early-access version 1785
This commit is contained in:
parent
07bb37aaf9
commit
53c119c6c4
17 changed files with 329 additions and 305 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1784.
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This is the source code for early-access 1785.
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## Legal Notice
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@ -141,6 +141,7 @@ add_library(common STATIC
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logging/log.h
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logging/text_formatter.cpp
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logging/text_formatter.h
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logging/types.h
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lz4_compression.cpp
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lz4_compression.h
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math_util.h
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@ -183,10 +183,6 @@ size_t WriteStringToFile(const std::filesystem::path& path, FileType type,
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size_t AppendStringToFile(const std::filesystem::path& path, FileType type,
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std::string_view string) {
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if (!Exists(path)) {
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return WriteStringToFile(path, type, string);
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}
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if (!IsFile(path)) {
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return 0;
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}
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@ -71,7 +71,7 @@ template <typename Path>
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/**
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* Writes a string to a file at path and returns the number of characters successfully written.
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* If an file already exists at path, its contents will be erased.
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* If a file already exists at path, its contents will be erased.
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* If the filesystem object at path is not a file, this function returns 0.
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*
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* @param path Filesystem path
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@ -95,7 +95,6 @@ template <typename Path>
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/**
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* Appends a string to a file at path and returns the number of characters successfully written.
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* If a file does not exist at path, WriteStringToFile is called instead.
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* If the filesystem object at path is not a file, this function returns 0.
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*
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* @param path Filesystem path
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@ -17,6 +17,7 @@
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#endif
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#include "common/assert.h"
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#include "common/fs/file.h"
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#include "common/fs/fs.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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@ -140,10 +141,14 @@ private:
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std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
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};
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ConsoleBackend::~ConsoleBackend() = default;
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void ConsoleBackend::Write(const Entry& entry) {
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PrintMessage(entry);
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}
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ColorConsoleBackend::~ColorConsoleBackend() = default;
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void ColorConsoleBackend::Write(const Entry& entry) {
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PrintColoredMessage(entry);
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}
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@ -157,16 +162,19 @@ FileBackend::FileBackend(const std::filesystem::path& filename) {
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void(FS::RemoveFile(old_filename));
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void(FS::RenameFile(filename, old_filename));
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file = FS::IOFile(filename, FS::FileAccessMode::Write, FS::FileType::TextFile);
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file =
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std::make_unique<FS::IOFile>(filename, FS::FileAccessMode::Write, FS::FileType::TextFile);
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}
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FileBackend::~FileBackend() = default;
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void FileBackend::Write(const Entry& entry) {
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// prevent logs from going over the maximum size (in case its spamming and the user doesn't
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// know)
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constexpr std::size_t MAX_BYTES_WRITTEN = 100 * 1024 * 1024;
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constexpr std::size_t MAX_BYTES_WRITTEN_EXTENDED = 1024 * 1024 * 1024;
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if (!file.IsOpen()) {
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if (!file->IsOpen()) {
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return;
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}
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@ -176,147 +184,20 @@ void FileBackend::Write(const Entry& entry) {
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return;
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}
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bytes_written += file.WriteString(FormatLogMessage(entry).append(1, '\n'));
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bytes_written += file->WriteString(FormatLogMessage(entry).append(1, '\n'));
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if (entry.log_level >= Level::Error) {
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void(file.Flush());
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void(file->Flush());
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}
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}
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DebuggerBackend::~DebuggerBackend() = default;
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void DebuggerBackend::Write(const Entry& entry) {
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#ifdef _WIN32
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::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
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#endif
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}
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/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
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#define ALL_LOG_CLASSES() \
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CLS(Log) \
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CLS(Common) \
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SUB(Common, Filesystem) \
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SUB(Common, Memory) \
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CLS(Core) \
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SUB(Core, ARM) \
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SUB(Core, Timing) \
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CLS(Config) \
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CLS(Debug) \
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SUB(Debug, Emulated) \
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SUB(Debug, GPU) \
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SUB(Debug, Breakpoint) \
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SUB(Debug, GDBStub) \
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CLS(Kernel) \
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SUB(Kernel, SVC) \
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CLS(Service) \
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SUB(Service, ACC) \
