early-access version 1795
This commit is contained in:
parent
b57607168a
commit
635de11af2
16 changed files with 144 additions and 78 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1794.
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This is the source code for early-access 1795.
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## Legal Notice
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## Legal Notice
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2
externals/discord-rpc/.travis.yml
vendored
2
externals/discord-rpc/.travis.yml
vendored
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@ -43,5 +43,5 @@ before_install:
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script:
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script:
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- mkdir build
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- mkdir build
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- cd build
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- cd build
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- cmake -DCLANG_FORMAT_SUFFIX=$CLANG_FORMAT_SUFFIX --config Release ..
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- cmake -DCLANG_FORMAT_SUFFIX=$CLANG_FORMAT_SUFFIX -DWARNINGS_AS_ERRORS=On --config Release ..
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- cmake --build . -- -j2
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- cmake --build . -- -j2
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66
externals/discord-rpc/README.md
vendored
66
externals/discord-rpc/README.md
vendored
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# Discord RPC
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# Discord RPC
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## Deprecation Notice
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This library has been deprecated in favor of Discord's GameSDK. [Learn more here](https://discordapp.com/developers/docs/game-sdk/sdk-starter-guide)
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---
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This is a library for interfacing your game with a locally running Discord desktop client. It's known to work on Windows, macOS, and Linux. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is. PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs.
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This is a library for interfacing your game with a locally running Discord desktop client. It's known to work on Windows, macOS, and Linux. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is. PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs.
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Included here are some quick demos that implement the very minimal subset to show current status, and
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Included here are some quick demos that implement the very minimal subset to show current status, and
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@ -15,6 +21,33 @@ Zeroith, you should be set up to build things because you are a game developer,
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First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function.
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First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function.
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### Unreal Engine 4 Setup
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To use the Rich Presense plugin with Unreal Engine Projects:
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1. Download the latest [release](https://github.com/discordapp/discord-rpc/releases) for each operating system you are targeting and the zipped source code
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2. In the source code zip, copy the UE plugin—`examples/unrealstatus/Plugins/discordrpc`—to your project's plugin directory
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3. At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create an `Include` folder and copy `discord_rpc.h` and `discord_register.h` to it from the zip
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4. Follow the steps below for each OS
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5. Build your UE4 project
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6. Launch the editor, and enable the Discord plugin.
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#### Windows
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- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Win64` folder
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- Copy `lib/discord-rpc.lib` and `bin/discord-rpc.dll` from `[RELEASE_ZIP]/win64-dynamic` to the `Win64` folder
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#### Mac
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- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Mac` folder
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- Copy `libdiscord-rpc.dylib` from `[RELEASE_ZIP]/osx-dynamic/lib` to the `Mac` folder
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#### Linux
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- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Linux` folder
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- Inside, create another folder `x86_64-unknown-linux-gnu`
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- Copy `libdiscord-rpc.so` from `[RELEASE_ZIP]/linux-dynamic/lib` to `Linux/x86_64-unknown-linux-gnu`
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### Unity Setup
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### Unity Setup
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If you're a Unity developer looking to integrate Rich Presence into your game, follow this simple guide to get started towards success:
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If you're a Unity developer looking to integrate Rich Presence into your game, follow this simple guide to get started towards success:
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@ -29,14 +62,14 @@ We've got our `Plugins` folder ready, so let's get platform-specific!
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4. Create `x86` and `x86_64` folders inside `Assets/Plugins/`
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4. Create `x86` and `x86_64` folders inside `Assets/Plugins/`
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5. Copy `discord-rpc-win/win64-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86_64/`
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5. Copy `discord-rpc-win/win64-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86_64/`
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6. Copy `discord-rpc-win/win32-dynamic/bin/discord-rpc.dll` to `Assets/Plguins/x86/`
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6. Copy `discord-rpc-win/win32-dynamic/bin/discord-rpc.dll` to `Assets/Plugins/x86/`
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7. Click on both DLLs and make sure they are targetting the correct architectures in the Unity editor properties pane
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7. Click on both DLLs and make sure they are targetting the correct architectures in the Unity editor properties pane
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8. Done!
