early-access version 1606
This commit is contained in:
parent
0de10206e4
commit
a23d4e7b7d
3 changed files with 14 additions and 13 deletions
|
@ -1,7 +1,7 @@
|
||||||
yuzu emulator early access
|
yuzu emulator early access
|
||||||
=============
|
=============
|
||||||
|
|
||||||
This is the source code for early-access 1605.
|
This is the source code for early-access 1606.
|
||||||
|
|
||||||
## Legal Notice
|
## Legal Notice
|
||||||
|
|
||||||
|
|
|
@ -85,7 +85,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
|
||||||
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
|
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameListSearchField::SearchFieldEmpty() const {
|
bool GameListSearchField::isEmpty() const {
|
||||||
return edit_filter->text().isEmpty();
|
return edit_filter->text().isEmpty();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -446,7 +446,7 @@ void GameList::DonePopulating(const QStringList& watch_list) {
|
||||||
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
|
||||||
UISettings::values.favorited_ids.size() == 0);
|
UISettings::values.favorited_ids.size() == 0);
|
||||||
tree_view->expand(item_model->invisibleRootItem()->child(0)->index());
|
tree_view->expand(item_model->invisibleRootItem()->child(0)->index());
|
||||||
for (u64 id : UISettings::values.favorited_ids) {
|
for (const auto id : UISettings::values.favorited_ids) {
|
||||||
AddFavorite(id);
|
AddFavorite(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -649,7 +649,7 @@ void GameList::AddFavoritesPopup(QMenu& context_menu) {
|
||||||
QAction* clear_all = context_menu.addAction(tr("Clear"));
|
QAction* clear_all = context_menu.addAction(tr("Clear"));
|
||||||
|
|
||||||
connect(clear_all, &QAction::triggered, [this] {
|
connect(clear_all, &QAction::triggered, [this] {
|
||||||
for (u64 id : UISettings::values.favorited_ids) {
|
for (const auto id : UISettings::values.favorited_ids) {
|
||||||
RemoveFavorite(id);
|
RemoveFavorite(id);
|
||||||
}
|
}
|
||||||
UISettings::values.favorited_ids.clear();
|
UISettings::values.favorited_ids.clear();
|
||||||
|
@ -774,7 +774,7 @@ void GameList::RefreshGameDirectory() {
|
||||||
void GameList::ToggleFavorite(u64 program_id) {
|
void GameList::ToggleFavorite(u64 program_id) {
|
||||||
if (!UISettings::values.favorited_ids.contains(program_id)) {
|
if (!UISettings::values.favorited_ids.contains(program_id)) {
|
||||||
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
|
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
|
||||||
!search_field->SearchFieldEmpty());
|
!search_field->isEmpty());
|
||||||
UISettings::values.favorited_ids.append(program_id);
|
UISettings::values.favorited_ids.append(program_id);
|
||||||
AddFavorite(program_id);
|
AddFavorite(program_id);
|
||||||
item_model->sort(tree_view->header()->sortIndicatorSection(),
|
item_model->sort(tree_view->header()->sortIndicatorSection(),
|
||||||
|
@ -789,12 +789,13 @@ void GameList::ToggleFavorite(u64 program_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameList::AddFavorite(u64 program_id) {
|
void GameList::AddFavorite(u64 program_id) {
|
||||||
const auto favorites_row = item_model->item(0);
|
auto* favorites_row = item_model->item(0);
|
||||||
|
|
||||||
for (int i = 1; i < item_model->rowCount() - 1; i++) {
|
for (int i = 1; i < item_model->rowCount() - 1; i++) {
|
||||||
const auto folder = item_model->item(i);
|
const auto* folder = item_model->item(i);
|
||||||
for (int j = 0; j < folder->rowCount(); j++) {
|
for (int j = 0; j < folder->rowCount(); j++) {
|
||||||
if (folder->child(j)->data(GameListItemPath::ProgramIdRole) == program_id) {
|
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
|
||||||
|
program_id) {
|
||||||
QList<QStandardItem*> list;
|
QList<QStandardItem*> list;
|
||||||
for (int k = 0; k < item_model->columnCount(); k++) {
|
for (int k = 0; k < item_model->columnCount(); k++) {
|
||||||
list.append(folder->child(j, k)->clone());
|
list.append(folder->child(j, k)->clone());
|
||||||
|
@ -811,11 +812,11 @@ void GameList::AddFavorite(u64 program_id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameList::RemoveFavorite(u64 program_id) {
|
void GameList::RemoveFavorite(u64 program_id) {
|
||||||
const auto favorites_row = item_model->item(0);
|
auto* favorites_row = item_model->item(0);
|
||||||
|
|
||||||
for (int i = 0; i < favorites_row->rowCount(); i++) {
|
for (int i = 0; i < favorites_row->rowCount(); i++) {
|
||||||
const auto game = favorites_row->child(i);
|
const auto* game = favorites_row->child(i);
|
||||||
if (game->data(GameListItemPath::ProgramIdRole) == program_id) {
|
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
|
||||||
favorites_row->removeRow(i);
|
favorites_row->removeRow(i);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,7 +30,7 @@ enum class GameListItemType {
|
||||||
UserNandDir = QStandardItem::UserType + 4,
|
UserNandDir = QStandardItem::UserType + 4,
|
||||||
SysNandDir = QStandardItem::UserType + 5,
|
SysNandDir = QStandardItem::UserType + 5,
|
||||||
AddDir = QStandardItem::UserType + 6,
|
AddDir = QStandardItem::UserType + 6,
|
||||||
Favorites = QStandardItem::UserType + 7
|
Favorites = QStandardItem::UserType + 7,
|
||||||
};
|
};
|
||||||
|
|
||||||
Q_DECLARE_METATYPE(GameListItemType);
|
Q_DECLARE_METATYPE(GameListItemType);
|
||||||
|
@ -347,7 +347,7 @@ public:
|
||||||
explicit GameListSearchField(GameList* parent = nullptr);
|
explicit GameListSearchField(GameList* parent = nullptr);
|
||||||
|
|
||||||
void setFilterResult(int visible, int total);
|
void setFilterResult(int visible, int total);
|
||||||
bool SearchFieldEmpty() const;
|
bool isEmpty() const;
|
||||||
|
|
||||||
void clear();
|
void clear();
|
||||||
void setFocus();
|
void setFocus();
|
||||||
|
|
Loading…
Reference in a new issue