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SUB(Service, Audio) \
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SUB(Service, AM) \
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SUB(Service, AOC) \
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SUB(Service, APM) \
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SUB(Service, ARP) \
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SUB(Service, BCAT) \
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SUB(Service, BPC) \
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SUB(Service, BGTC) \
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SUB(Service, BTDRV) \
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SUB(Service, BTM) \
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SUB(Service, Capture) \
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SUB(Service, ERPT) \
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SUB(Service, ETicket) \
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SUB(Service, EUPLD) \
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SUB(Service, Fatal) \
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SUB(Service, FGM) \
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SUB(Service, Friend) \
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SUB(Service, FS) \
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SUB(Service, GRC) \
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SUB(Service, HID) \
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SUB(Service, IRS) \
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SUB(Service, LBL) \
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SUB(Service, LDN) \
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SUB(Service, LDR) \
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SUB(Service, LM) \
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SUB(Service, Migration) \
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SUB(Service, Mii) \
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SUB(Service, MM) \
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SUB(Service, NCM) \
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SUB(Service, NFC) \
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SUB(Service, NFP) \
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SUB(Service, NIFM) \
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SUB(Service, NIM) \
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SUB(Service, NPNS) \
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SUB(Service, NS) \
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SUB(Service, NVDRV) \
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SUB(Service, OLSC) \
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SUB(Service, PCIE) \
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SUB(Service, PCTL) \
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SUB(Service, PCV) \
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SUB(Service, PM) \
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SUB(Service, PREPO) \
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SUB(Service, PSC) \
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SUB(Service, PSM) \
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SUB(Service, SET) \
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SUB(Service, SM) \
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SUB(Service, SPL) \
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SUB(Service, SSL) \
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SUB(Service, TCAP) \
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SUB(Service, Time) \
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SUB(Service, USB) \
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SUB(Service, VI) \
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SUB(Service, WLAN) \
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CLS(HW) \
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SUB(HW, Memory) \
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SUB(HW, LCD) \
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SUB(HW, GPU) \
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SUB(HW, AES) \
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CLS(IPC) \
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CLS(Frontend) \
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CLS(Render) \
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SUB(Render, Software) \
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SUB(Render, OpenGL) \
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SUB(Render, Vulkan) \
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CLS(Audio) \
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SUB(Audio, DSP) \
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SUB(Audio, Sink) \
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CLS(Input) \
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CLS(Network) \
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CLS(Loader) \
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CLS(CheatEngine) \
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CLS(Crypto) \
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CLS(WebService)
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// GetClassName is a macro defined by Windows.h, grrr...
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const char* GetLogClassName(Class log_class) {
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switch (log_class) {
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#define CLS(x) \
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case Class::x: \
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return #x;
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#define SUB(x, y) \
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case Class::x##_##y: \
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return #x "." #y;
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ALL_LOG_CLASSES()
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#undef CLS
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#undef SUB
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case Class::Count:
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break;
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}
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return "Invalid";
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}
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const char* GetLevelName(Level log_level) {
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#define LVL(x) \
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case Level::x: \
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return #x
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switch (log_level) {
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LVL(Trace);
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LVL(Debug);
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LVL(Info);
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LVL(Warning);
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LVL(Error);
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LVL(Critical);
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case Level::Count:
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break;
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}
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#undef LVL
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return "Invalid";
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}
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void SetGlobalFilter(const Filter& filter) {
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Impl::Instance().SetGlobalFilter(filter);
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}
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@ -1,36 +1,24 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <chrono>
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <string_view>
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#include "common/fs/file.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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namespace Common::FS {
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class IOFile;
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}
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namespace Common::Log {
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class Filter;
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/**
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* A log entry. Log entries are store in a structured format to permit more varied output
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* formatting on different frontends, as well as facilitating filtering and aggregation.
