early-access version 1847
This commit is contained in:
parent
9e78f2f5cf
commit
f26dfc2306
10 changed files with 321 additions and 24 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1846.
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This is the source code for early-access 1847.
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## Legal Notice
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@ -180,7 +180,6 @@ add_library(common STATIC
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thread.cpp
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thread.h
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thread_queue_list.h
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thread_worker.cpp
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thread_worker.h
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threadsafe_queue.h
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time_zone.cpp
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@ -188,6 +187,7 @@ add_library(common STATIC
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tiny_mt.h
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tree.h
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uint128.h
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unique_function.h
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uuid.cpp
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uuid.h
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vector_math.h
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@ -306,9 +306,9 @@ bool IOFile::Flush() const {
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errno = 0;
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#ifdef _WIN32
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const auto flush_result = std::fflush(file) == 0 && _commit(fileno(file)) == 0;
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const auto flush_result = std::fflush(file) == 0;
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#else
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const auto flush_result = std::fflush(file) == 0 && fsync(fileno(file)) == 0;
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const auto flush_result = std::fflush(file) == 0;
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#endif
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if (!flush_result) {
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@ -320,6 +320,28 @@ bool IOFile::Flush() const {
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return flush_result;
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}
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bool IOFile::Commit() const {
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if (!IsOpen()) {
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return false;
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}
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errno = 0;
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#ifdef _WIN32
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const auto commit_result = std::fflush(file) == 0 && _commit(fileno(file)) == 0;
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#else
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const auto commit_result = std::fflush(file) == 0 && fsync(fileno(file)) == 0;
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#endif
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if (!commit_result) {
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const auto ec = std::error_code{errno, std::generic_category()};
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LOG_ERROR(Common_Filesystem, "Failed to commit the file at path={}, ec_message={}",
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PathToUTF8String(file_path), ec.message());
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}
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return commit_result;
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}
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bool IOFile::SetSize(u64 size) const {
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if (!IsOpen()) {
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return false;
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@ -347,6 +369,9 @@ u64 IOFile::GetSize() const {
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return 0;
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}
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// Flush any unwritten buffered data into the file prior to retrieving the file size.
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std::fflush(file);
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std::error_code ec;
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const auto file_size = fs::file_size(file_path, ec);
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@ -396,12 +396,21 @@ public:
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[[nodiscard]] size_t WriteString(std::span<const char> string) const;
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/**
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* Attempts to flush any unwritten buffered data into the file and flush the file into the disk.
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* Attempts to flush any unwritten buffered data into the file.
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*
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* @returns True if the flush was successful, false otherwise.
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*/
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bool Flush() const;
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/**
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* Attempts to commit the file into the disk.
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* Note that this is an expensive operation as this forces the operating system to write
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* the contents of the file associated with the file descriptor into the disk.
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*
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* @returns True if the commit was successful, false otherwise.
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*/
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bool Commit() const;
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/**
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* Resizes the file to a given size.
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* If the file is resized to a smaller size, the remainder of the file is discarded.
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@ -171,19 +171,22 @@ FileBackend::FileBackend(const std::filesystem::path& filename) {
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FileBackend::~FileBackend() = default;
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void FileBackend::Write(const Entry& entry) {
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using namespace Common::Literals;
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// prevent logs from going over the maximum size (in case its spamming and the user doesn't
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// know)
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constexpr std::size_t MAX_BYTES_WRITTEN = 100_MiB;
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constexpr std::size_t MAX_BYTES_WRITTEN_EXTENDED = 1_GiB;
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if (!file->IsOpen()) {
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return;
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}
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if (Settings::values.extended_logging && bytes_written > MAX_BYTES_WRITTEN_EXTENDED) {
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return;
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} else if (!Settings::values.extended_logging && bytes_written > MAX_BYTES_WRITTEN) {
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using namespace Common::Literals;
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// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
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constexpr std::size_t MAX_BYTES_WRITTEN = 100_MiB;
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constexpr std::size_t MAX_BYTES_WRITTEN_EXTENDED = 1_GiB;
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const bool write_limit_exceeded =
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bytes_written > MAX_BYTES_WRITTEN_EXTENDED ||
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(bytes_written > MAX_BYTES_WRITTEN && !Settings::values.extended_logging);
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// Close the file after the write limit is exceeded.
