early-access version 3098
This commit is contained in:
parent
9b08ac8a80
commit
ca0b9fc44b
11 changed files with 60 additions and 63 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 3097.
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This is the source code for early-access 3098.
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## Legal Notice
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## Legal Notice
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@ -27,16 +27,12 @@ namespace Kernel {
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SessionRequestHandler::SessionRequestHandler(KernelCore& kernel_, const char* service_name_,
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SessionRequestHandler::SessionRequestHandler(KernelCore& kernel_, const char* service_name_,
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ServiceThreadType thread_type)
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ServiceThreadType thread_type)
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: kernel{kernel_} {
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: kernel{kernel_}, service_thread{thread_type == ServiceThreadType::CreateNew
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if (thread_type == ServiceThreadType::CreateNew) {
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? kernel.CreateServiceThread(service_name_)
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service_thread = kernel.CreateServiceThread(service_name_);
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: kernel.GetDefaultServiceThread()} {}
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} else {
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service_thread = kernel.GetDefaultServiceThread();
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}
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}
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SessionRequestHandler::~SessionRequestHandler() {
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SessionRequestHandler::~SessionRequestHandler() {
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kernel.ReleaseServiceThread(service_thread.lock());
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kernel.ReleaseServiceThread(service_thread);
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}
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}
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void SessionRequestHandler::AcceptSession(KServerPort* server_port) {
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void SessionRequestHandler::AcceptSession(KServerPort* server_port) {
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@ -49,7 +45,7 @@ void SessionRequestHandler::AcceptSession(KServerPort* server_port) {
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void SessionRequestHandler::RegisterSession(KServerSession* server_session,
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void SessionRequestHandler::RegisterSession(KServerSession* server_session,
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std::shared_ptr<SessionRequestManager> manager) {
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std::shared_ptr<SessionRequestManager> manager) {
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manager->SetSessionHandler(shared_from_this());
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manager->SetSessionHandler(shared_from_this());
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service_thread.lock()->RegisterServerSession(server_session, manager);
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service_thread.RegisterServerSession(server_session, manager);
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server_session->Close();
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server_session->Close();
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}
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}
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@ -82,13 +82,13 @@ public:
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void RegisterSession(KServerSession* server_session,
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void RegisterSession(KServerSession* server_session,
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std::shared_ptr<SessionRequestManager> manager);
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std::shared_ptr<SessionRequestManager> manager);
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std::weak_ptr<ServiceThread> GetServiceThread() const {
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ServiceThread& GetServiceThread() const {
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return service_thread;
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return service_thread;
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}
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}
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protected:
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protected:
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KernelCore& kernel;
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KernelCore& kernel;
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std::weak_ptr<ServiceThread> service_thread;
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ServiceThread& service_thread;
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};
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};
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using SessionRequestHandlerWeakPtr = std::weak_ptr<SessionRequestHandler>;
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using SessionRequestHandlerWeakPtr = std::weak_ptr<SessionRequestHandler>;
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@ -154,7 +154,7 @@ public:
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session_handler = std::move(handler);
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session_handler = std::move(handler);
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}
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}
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std::weak_ptr<ServiceThread> GetServiceThread() const {
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ServiceThread& GetServiceThread() const {
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return session_handler->GetServiceThread();
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return session_handler->GetServiceThread();
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}
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}
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@ -93,7 +93,7 @@ struct KernelCore::Impl {
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RegisterHostThread(nullptr);
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RegisterHostThread(nullptr);
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default_service_thread = CreateServiceThread(kernel, "DefaultServiceThread");
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default_service_thread = &CreateServiceThread(kernel, "DefaultServiceThread");
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}
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}
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void InitializeCores() {
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void InitializeCores() {
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@ -782,33 +782,31 @@ struct KernelCore::Impl {
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search->second(system.ServiceManager(), server_port);
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search->second(system.ServiceManager(), server_port);
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}
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}
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std::weak_ptr<Kernel::ServiceThread> CreateServiceThread(KernelCore& kernel,
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Kernel::ServiceThread& CreateServiceThread(KernelCore& kernel, const std::string& name) {
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const std::string& name) {
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auto* ptr = new ServiceThread(kernel, name);
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auto service_thread = std::make_shared<Kernel::ServiceThread>(kernel, name);
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service_threads_manager.QueueWork(
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service_threads_manager.QueueWork(
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[this, service_thread]() { service_threads.emplace(service_thread); });
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[this, ptr]() { service_threads.emplace(ptr, std::unique_ptr<ServiceThread>(ptr)); });
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return service_thread;
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return *ptr;
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}
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}
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void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) {
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void ReleaseServiceThread(Kernel::ServiceThread& service_thread) {
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if (auto strong_ptr = service_thread.lock()) {
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auto* ptr = &service_thread;
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if (strong_ptr == default_service_thread.lock()) {
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// Nothing to do here, the service is using default_service_thread, which will be
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// released on shutdown.
