early-access version 1645
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2e67897dda
commit
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4 changed files with 7 additions and 5 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1644.
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This is the source code for early-access 1645.
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## Legal Notice
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@ -33,7 +33,7 @@ void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u
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shared_memory.header.timestamp = core_timing.GetCPUTicks();
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shared_memory.header.total_entry_count = 17;
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if (!IsControllerActivated()) {
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if (!IsControllerActivated() || !Settings::values.touchscreen.enabled) {
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shared_memory.header.entry_count = 0;
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shared_memory.header.last_entry_index = 0;
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return;
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@ -33,7 +33,7 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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shared_memory.header.timestamp = core_timing.GetCPUTicks();
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shared_memory.header.total_entry_count = 17;
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if (!IsControllerActivated()) {
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if (!IsControllerActivated() || !Settings::values.touchscreen.enabled) {
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shared_memory.header.entry_count = 0;
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shared_memory.header.last_entry_index = 0;
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return;
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@ -622,7 +622,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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// move the treeview items
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QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
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tree_view->setExpanded(selected.sibling(row - 1, 0),
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UISettings::values.game_dirs[other_index].expanded);
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});
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connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
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@ -637,7 +638,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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// move the treeview items
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const QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
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tree_view->setExpanded(selected.sibling(row + 1, 0),
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UISettings::values.game_dirs[other_index].expanded);
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});
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connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
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