early-access version 2208
This commit is contained in:
parent
cdf43a0828
commit
6f086e813b
13 changed files with 122 additions and 16 deletions
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@ -166,7 +166,7 @@ macro(yuzu_find_packages)
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# Capitalization matters here. We need the naming to match the generated paths from Conan
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set(REQUIRED_LIBS
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# Cmake Pkg Prefix Version Conan Pkg
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"Catch2 2.13 catch2/2.13.0"
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"Catch2 2.13.7 catch2/2.13.7"
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"fmt 8.0 fmt/8.0.0"
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"lz4 1.8 lz4/1.9.2"
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"nlohmann_json 3.8 nlohmann_json/3.8.0"
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2204.
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This is the source code for early-access 2208.
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## Legal Notice
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@ -87,6 +87,14 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
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}
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void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
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auto now = std::chrono::steady_clock::now();
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auto duration = now.time_since_epoch();
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auto nanoseconds = std::chrono::duration_cast<std::chrono::nanoseconds>(duration);
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if (nanoseconds > expected_cb_time) {
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ns_late = nanoseconds - expected_cb_time;
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}
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if (!IsPlaying()) {
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// Ensure we are in playing state before playing the next buffer
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sink_stream.Flush();
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@ -121,6 +129,7 @@ void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
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ns_late = {};
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}
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expected_cb_time = nanoseconds + (buffer_release_ns - ns_late);
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core_timing.ScheduleEvent(buffer_release_ns - ns_late, release_event, {});
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}
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@ -117,13 +117,14 @@ private:
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ReleaseCallback release_callback; ///< Buffer release callback for the stream
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State state{State::Stopped}; ///< Playback state of the stream
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std::shared_ptr<Core::Timing::EventType>
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release_event; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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SinkStream& sink_stream; ///< Output sink for the stream
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Core::Timing::CoreTiming& core_timing; ///< Core timing instance.
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std::string name; ///< Name of the stream, must be unique
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release_event; ///< Core timing release event for the stream
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BufferPtr active_buffer; ///< Actively playing buffer in the stream
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std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
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std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
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SinkStream& sink_stream; ///< Output sink for the stream
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Core::Timing::CoreTiming& core_timing; ///< Core timing instance.
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std::string name; ///< Name of the stream, must be unique
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std::chrono::nanoseconds expected_cb_time = {}; ///< Estimated time of next callback
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};
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using StreamPtr = std::shared_ptr<Stream>;
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@ -596,6 +596,7 @@ struct Values {
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BasicSetting<std::string> program_args{std::string(), "program_args"};
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BasicSetting<bool> dump_exefs{false, "dump_exefs"};
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BasicSetting<bool> dump_nso{false, "dump_nso"};
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BasicSetting<bool> dump_shaders{false, "dump_shaders"};
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BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
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BasicSetting<bool> reporting_services{false, "reporting_services"};
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BasicSetting<bool> quest_flag{false, "quest_flag"};
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@ -27,6 +27,8 @@ public:
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
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virtual void Dump(u64 hash) = 0;
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[[nodiscard]] const ProgramHeader& SPH() const noexcept {
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return sph;
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}
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@ -422,6 +422,11 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
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if (Settings::values.dump_shaders) {
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env.Dump(key.unique_hashes[index]);
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}
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if (!uses_vertex_a || index != 1) {
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// Normal path
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
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@ -506,8 +511,12 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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if (Settings::values.dump_shaders) {
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env.Dump(key.Hash());
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}
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
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Shader::RuntimeInfo info;
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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@ -516,6 +516,9 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
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if (Settings::values.dump_shaders) {
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env.Dump(key.unique_hashes[index]);
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}
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if (!uses_vertex_a || index != 1) {
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// Normal path
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
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@ -611,6 +614,12 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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// Dump it before error.
