::ScheduleImpl() {
|
||||||
Unload(previous_thread);
|
Unload(previous_thread);
|
||||||
|
|
||||||
std::shared_ptr<Common::Fiber>* old_context;
|
std::shared_ptr<Common::Fiber>* old_context;
|
||||||
old_context = &previous_thread->GetHostContext();
|
if (previous_thread != nullptr) {
|
||||||
|
old_context = &previous_thread->GetHostContext();
|
||||||
|
} else {
|
||||||
|
old_context = &idle_thread->GetHostContext();
|
||||||
|
}
|
||||||
guard.Unlock();
|
guard.Unlock();
|
||||||
|
|
||||||
Common::Fiber::YieldTo(*old_context, *switch_fiber);
|
Common::Fiber::YieldTo(*old_context, *switch_fiber);
|
||||||
|
|
|
@ -33,8 +33,6 @@ public:
|
||||||
explicit KScheduler(Core::System& system_, s32 core_id_);
|
explicit KScheduler(Core::System& system_, s32 core_id_);
|
||||||
~KScheduler();
|
~KScheduler();
|
||||||
|
|
||||||
void Finalize();
|
|
||||||
|
|
||||||
/// Reschedules to the next available thread (call after current thread is suspended)
|
/// Reschedules to the next available thread (call after current thread is suspended)
|
||||||
void RescheduleCurrentCore();
|
void RescheduleCurrentCore();
|
||||||
|
|
||||||
|
|
|
@ -188,7 +188,7 @@ ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_s
|
||||||
// Setup the stack parameters.
|
// Setup the stack parameters.
|
||||||
StackParameters& sp = GetStackParameters();
|
StackParameters& sp = GetStackParameters();
|
||||||
sp.cur_thread = this;
|
sp.cur_thread = this;
|
||||||
sp.disable_count = 0;
|
sp.disable_count = 1;
|
||||||
SetInExceptionHandler();
|
SetInExceptionHandler();
|
||||||
|
|
||||||
// Set thread ID.
|
// Set thread ID.
|
||||||
|
@ -970,9 +970,6 @@ ResultCode KThread::Run() {
|
||||||
|
|
||||||
// Set our state and finish.
|
// Set our state and finish.
|
||||||
SetState(ThreadState::Runnable);
|
SetState(ThreadState::Runnable);
|
||||||
|
|
||||||
DisableDispatch();
|
|
||||||
|
|
||||||
return ResultSuccess;
|
return ResultSuccess;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1057,16 +1054,4 @@ s32 GetCurrentCoreId(KernelCore& kernel) {
|
||||||
return GetCurrentThread(kernel).GetCurrentCore();
|
return GetCurrentThread(kernel).GetCurrentCore();
|
||||||
}
|
}
|
||||||
|
|
||||||
KScopedDisableDispatch::~KScopedDisableDispatch() {
|
|
||||||
if (GetCurrentThread(kernel).GetDisableDispatchCount() <= 1) {
|
|
||||||
auto scheduler = kernel.CurrentScheduler();
|
|
||||||
|
|
||||||
if (scheduler) {
|
|
||||||
scheduler->RescheduleCurrentCore();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
GetCurrentThread(kernel).EnableDispatch();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace Kernel
|
} // namespace Kernel
|
||||||
|
|
|
@ -450,35 +450,16 @@ public:
|
||||||
sleeping_queue = q;
|
sleeping_queue = q;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] bool IsKernelThread() const {
|
|
||||||
return GetActiveCore() == 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]] s32 GetDisableDispatchCount() const {
|
[[nodiscard]] s32 GetDisableDispatchCount() const {
|
||||||
if (IsKernelThread()) {
|
|
||||||
// TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch.
