early-access version 1888
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66e1f9621a
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3 changed files with 19 additions and 17 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1887.
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This is the source code for early-access 1888.
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## Legal Notice
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@ -378,20 +378,20 @@ void ASTCDecoderPass::MakeDataBuffer() {
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scheduler.Record([src = staging_ref.buffer, offset = staging_ref.offset, dst = *data_buffer,
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TOTAL_BUFFER_SIZE](vk::CommandBuffer cmdbuf) {
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cmdbuf.CopyBuffer(src, dst,
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VkBufferCopy{
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static constexpr VkMemoryBarrier write_barrier{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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};
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const VkBufferCopy copy{
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.srcOffset = offset,
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.dstOffset = 0,
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.size = TOTAL_BUFFER_SIZE,
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});
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cmdbuf.PipelineBarrier(
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
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VkMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = 0,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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});
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};
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cmdbuf.CopyBuffer(src, dst, copy);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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0, write_barrier);
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});
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}
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@ -415,7 +415,7 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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const VkImageMemoryBarrier image_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
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.srcAccessMask = is_initialized ? VK_ACCESS_SHADER_WRITE_BIT : VkAccessFlags{},
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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@ -430,7 +430,8 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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};
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cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT : 0,
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cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
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: VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline);
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});
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@ -888,6 +888,7 @@ void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImag
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void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
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std::vector vk_copies = TransformBufferImageCopies(copies, map.offset, aspect_mask);
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scheduler->RequestOutsideRenderPassOperationContext();
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scheduler->Record([buffer = map.buffer, image = *image, aspect_mask = aspect_mask,
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vk_copies](vk::CommandBuffer cmdbuf) {
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const VkImageMemoryBarrier read_barrier{
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