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8. Done!
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#### MacOS
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#### MacOS
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4. Copy `discord-rpc-osx/osx-dynamic/lib/libdiscord-rpc.dylib` to `Assets/Plugins/`
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4. Copy `discord-rpc-osx/osx-dynamic/lib/libdiscord-rpc.dylib` to `Assets/Plugins/`
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5. Rename `libdiscord-rpc.dylib` to `libdiscord-rpc.bundle`
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5. Rename `libdiscord-rpc.dylib` to `discord-rpc.bundle`
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6. Done!
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6. Done!
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#### Linux
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#### Linux
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@ -101,33 +134,6 @@ This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version
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This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
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This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
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### Using the Unreal Engine plugin with your own project
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To use the Rich Presense plugin with Unreal Engine Projects:
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1. Download the latest [release](https://github.com/discordapp/discord-rpc/releases) for each operating system you are targeting and the zipped source code
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2. In the source code zip, copy the UE plugin—`examples/unrealstatus/Plugins/discordrpc`—to your project's plugin directory
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3. At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create an `Include` folder and copy `discord_rpc.h` and `discord_register.h` to it from the zip
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4. Follow the steps below for each OS
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5. Build your UE4 project
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6. Launch the editor, and enable the Discord plugin.
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#### Windows
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- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Win64` folder
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- Copy `lib/discord-rpc.lib` and `bin/discord-rpc.dll` from `[RELEASE_ZIP]/win64-dynamic` to the `Win64` folder
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#### Mac
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- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Mac` folder
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- Copy `libdiscord-rpc.dylib` from `[RELEASE_ZIP]/osx-dynamic/lib` to the `Mac` folder
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#### Linux
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- At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Linux` folder
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- Inside, create another folder `x86_64-unknown-linux-gnu`
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- Copy `libdiscord-rpc.so` from `[RELEASE_ZIP]/linux-dynamic/lib` to `Linux/x86_64-unknown-linux-gnu`
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## Wrappers and Implementations
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## Wrappers and Implementations
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Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include:
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Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include:
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@ -141,7 +147,7 @@ Below is a table of unofficial, community-developed wrappers for and implementat
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| Name | Language |
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| Name | Language |
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| ------------------------------------------------------------------------- | --------------------------------- |
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| ------------------------------------------------------------------------- | --------------------------------- |
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| [Discord RPC C#](https://github.com/Lachee/discord-rpc-csharp) | C# |
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| [Discord RPC C#](https://github.com/Lachee/discord-rpc-csharp) | C# |
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| [DerelictDiscordRPC](https://github.com/voidblaster/DerelictDiscordRPC) | [D](https://dlang.org/) |
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| [Discord RPC D](https://github.com/voidblaster/discord-rpc-d) | [D](https://dlang.org/) |
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| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc 'Discord-RPC.jar') | Java |
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| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc 'Discord-RPC.jar') | Java |
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| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java |
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| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java |
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| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java |
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| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java |
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public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
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public DiscordRpc.RichPresence presence = new DiscordRpc.RichPresence();