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return;
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}
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service_threads_manager.QueueWork(
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if (ptr == default_service_thread) {
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[this, strong_ptr{std::move(strong_ptr)}]() { service_threads.erase(strong_ptr); });
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// Nothing to do here, the service is using default_service_thread, which will be
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// released on shutdown.
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return;
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}
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}
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service_threads_manager.QueueWork([this, ptr]() { service_threads.erase(ptr); });
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}
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}
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void ClearServiceThreads() {
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void ClearServiceThreads() {
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service_threads_manager.QueueWork([this] {
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service_threads_manager.QueueWork([this] {
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service_threads.clear();
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service_threads.clear();
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default_service_thread.reset();
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default_service_thread = nullptr;
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service_thread_barrier.Sync();
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service_thread_barrier.Sync();
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});
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});
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service_thread_barrier.Sync();
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service_thread_barrier.Sync();
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@ -884,8 +882,8 @@ struct KernelCore::Impl {
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std::unique_ptr<KMemoryLayout> memory_layout;
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std::unique_ptr<KMemoryLayout> memory_layout;
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// Threads used for services
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// Threads used for services
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std::unordered_set<std::shared_ptr<ServiceThread>> service_threads;
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std::unordered_map<ServiceThread*, std::unique_ptr<ServiceThread>> service_threads;
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std::weak_ptr<ServiceThread> default_service_thread;
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ServiceThread* default_service_thread{};
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Common::ThreadWorker service_threads_manager;
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Common::ThreadWorker service_threads_manager;
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Common::Barrier service_thread_barrier;
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Common::Barrier service_thread_barrier;
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@ -1258,15 +1256,15 @@ void KernelCore::ExitSVCProfile() {
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MicroProfileLeave(MICROPROFILE_TOKEN(Kernel_SVC), impl->svc_ticks[CurrentPhysicalCoreIndex()]);
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MicroProfileLeave(MICROPROFILE_TOKEN(Kernel_SVC), impl->svc_ticks[CurrentPhysicalCoreIndex()]);
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}
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}
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std::weak_ptr<Kernel::ServiceThread> KernelCore::CreateServiceThread(const std::string& name) {
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Kernel::ServiceThread& KernelCore::CreateServiceThread(const std::string& name) {
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return impl->CreateServiceThread(*this, name);
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return impl->CreateServiceThread(*this, name);
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}
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}
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std::weak_ptr<Kernel::ServiceThread> KernelCore::GetDefaultServiceThread() const {
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Kernel::ServiceThread& KernelCore::GetDefaultServiceThread() const {
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return impl->default_service_thread;
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return *impl->default_service_thread;
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}
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}
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void KernelCore::ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) {
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void KernelCore::ReleaseServiceThread(Kernel::ServiceThread& service_thread) {
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impl->ReleaseServiceThread(service_thread);
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impl->ReleaseServiceThread(service_thread);
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}
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}
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* See GetDefaultServiceThread.