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*/
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struct Entry {
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std::chrono::microseconds timestamp;
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Class log_class{};
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Level log_level{};
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const char* filename = nullptr;
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unsigned int line_num = 0;
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std::string function;
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std::string message;
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bool final_entry = false;
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};
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/**
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* Interface for logging backends. As loggers can be created and removed at runtime, this can be
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* used by a frontend for adding a custom logging backend as needed
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@ -38,6 +26,7 @@ struct Entry {
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class Backend {
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public:
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virtual ~Backend() = default;
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virtual void SetFilter(const Filter& new_filter) {
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filter = new_filter;
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}
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*/
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class ConsoleBackend : public Backend {
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public:
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~ConsoleBackend() override;
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static const char* Name() {
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return "console";
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}
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*/
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class ColorConsoleBackend : public Backend {
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public:
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~ColorConsoleBackend() override;
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static const char* Name() {
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return "color_console";
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}
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class FileBackend : public Backend {
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public:
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explicit FileBackend(const std::filesystem::path& filename);
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~FileBackend() override;
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static const char* Name() {
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return "file";
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@ -95,7 +89,7 @@ public:
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void Write(const Entry& entry) override;
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private:
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FS::IOFile file;
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std::unique_ptr<FS::IOFile> file;
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std::size_t bytes_written = 0;
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};
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*/
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class DebuggerBackend : public Backend {
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public:
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~DebuggerBackend() override;
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static const char* Name() {
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return "debugger";
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}
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@ -119,17 +115,6 @@ void RemoveBackend(std::string_view backend_name);
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Backend* GetBackend(std::string_view backend_name);
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/**
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* Returns the name of the passed log class as a C-string. Subclasses are separated by periods
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* instead of underscores as in the enumeration.
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*/
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const char* GetLogClassName(Class log_class);
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/**
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* Returns the name of the passed log level as a C-string.
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*/
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const char* GetLevelName(Level log_level);
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/**
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* The global filter will prevent any messages from even being processed if they are filtered. Each
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* backend can have a filter, but if the level is lower than the global filter, the backend will
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/string_util.h"
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@ -22,7 +21,7 @@ Level GetLevelByName(const It begin, const It end) {
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template <typename It>
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Class GetClassByName(const It begin, const It end) {
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for (ClassType i = 0; i < static_cast<ClassType>(Class::Count); ++i) {
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for (u8 i = 0; i < static_cast<u8>(Class::Count); ++i) {
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const char* level_name = GetLogClassName(static_cast<Class>(i));
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if (Common::ComparePartialString(begin, end, level_name)) {
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return static_cast<Class>(i);
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@ -62,6 +61,135 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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}
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} // Anonymous namespace
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/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
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#define ALL_LOG_CLASSES() \
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CLS(Log) \
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CLS(Common) \
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SUB(Common, Filesystem) \
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SUB(Common, Memory) \
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CLS(Core) \
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SUB(Core, ARM) \
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SUB(Core, Timing) \
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CLS(Config) \
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CLS(Debug) \