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return this->GetStackParameters().disable_count;
|
return this->GetStackParameters().disable_count;
|
||||||
}
|
}
|
||||||
|
|
||||||
void DisableDispatch() {
|
void DisableDispatch() {
|
||||||
if (IsKernelThread()) {
|
|
||||||
// TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0);
|
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0);
|
||||||
this->GetStackParameters().disable_count++;
|
this->GetStackParameters().disable_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnableDispatch() {
|
void EnableDispatch() {
|
||||||
if (IsKernelThread()) {
|
|
||||||
// TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() > 0);
|
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() > 0);
|
||||||
this->GetStackParameters().disable_count--;
|
this->GetStackParameters().disable_count--;
|
||||||
}
|
}
|
||||||
|
@ -771,16 +752,4 @@ public:
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
class KScopedDisableDispatch {
|
|
||||||
public:
|
|
||||||
[[nodiscard]] explicit KScopedDisableDispatch(KernelCore& kernel_) : kernel{kernel_} {
|
|
||||||
GetCurrentThread(kernel).DisableDispatch();
|
|
||||||
}
|
|
||||||
|
|
||||||
~KScopedDisableDispatch();
|
|
||||||
|
|
||||||
private:
|
|
||||||
KernelCore& kernel;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace Kernel
|
} // namespace Kernel
|
||||||
|
|
|
@ -85,9 +85,8 @@ struct KernelCore::Impl {
|
||||||
}
|
}
|
||||||
|
|
||||||
void InitializeCores() {
|
void InitializeCores() {
|
||||||
for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
|
for (auto& core : cores) {
|
||||||
cores[core_id].Initialize(current_process->Is64BitProcess());
|
core.Initialize(current_process->Is64BitProcess());
|
||||||
system.Memory().SetCurrentPageTable(*current_process, core_id);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -132,6 +131,15 @@ struct KernelCore::Impl {
|
||||||
next_user_process_id = KProcess::ProcessIDMin;
|
next_user_process_id = KProcess::ProcessIDMin;
|
||||||
next_thread_id = 1;
|
next_thread_id = 1;
|
||||||
|
|
||||||
|
for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
|
||||||
|
if (suspend_threads[core_id]) {
|
||||||
|
suspend_threads[core_id]->Close();
|
||||||
|
suspend_threads[core_id] = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
schedulers[core_id].reset();
|
||||||
|
}
|
||||||
|
|
||||||
cores.clear();
|
cores.clear();
|
||||||
|
|
||||||
global_handle_table->Finalize();
|
global_handle_table->Finalize();
|
||||||
|
@ -159,16 +167,6 @@ struct KernelCore::Impl {
|
||||||
CleanupObject(time_shared_mem);
|
CleanupObject(time_shared_mem);
|
||||||
CleanupObject(system_resource_limit);
|
CleanupObject(system_resource_limit);
|
||||||
|
|
||||||
for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
|
|
||||||
if (suspend_threads[core_id]) {
|
|
||||||
suspend_threads[core_id]->Close();
|
|
||||||
suspend_threads[core_id] = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
schedulers[core_id]->Finalize();
|
|
||||||
schedulers[core_id].reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Next host thead ID to use, 0-3 IDs represent core threads, >3 represent others
|
// Next host thead ID to use, 0-3 IDs represent core threads, >3 represent others
|
||||||
next_host_thread_id = Core::Hardware::NUM_CPU_CORES;
|
next_host_thread_id = Core::Hardware::NUM_CPU_CORES;
|
||||||
|
|
||||||
|
@ -259,6 +257,14 @@ struct KernelCore::Impl {
|
||||||
|
|
||||||
void MakeCurrentProcess(KProcess* process) {
|
void MakeCurrentProcess(KProcess* process) {
|
||||||
current_process = process;
|
current_process = process;
|
||||||
|
if (process == nullptr) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const u32 core_id = GetCurrentHostThreadID();
|
||||||
|
if (core_id < Core::Hardware::NUM_CPU_CORES) {
|