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* See GetDefaultServiceThread.
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* @param name String name for the ServerSession creating this thread, used for debug
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* @param name String name for the ServerSession creating this thread, used for debug
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* purposes.
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* purposes.
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* @returns The a weak pointer newly created service thread.
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* @returns A reference to the newly created service thread.
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*/
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*/
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std::weak_ptr<Kernel::ServiceThread> CreateServiceThread(const std::string& name);
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Kernel::ServiceThread& CreateServiceThread(const std::string& name);
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/**
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/**
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* Gets the default host service thread, which executes HLE service requests. Unless service
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* Gets the default host service thread, which executes HLE service requests. Unless service
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* requests need to block on the host, the default service thread should be used in favor of
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* requests need to block on the host, the default service thread should be used in favor of
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* creating a new service thread.
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* creating a new service thread.
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* @returns The a weak pointer for the default service thread.
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* @returns A reference to the default service thread.
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*/
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*/
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std::weak_ptr<Kernel::ServiceThread> GetDefaultServiceThread() const;
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Kernel::ServiceThread& GetDefaultServiceThread() const;
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/**
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/**
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* Releases a HLE service thread, instructing KernelCore to free it. This should be called when
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* Releases a HLE service thread, instructing KernelCore to free it. This should be called when
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* the ServerSession associated with the thread is destroyed.
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* the ServerSession associated with the thread is destroyed.
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* @param service_thread Service thread to release.
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* @param service_thread Service thread to release.
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*/
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*/
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void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread);
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void ReleaseServiceThread(Kernel::ServiceThread& service_thread);
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/// Workaround for single-core mode when preempting threads while idle.
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/// Workaround for single-core mode when preempting threads while idle.
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bool IsPhantomModeForSingleCore() const;
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bool IsPhantomModeForSingleCore() const;
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switch (ctx.stage) {
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switch (ctx.stage) {
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case Stage::TessellationControl:
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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case Stage::TessellationEval:
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ctx.Add("SHL.U {}.x, primitive.vertexcount, 16;", inst);
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ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
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break;
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break;
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default:
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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LOG_WARNING(Shader, "(STUBBED) called");
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Id workgroup_id{};
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Id workgroup_id{};
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Id local_invocation_id{};
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Id local_invocation_id{};
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Id invocation_id{};
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Id invocation_id{};
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Id patch_vertices_in;
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Id patch_vertices_in{};
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Id sample_id{};
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Id sample_id{};
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Id is_helper_invocation{};
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Id is_helper_invocation{};
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Id subgroup_local_invocation_id{};
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Id subgroup_local_invocation_id{};
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const bool is_src_pitch = IsPitchKind(static_cast<PTEKind>(src_kind));
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const bool is_src_pitch = IsPitchKind(static_cast<PTEKind>(src_kind));
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const bool is_dst_pitch = IsPitchKind(static_cast<PTEKind>(dst_kind));
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const bool is_dst_pitch = IsPitchKind(static_cast<PTEKind>(dst_kind));
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if (!is_src_pitch && is_dst_pitch) {
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if (!is_src_pitch && is_dst_pitch) {
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std::vector<u8> tmp_buffer(regs.line_length_in);
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UNIMPLEMENTED_IF(regs.line_length_in % 16 != 0);
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std::vector<u8> dst_buffer(regs.line_length_in);
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UNIMPLEMENTED_IF(regs.offset_in % 16 != 0);
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memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(),
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UNIMPLEMENTED_IF(regs.offset_out % 16 != 0);
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regs.line_length_in);
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std::vector<u8> tmp_buffer(16);
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for (u32 offset = 0; offset < regs.line_length_in; ++offset) {
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for (u32 offset = 0; offset < regs.line_length_in; offset += 16) {
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dst_buffer[offset] =
