early-access version 3418

This commit is contained in:
pineappleEA 2023-02-26 22:17:53 +01:00
parent 05a3ee8166
commit 75a5308254
5 changed files with 23 additions and 94 deletions

View file

@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3417.
This is the source code for early-access 3418.
## Legal Notice

View file

@ -116,15 +116,12 @@ void EmulatedController::ReloadFromSettings() {
ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
original_npad_type = npad_type;
// Player 1 shares config with handheld. Disable controller when handheld is selected
if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
Disconnect();
ReloadInput();
return;
}
// if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
// Disconnect();
// ReloadInput();
// return;
//}
// Handheld shares config with player 1. Disable controller when handheld isn't selected
if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
@ -134,6 +131,10 @@ void EmulatedController::ReloadFromSettings() {
}
Disconnect();
SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
original_npad_type = npad_type;
if (player.connected) {
Connect();
}
@ -600,23 +601,15 @@ bool EmulatedController::IsConfiguring() const {
}
void EmulatedController::SaveCurrentConfig() {
// Other can't alter the config from here
if (npad_id_type == NpadIdType::Other) {
// Other and Handheld can't alter the config from here
if (npad_id_type == NpadIdType::Other || npad_id_type == NpadIdType::Handheld) {
return;
}
const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
auto& player = Settings::values.players.GetValue()[player_index];
// Only save the connected status when handheld is connected
if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
player.connected = is_connected;
}
if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
player.connected = is_connected;
}
player.connected = is_connected;
player.controller_type = MapNPadToSettingsType(npad_type);
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
player.buttons[index] = button_params[index].Serialize();

View file

@ -194,6 +194,7 @@ void ConfigureInput::ApplyConfiguration() {
}
advanced->ApplyConfiguration();
system.HIDCore().ReloadInputDevices();
const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());

View file

@ -86,17 +86,12 @@ void ConfigureInputPerGame::LoadConfiguration() {
emulated_controller->ReloadFromSettings();
if (player_index > 0) {
if (player_index != HANDHELD_INDEX) {
continue;
}
// Handle Handheld cases
auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (player.controller_type == Settings::ControllerType::Handheld) {
handheld_player = player;
} else {
handheld_player = {};
}
auto handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
handheld_controller->ReloadFromSettings();
}
}

View file

@ -295,26 +295,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_),
timeout_timer(std::make_unique<QTimer>()),
poll_timer(std::make_unique<QTimer>()), bottom_row{bottom_row_}, hid_core{hid_core_} {
if (player_index == 0) {
auto* emulated_controller_p1 =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* emulated_controller_handheld =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
emulated_controller_p1->SaveCurrentConfig();
emulated_controller_p1->EnableConfiguration();
emulated_controller_handheld->SaveCurrentConfig();
emulated_controller_handheld->EnableConfiguration();
if (emulated_controller_handheld->IsConnected(true)) {
emulated_controller_p1->Disconnect();
emulated_controller = emulated_controller_handheld;
} else {
emulated_controller = emulated_controller_p1;
}
} else {
emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
emulated_controller->SaveCurrentConfig();
emulated_controller->EnableConfiguration();
}
emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
emulated_controller->SaveCurrentConfig();
emulated_controller->EnableConfiguration();
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
@ -737,29 +722,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
UpdateMotionButtons();
const Core::HID::NpadStyleIndex type =
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (player_index == 0) {
auto* emulated_controller_p1 =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* emulated_controller_handheld =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
bool is_connected = emulated_controller->IsConnected(true);
emulated_controller_p1->SetNpadStyleIndex(type);
emulated_controller_handheld->SetNpadStyleIndex(type);
if (is_connected) {
if (type == Core::HID::NpadStyleIndex::Handheld) {
emulated_controller_p1->Disconnect();
emulated_controller_handheld->Connect(true);
emulated_controller = emulated_controller_handheld;
} else {
emulated_controller_handheld->Disconnect();
emulated_controller_p1->Connect(true);
emulated_controller = emulated_controller_p1;
}
}
ui->controllerFrame->SetController(emulated_controller);
}
emulated_controller->SetNpadStyleIndex(type);
});
@ -795,32 +757,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
ConfigureInputPlayer::~ConfigureInputPlayer() {
if (player_index == 0) {
auto* emulated_controller_p1 =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* emulated_controller_handheld =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
emulated_controller_p1->DisableConfiguration();
emulated_controller_handheld->DisableConfiguration();
} else {
emulated_controller->DisableConfiguration();
}
emulated_controller->DisableConfiguration();
}
void ConfigureInputPlayer::ApplyConfiguration() {
if (player_index == 0) {
auto* emulated_controller_p1 =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* emulated_controller_handheld =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
emulated_controller_p1->DisableConfiguration();
emulated_controller_p1->SaveCurrentConfig();
emulated_controller_p1->EnableConfiguration();
emulated_controller_handheld->DisableConfiguration();
emulated_controller_handheld->SaveCurrentConfig();
emulated_controller_handheld->EnableConfiguration();
return;
}
emulated_controller->DisableConfiguration();
emulated_controller->SaveCurrentConfig();
emulated_controller->EnableConfiguration();