||||||
|
system.Memory().SetCurrentPageTable(*process, core_id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates a new host thread ID, should only be called by GetHostThreadId
|
/// Creates a new host thread ID, should only be called by GetHostThreadId
|
||||||
|
@ -818,20 +824,16 @@ const Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) const {
|
||||||
return impl->cores[id];
|
return impl->cores[id];
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t KernelCore::CurrentPhysicalCoreIndex() const {
|
|
||||||
const u32 core_id = impl->GetCurrentHostThreadID();
|
|
||||||
if (core_id >= Core::Hardware::NUM_CPU_CORES) {
|
|
||||||
return Core::Hardware::NUM_CPU_CORES - 1;
|
|
||||||
}
|
|
||||||
return core_id;
|
|
||||||
}
|
|
||||||
|
|
||||||
Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() {
|
Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() {
|
||||||
return impl->cores[CurrentPhysicalCoreIndex()];
|
u32 core_id = impl->GetCurrentHostThreadID();
|
||||||
|
ASSERT(core_id < Core::Hardware::NUM_CPU_CORES);
|
||||||
|
return impl->cores[core_id];
|
||||||
}
|
}
|
||||||
|
|
||||||
const Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() const {
|
const Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() const {
|
||||||
return impl->cores[CurrentPhysicalCoreIndex()];
|
u32 core_id = impl->GetCurrentHostThreadID();
|
||||||
|
ASSERT(core_id < Core::Hardware::NUM_CPU_CORES);
|
||||||
|
return impl->cores[core_id];
|
||||||
}
|
}
|
||||||
|
|
||||||
Kernel::KScheduler* KernelCore::CurrentScheduler() {
|
Kernel::KScheduler* KernelCore::CurrentScheduler() {
|
||||||
|
@ -1024,9 +1026,6 @@ void KernelCore::Suspend(bool in_suspention) {
|
||||||
impl->suspend_threads[core_id]->SetState(state);
|
impl->suspend_threads[core_id]->SetState(state);
|
||||||
impl->suspend_threads[core_id]->SetWaitReasonForDebugging(
|
impl->suspend_threads[core_id]->SetWaitReasonForDebugging(
|
||||||
ThreadWaitReasonForDebugging::Suspended);
|
ThreadWaitReasonForDebugging::Suspended);
|
||||||
if (!should_suspend) {
|
|
||||||
impl->suspend_threads[core_id]->DisableDispatch();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1041,11 +1040,13 @@ void KernelCore::ExceptionalExit() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void KernelCore::EnterSVCProfile() {
|
void KernelCore::EnterSVCProfile() {
|
||||||
impl->svc_ticks[CurrentPhysicalCoreIndex()] = MicroProfileEnter(MICROPROFILE_TOKEN(Kernel_SVC));
|
std::size_t core = impl->GetCurrentHostThreadID();
|
||||||
|
impl->svc_ticks[core] = MicroProfileEnter(MICROPROFILE_TOKEN(Kernel_SVC));
|
||||||
}
|
}
|
||||||
|
|
||||||
void KernelCore::ExitSVCProfile() {
|
void KernelCore::ExitSVCProfile() {
|
||||||
MicroProfileLeave(MICROPROFILE_TOKEN(Kernel_SVC), impl->svc_ticks[CurrentPhysicalCoreIndex()]);
|
std::size_t core = impl->GetCurrentHostThreadID();
|
||||||
|
MicroProfileLeave(MICROPROFILE_TOKEN(Kernel_SVC), impl->svc_ticks[core]);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::weak_ptr<Kernel::ServiceThread> KernelCore::CreateServiceThread(const std::string& name) {
|
std::weak_ptr<Kernel::ServiceThread> KernelCore::CreateServiceThread(const std::string& name) {
|
||||||
|
|
|
@ -146,9 +146,6 @@ public:
|
||||||
/// Gets the an instance of the respective physical CPU core.
|
/// Gets the an instance of the respective physical CPU core.
|
||||||
const Kernel::PhysicalCore& PhysicalCore(std::size_t id) const;
|
const Kernel::PhysicalCore& PhysicalCore(std::size_t id) const;
|
||||||
|
|
||||||
/// Gets the current physical core index for the running host thread.
|
|
||||||
std::size_t CurrentPhysicalCoreIndex() const;
|
|
||||||
|
|
||||||
/// Gets the sole instance of the Scheduler at the current running core.
|
/// Gets the sole instance of the Scheduler at the current running core.