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SUB(Debug, Emulated) \
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SUB(Debug, GPU) \
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SUB(Debug, Breakpoint) \
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SUB(Debug, GDBStub) \
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CLS(Kernel) \
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SUB(Kernel, SVC) \
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CLS(Service) \
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SUB(Service, ACC) \
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SUB(Service, Audio) \
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SUB(Service, AM) \
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SUB(Service, AOC) \
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SUB(Service, APM) \
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SUB(Service, ARP) \
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SUB(Service, BCAT) \
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SUB(Service, BPC) \
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SUB(Service, BGTC) \
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SUB(Service, BTDRV) \
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SUB(Service, BTM) \
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SUB(Service, Capture) \
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SUB(Service, ERPT) \
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SUB(Service, ETicket) \
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SUB(Service, EUPLD) \
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SUB(Service, Fatal) \
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SUB(Service, FGM) \
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SUB(Service, Friend) \
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SUB(Service, FS) \
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SUB(Service, GRC) \
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SUB(Service, HID) \
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SUB(Service, IRS) \
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SUB(Service, LBL) \
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SUB(Service, LDN) \
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SUB(Service, LDR) \
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SUB(Service, LM) \
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||||
SUB(Service, Migration) \
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||||
SUB(Service, Mii) \
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SUB(Service, MM) \
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||||
SUB(Service, NCM) \
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||||
SUB(Service, NFC) \
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||||
SUB(Service, NFP) \
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||||
SUB(Service, NIFM) \
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||||
SUB(Service, NIM) \
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SUB(Service, NPNS) \
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SUB(Service, NS) \
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SUB(Service, NVDRV) \
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SUB(Service, OLSC) \
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SUB(Service, PCIE) \
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SUB(Service, PCTL) \
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SUB(Service, PCV) \
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||||
SUB(Service, PM) \
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||||
SUB(Service, PREPO) \
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||||
SUB(Service, PSC) \
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||||
SUB(Service, PSM) \
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||||
SUB(Service, SET) \
|
||||
SUB(Service, SM) \
|
||||
SUB(Service, SPL) \
|
||||
SUB(Service, SSL) \
|
||||
SUB(Service, TCAP) \
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||||
SUB(Service, Time) \
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||||
SUB(Service, USB) \
|
||||
SUB(Service, VI) \
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||||
SUB(Service, WLAN) \
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||||
CLS(HW) \
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||||
SUB(HW, Memory) \
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||||
SUB(HW, LCD) \
|
||||
SUB(HW, GPU) \
|
||||
SUB(HW, AES) \
|
||||
CLS(IPC) \
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||||
CLS(Frontend) \
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CLS(Render) \
|
||||
SUB(Render, Software) \
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||||
SUB(Render, OpenGL) \
|
||||
SUB(Render, Vulkan) \
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CLS(Audio) \
|
||||
SUB(Audio, DSP) \
|
||||
SUB(Audio, Sink) \
|
||||
CLS(Input) \
|
||||
CLS(Network) \
|
||||
CLS(Loader) \
|
||||
CLS(CheatEngine) \
|
||||
CLS(Crypto) \
|
||||
CLS(WebService)
|
||||
|
||||
// GetClassName is a macro defined by Windows.h, grrr...
|
||||
const char* GetLogClassName(Class log_class) {
|
||||
switch (log_class) {
|
||||
#define CLS(x) \
|
||||
case Class::x: \
|
||||
return #x;
|
||||
#define SUB(x, y) \
|
||||
case Class::x##_##y: \
|
||||
return #x "." #y;
|
||||
ALL_LOG_CLASSES()
|
||||
#undef CLS
|
||||
#undef SUB
|
||||
case Class::Count:
|
||||
break;
|
||||
}
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
const char* GetLevelName(Level log_level) {
|
||||
#define LVL(x) \
|
||||
case Level::x: \
|
||||
return #x
|
||||
switch (log_level) {
|
||||
LVL(Trace);
|
||||
LVL(Debug);
|
||||
LVL(Info);
|
||||
LVL(Warning);
|
||||
LVL(Error);
|
||||
LVL(Critical);
|
||||
case Level::Count:
|
||||
break;
|
||||
}
|
||||
#undef LVL
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
Filter::Filter(Level default_level) {
|
||||
ResetAll(default_level);
|
||||
}
|
||||
|
|
|
@ -5,12 +5,24 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
#include <cstddef>
|
||||
#include <string_view>
|
||||
#include "common/logging/log.h"
|
||||
|
||||
namespace Common::Log {
|
||||
|
||||
/**
|
||||
* Returns the name of the passed log class as a C-string. Subclasses are separated by periods
|
||||
* instead of underscores as in the enumeration.
|
||||
*/
|
||||
const char* GetLogClassName(Class log_class);
|
||||
|
||||
/**
|
||||
* Returns the name of the passed log level as a C-string.
|
||||
*/
|
||||
const char* GetLevelName(Level log_level);
|
||||
|
||||
/**
|
||||
* Implements a log message filter which allows different log classes to have different minimum
|
||||
* severity levels. The filter can be changed at runtime and can be parsed from a string to allow
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/types.h"
|
||||
|
||||
namespace Common::Log {
|
||||
|
||||
|
@ -18,124 +18,6 @@ constexpr const char* TrimSourcePath(std::string_view source) {
|
|||
return source.data() + idx;
|
||||
}
|
||||
|
||||
/// Specifies the severity or level of detail of the log message.
|
||||
enum class Level : u8 {
|
||||
Trace, ///< Extremely detailed and repetitive debugging information that is likely to
|
||||
///< pollute logs.
|
||||
Debug, ///< Less detailed debugging information.
|
||||
Info, ///< Status information from important points during execution.
|
||||
Warning, ///< Minor or potential problems found during execution of a task.