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if (write_limit_exceeded) {
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file->Close();
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return;
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}
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@ -7,24 +7,110 @@
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#include <atomic>
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#include <functional>
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#include <mutex>
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#include <stop_token>
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#include <string>
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#include <thread>
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#include <type_traits>
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#include <vector>
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#include <queue>
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#include "common/thread.h"
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#include "common/unique_function.h"
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namespace Common {
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class ThreadWorker final {
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public:
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explicit ThreadWorker(std::size_t num_workers, const std::string& name);
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~ThreadWorker();
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void QueueWork(std::function<void()>&& work);
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template <class StateType = void>
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class StatefulThreadWorker {
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static constexpr bool with_state = !std::is_same_v<StateType, void>;
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private:
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std::vector<std::thread> threads;
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std::queue<std::function<void()>> requests;
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std::mutex queue_mutex;
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std::condition_variable condition;
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std::atomic_bool stop{};
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struct DummyCallable {
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int operator()() const noexcept {
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return 0;
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}
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};
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using Task =
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std::conditional_t<with_state, UniqueFunction<void, StateType*>, UniqueFunction<void>>;
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using StateMaker = std::conditional_t<with_state, std::function<StateType()>, DummyCallable>;
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public:
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explicit StatefulThreadWorker(size_t num_workers, std::string name, StateMaker func = {})
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: workers_queued{num_workers}, thread_name{std::move(name)} {
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const auto lambda = [this, func](std::stop_token stop_token) {
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Common::SetCurrentThreadName(thread_name.c_str());
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{
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std::conditional_t<with_state, StateType, int> state{func()};
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while (!stop_token.stop_requested()) {
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Task task;
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{
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std::unique_lock lock{queue_mutex};
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if (requests.empty()) {
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wait_condition.notify_all();
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}
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condition.wait(lock, stop_token, [this] { return !requests.empty(); });
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if (stop_token.stop_requested()) {
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break;
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}
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task = std::move(requests.front());
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requests.pop();
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}
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if constexpr (with_state) {
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task(&state);
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} else {
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task();
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}
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++work_done;
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}
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}
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++workers_stopped;
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wait_condition.notify_all();
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};
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threads.reserve(num_workers);
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for (size_t i = 0; i < num_workers; ++i) {
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threads.emplace_back(lambda);
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}
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}
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StatefulThreadWorker& operator=(const StatefulThreadWorker&) = delete;
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StatefulThreadWorker(const StatefulThreadWorker&) = delete;
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StatefulThreadWorker& operator=(StatefulThreadWorker&&) = delete;
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StatefulThreadWorker(StatefulThreadWorker&&) = delete;
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void QueueWork(Task work) {
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{
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std::unique_lock lock{queue_mutex};
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requests.emplace(std::move(work));
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++work_scherduled;
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}
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condition.notify_one();
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}
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void WaitForRequests(std::stop_token stop_token = {}) {
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std::stop_callback callback(stop_token, [this] {
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for (auto& thread : threads) {
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thread.request_stop();
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}
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});
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std::unique_lock lock{queue_mutex};
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wait_condition.wait(lock, [this] {
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return workers_stopped >= workers_queued || work_done >= work_scherduled;
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});
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}
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private:
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std::queue<Task> requests;
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std::mutex queue_mutex;
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std::condition_variable_any condition;
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std::condition_variable wait_condition;
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std::atomic<size_t> work_scherduled{};
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std::atomic<size_t> work_done{};
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std::atomic<size_t> workers_stopped{};
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std::atomic<size_t> workers_queued{};
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std::string thread_name;
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std::vector<std::jthread> threads;
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};
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using ThreadWorker = StatefulThreadWorker<>;
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} // namespace Common
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64
src/common/unique_function.h
Executable file
64
src/common/unique_function.h
Executable file
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <utility>
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namespace Common {
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template <typename ResultType, typename... Args>
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class UniqueFunction {
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class CallableBase {
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public:
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virtual ~CallableBase() = default;
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virtual ResultType operator()(Args...) = 0;
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};
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template <typename Functor>
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class Callable final : public CallableBase {
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public:
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Callable(Functor&& functor_) : functor{std::move(functor_)} {}
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~Callable() override = default;
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ResultType operator()(Args... args) override {
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return functor(std::forward<Args>(args)...);
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}
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private:
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Functor functor;
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};
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public:
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UniqueFunction() = default;
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template <typename Functor>
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UniqueFunction(Functor&& functor)
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: callable{std::make_unique<Callable<Functor>>(std::move(functor))} {}
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UniqueFunction& operator=(UniqueFunction<ResultType, Args...>&& rhs) noexcept {
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callable = std::move(rhs.callable);
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return *this;