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public string applicationId;
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public string applicationId;
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public string optionalSteamId;
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public string optionalSteamId;
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public int callbackCalls;
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public int clickCounter;
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public int clickCounter;
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public DiscordRpc.DiscordUser joinRequest;
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public DiscordRpc.DiscordUser joinRequest;
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public UnityEngine.Events.UnityEvent onConnect;
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public UnityEngine.Events.UnityEvent onConnect;
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clickCounter++;
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clickCounter++;
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presence.details = string.Format("Button clicked {0} times", clickCounter);
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presence.details = string.Format("Button clicked {0} times", clickCounter);
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presence.joinSecret = "aSecret";
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presence.partyId = "aPartyId";
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presence.partySize = 1;
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presence.partyMax = 3;
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presence.partyPrivacy = DiscordRpc.PartyPrivacy.Public;
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DiscordRpc.UpdatePresence(presence);
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DiscordRpc.UpdatePresence(presence);
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}
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}
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public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
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public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser)
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{
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
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Debug.Log(string.Format("Discord: connected to {0}#{1}: {2}", connectedUser.username, connectedUser.discriminator, connectedUser.userId));
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onConnect.Invoke();
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onConnect.Invoke();
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}
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}
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public void DisconnectedCallback(int errorCode, string message)
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public void DisconnectedCallback(int errorCode, string message)
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{
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
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Debug.Log(string.Format("Discord: disconnect {0}: {1}", errorCode, message));
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onDisconnect.Invoke();
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onDisconnect.Invoke();
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}
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}
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public void ErrorCallback(int errorCode, string message)
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public void ErrorCallback(int errorCode, string message)
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{
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
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Debug.Log(string.Format("Discord: error {0}: {1}", errorCode, message));
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}
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}
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public void JoinCallback(string secret)
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public void JoinCallback(string secret)
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{
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: join ({0})", secret));
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Debug.Log(string.Format("Discord: join ({0})", secret));
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onJoin.Invoke(secret);
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onJoin.Invoke(secret);
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}
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}
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public void SpectateCallback(string secret)
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public void SpectateCallback(string secret)
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{
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: spectate ({0})", secret));
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Debug.Log(string.Format("Discord: spectate ({0})", secret));
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onSpectate.Invoke(secret);
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onSpectate.Invoke(secret);
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}
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}
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public void RequestCallback(ref DiscordRpc.DiscordUser request)
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public void RequestCallback(ref DiscordRpc.DiscordUser request)
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{
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{
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++callbackCalls;
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Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
