34 lines
965 B
C++
Executable file
34 lines
965 B
C++
Executable file
// Copyright 2020 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "input_common/motion_from_button.h"
|
|
#include "input_common/motion_input.h"
|
|
|
|
namespace InputCommon {
|
|
|
|
class MotionKey final : public Input::MotionDevice {
|
|
public:
|
|
using Button = std::unique_ptr<Input::ButtonDevice>;
|
|
|
|
explicit MotionKey(Button key_) : key(std::move(key_)) {}
|
|
|
|
Input::MotionStatus GetStatus() const override {
|
|
|
|
if (key->GetStatus()) {
|
|
return motion.GetRandomMotion(2, 6);
|
|
}
|
|
return motion.GetRandomMotion(0, 0);
|
|
}
|
|
|
|
private:
|
|
Button key;
|
|
InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
|
|
};
|
|
|
|
std::unique_ptr<Input::MotionDevice> MotionFromButton::Create(const Common::ParamPackage& params) {
|
|
auto key = Input::CreateDevice<Input::ButtonDevice>(params.Serialize());
|
|
return std::make_unique<MotionKey>(std::move(key));
|
|
}
|
|
|
|
} // namespace InputCommon
|