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}
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UniqueFunction(UniqueFunction<ResultType, Args...>&& rhs) noexcept
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: callable{std::move(rhs.callable)} {}
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ResultType operator()(Args... args) const {
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return (*callable)(std::forward<Args>(args)...);
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}
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explicit operator bool() const noexcept {
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return callable != nullptr;
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}
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UniqueFunction& operator=(const UniqueFunction<ResultType, Args...>&) = delete;
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UniqueFunction(const UniqueFunction<ResultType, Args...>&) = delete;
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private:
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std::unique_ptr<CallableBase> callable;
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};
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} // namespace Common
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@ -20,6 +20,7 @@ namespace {
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constexpr ResultCode ERROR_CANNOT_FIND_ENTRY{ErrorModule::Mii, 4};
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constexpr std::size_t BaseMiiCount{2};
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constexpr std::size_t DefaultMiiCount{RawData::DefaultMii.size()};
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constexpr MiiStoreData::Name DefaultMiiName{u'y', u'u', u'z', u'u'};
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@ -415,7 +416,7 @@ u32 MiiManager::GetCount(SourceFlag source_flag) const {
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count += 0;
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}
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if ((source_flag & SourceFlag::Default) != SourceFlag::None) {
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count += DefaultMiiCount;
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count += (DefaultMiiCount - BaseMiiCount);
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}
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return static_cast<u32>(count);
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}
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@ -445,7 +446,7 @@ ResultVal<std::vector<MiiInfoElement>> MiiManager::GetDefault(SourceFlag source_
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return MakeResult(std::move(result));
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}
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for (std::size_t index = 0; index < DefaultMiiCount; index++) {
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for (std::size_t index = BaseMiiCount; index < DefaultMiiCount; index++) {
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result.emplace_back(BuildDefault(index), Source::Default);
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}
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@ -5,6 +5,7 @@ add_executable(tests
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common/host_memory.cpp
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common/param_package.cpp
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common/ring_buffer.cpp
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common/unique_function.cpp
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core/core_timing.cpp
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core/network/network.cpp
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tests.cpp
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108
src/tests/common/unique_function.cpp
Executable file
108
src/tests/common/unique_function.cpp
Executable file
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string>
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#include <catch2/catch.hpp>
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#include "common/unique_function.h"
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namespace {
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struct Noisy {
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Noisy() : state{"Default constructed"} {}
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Noisy(Noisy&& rhs) noexcept : state{"Move constructed"} {
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rhs.state = "Moved away";
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}
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Noisy& operator=(Noisy&& rhs) noexcept {
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state = "Move assigned";
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rhs.state = "Moved away";
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}
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Noisy(const Noisy&) : state{"Copied constructed"} {}
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Noisy& operator=(const Noisy&) {
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state = "Copied assigned";
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}
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std::string state;
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};
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} // Anonymous namespace
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TEST_CASE("UniqueFunction", "[common]") {
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SECTION("Capture reference") {
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int value = 0;
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Common::UniqueFunction<void> func = [&value] { value = 5; };
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func();
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REQUIRE(value == 5);
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}
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SECTION("Capture pointer") {
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int value = 0;
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int* pointer = &value;
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Common::UniqueFunction<void> func = [pointer] { *pointer = 5; };
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func();
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REQUIRE(value == 5);
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}
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SECTION("Move object") {
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Noisy noisy;
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REQUIRE(noisy.state == "Default constructed");
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Common::UniqueFunction<void> func = [noisy = std::move(noisy)] {
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REQUIRE(noisy.state == "Move constructed");
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};
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REQUIRE(noisy.state == "Moved away");
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func();
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}
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SECTION("Move construct function") {
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int value = 0;
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Common::UniqueFunction<void> func = [&value] { value = 5; };
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Common::UniqueFunction<void> new_func = std::move(func);
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new_func();
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REQUIRE(value == 5);
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}
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SECTION("Move assign function") {
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int value = 0;
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Common::UniqueFunction<void> func = [&value] { value = 5; };
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Common::UniqueFunction<void> new_func;
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new_func = std::move(func);
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new_func();
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REQUIRE(value == 5);
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}
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SECTION("Default construct then assign function") {
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int value = 0;
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Common::UniqueFunction<void> func;
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func = [&value] { value = 5; };
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func();
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REQUIRE(value == 5);
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}
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SECTION("Pass arguments") {
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int result = 0;
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Common::UniqueFunction<void, int, int> func = [&result](int a, int b) { result = a + b; };
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func(5, 4);
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REQUIRE(result == 9);
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}
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SECTION("Pass arguments and return value") {
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Common::UniqueFunction<int, int, int> func = [](int a, int b) { return a + b; };
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REQUIRE(func(5, 4) == 9);
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}
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SECTION("Destructor") {
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int num_destroyed = 0;
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struct Foo {
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Foo(int* num_) : num{num_} {}
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Foo(Foo&& rhs) : num{std::exchange(rhs.num, nullptr)} {}
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Foo(const Foo&) = delete;
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~Foo() {
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if (num) {
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++*num;
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}
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}
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int* num = nullptr;
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};
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Foo object{&num_destroyed};
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{
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Common::UniqueFunction<void> func = [object = std::move(object)] {};
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REQUIRE(num_destroyed == 0);
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}
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REQUIRE(num_destroyed == 1);
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}
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}
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