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if (Settings::values.dump_shaders) {
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env.Dump(key.Hash());
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}
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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const std::vector<u32> code{EmitSPIRV(profile, program)};
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device.SaveShader(code);
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <bit>
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#include <filesystem>
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#include <fstream>
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#include <memory>
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@ -14,6 +15,7 @@
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "shader_recompiler/environment.h"
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#include "video_core/engines/kepler_compute.h"
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@ -57,6 +59,47 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
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}
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}
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static std::string_view StageToPreffix(Shader::Stage stage) {
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switch (stage) {
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case Shader::Stage::VertexB:
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return "VB";
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case Shader::Stage::TessellationControl:
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return "TC";
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case Shader::Stage::TessellationEval:
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return "TE";
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case Shader::Stage::Geometry:
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return "GS";
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case Shader::Stage::Fragment:
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return "FS";
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case Shader::Stage::Compute:
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return "CS";
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case Shader::Stage::VertexA:
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return "VA";
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default:
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return "UK";
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}
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}
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static void DumpImpl(u64 hash, const u64* code, u32 read_highest, u32 read_lowest,
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u32 initial_offset, Shader::Stage stage) {
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const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
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const auto base_dir{shader_dir / fmt::format("shaders")};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create shader dump directories");
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return;
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}
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const auto prefix = StageToPreffix(stage);
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const auto name{base_dir / fmt::format("{}{:016x}.ash", prefix, hash)};
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const size_t real_size = read_highest - read_lowest + initial_offset;
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const size_t padding_needed = ((32 - (real_size % 32)) % 32);
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std::fstream shader_file(name, std::ios::out | std::ios::binary);
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const size_t jump_index = initial_offset / sizeof(u64);
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shader_file.write(reinterpret_cast<const char*>(code + jump_index), real_size);
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for (size_t i = 0; i < padding_needed; i++) {
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shader_file.put(0);
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}
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}
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GenericEnvironment::GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
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u32 start_address_)
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: gpu_memory{&gpu_memory_}, program_base{program_base_} {
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@ -128,6 +171,10 @@ u64 GenericEnvironment::CalculateHash() const {
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return Common::CityHash64(data.get(), size);
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}
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void GenericEnvironment::Dump(u64 hash) {
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DumpImpl(hash, code.data(), read_highest, read_lowest, initial_offset, stage);
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}
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void GenericEnvironment::Serialize(std::ofstream& file) const {
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const u64 code_size{static_cast<u64>(CachedSize())};
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const u64 num_texture_types{static_cast<u64>(texture_types.size())};
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u32 start_address_)
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: GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
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gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
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initial_offset = sizeof(sph);
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gp_passthrough_mask = maxwell3d->regs.gp_passthrough_mask;
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switch (program) {
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case Maxwell::ShaderProgram::VertexA:
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@ -323,14 +371,20 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
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if (stage == Shader::Stage::Compute) {
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file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size))
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.read(reinterpret_cast<char*>(&shared_memory_size), sizeof(shared_memory_size));
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initial_offset = 0;
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} else {
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file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
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initial_offset = sizeof(sph);
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if (stage == Shader::Stage::Geometry) {
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file.read(reinterpret_cast<char*>(&gp_passthrough_mask), sizeof(gp_passthrough_mask));
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}
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}
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}
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void FileEnvironment::Dump(u64 [[maybe_unused]] hash) {
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DumpImpl(hash, code.get(), read_highest, read_lowest, initial_offset, stage);
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}
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u64 FileEnvironment::ReadInstruction(u32 address) {
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if (address < read_lowest || address > read_highest) {
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throw Shader::LogicError("Out of bounds address {}", address);
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@ -57,6 +57,8 @@ public:
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[[nodiscard]] u64 CalculateHash() const;
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void Dump(u64 hash);
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void Serialize(std::ofstream& file) const;
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protected:
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u32 cached_lowest = std::numeric_limits<u32>::max();
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u32 cached_highest = 0;
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u32 initial_offset = 0;
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bool has_unbound_instructions = false;
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};
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@ -149,6 +152,8 @@ public:
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[[nodiscard]] std::array<u32, 3> WorkgroupSize() const override;
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void Dump(u64 hash);
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private:
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std::unique_ptr<u64[]> code;
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std::unordered_map<u32, Shader::TextureType> texture_types;
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@ -159,6 +164,7 @@ private:
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u32 texture_bound{};
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u32 read_lowest{};
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u32 read_highest{};
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u32 initial_offset{};
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};
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void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
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@ -66,15 +66,14 @@ float TSCEntry::MaxAnisotropy() const noexcept {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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u32 new_max_anisotropic{};
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u32 added_anisotropic{};
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if (anisotropic_settings == 0) {
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const auto anisotropic_based_onscale = Settings::values.resolution_info.up_scale >>
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Settings::values.resolution_info.down_shift;
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new_max_anisotropic = std::max(anisotropic_based_onscale + 1U, 1U);
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added_anisotropic = Settings::values.resolution_info.up_scale >>
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Settings::values.resolution_info.down_shift;
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} else {
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new_max_anisotropic = Settings::values.max_anisotropy.GetValue();
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added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U;
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}
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return static_cast<float>(1U << std::min(max_anisotropy + anisotropic_settings - 1, 31U));
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return static_cast<float>(1U << (max_anisotropy + added_anisotropic));
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}
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} // namespace Tegra::Texture
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@ -50,6 +50,8 @@ void ConfigureDebug::SetConfiguration() {
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ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
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ui->enable_nsight_aftermath->setEnabled(runtime_lock);
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ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue());
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ui->dump_shaders->setEnabled(runtime_lock);
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ui->dump_shaders->setChecked(Settings::values.dump_shaders.GetValue());
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ui->disable_macro_jit->setEnabled(runtime_lock);
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ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue());
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ui->disable_loop_safety_checks->setEnabled(runtime_lock);
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Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
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Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
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Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
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Settings::values.dump_shaders = ui->dump_shaders->isChecked();
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Settings::values.disable_shader_loop_safety_checks =
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ui->disable_loop_safety_checks->isChecked();
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Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked();
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@ -105,6 +105,19 @@
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="dump_shaders">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="toolTip">
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<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
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</property>
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<property name="text">
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<string>Dump Game Shaders</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="disable_macro_jit">
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<property name="enabled">
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