early-access version 3405

This commit is contained in:
pineappleEA 2023-02-16 22:49:37 +01:00
parent bdd3e84d42
commit cb4feaa331
12 changed files with 121 additions and 48 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3404.
This is the source code for early-access 3405.
## Legal Notice

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@ -23,7 +23,8 @@ void EmulatedConsole::SetTouchParams() {
// We can't use mouse as touch if native mouse is enabled
if (!Settings::values.mouse_enabled) {
touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
touch_params[index++] =
Common::ParamPackage{"engine:mouse,axis_x:0,axis_y:1,button:0,port:2"};
}
touch_params[index++] =

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@ -34,9 +34,12 @@ void EmulatedDevices::ReloadInput() {
// First two axis are reserved for mouse position
key_index = 2;
for (auto& mouse_device : mouse_analog_devices) {
// Mouse axis are only mapped on port 1, pad 0
Common::ParamPackage mouse_params;
mouse_params.Set("engine", "mouse");
mouse_params.Set("axis", static_cast<int>(key_index));
mouse_params.Set("port", 1);
mouse_params.Set("pad", 0);
mouse_device = Common::Input::CreateInputDevice(mouse_params);
key_index++;
}

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@ -15,23 +15,39 @@ constexpr int mouse_axis_y = 1;
constexpr int wheel_axis_x = 2;
constexpr int wheel_axis_y = 3;
constexpr int motion_wheel_y = 4;
constexpr int touch_axis_x = 10;
constexpr int touch_axis_y = 11;
constexpr PadIdentifier identifier = {
.guid = Common::UUID{},
.port = 0,
.pad = 0,
};
constexpr PadIdentifier real_mouse_identifier = {
.guid = Common::UUID{},
.port = 1,
.pad = 0,
};
constexpr PadIdentifier touch_identifier = {
.guid = Common::UUID{},
.port = 2,
.pad = 0,
};
Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
PreSetController(identifier);
PreSetController(real_mouse_identifier);
PreSetController(touch_identifier);
// Initialize all mouse axis
PreSetAxis(identifier, mouse_axis_x);
PreSetAxis(identifier, mouse_axis_y);
PreSetAxis(identifier, wheel_axis_x);
PreSetAxis(identifier, wheel_axis_y);
PreSetAxis(identifier, motion_wheel_y);
PreSetAxis(identifier, touch_axis_x);
PreSetAxis(identifier, touch_axis_y);
PreSetAxis(real_mouse_identifier, mouse_axis_x);
PreSetAxis(real_mouse_identifier, mouse_axis_y);
PreSetAxis(touch_identifier, mouse_axis_x);
PreSetAxis(touch_identifier, mouse_axis_y);
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
}
@ -39,7 +55,7 @@ void Mouse::UpdateThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("Mouse");
constexpr int update_time = 10;
while (!stop_token.stop_requested()) {
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
if (Settings::values.mouse_panning) {
// Slow movement by 4%
last_mouse_change *= 0.96f;
const float sensitivity =
@ -57,17 +73,7 @@ void Mouse::UpdateThread(std::stop_token stop_token) {
}
}
void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) {
// If native mouse is enabled just set the screen coordinates
if (Settings::values.mouse_enabled) {
SetAxis(identifier, mouse_axis_x, touch_x);
SetAxis(identifier, mouse_axis_y, touch_y);
return;
}
SetAxis(identifier, touch_axis_x, touch_x);
SetAxis(identifier, touch_axis_y, touch_y);
void Mouse::Move(int x, int y, int center_x, int center_y) {
if (Settings::values.mouse_panning) {
auto mouse_change =
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
@ -113,20 +119,41 @@ void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int
}
}
void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) {
SetAxis(identifier, touch_axis_x, touch_x);
SetAxis(identifier, touch_axis_y, touch_y);
void Mouse::MouseMove(f32 touch_x, f32 touch_y) {
SetAxis(real_mouse_identifier, mouse_axis_x, touch_x);
SetAxis(real_mouse_identifier, mouse_axis_y, touch_y);
}
void Mouse::TouchMove(f32 touch_x, f32 touch_y) {
SetAxis(touch_identifier, mouse_axis_x, touch_x);
SetAxis(touch_identifier, mouse_axis_y, touch_y);
}
void Mouse::PressButton(int x, int y, MouseButton button) {
SetButton(identifier, static_cast<int>(button), true);
// Set initial analog parameters
mouse_origin = {x, y};
last_mouse_position = {x, y};
button_pressed = true;
}
void Mouse::PressMouseButton(MouseButton button) {
SetButton(real_mouse_identifier, static_cast<int>(button), true);
}
void Mouse::PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button) {
SetAxis(touch_identifier, mouse_axis_x, touch_x);
SetAxis(touch_identifier, mouse_axis_y, touch_y);
SetButton(touch_identifier, static_cast<int>(button), true);
}
void Mouse::ReleaseButton(MouseButton button) {
SetButton(identifier, static_cast<int>(button), false);
SetButton(real_mouse_identifier, static_cast<int>(button), false);
SetButton(touch_identifier, static_cast<int>(button), false);
if (!Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
if (!Settings::values.mouse_panning) {
SetAxis(identifier, mouse_axis_x, 0);
SetAxis(identifier, mouse_axis_y, 0);
}