|
||||||
Kernel::KScheduler* CurrentScheduler();
|
Kernel::KScheduler* CurrentScheduler();
|
||||||
|
|
||||||
|
|
|
@ -877,7 +877,7 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle
|
||||||
const u64 thread_ticks = current_thread->GetCpuTime();
|
const u64 thread_ticks = current_thread->GetCpuTime();
|
||||||
|
|
||||||
out_ticks = thread_ticks + (core_timing.GetCPUTicks() - prev_ctx_ticks);
|
out_ticks = thread_ticks + (core_timing.GetCPUTicks() - prev_ctx_ticks);
|
||||||
} else if (same_thread && info_sub_id == system.Kernel().CurrentPhysicalCoreIndex()) {
|
} else if (same_thread && info_sub_id == system.CurrentCoreIndex()) {
|
||||||
out_ticks = core_timing.GetCPUTicks() - prev_ctx_ticks;
|
out_ticks = core_timing.GetCPUTicks() - prev_ctx_ticks;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -9,20 +9,17 @@
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/kernel/k_writable_event.h"
|
#include "core/hle/kernel/k_writable_event.h"
|
||||||
#include "core/hle/kernel/kernel.h"
|
#include "core/hle/kernel/kernel.h"
|
||||||
#include "core/hle/service/kernel_helpers.h"
|
|
||||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||||
|
|
||||||
namespace Service::NVFlinger {
|
namespace Service::NVFlinger {
|
||||||
|
|
||||||
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
|
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_)
|
||||||
KernelHelpers::ServiceContext& service_context_)
|
: id(id_), layer_id(layer_id_), buffer_wait_event{kernel} {
|
||||||
: id(id_), layer_id(layer_id_), service_context{service_context_} {
|
Kernel::KAutoObject::Create(std::addressof(buffer_wait_event));
|
||||||
buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
|
buffer_wait_event.Initialize("BufferQueue:WaitEvent");
|
||||||
}
|
}
|
||||||
|
|
||||||
BufferQueue::~BufferQueue() {
|
BufferQueue::~BufferQueue() = default;
|
||||||
service_context.CloseEvent(buffer_wait_event);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
|
void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
|
||||||
ASSERT(slot < buffer_slots);
|
ASSERT(slot < buffer_slots);
|
||||||
|
@ -44,7 +41,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
|
||||||
.multi_fence = {},
|
.multi_fence = {},
|
||||||
};
|
};
|
||||||
|
|
||||||
buffer_wait_event->GetWritableEvent().Signal();
|
buffer_wait_event.GetWritableEvent().Signal();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
|
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
|
||||||
|
@ -126,7 +123,7 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
|
||||||
}
|
}
|
||||||
free_buffers_condition.notify_one();
|
free_buffers_condition.notify_one();
|
||||||
|
|
||||||
buffer_wait_event->GetWritableEvent().Signal();
|
buffer_wait_event.GetWritableEvent().Signal();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
|
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
|
||||||
|
@ -161,7 +158,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
|
||||||
}
|
}
|
||||||
free_buffers_condition.notify_one();
|
free_buffers_condition.notify_one();
|
||||||
|
|
||||||
buffer_wait_event->GetWritableEvent().Signal();
|
buffer_wait_event.GetWritableEvent().Signal();
|
||||||
}
|
}
|
||||||
|
|
||||||
void BufferQueue::Connect() {
|
void BufferQueue::Connect() {
|
||||||
|
@ -176,7 +173,7 @@ void BufferQueue::Disconnect() {
|
||||||
std::unique_lock lock{queue_sequence_mutex};
|
std::unique_lock lock{queue_sequence_mutex};
|
||||||
queue_sequence.clear();
|
queue_sequence.clear();
|
||||||
}
|
}
|
||||||
buffer_wait_event->GetWritableEvent().Signal();
|
buffer_wait_event.GetWritableEvent().Signal();
|
||||||
is_connect = false;
|
is_connect = false;
|
||||||
free_buffers_condition.notify_one();
|
free_buffers_condition.notify_one();
|
||||||
}
|
}
|
||||||
|
@ -196,11 +193,11 @@ u32 BufferQueue::Query(QueryType type) {