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memory_manager.ReadBlockUnsafe(
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tmp_buffer[convert_linear_2_blocklinear_addr(regs.offset_in + offset) -
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convert_linear_2_blocklinear_addr(regs.offset_in + offset),
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regs.offset_in];
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tmp_buffer.data(), tmp_buffer.size());
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memory_manager.WriteBlock(regs.offset_out + offset, tmp_buffer.data(),
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tmp_buffer.size());
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}
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}
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memory_manager.WriteBlock(regs.offset_out, dst_buffer.data(), regs.line_length_in);
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} else if (is_src_pitch && !is_dst_pitch) {
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} else if (is_src_pitch && !is_dst_pitch) {
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std::vector<u8> tmp_buffer(regs.line_length_in);
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UNIMPLEMENTED_IF(regs.line_length_in % 16 != 0);
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std::vector<u8> dst_buffer(regs.line_length_in);
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UNIMPLEMENTED_IF(regs.offset_in % 16 != 0);
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memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(),
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UNIMPLEMENTED_IF(regs.offset_out % 16 != 0);
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regs.line_length_in);
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std::vector<u8> tmp_buffer(16);
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for (u32 offset = 0; offset < regs.line_length_in; ++offset) {
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for (u32 offset = 0; offset < regs.line_length_in; offset += 16) {
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dst_buffer[convert_linear_2_blocklinear_addr(regs.offset_out + offset) -
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memory_manager.ReadBlockUnsafe(regs.offset_in + offset, tmp_buffer.data(),
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regs.offset_out] = tmp_buffer[offset];
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tmp_buffer.size());
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memory_manager.WriteBlock(
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convert_linear_2_blocklinear_addr(regs.offset_out + offset),
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tmp_buffer.data(), tmp_buffer.size());
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}
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}
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memory_manager.WriteBlock(regs.offset_out, dst_buffer.data(), regs.line_length_in);
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} else {
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} else {
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if (!accelerate.BufferCopy(regs.offset_in, regs.offset_out, regs.line_length_in)) {
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if (!accelerate.BufferCopy(regs.offset_in, regs.offset_out, regs.line_length_in)) {
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std::vector<u8> tmp_buffer(regs.line_length_in);
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std::vector<u8> tmp_buffer(regs.line_length_in);
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@ -76,7 +76,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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}
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}
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break;
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break;
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case Shader::Stage::TessellationEval:
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case Shader::Stage::TessellationEval:
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// Flip the face, as opengl's drawing is also flipped
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// Flip the face, as OpenGL's drawing is flipped.
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info.tess_clockwise = key.tessellation_clockwise == 0;
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info.tess_clockwise = key.tessellation_clockwise == 0;
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info.tess_primitive = [&key] {
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info.tess_primitive = [&key] {
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switch (key.tessellation_primitive) {
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switch (key.tessellation_primitive) {
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case CompatDBPage::Audio:
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case CompatDBPage::Audio:
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return static_cast<int>(CompatDBPage::Final);
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return static_cast<int>(CompatDBPage::Final);
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case CompatDBPage::Final:
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case CompatDBPage::Final:
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return static_cast<int>(CompatDBPage::Final);
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return -1;
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default:
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default:
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LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
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LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
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return static_cast<int>(CompatDBPage::Intro);
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return static_cast<int>(CompatDBPage::Intro);
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<item row="6" column="0">
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<item row="6" column="0">
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<widget class="QRadioButton" name="radioButton_Graphical_No">
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<widget class="QRadioButton" name="radioButton_Graphical_No">
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<property name="text">
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<property name="text">
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<string>None Everything is rendered as it looks on the Nintendo Switch</string>
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<string>None Everything is rendered as it looks on the Nintendo Switch</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="6" column="0">
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<item row="6" column="0">
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<widget class="QRadioButton" name="radioButton_Audio_No">
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<widget class="QRadioButton" name="radioButton_Audio_No">
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<property name="text">
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<property name="text">
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<string>None Audio is played perfectly</string>
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<string>None Audio is played perfectly</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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