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@ -37,13 +37,43 @@ public:
* @param center_x the x-coordinate of the middle of the screen
* @param center_y the y-coordinate of the middle of the screen
*/
void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
void Move(int x, int y, int center_x, int center_y);
/**
* Sets the status of all buttons bound with the key to pressed
* @param key_code the code of the key to press
* Signals that real mouse has moved.
* @param x the absolute position on the touchscreen of the cursor
* @param y the absolute position on the touchscreen of the cursor
*/
void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
void MouseMove(f32 touch_x, f32 touch_y);
/**
* Signals that touch finger has moved.
* @param x the absolute position on the touchscreen of the cursor
* @param y the absolute position on the touchscreen of the cursor
*/
void TouchMove(f32 touch_x, f32 touch_y);
/**
* Sets the status of a button to pressed
* @param x the x-coordinate of the cursor
* @param y the y-coordinate of the cursor
* @param button the id of the button to press
*/
void PressButton(int x, int y, MouseButton button);
/**
* Sets the status of a mouse button to pressed
* @param button the id of the button to press
*/
void PressMouseButton(MouseButton button);
/**
* Sets the status of touch finger to pressed
* @param x the absolute position on the touchscreen of the cursor
* @param y the absolute position on the touchscreen of the cursor
* @param button the id of the button to press
*/
void PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button);
/**
* Sets the status of all buttons bound with the key to released

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@ -194,6 +194,10 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
if (data.engine == "keyboard" && data.pad.port != 0) {
return false;
}
// Only port 0 can be mapped on the mouse
if (data.engine == "mouse" && data.pad.port != 0) {
return false;
}
// To prevent mapping with two devices we disable any UDP except motion
if (!Settings::values.enable_udp_controller && data.engine == "cemuhookudp" &&
data.type != EngineInputType::Motion) {

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@ -401,12 +401,6 @@ qreal GRenderWindow::windowPixelRatio() const {
return devicePixelRatioF();
}
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
const qreal pixel_ratio = windowPixelRatio();
return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
}
void GRenderWindow::closeEvent(QCloseEvent* event) {
emit Closed();
QWidget::closeEvent(event);
@ -649,10 +643,12 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
const auto button = QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, button);
input_subsystem->GetMouse()->PressMouseButton(button);
input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), button);
input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, button);
emit MouseActivity();
}
@ -665,11 +661,13 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
const int center_x = width() / 2;
const int center_y = height() / 2;
input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, center_x, center_y);
input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y);
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
@ -697,8 +695,8 @@ void GRenderWindow::wheelEvent(QWheelEvent* event) {
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
for (const auto& touch_point : touch_points) {
const auto [x, y] = ScaleTouch(touch_point.pos());
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const auto pos = touch_point.pos();
const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, touch_point.id());
}
}
@ -707,8 +705,8 @@ void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
input_subsystem->GetTouchScreen()->ClearActiveFlag();
for (const auto& touch_point : touch_points) {
const auto [x, y] = ScaleTouch(touch_point.pos());
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const auto pos = touch_point.pos();
const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, touch_point.id());
}
input_subsystem->GetTouchScreen()->ReleaseInactiveTouch();

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@ -184,8 +184,6 @@ public:
void CaptureScreenshot(const QString& screenshot_path);
std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
/**
* Instructs the window to re-launch the application using the specified program_index.
* @param program_index Specifies the index within the application of the program to launch.

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@ -1490,7 +1490,7 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
}
const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
input_subsystem->GetMouse()->PressButton(0, 0, button);
}
void ConfigureInputPlayer::wheelEvent(QWheelEvent* event) {

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@ -371,7 +371,7 @@ void ConfigureRingController::mousePressEvent(QMouseEvent* event) {
}
const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
input_subsystem->GetMouse()->PressButton(0, 0, button);
}
void ConfigureRingController::keyPressEvent(QKeyEvent* event) {

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@ -1165,6 +1165,14 @@ void GMainWindow::InitializeHotkeys() {
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
});
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
if (Settings::values.mouse_enabled) {
Settings::values.mouse_panning = false;
QMessageBox::warning(
this, tr("Emulated mouse is enabled"),
tr("Real mouse input and mouse panning are incompatible. Please disable the "
"emulated mouse in input advanced settings to allow mouse panning."));
return;
}
Settings::values.mouse_panning = !Settings::values.mouse_panning;
if (Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);

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@ -62,7 +62,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
const auto mouse_button = SDLButtonToMouseButton(button);
if (state == SDL_PRESSED) {
const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button);
input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
input_subsystem->GetMouse()->PressMouseButton(mouse_button);
input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button);
} else {
input_subsystem->GetMouse()->ReleaseButton(mouse_button);
}
@ -70,7 +72,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0);
input_subsystem->GetMouse()->Move(x, y, 0, 0);
input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
}
void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {