early-access version 1763
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parent
dc53b00cd9
commit
9612b12e5c
9 changed files with 57 additions and 26 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1761.
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This is the source code for early-access 1763.
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## Legal Notice
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@ -41,6 +41,21 @@ SessionRequestManager::SessionRequestManager(KernelCore& kernel_) : kernel{kerne
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SessionRequestManager::~SessionRequestManager() = default;
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bool SessionRequestManager::HasSessionRequestHandler(const HLERequestContext& context) const {
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if (IsDomain() && context.HasDomainMessageHeader()) {
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const auto& message_header = context.GetDomainMessageHeader();
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const auto object_id = message_header.object_id;
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if (object_id > DomainHandlerCount()) {
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LOG_CRITICAL(IPC, "object_id {} is too big!", object_id);
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return false;
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}
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return DomainHandler(object_id - 1) != nullptr;
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} else {
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return session_handler != nullptr;
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}
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}
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void SessionRequestHandler::ClientConnected(KServerSession* session) {
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session->SetSessionHandler(shared_from_this());
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}
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@ -85,8 +85,8 @@ public:
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*/
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void ClientDisconnected(KServerSession* session);
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std::shared_ptr<ServiceThread> GetServiceThread() const {
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return service_thread.lock();
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std::weak_ptr<ServiceThread> GetServiceThread() const {
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return service_thread;
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}
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protected:
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@ -152,10 +152,12 @@ public:
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session_handler = std::move(handler);
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}
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std::shared_ptr<ServiceThread> GetServiceThread() const {
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std::weak_ptr<ServiceThread> GetServiceThread() const {
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return session_handler->GetServiceThread();
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}
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bool HasSessionRequestHandler(const HLERequestContext& context) const;
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private:
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bool is_domain{};
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SessionRequestHandlerPtr session_handler;
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@ -163,7 +165,6 @@ private:
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private:
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KernelCore& kernel;
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std::weak_ptr<ServiceThread> service_thread;
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};
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/**
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@ -119,11 +119,16 @@ ResultCode KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memor
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context->PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
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if (auto strong_ptr = manager->GetServiceThread(); strong_ptr) {
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strong_ptr->QueueSyncRequest(*parent, std::move(context));
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return ResultSuccess;
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// Ensure we have a session request handler
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if (manager->HasSessionRequestHandler(*context)) {
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if (auto strong_ptr = manager->GetServiceThread().lock()) {
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strong_ptr->QueueSyncRequest(*parent, std::move(context));
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return ResultSuccess;
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} else {
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ASSERT_MSG(false, "strong_ptr is nullptr!");
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}
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} else {
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ASSERT_MSG(false, "strong_ptr was nullptr!");
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ASSERT_MSG(false, "handler is invalid!");
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}
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return ResultSuccess;
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@ -63,8 +63,6 @@ struct KernelCore::Impl {
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global_scheduler_context = std::make_unique<Kernel::GlobalSchedulerContext>(kernel);
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global_handle_table = std::make_unique<Kernel::KHandleTable>(kernel);
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service_thread_manager =
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std::make_unique<Common::ThreadWorker>(1, "yuzu:ServiceThreadManager");
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is_phantom_mode_for_singlecore = false;
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InitializePhysicalCores();
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@ -96,7 +94,6 @@ struct KernelCore::Impl {
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process_list.clear();
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// Ensures all service threads gracefully shutdown
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service_thread_manager.reset();
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service_threads.clear();
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next_object_id = 0;
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@ -680,10 +677,6 @@ struct KernelCore::Impl {
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// Threads used for services
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std::unordered_set<std::shared_ptr<Kernel::ServiceThread>> service_threads;
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// Service threads are managed by a worker thread, so that a calling service thread can queue up
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// the release of itself
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std::unique_ptr<Common::ThreadWorker> service_thread_manager;
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std::array<KThread*, Core::Hardware::NUM_CPU_CORES> suspend_threads;
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std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES> interrupts{};
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std::array<std::unique_ptr<Kernel::KScheduler>, Core::Hardware::NUM_CPU_CORES> schedulers{};
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@ -986,17 +979,14 @@ void KernelCore::ExitSVCProfile() {
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std::weak_ptr<Kernel::ServiceThread> KernelCore::CreateServiceThread(const std::string& name) {
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auto service_thread = std::make_shared<Kernel::ServiceThread>(*this, 1, name);
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impl->service_thread_manager->QueueWork(
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[this, service_thread] { impl->service_threads.emplace(service_thread); });
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impl->service_threads.emplace(service_thread);
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return service_thread;
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}
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void KernelCore::ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) {
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impl->service_thread_manager->QueueWork([this, service_thread] {
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if (auto strong_ptr = service_thread.lock()) {
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impl->service_threads.erase(strong_ptr);
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}
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});
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if (auto strong_ptr = service_thread.lock()) {
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impl->service_threads.erase(strong_ptr);
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}
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}
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Init::KSlabResourceCounts& KernelCore::SlabResourceCounts() {
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@ -505,6 +505,10 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
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QAction* favorite = context_menu.addAction(tr("Favorite"));
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context_menu.addSeparator();
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QAction* start_game = context_menu.addAction(tr("Start Game"));
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QAction* start_game_global =
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context_menu.addAction(tr("Start Game without Custom Configuration"));
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context_menu.addSeparator();
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
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QAction* open_transferable_shader_cache =
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@ -540,6 +544,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
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});
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connect(start_game, &QAction::triggered, [this, path]() {
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emit BootGame(QString::fromStdString(path), 0, StartGameType::Normal);
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});
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connect(start_game_global, &QAction::triggered, [this, path]() {
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emit BootGame(QString::fromStdString(path), 0, StartGameType::Global);
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});
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connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
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});
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@ -28,6 +28,7 @@ class GameListWorker;
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class GameListSearchField;
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class GameListDir;
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class GMainWindow;
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enum class StartGameType;
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namespace FileSys {
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class ManualContentProvider;
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static const QStringList supported_file_extensions;
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signals:
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void BootGame(const QString& game_path, std::size_t program_index, StartGameType type);
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void GameChosen(const QString& game_path);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
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@ -1094,6 +1094,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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}
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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@ -1320,7 +1321,7 @@ void GMainWindow::SelectAndSetCurrentUser() {
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Settings::values.current_user = dialog.GetIndex();
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}
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void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
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void GMainWindow::BootGame(const QString& filename, std::size_t program_index, StartGameType type) {
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LOG_INFO(Frontend, "yuzu starting...");
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StoreRecentFile(filename); // Put the filename on top of the list
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@ -1332,7 +1333,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
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const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
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const auto loader = Loader::GetLoader(system, v_file, program_index);
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if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
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if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
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type == StartGameType::Normal) {
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// Load per game settings
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const auto file_path = std::filesystem::path{filename.toStdU16String()};
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const auto config_file_name = title_id == 0
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@ -39,6 +39,11 @@ class GameListPlaceholder;
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class QtSoftwareKeyboardDialog;
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enum class StartGameType {
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Normal, // Can use custom configuration
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Global, // Only uses global configuration
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};
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namespace Core::Frontend {
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struct ControllerParameters;
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struct InlineAppearParameters;
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void AllowOSSleep();
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bool LoadROM(const QString& filename, std::size_t program_index);
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void BootGame(const QString& filename, std::size_t program_index = 0);
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void BootGame(const QString& filename, std::size_t program_index = 0,
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StartGameType with_config = StartGameType::Normal);
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void ShutdownGame();
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void ShowTelemetryCallout();
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