|
||||
Error, ///< Major problems found during execution of a task that prevent it from being
|
||||
///< completed.
|
||||
Critical, ///< Major problems during execution that threaten the stability of the entire
|
||||
///< application.
|
||||
|
||||
Count ///< Total number of logging levels
|
||||
};
|
||||
|
||||
typedef u8 ClassType;
|
||||
|
||||
/**
|
||||
* Specifies the sub-system that generated the log message.
|
||||
*
|
||||
* @note If you add a new entry here, also add a corresponding one to `ALL_LOG_CLASSES` in
|
||||
* backend.cpp.
|
||||
*/
|
||||
enum class Class : ClassType {
|
||||
Log, ///< Messages about the log system itself
|
||||
Common, ///< Library routines
|
||||
Common_Filesystem, ///< Filesystem interface library
|
||||
Common_Memory, ///< Memory mapping and management functions
|
||||
Core, ///< LLE emulation core
|
||||
Core_ARM, ///< ARM CPU core
|
||||
Core_Timing, ///< CoreTiming functions
|
||||
Config, ///< Emulator configuration (including commandline)
|
||||
Debug, ///< Debugging tools
|
||||
Debug_Emulated, ///< Debug messages from the emulated programs
|
||||
Debug_GPU, ///< GPU debugging tools
|
||||
Debug_Breakpoint, ///< Logging breakpoints and watchpoints
|
||||
Debug_GDBStub, ///< GDB Stub
|
||||
Kernel, ///< The HLE implementation of the CTR kernel
|
||||
Kernel_SVC, ///< Kernel system calls
|
||||
Service, ///< HLE implementation of system services. Each major service
|
||||
///< should have its own subclass.
|
||||
Service_ACC, ///< The ACC (Accounts) service
|
||||
Service_AM, ///< The AM (Applet manager) service
|
||||
Service_AOC, ///< The AOC (AddOn Content) service
|
||||
Service_APM, ///< The APM (Performance) service
|
||||
Service_ARP, ///< The ARP service
|
||||
Service_Audio, ///< The Audio (Audio control) service
|
||||
Service_BCAT, ///< The BCAT service
|
||||
Service_BGTC, ///< The BGTC (Background Task Controller) service
|
||||
Service_BPC, ///< The BPC service
|
||||
Service_BTDRV, ///< The Bluetooth driver service
|
||||
Service_BTM, ///< The BTM service
|
||||
Service_Capture, ///< The capture service
|
||||
Service_ERPT, ///< The error reporting service
|
||||
Service_ETicket, ///< The ETicket service
|
||||
Service_EUPLD, ///< The error upload service
|
||||
Service_Fatal, ///< The Fatal service
|
||||
Service_FGM, ///< The FGM service
|
||||
Service_Friend, ///< The friend service
|
||||
Service_FS, ///< The FS (Filesystem) service
|
||||
Service_GRC, ///< The game recording service
|
||||
Service_HID, ///< The HID (Human interface device) service
|
||||
Service_IRS, ///< The IRS service
|
||||
Service_LBL, ///< The LBL (LCD backlight) service
|
||||
Service_LDN, ///< The LDN (Local domain network) service
|
||||
Service_LDR, ///< The loader service
|
||||
Service_LM, ///< The LM (Logger) service
|
||||
Service_Migration, ///< The migration service
|
||||
Service_Mii, ///< The Mii service
|
||||
Service_MM, ///< The MM (Multimedia) service
|
||||
Service_NCM, ///< The NCM service
|
||||
Service_NFC, ///< The NFC (Near-field communication) service
|
||||
Service_NFP, ///< The NFP service
|
||||
Service_NIFM, ///< The NIFM (Network interface) service
|
||||
Service_NIM, ///< The NIM service
|
||||
Service_NPNS, ///< The NPNS service
|
||||
Service_NS, ///< The NS services
|
||||
Service_NVDRV, ///< The NVDRV (Nvidia driver) service
|
||||
Service_OLSC, ///< The OLSC service
|
||||
Service_PCIE, ///< The PCIe service
|
||||
Service_PCTL, ///< The PCTL (Parental control) service
|
||||
Service_PCV, ///< The PCV service
|
||||
Service_PM, ///< The PM service
|
||||
Service_PREPO, ///< The PREPO (Play report) service
|
||||
Service_PSC, ///< The PSC service
|
||||
Service_PSM, ///< The PSM service
|
||||
Service_SET, ///< The SET (Settings) service
|
||||
Service_SM, ///< The SM (Service manager) service
|
||||
Service_SPL, ///< The SPL service
|
||||
Service_SSL, ///< The SSL service
|
||||
Service_TCAP, ///< The TCAP service.