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Debug.Log(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId));
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joinRequest = request;
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joinRequest = request;
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onJoinRequest.Invoke(request);
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onJoinRequest.Invoke(request);
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void OnEnable()
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void OnEnable()
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{
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{
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Debug.Log("Discord: init");
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Debug.Log("Discord: init");
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callbackCalls = 0;
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handlers = new DiscordRpc.EventHandlers();
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handlers = new DiscordRpc.EventHandlers();
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handlers.readyCallback = ReadyCallback;
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handlers.readyCallback += ReadyCallback;
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handlers.disconnectedCallback += DisconnectedCallback;
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handlers.disconnectedCallback += DisconnectedCallback;
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handlers.errorCallback += ErrorCallback;
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handlers.errorCallback += ErrorCallback;
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handlers.joinCallback += JoinCallback;
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handlers.joinCallback += JoinCallback;
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@ -2,35 +2,44 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using AOT;
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public class DiscordRpc
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public class DiscordRpc
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{
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{
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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[MonoPInvokeCallback(typeof(OnReadyInfo))]
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public delegate void ReadyCallback(ref DiscordUser connectedUser);
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public static void ReadyCallback(ref DiscordUser connectedUser) { Callbacks.readyCallback(ref connectedUser); }
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public delegate void OnReadyInfo(ref DiscordUser connectedUser);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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[MonoPInvokeCallback(typeof(OnDisconnectedInfo))]
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public delegate void DisconnectedCallback(int errorCode, string message);
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public static void DisconnectedCallback(int errorCode, string message) { Callbacks.disconnectedCallback(errorCode, message); }
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public delegate void OnDisconnectedInfo(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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[MonoPInvokeCallback(typeof(OnErrorInfo))]
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public delegate void ErrorCallback(int errorCode, string message);
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public static void ErrorCallback(int errorCode, string message) { Callbacks.errorCallback(errorCode, message); }
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public delegate void OnErrorInfo(int errorCode, string message);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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[MonoPInvokeCallback(typeof(OnJoinInfo))]
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public delegate void JoinCallback(string secret);
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public static void JoinCallback(string secret) { Callbacks.joinCallback(secret); }
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public delegate void OnJoinInfo(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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[MonoPInvokeCallback(typeof(OnSpectateInfo))]
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public delegate void SpectateCallback(string secret);
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public static void SpectateCallback(string secret) { Callbacks.spectateCallback(secret); }
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public delegate void OnSpectateInfo(string secret);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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[MonoPInvokeCallback(typeof(OnRequestInfo))]
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public delegate void RequestCallback(ref DiscordUser request);
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public static void RequestCallback(ref DiscordUser request) { Callbacks.requestCallback(ref request); }
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public delegate void OnRequestInfo(ref DiscordUser request);
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static EventHandlers Callbacks { get; set; }
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public struct EventHandlers
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public struct EventHandlers
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{
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{
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public ReadyCallback readyCallback;
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public OnReadyInfo readyCallback;
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public DisconnectedCallback disconnectedCallback;
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public OnDisconnectedInfo disconnectedCallback;
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public ErrorCallback errorCallback;
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public OnErrorInfo errorCallback;
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public JoinCallback joinCallback;
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public OnJoinInfo joinCallback;
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public SpectateCallback spectateCallback;
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public OnSpectateInfo spectateCallback;
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public RequestCallback requestCallback;
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public OnRequestInfo requestCallback;
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}
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}
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[Serializable, StructLayout(LayoutKind.Sequential)]
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[Serializable, StructLayout(LayoutKind.Sequential)]
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@ -47,6 +56,7 @@ public class DiscordRpc
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public IntPtr partyId; /* max 128 bytes */
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public IntPtr partyId; /* max 128 bytes */
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public int partySize;
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public int partySize;
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public int partyMax;
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public int partyMax;
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public int partyPrivacy;
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public IntPtr matchSecret; /* max 128 bytes */
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public IntPtr matchSecret; /* max 128 bytes */
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public IntPtr joinSecret; /* max 128 bytes */
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public IntPtr joinSecret; /* max 128 bytes */
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public IntPtr spectateSecret; /* max 128 bytes */
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public IntPtr spectateSecret; /* max 128 bytes */
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@ -69,8 +79,29 @@ public class DiscordRpc
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Ignore = 2
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Ignore = 2
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}
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}
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public enum PartyPrivacy
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{
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Private = 0,
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Public = 1
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}
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public static void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId)
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{
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Callbacks = handlers;
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||||||
|
EventHandlers staticEventHandlers = new EventHandlers();
|
||||||
|
staticEventHandlers.readyCallback += DiscordRpc.ReadyCallback;
|
||||||
|
staticEventHandlers.disconnectedCallback += DiscordRpc.DisconnectedCallback;
|
||||||
|
staticEventHandlers.errorCallback += DiscordRpc.ErrorCallback;
|
||||||
|
staticEventHandlers.joinCallback += DiscordRpc.JoinCallback;
|
||||||
|
staticEventHandlers.spectateCallback += DiscordRpc.SpectateCallback;
|
||||||
|
staticEventHandlers.requestCallback += DiscordRpc.RequestCallback;
|
||||||
|
|
||||||
|
InitializeInternal(applicationId, ref staticEventHandlers, autoRegister, optionalSteamId);
|
||||||
|
}
|
||||||
|
|
||||||
[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
|
[DllImport("discord-rpc", EntryPoint = "Discord_Initialize", CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
|
static extern void InitializeInternal(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
|
||||||
|
|
||||||
[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
|
[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown", CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern void Shutdown();
|
public static extern void Shutdown();
|
||||||
|
@ -113,6 +144,7 @@ public class DiscordRpc
|
||||||
public string partyId; /* max 128 bytes */
|
public string partyId; /* max 128 bytes */
|
||||||
public int partySize;
|
public int partySize;
|
||||||
public int partyMax;
|
public int partyMax;
|
||||||
|
public PartyPrivacy partyPrivacy;
|
||||||
public string matchSecret; /* max 128 bytes */
|
public string matchSecret; /* max 128 bytes */
|
||||||
public string joinSecret; /* max 128 bytes */
|
public string joinSecret; /* max 128 bytes */
|
||||||
public string spectateSecret; /* max 128 bytes */
|
public string spectateSecret; /* max 128 bytes */
|
||||||
|
@ -140,6 +172,7 @@ public class DiscordRpc
|
||||||
_presence.partyId = StrToPtr(partyId);
|
_presence.partyId = StrToPtr(partyId);
|
||||||
_presence.partySize = partySize;
|
_presence.partySize = partySize;
|
||||||
_presence.partyMax = partyMax;
|
_presence.partyMax = partyMax;
|
||||||
|
_presence.partyPrivacy = (int)partyPrivacy;
|
||||||
_presence.matchSecret = StrToPtr(matchSecret);
|
_presence.matchSecret = StrToPtr(matchSecret);
|
||||||
_presence.joinSecret = StrToPtr(joinSecret);
|
_presence.joinSecret = StrToPtr(joinSecret);
|
||||||
_presence.spectateSecret = StrToPtr(spectateSecret);
|
_presence.spectateSecret = StrToPtr(spectateSecret);
|
||||||
|
|
|
@ -47,6 +47,7 @@ static void updateDiscordPresence()
|
||||||
discordPresence.partyId = "party1234";
|
discordPresence.partyId = "party1234";
|
||||||
discordPresence.partySize = 1;
|
discordPresence.partySize = 1;
|
||||||
discordPresence.partyMax = 6;
|
discordPresence.partyMax = 6;
|
||||||
|
discordPresence.partyPrivacy = DISCORD_PARTY_PUBLIC;
|
||||||
discordPresence.matchSecret = "xyzzy";
|
discordPresence.matchSecret = "xyzzy";
|
||||||
discordPresence.joinSecret = "join";
|
discordPresence.joinSecret = "join";
|
||||||
discordPresence.spectateSecret = "look";
|
discordPresence.spectateSecret = "look";
|
||||||
|
|
|
@ -153,6 +153,7 @@ void UDiscordRpc::UpdatePresence()
|
||||||
rp.endTimestamp = RichPresence.endTimestamp;
|
rp.endTimestamp = RichPresence.endTimestamp;
|
||||||
rp.partySize = RichPresence.partySize;
|
rp.partySize = RichPresence.partySize;
|
||||||
rp.partyMax = RichPresence.partyMax;
|
rp.partyMax = RichPresence.partyMax;
|
||||||
|
rp.partyPrivacy = (int)RichPresence.partyPrivacy;
|
||||||
rp.instance = RichPresence.instance;
|
rp.instance = RichPresence.instance;
|
||||||
|
|
||||||
Discord_UpdatePresence(&rp);
|
Discord_UpdatePresence(&rp);
|
||||||
|
|
|
@ -35,6 +35,16 @@ enum class EDiscordJoinResponseCodes : uint8
|
||||||
DISCORD_REPLY_IGNORE UMETA(DisplayName="Ignore")
|
DISCORD_REPLY_IGNORE UMETA(DisplayName="Ignore")
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Valid party privacy values
|
||||||
|
*/
|
||||||
|
UENUM(BlueprintType)
|
||||||
|
enum class EDiscordPartyPrivacy: uint8
|
||||||
|
{
|
||||||
|
DISCORD_PARTY_PRIVATE UMETA(DisplayName="Private"),
|
||||||
|
DISCORD_PARTY_PUBLIC UMETA(DisplayName="Public")
|
||||||
|
};
|
||||||
|
|
||||||
DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
|
DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);
|
||||||
|
|
||||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordConnected, const FDiscordUserData&, joinRequest);
|
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDiscordConnected, const FDiscordUserData&, joinRequest);
|
||||||
|
@ -77,6 +87,8 @@ struct FDiscordRichPresence {
|
||||||
UPROPERTY(BlueprintReadWrite)
|
UPROPERTY(BlueprintReadWrite)
|
||||||
int partyMax;
|
int partyMax;
|
||||||
UPROPERTY(BlueprintReadWrite)
|
UPROPERTY(BlueprintReadWrite)
|
||||||
|
EDiscordPartyPrivacy partyPrivacy;
|
||||||
|
UPROPERTY(BlueprintReadWrite)
|
||||||
FString matchSecret;
|
FString matchSecret;
|
||||||
UPROPERTY(BlueprintReadWrite)
|
UPROPERTY(BlueprintReadWrite)
|
||||||
FString joinSecret;
|
FString joinSecret;
|
||||||
|
|
3
externals/discord-rpc/include/discord_rpc.h
vendored
3
externals/discord-rpc/include/discord_rpc.h
vendored
|
@ -35,6 +35,7 @@ typedef struct DiscordRichPresence {
|
||||||
const char* partyId; /* max 128 bytes */
|
const char* partyId; /* max 128 bytes */
|
||||||
int partySize;
|
int partySize;
|
||||||
int partyMax;
|
int partyMax;
|
||||||
|
int partyPrivacy;
|
||||||
const char* matchSecret; /* max 128 bytes */
|
const char* matchSecret; /* max 128 bytes */
|
||||||
const char* joinSecret; /* max 128 bytes */
|
const char* joinSecret; /* max 128 bytes */
|
||||||
const char* spectateSecret; /* max 128 bytes */
|
const char* spectateSecret; /* max 128 bytes */
|
||||||
|
@ -60,6 +61,8 @@ typedef struct DiscordEventHandlers {
|
||||||
#define DISCORD_REPLY_NO 0
|
#define DISCORD_REPLY_NO 0
|
||||||
#define DISCORD_REPLY_YES 1
|
#define DISCORD_REPLY_YES 1
|
||||||
#define DISCORD_REPLY_IGNORE 2
|
#define DISCORD_REPLY_IGNORE 2
|
||||||
|
#define DISCORD_PARTY_PRIVATE 0
|
||||||
|
#define DISCORD_PARTY_PUBLIC 1
|
||||||
|
|
||||||
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||||
DiscordEventHandlers* handlers,
|
DiscordEventHandlers* handlers,
|
||||||
|
|
5
externals/discord-rpc/src/CMakeLists.txt
vendored
5
externals/discord-rpc/src/CMakeLists.txt
vendored
|
@ -72,6 +72,11 @@ if(UNIX)
|
||||||
|
|
||||||
add_library(discord-rpc ${BASE_RPC_SRC})
|
add_library(discord-rpc ${BASE_RPC_SRC})
|
||||||
target_link_libraries(discord-rpc PUBLIC pthread)
|
target_link_libraries(discord-rpc PUBLIC pthread)
|
||||||
|
|
||||||
|
if (APPLE)
|
||||||
|
target_link_libraries(discord-rpc PRIVATE "-framework AppKit, -mmacosx-version-min=10.10")
|
||||||
|
endif (APPLE)
|
||||||
|
|
||||||
target_compile_options(discord-rpc PRIVATE
|
target_compile_options(discord-rpc PRIVATE
|
||||||
-g
|
-g
|
||||||
-Wall
|
-Wall
|
||||||
|
|
|
@ -118,5 +118,8 @@ bool BaseConnection::Read(void* data, size_t length)
|
||||||
}
|
}
|
||||||
Close();
|
Close();
|
||||||
}
|
}
|
||||||
|
else if (res == 0) {
|
||||||
|
Close();
|
||||||
|
}
|
||||||
return res == (int)length;
|
return res == (int)length;
|
||||||
}
|
}
|
||||||
|
|
|
@ -41,7 +41,7 @@ extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const
|
||||||
command = exePath;
|
command = exePath;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* destopFileFormat = "[Desktop Entry]\n"
|
const char* desktopFileFormat = "[Desktop Entry]\n"
|
||||||
"Name=Game %s\n"
|
"Name=Game %s\n"
|
||||||
"Exec=%s %%u\n" // note: it really wants that %u in there
|
"Exec=%s %%u\n" // note: it really wants that %u in there
|
||||||
"Type=Application\n"
|
"Type=Application\n"
|
||||||
|
@ -50,7 +50,7 @@ extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const
|
||||||
"MimeType=x-scheme-handler/discord-%s;\n";
|
"MimeType=x-scheme-handler/discord-%s;\n";
|
||||||
char desktopFile[2048];
|
char desktopFile[2048];
|
||||||
int fileLen = snprintf(
|
int fileLen = snprintf(
|
||||||
desktopFile, sizeof(desktopFile), destopFileFormat, applicationId, command, applicationId);
|
desktopFile, sizeof(desktopFile), desktopFileFormat, applicationId, command, applicationId);
|
||||||
if (fileLen <= 0) {
|
if (fileLen <= 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,7 +7,6 @@
|
||||||
#define NOIME
|
#define NOIME
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <psapi.h>
|
#include <psapi.h>
|
||||||
#include <cwchar>
|
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -20,6 +19,7 @@
|
||||||
* The entire function is rewritten
|
* The entire function is rewritten
|
||||||
*/
|
*/
|
||||||
#ifdef __MINGW32__
|
#ifdef __MINGW32__
|
||||||
|
#include <wchar.h>
|
||||||
/// strsafe.h fixes
|
/// strsafe.h fixes
|
||||||
static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...)
|
static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...)
|
||||||
{
|
{
|
||||||
|
@ -34,6 +34,7 @@ static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat,
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
|
#include <cwchar>
|
||||||
#include <strsafe.h>
|
#include <strsafe.h>
|
||||||
#endif // __MINGW32__
|
#endif // __MINGW32__
|
||||||
|
|
||||||
|
|
16
externals/discord-rpc/src/discord_rpc.cpp
vendored
16
externals/discord-rpc/src/discord_rpc.cpp
vendored
|
@ -54,6 +54,7 @@ static std::atomic_bool WasJustDisconnected{false};
|
||||||
static std::atomic_bool GotErrorMessage{false};
|
static std::atomic_bool GotErrorMessage{false};
|
||||||
static std::atomic_bool WasJoinGame{false};
|
static std::atomic_bool WasJoinGame{false};
|
||||||
static std::atomic_bool WasSpectateGame{false};
|
static std::atomic_bool WasSpectateGame{false};
|
||||||
|
static std::atomic_bool UpdatePresence{false};
|
||||||
static char JoinGameSecret[256];
|
static char JoinGameSecret[256];
|
||||||
static char SpectateGameSecret[256];
|
static char SpectateGameSecret[256];
|
||||||
static int LastErrorCode{0};
|
static int LastErrorCode{0};
|
||||||
|
@ -214,17 +215,17 @@ static void Discord_UpdateConnection(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
// writes
|
// writes
|
||||||
if (QueuedPresence.length) {
|
if (UpdatePresence.exchange(false) && QueuedPresence.length) {
|
||||||
QueuedMessage local;
|
QueuedMessage local;
|
||||||
{
|
{
|
||||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||||
local.Copy(QueuedPresence);
|
local.Copy(QueuedPresence);
|
||||||
QueuedPresence.length = 0;
|
|
||||||
}
|
}
|
||||||
if (!Connection->Write(local.buffer, local.length)) {
|
if (!Connection->Write(local.buffer, local.length)) {
|
||||||
// if we fail to send, requeue
|
// if we fail to send, requeue
|
||||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||||
QueuedPresence.Copy(local);
|
QueuedPresence.Copy(local);
|
||||||
|
UpdatePresence.exchange(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -310,6 +311,10 @@ extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||||
Connection = RpcConnection::Create(applicationId);
|
Connection = RpcConnection::Create(applicationId);
|
||||||
Connection->onConnect = [](JsonDocument& readyMessage) {
|
Connection->onConnect = [](JsonDocument& readyMessage) {
|
||||||
Discord_UpdateHandlers(&QueuedHandlers);
|
Discord_UpdateHandlers(&QueuedHandlers);
|
||||||
|
if (QueuedPresence.length > 0) {
|
||||||
|
UpdatePresence.exchange(true);
|
||||||
|
SignalIOActivity();
|
||||||
|
}
|
||||||
auto data = GetObjMember(&readyMessage, "data");
|
auto data = GetObjMember(&readyMessage, "data");
|
||||||
auto user = GetObjMember(data, "user");
|
auto user = GetObjMember(data, "user");
|
||||||
auto userId = GetStrMember(user, "id");
|
auto userId = GetStrMember(user, "id");
|
||||||
|
@ -335,10 +340,6 @@ extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||||
Connection->onDisconnect = [](int err, const char* message) {
|
Connection->onDisconnect = [](int err, const char* message) {
|
||||||
LastDisconnectErrorCode = err;
|
LastDisconnectErrorCode = err;
|
||||||
StringCopy(LastDisconnectErrorMessage, message);
|
StringCopy(LastDisconnectErrorMessage, message);
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> guard(HandlerMutex);
|
|
||||||
Handlers = {};
|
|
||||||
}
|
|
||||||
WasJustDisconnected.exchange(true);
|
WasJustDisconnected.exchange(true);
|
||||||
UpdateReconnectTime();
|
UpdateReconnectTime();
|
||||||
};
|
};
|
||||||
|
@ -354,6 +355,8 @@ extern "C" DISCORD_EXPORT void Discord_Shutdown(void)
|
||||||
Connection->onConnect = nullptr;
|
Connection->onConnect = nullptr;
|
||||||
Connection->onDisconnect = nullptr;
|
Connection->onDisconnect = nullptr;
|
||||||
Handlers = {};
|
Handlers = {};
|
||||||
|
QueuedPresence.length = 0;
|
||||||
|
UpdatePresence.exchange(false);
|
||||||
if (IoThread != nullptr) {
|
if (IoThread != nullptr) {
|
||||||
IoThread->Stop();
|
IoThread->Stop();
|
||||||
delete IoThread;
|
delete IoThread;
|
||||||
|
@ -369,6 +372,7 @@ extern "C" DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence*
|
||||||
std::lock_guard<std::mutex> guard(PresenceMutex);
|
std::lock_guard<std::mutex> guard(PresenceMutex);
|
||||||
QueuedPresence.length = JsonWriteRichPresenceObj(
|
QueuedPresence.length = JsonWriteRichPresenceObj(
|
||||||
QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
|
QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
|
||||||
|
UpdatePresence.exchange(true);
|
||||||
}
|
}
|
||||||
SignalIOActivity();
|
SignalIOActivity();
|
||||||
}
|
}
|
||||||
|
|
6
externals/discord-rpc/src/rpc_connection.cpp
vendored
6
externals/discord-rpc/src/rpc_connection.cpp
vendored
|
@ -26,13 +26,9 @@ void RpcConnection::Open()
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (state == State::Disconnected) {
|
if (state == State::Disconnected && !connection->Open()) {
|
||||||
if (connection->Open()) {
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (state == State::SentHandshake) {
|
if (state == State::SentHandshake) {
|
||||||
JsonDocument message;
|
JsonDocument message;
|
||||||
|
|
7
externals/discord-rpc/src/serialization.cpp
vendored
7
externals/discord-rpc/src/serialization.cpp
vendored
|
@ -134,7 +134,7 @@ size_t JsonWriteRichPresenceObj(char* dest,
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
|
if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
|
||||||
presence->partyMax) {
|
presence->partyMax || presence->partyPrivacy) {
|
||||||
WriteObject party(writer, "party");
|
WriteObject party(writer, "party");
|
||||||
WriteOptionalString(writer, "id", presence->partyId);
|
WriteOptionalString(writer, "id", presence->partyId);
|
||||||
if (presence->partySize && presence->partyMax) {
|
if (presence->partySize && presence->partyMax) {
|
||||||
|
@ -142,6 +142,11 @@ size_t JsonWriteRichPresenceObj(char* dest,
|
||||||
writer.Int(presence->partySize);
|
writer.Int(presence->partySize);
|
||||||
writer.Int(presence->partyMax);
|
writer.Int(presence->partyMax);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (presence->partyPrivacy) {
|
||||||
|
WriteKey(writer, "privacy");
|
||||||
|
writer.Int(presence->partyPrivacy);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((presence->matchSecret && presence->matchSecret[0]) ||
|
if ((presence->matchSecret && presence->matchSecret[0]) ||
|
||||||
|
|
Loading…
Reference in a new issue