|
||||||
}
|
}
|
||||||
|
|
||||||
Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() {
|
Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() {
|
||||||
return buffer_wait_event->GetWritableEvent();
|
return buffer_wait_event.GetWritableEvent();
|
||||||
}
|
}
|
||||||
|
|
||||||
Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() {
|
Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() {
|
||||||
return buffer_wait_event->GetReadableEvent();
|
return buffer_wait_event.GetReadableEvent();
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Service::NVFlinger
|
} // namespace Service::NVFlinger
|
||||||
|
|
|
@ -24,10 +24,6 @@ class KReadableEvent;
|
||||||
class KWritableEvent;
|
class KWritableEvent;
|
||||||
} // namespace Kernel
|
} // namespace Kernel
|
||||||
|
|
||||||
namespace Service::KernelHelpers {
|
|
||||||
class ServiceContext;
|
|
||||||
} // namespace Service::KernelHelpers
|
|
||||||
|
|
||||||
namespace Service::NVFlinger {
|
namespace Service::NVFlinger {
|
||||||
|
|
||||||
constexpr u32 buffer_slots = 0x40;
|
constexpr u32 buffer_slots = 0x40;
|
||||||
|
@ -58,8 +54,7 @@ public:
|
||||||
NativeWindowFormat = 2,
|
NativeWindowFormat = 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
|
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_);
|
||||||
KernelHelpers::ServiceContext& service_context_);
|
|
||||||
~BufferQueue();
|
~BufferQueue();
|
||||||
|
|
||||||
enum class BufferTransformFlags : u32 {
|
enum class BufferTransformFlags : u32 {
|
||||||
|
@ -136,14 +131,12 @@ private:
|
||||||
std::list<u32> free_buffers;
|
std::list<u32> free_buffers;
|
||||||
std::array<Buffer, buffer_slots> buffers;
|
std::array<Buffer, buffer_slots> buffers;
|
||||||
std::list<u32> queue_sequence;
|
std::list<u32> queue_sequence;
|
||||||
Kernel::KEvent* buffer_wait_event{};
|
Kernel::KEvent buffer_wait_event;
|
||||||
|
|
||||||
std::mutex free_buffers_mutex;
|
std::mutex free_buffers_mutex;
|
||||||
std::condition_variable free_buffers_condition;
|
std::condition_variable free_buffers_condition;
|
||||||
|
|
||||||
std::mutex queue_sequence_mutex;
|
std::mutex queue_sequence_mutex;
|
||||||
|
|
||||||
KernelHelpers::ServiceContext& service_context;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Service::NVFlinger
|
} // namespace Service::NVFlinger
|
||||||
|
|
|
@ -61,13 +61,12 @@ void NVFlinger::SplitVSync() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
NVFlinger::NVFlinger(Core::System& system_)
|
NVFlinger::NVFlinger(Core::System& system_) : system(system_) {
|
||||||
: system(system_), service_context(system_, "nvflinger") {
|
displays.emplace_back(0, "Default", system);
|
||||||
displays.emplace_back(0, "Default", service_context, system);
|
displays.emplace_back(1, "External", system);
|
||||||
displays.emplace_back(1, "External", service_context, system);
|
displays.emplace_back(2, "Edid", system);
|
||||||
displays.emplace_back(2, "Edid", service_context, system);
|
displays.emplace_back(3, "Internal", system);
|
||||||
displays.emplace_back(3, "Internal", service_context, system);
|
displays.emplace_back(4, "Null", system);
|
||||||
displays.emplace_back(4, "Null", service_context, system);
|
|
||||||
guard = std::make_shared<std::mutex>();
|
guard = std::make_shared<std::mutex>();
|
||||||
|
|
||||||
// Schedule the screen composition events
|
// Schedule the screen composition events
|
||||||
|
@ -147,7 +146,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
|
||||||
void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
|
void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
|
||||||
const u32 buffer_queue_id = next_buffer_queue_id++;
|
const u32 buffer_queue_id = next_buffer_queue_id++;
|
||||||
buffer_queues.emplace_back(
|
buffer_queues.emplace_back(
|
||||||
std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id, service_context));
|
std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
|
||||||
display.CreateLayer(layer_id, *buffer_queues.back());
|
display.CreateLayer(layer_id, *buffer_queues.back());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -15,7 +15,6 @@
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "core/hle/service/kernel_helpers.h"
|
|
||||||
|
|
||||||
namespace Common {
|
namespace Common {
|
||||||
class Event;
|
class Event;
|
||||||
|
@ -138,8 +137,6 @@ private:
|
||||||
std::unique_ptr<std::thread> vsync_thread;
|
std::unique_ptr<std::thread> vsync_thread;
|
||||||
std::unique_ptr<Common::Event> wait_event;
|
std::unique_ptr<Common::Event> wait_event;
|
||||||
std::atomic<bool> is_running{};
|
std::atomic<bool> is_running{};
|
||||||
|
|
||||||
KernelHelpers::ServiceContext service_context;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Service::NVFlinger
|
} // namespace Service::NVFlinger
|
||||||
|
|
|
@ -12,21 +12,18 @@
|
||||||
#include "core/hle/kernel/k_event.h"
|
#include "core/hle/kernel/k_event.h"
|
||||||
#include "core/hle/kernel/k_readable_event.h"
|
#include "core/hle/kernel/k_readable_event.h"
|
||||||
#include "core/hle/kernel/k_writable_event.h"
|
#include "core/hle/kernel/k_writable_event.h"
|
||||||
#include "core/hle/service/kernel_helpers.h"
|
|
||||||
#include "core/hle/service/vi/display/vi_display.h"
|
#include "core/hle/service/vi/display/vi_display.h"
|
||||||
#include "core/hle/service/vi/layer/vi_layer.h"
|
#include "core/hle/service/vi/layer/vi_layer.h"
|
||||||
|
|
||||||
namespace Service::VI {
|
namespace Service::VI {
|
||||||
|
|
||||||
Display::Display(u64 id, std::string name_, KernelHelpers::ServiceContext& service_context_,
|
Display::Display(u64 id, std::string name_, Core::System& system)
|
||||||
Core::System& system_)
|
: display_id{id}, name{std::move(name_)}, vsync_event{system.Kernel()} {
|
||||||
: display_id{id}, name{std::move(name_)}, service_context{service_context_} {
|
Kernel::KAutoObject::Create(std::addressof(vsync_event));
|
||||||
vsync_event = service_context.CreateEvent(fmt::format("Display VSync Event {}", id));
|
vsync_event.Initialize(fmt::format("Display VSync Event {}", id));
|
||||||
}
|
}
|
||||||
|
|
||||||
Display::~Display() {
|
Display::~Display() = default;
|
||||||
service_context.CloseEvent(vsync_event);
|
|
||||||
}
|
|
||||||
|
|
||||||
Layer& Display::GetLayer(std::size_t index) {
|
Layer& Display::GetLayer(std::size_t index) {
|
||||||
return *layers.at(index);
|
return *layers.at(index);
|
||||||
|
@ -37,11 +34,11 @@ const Layer& Display::GetLayer(std::size_t index) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
Kernel::KReadableEvent& Display::GetVSyncEvent() {
|
Kernel::KReadableEvent& Display::GetVSyncEvent() {
|
||||||
return vsync_event->GetReadableEvent();
|
return vsync_event.GetReadableEvent();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Display::SignalVSyncEvent() {
|
void Display::SignalVSyncEvent() {
|
||||||
vsync_event->GetWritableEvent().Signal();
|
vsync_event.GetWritableEvent().Signal();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Display::CreateLayer(u64 layer_id, NVFlinger::BufferQueue& buffer_queue) {
|
void Display::CreateLayer(u64 layer_id, NVFlinger::BufferQueue& buffer_queue) {
|
||||||
|
|
|
@ -18,9 +18,6 @@ class KEvent;
|
||||||
namespace Service::NVFlinger {
|
namespace Service::NVFlinger {
|
||||||
class BufferQueue;
|
class BufferQueue;
|
||||||
}
|
}
|
||||||
namespace Service::KernelHelpers {
|
|
||||||
class ServiceContext;
|
|
||||||
} // namespace Service::KernelHelpers
|
|
||||||
|
|
||||||
namespace Service::VI {
|
namespace Service::VI {
|
||||||
|
|
||||||
|
@ -34,13 +31,10 @@ class Display {
|
||||||
public:
|
public:
|
||||||
/// Constructs a display with a given unique ID and name.
|
/// Constructs a display with a given unique ID and name.
|
||||||
///
|
///
|
||||||
/// @param id The unique ID for this display.
|
/// @param id The unique ID for this display.
|
||||||
/// @param service_context_ The ServiceContext for the owning service.
|
|
||||||
/// @param name_ The name for this display.
|
/// @param name_ The name for this display.
|
||||||
/// @param system_ The global system instance.
|
|
||||||
///
|
///
|
||||||
Display(u64 id, std::string name_, KernelHelpers::ServiceContext& service_context_,
|
Display(u64 id, std::string name_, Core::System& system);
|
||||||
Core::System& system_);
|
|
||||||
~Display();
|
~Display();
|
||||||
|
|
||||||
/// Gets the unique ID assigned to this display.
|
/// Gets the unique ID assigned to this display.
|
||||||
|
@ -104,10 +98,9 @@ public:
|
||||||
private:
|
private:
|
||||||
u64 display_id;
|
u64 display_id;
|
||||||
std::string name;
|
std::string name;
|
||||||
KernelHelpers::ServiceContext& service_context;
|
|
||||||
|
|
||||||
std::vector<std::shared_ptr<Layer>> layers;
|
std::vector<std::shared_ptr<Layer>> layers;
|
||||||
Kernel::KEvent* vsync_event{};
|
Kernel::KEvent vsync_event;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Service::VI
|
} // namespace Service::VI
|
||||||
|
|
|
@ -170,7 +170,7 @@ public:
|
||||||
float GetAxis(int axis, float range, float offset) const {
|
float GetAxis(int axis, float range, float offset) const {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f;
|
const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f;
|
||||||
return (value + offset) * range;
|
return (value + offset) / range;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RumblePlay(u16 amp_low, u16 amp_high) {
|
bool RumblePlay(u16 amp_low, u16 amp_high) {
|
||||||
|
@ -538,8 +538,8 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
std::tuple<float, float> GetRawStatus() const override {
|
std::tuple<float, float> GetRawStatus() const override {
|
||||||
const float x = joystick->GetAxis(axis_x, 1.0f, offset_x);
|
const float x = joystick->GetAxis(axis_x, range, offset_x);
|
||||||
const float y = joystick->GetAxis(axis_y, 1.0f, offset_y);
|
const float y = joystick->GetAxis(axis_y, range, offset_y);
|
||||||
return {x, -y};
|
return {x, -y};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -485,7 +485,7 @@ void BufferCache<P>::TickFrame() {
|
||||||
const bool skip_preferred = hits * 256 < shots * 251;
|
const bool skip_preferred = hits * 256 < shots * 251;
|
||||||
uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
|
uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
|
||||||
|
|
||||||
if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
|
if (total_used_memory >= EXPECTED_MEMORY) {
|
||||||
RunGarbageCollector();
|
RunGarbageCollector();
|
||||||
}
|
}
|
||||||
++frame_tick;
|
++frame_tick;
|
||||||
|
|
|
@ -23,7 +23,6 @@
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/literals.h"
|
#include "common/literals.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "common/settings.h"
|
|
||||||
#include "video_core/compatible_formats.h"
|
#include "video_core/compatible_formats.h"
|
||||||
#include "video_core/delayed_destruction_ring.h"
|
#include "video_core/delayed_destruction_ring.h"
|
||||||
#include "video_core/dirty_flags.h"
|
#include "video_core/dirty_flags.h"
|
||||||
|
@ -510,7 +509,7 @@ void TextureCache<P>::RunGarbageCollector() {
|
||||||
|
|
||||||
template <class P>
|
template <class P>
|
||||||
void TextureCache<P>::TickFrame() {
|
void TextureCache<P>::TickFrame() {
|
||||||
if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) {
|
if (total_used_memory > minimum_memory) {
|
||||||
RunGarbageCollector();
|
RunGarbageCollector();
|
||||||
}
|
}
|
||||||
sentenced_images.Tick();
|
sentenced_images.Tick();
|
||||||
|
|
|
@ -832,7 +832,6 @@ void Config::ReadRendererValues() {
|
||||||
ReadGlobalSetting(Settings::values.shader_backend);
|
ReadGlobalSetting(Settings::values.shader_backend);
|
||||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
ReadGlobalSetting(Settings::values.use_caches_gc);
|
|
||||||
ReadGlobalSetting(Settings::values.bg_red);
|
ReadGlobalSetting(Settings::values.bg_red);
|
||||||
ReadGlobalSetting(Settings::values.bg_green);
|
ReadGlobalSetting(Settings::values.bg_green);
|
||||||
ReadGlobalSetting(Settings::values.bg_blue);
|
ReadGlobalSetting(Settings::values.bg_blue);
|
||||||
|
@ -1381,7 +1380,6 @@ void Config::SaveRendererValues() {
|
||||||
Settings::values.shader_backend.UsingGlobal());
|
Settings::values.shader_backend.UsingGlobal());
|
||||||
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||||
WriteGlobalSetting(Settings::values.use_caches_gc);
|
|
||||||
WriteGlobalSetting(Settings::values.bg_red);
|
WriteGlobalSetting(Settings::values.bg_red);
|
||||||
WriteGlobalSetting(Settings::values.bg_green);
|
WriteGlobalSetting(Settings::values.bg_green);
|
||||||
WriteGlobalSetting(Settings::values.bg_blue);
|
WriteGlobalSetting(Settings::values.bg_blue);
|
||||||
|
|
|
@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||||
|
|
||||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
|
||||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
|
@ -55,8 +54,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||||
ui->use_asynchronous_shaders,
|
ui->use_asynchronous_shaders,
|
||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
|
|
||||||
use_caches_gc);
|
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||||
}
|
}
|
||||||
|
@ -81,7 +78,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
ui->use_asynchronous_shaders->setEnabled(
|
ui->use_asynchronous_shaders->setEnabled(
|
||||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||||
ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
|
|
||||||
ui->anisotropic_filtering_combobox->setEnabled(
|
ui->anisotropic_filtering_combobox->setEnabled(
|
||||||
Settings::values.max_anisotropy.UsingGlobal());
|
Settings::values.max_anisotropy.UsingGlobal());
|
||||||
|
|
||||||
|
@ -94,8 +90,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
|
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
|
||||||
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
|
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
|
|
||||||
use_caches_gc);
|
|
||||||
ConfigurationShared::SetColoredComboBox(
|
ConfigurationShared::SetColoredComboBox(
|
||||||
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
||||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
||||||
|
|
|
@ -37,5 +37,4 @@ private:
|
||||||
ConfigurationShared::CheckState use_vsync;
|
ConfigurationShared::CheckState use_vsync;
|
||||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||||
ConfigurationShared::CheckState use_caches_gc;
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -82,24 +82,17 @@
|
||||||
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
|
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Use asynchronous shader building</string>
|
<string>Use asynchronous shader building (hack)</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="use_fast_gpu_time">
|
<widget class="QCheckBox" name="use_fast_gpu_time">
|
||||||
<property name="text">
|
|
||||||
<string>Use Fast GPU Time</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<widget class="QCheckBox" name="use_caches_gc">
|
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
|
<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Enable GPU cache garbage collection (experimental)</string>
|
<string>Use Fast GPU Time (hack)</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|
|
@ -468,7 +468,6 @@ void Config::ReadValues() {
|
||||||
ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
|
ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||||
ReadSetting("Renderer", Settings::values.use_caches_gc);
|
|
||||||
|
|
||||||
ReadSetting("Renderer", Settings::values.bg_red);
|
ReadSetting("Renderer", Settings::values.bg_red);
|
||||||
ReadSetting("Renderer", Settings::values.bg_green);
|
ReadSetting("Renderer", Settings::values.bg_green);
|
||||||
|
|
Loading…
Reference in a new issue