|
||||
Service_Time, ///< The time service
|
||||
Service_USB, ///< The USB (Universal Serial Bus) service
|
||||
Service_VI, ///< The VI (Video interface) service
|
||||
Service_WLAN, ///< The WLAN (Wireless local area network) service
|
||||
HW, ///< Low-level hardware emulation
|
||||
HW_Memory, ///< Memory-map and address translation
|
||||
HW_LCD, ///< LCD register emulation
|
||||
HW_GPU, ///< GPU control emulation
|
||||
HW_AES, ///< AES engine emulation
|
||||
IPC, ///< IPC interface
|
||||
Frontend, ///< Emulator UI
|
||||
Render, ///< Emulator video output and hardware acceleration
|
||||
Render_Software, ///< Software renderer backend
|
||||
Render_OpenGL, ///< OpenGL backend
|
||||
Render_Vulkan, ///< Vulkan backend
|
||||
Audio, ///< Audio emulation
|
||||
Audio_DSP, ///< The HLE implementation of the DSP
|
||||
Audio_Sink, ///< Emulator audio output backend
|
||||
Loader, ///< ROM loader
|
||||
CheatEngine, ///< Memory manipulation and engine VM functions
|
||||
Crypto, ///< Cryptographic engine/functions
|
||||
Input, ///< Input emulation
|
||||
Network, ///< Network emulation
|
||||
WebService, ///< Interface to yuzu Web Services
|
||||
Count ///< Total number of logging classes
|
||||
};
|
||||
|
||||
/// Logs a message to the global logger, using fmt
|
||||
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
|
||||
unsigned int line_num, const char* function, const char* format,
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/logging/text_formatter.h"
|
||||
#include "common/string_util.h"
|
||||
|
|
142
src/common/logging/types.h
Executable file
142
src/common/logging/types.h
Executable file
|
@ -0,0 +1,142 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common::Log {
|
||||
|
||||
/// Specifies the severity or level of detail of the log message.
|
||||
enum class Level : u8 {
|
||||
Trace, ///< Extremely detailed and repetitive debugging information that is likely to
|
||||
///< pollute logs.
|
||||
Debug, ///< Less detailed debugging information.
|
||||
Info, ///< Status information from important points during execution.
|
||||
Warning, ///< Minor or potential problems found during execution of a task.
|
||||
Error, ///< Major problems found during execution of a task that prevent it from being
|
||||
///< completed.
|
||||
Critical, ///< Major problems during execution that threaten the stability of the entire
|
||||
///< application.
|
||||
|
||||
Count ///< Total number of logging levels
|
||||
};
|
||||
|
||||
/**
|
||||
* Specifies the sub-system that generated the log message.
|
||||
*
|
||||
* @note If you add a new entry here, also add a corresponding one to `ALL_LOG_CLASSES` in
|
||||
* filter.cpp.
|
||||
*/
|
||||
enum class Class : u8 {
|
||||
Log, ///< Messages about the log system itself
|
||||
Common, ///< Library routines
|
||||
Common_Filesystem, ///< Filesystem interface library
|
||||
Common_Memory, ///< Memory mapping and management functions
|
||||
Core, ///< LLE emulation core
|
||||
Core_ARM, ///< ARM CPU core
|
||||
Core_Timing, ///< CoreTiming functions
|
||||
Config, ///< Emulator configuration (including commandline)
|
||||
Debug, ///< Debugging tools
|
||||
Debug_Emulated, ///< Debug messages from the emulated programs
|
||||
Debug_GPU, ///< GPU debugging tools
|
||||
Debug_Breakpoint, ///< Logging breakpoints and watchpoints
|
||||
Debug_GDBStub, ///< GDB Stub
|
||||
Kernel, ///< The HLE implementation of the CTR kernel
|
||||
Kernel_SVC, ///< Kernel system calls
|
||||
Service, ///< HLE implementation of system services. Each major service
|
||||
///< should have its own subclass.
|
||||
Service_ACC, ///< The ACC (Accounts) service
|
||||
Service_AM, ///< The AM (Applet manager) service
|
||||
Service_AOC, ///< The AOC (AddOn Content) service
|
||||
Service_APM, ///< The APM (Performance) service
|
||||
Service_ARP, ///< The ARP service
|
||||
Service_Audio, ///< The Audio (Audio control) service
|
||||
Service_BCAT, ///< The BCAT service
|
||||
Service_BGTC, ///< The BGTC (Background Task Controller) service
|
||||
Service_BPC, ///< The BPC service
|
||||
Service_BTDRV, ///< The Bluetooth driver service
|
||||
Service_BTM, ///< The BTM service
|
||||
Service_Capture, ///< The capture service
|
||||
Service_ERPT, ///< The error reporting service
|
||||
Service_ETicket, ///< The ETicket service
|
||||
Service_EUPLD, ///< The error upload service
|
||||
Service_Fatal, ///< The Fatal service
|
||||
Service_FGM, ///< The FGM service
|
||||
Service_Friend, ///< The friend service
|
||||
Service_FS, ///< The FS (Filesystem) service
|
||||
Service_GRC, ///< The game recording service
|
||||
Service_HID, ///< The HID (Human interface device) service
|
||||
Service_IRS, ///< The IRS service
|
||||
Service_LBL, ///< The LBL (LCD backlight) service
|
||||
Service_LDN, ///< The LDN (Local domain network) service
|
||||
Service_LDR, ///< The loader service
|
||||
Service_LM, ///< The LM (Logger) service
|
||||
Service_Migration, ///< The migration service
|
||||
Service_Mii, ///< The Mii service
|
||||
Service_MM, ///< The MM (Multimedia) service
|
||||
Service_NCM, ///< The NCM service
|
||||
Service_NFC, ///< The NFC (Near-field communication) service
|
||||
Service_NFP, ///< The NFP service
|
||||
Service_NIFM, ///< The NIFM (Network interface) service
|
||||
Service_NIM, ///< The NIM service
|
||||
Service_NPNS, ///< The NPNS service
|
||||
Service_NS, ///< The NS services
|
||||
Service_NVDRV, ///< The NVDRV (Nvidia driver) service
|
||||
Service_OLSC, ///< The OLSC service
|
||||
Service_PCIE, ///< The PCIe service
|
||||
Service_PCTL, ///< The PCTL (Parental control) service
|
||||
Service_PCV, ///< The PCV service
|
||||
Service_PM, ///< The PM service
|
||||
Service_PREPO, ///< The PREPO (Play report) service
|
||||
Service_PSC, ///< The PSC service
|
||||
Service_PSM, ///< The PSM service
|
||||
Service_SET, ///< The SET (Settings) service
|
||||
Service_SM, ///< The SM (Service manager) service
|
||||
Service_SPL, ///< The SPL service
|
||||
Service_SSL, ///< The SSL service
|
||||
Service_TCAP, ///< The TCAP service.
|
||||
Service_Time, ///< The time service
|
||||
Service_USB, ///< The USB (Universal Serial Bus) service
|
||||
Service_VI, ///< The VI (Video interface) service
|
||||
Service_WLAN, ///< The WLAN (Wireless local area network) service
|
||||
HW, ///< Low-level hardware emulation
|
||||
HW_Memory, ///< Memory-map and address translation
|
||||
HW_LCD, ///< LCD register emulation
|
||||
HW_GPU, ///< GPU control emulation
|
||||
HW_AES, ///< AES engine emulation
|
||||
IPC, ///< IPC interface
|
||||
Frontend, ///< Emulator UI
|
||||
Render, ///< Emulator video output and hardware acceleration
|
||||
Render_Software, ///< Software renderer backend
|
||||
Render_OpenGL, ///< OpenGL backend
|
||||
Render_Vulkan, ///< Vulkan backend
|
||||
Audio, ///< Audio emulation
|
||||
Audio_DSP, ///< The HLE implementation of the DSP
|
||||
Audio_Sink, ///< Emulator audio output backend
|
||||
Loader, ///< ROM loader
|
||||
CheatEngine, ///< Memory manipulation and engine VM functions
|
||||
Crypto, ///< Cryptographic engine/functions
|
||||
Input, ///< Input emulation
|
||||
Network, ///< Network emulation
|
||||
WebService, ///< Interface to yuzu Web Services
|
||||
Count ///< Total number of logging classes
|
||||
};
|
||||
|
||||
/**
|
||||
* A log entry. Log entries are store in a structured format to permit more varied output
|
||||
* formatting on different frontends, as well as facilitating filtering and aggregation.
