pineapple-src/src/core/hle/service/glue/time/alarm_worker.cpp

83 lines
2.6 KiB
C++
Executable File

// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/service/glue/time/alarm_worker.h"
#include "core/hle/service/psc/time/service_manager.h"
#include "core/hle/service/sm/sm.h"
namespace Service::Glue::Time {
AlarmWorker::AlarmWorker(Core::System& system, StandardSteadyClockResource& steady_clock_resource)
: m_system{system}, m_ctx{system, "Glue:AlarmWorker"}, m_steady_clock_resource{
steady_clock_resource} {}
AlarmWorker::~AlarmWorker() {
m_system.CoreTiming().UnscheduleEvent(m_timer_timing_event);
m_ctx.CloseEvent(m_timer_event);
}
void AlarmWorker::Initialize(std::shared_ptr<Service::PSC::Time::ServiceManager> time_m) {
m_time_m = std::move(time_m);
m_timer_event = m_ctx.CreateEvent("Glue:AlarmWorker:TimerEvent");
m_timer_timing_event = Core::Timing::CreateEvent(
"Glue:AlarmWorker::AlarmTimer",
[this](s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
m_timer_event->Signal();
return std::nullopt;
});
AttachToClosestAlarmEvent();
}
bool AlarmWorker::GetClosestAlarmInfo(Service::PSC::Time::AlarmInfo& out_alarm_info,
s64& out_time) {
bool is_valid{};
Service::PSC::Time::AlarmInfo alarm_info{};
s64 closest_time{};
auto res = m_time_m->GetClosestAlarmInfo(is_valid, alarm_info, closest_time);
ASSERT(res == ResultSuccess);
if (is_valid) {
out_alarm_info = alarm_info;
out_time = closest_time;
}
return is_valid;
}
void AlarmWorker::OnPowerStateChanged() {
Service::PSC::Time::AlarmInfo closest_alarm_info{};
s64 closest_time{};
if (!GetClosestAlarmInfo(closest_alarm_info, closest_time)) {
m_system.CoreTiming().UnscheduleEvent(m_timer_timing_event);
m_timer_event->Clear();
return;
}
if (closest_alarm_info.alert_time <= closest_time) {
m_time_m->CheckAndSignalAlarms();
} else {
auto next_time{closest_alarm_info.alert_time - closest_time};
m_system.CoreTiming().UnscheduleEvent(m_timer_timing_event);
m_timer_event->Clear();
m_system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds(next_time),
m_timer_timing_event);
}
}
Result AlarmWorker::AttachToClosestAlarmEvent() {
m_time_m->GetClosestAlarmUpdatedEvent(&m_event);
R_SUCCEED();
}
} // namespace Service::Glue::Time