|
||||
*/
|
||||
struct Entry {
|
||||
std::chrono::microseconds timestamp;
|
||||
Class log_class{};
|
||||
Level log_level{};
|
||||
const char* filename = nullptr;
|
||||
unsigned int line_num = 0;
|
||||
std::string function;
|
||||
std::string message;
|
||||
bool final_entry = false;
|
||||
};
|
||||
|
||||
} // namespace Common::Log
|
|
@ -6,7 +6,6 @@
|
|||
#include <numeric>
|
||||
#include <string>
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "core/file_sys/mode.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
#endif
|
||||
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/file_sys/vfs_libzip.h"
|
||||
#include "core/file_sys/vfs_vector.h"
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
|
|
|
@ -788,7 +788,7 @@ FSP_SRV::FSP_SRV(Core::System& system_)
|
|||
RegisterHandlers(functions);
|
||||
|
||||
if (Settings::values.enable_fs_access_log) {
|
||||
log_mode = AccessLogMode::SdCard;
|
||||
access_log_mode = AccessLogMode::SdCard;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1046,9 +1046,9 @@ void FSP_SRV::DisableAutoSaveDataCreation(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
void FSP_SRV::SetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
log_mode = rp.PopEnum<AccessLogMode>();
|
||||
access_log_mode = rp.PopEnum<AccessLogMode>();
|
||||
|
||||
LOG_DEBUG(Service_FS, "called, log_mode={}", log_mode);
|
||||
LOG_DEBUG(Service_FS, "called, access_log_mode={}", access_log_mode);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
@ -1059,7 +1059,7 @@ void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.PushEnum(log_mode);
|
||||
rb.PushEnum(access_log_mode);
|
||||
}
|
||||
|
||||
void FSP_SRV::OutputAccessLogToSdCard(Kernel::HLERequestContext& ctx) {
|
||||
|
|
|
@ -63,7 +63,7 @@ private:
|
|||
FileSys::VirtualFile romfs;
|
||||
u64 current_process_id = 0;
|
||||
u32 access_log_program_index = 0;
|
||||
AccessLogMode log_mode = AccessLogMode::None;
|
||||
AccessLogMode access_log_mode = AccessLogMode::None;
|
||||
};
|
||||
|
||||
} // namespace Service::FileSystem
|
||||
|
|
|
@ -365,10 +365,11 @@ void Reporter::SaveErrorReport(u64 title_id, ResultCode result,
|
|||
}
|
||||
|
||||
void Reporter::SaveFSAccessLog(std::string log_message) const {
|
||||
const auto log_file =
|
||||
const auto access_log_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "FsAccessLog.txt";
|
||||
|
||||
void(Common::FS::AppendStringToFile(log_file, Common::FS::FileType::TextFile, log_message));
|
||||
void(Common::FS::AppendStringToFile(access_log_path, Common::FS::FileType::TextFile,
|
||||
log_message));
|
||||
}
|
||||
|
||||
void Reporter::SaveUserReport() const {
|
||||
|
@ -384,13 +385,13 @@ void Reporter::SaveUserReport() const {
|
|||
}
|
||||
|
||||
void Reporter::ClearFSAccessLog() const {
|
||||
const auto log_path =
|
||||
const auto access_log_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "FsAccessLog.txt";
|
||||
|
||||
Common::FS::IOFile log_file{log_path, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::IOFile access_log_file{access_log_path, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::TextFile};
|
||||
|
||||
if (!log_file.IsOpen()) {
|
||||
if (!access_log_file.IsOpen()) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to clear the filesystem access log.");
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue