pineapple-src/externals/SDL
2022-01-24 11:43:50 +01:00
..
.github
acinclude Remove old files from SDL external 2022-01-22 11:15:39 +01:00
android-project
android-project-ant
build-scripts remove old files 2022-01-24 11:43:50 +01:00
cmake
debian Remove old files from SDL external 2022-01-22 11:15:39 +01:00
docs Remove old files from SDL external 2022-01-22 11:15:39 +01:00
include
src Remove old files from SDL external 2022-01-22 11:15:39 +01:00
test
VisualC
VisualC-WinRT Remove old files from SDL external 2022-01-22 11:15:39 +01:00
visualtest
wayland-protocols Remove old files from SDL external 2022-01-22 11:15:39 +01:00
Xcode Remove old files from SDL external 2022-01-22 11:15:39 +01:00
Xcode-iOS Remove old files from SDL external 2022-01-22 11:15:39 +01:00
.gitignore
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt
configure
configure.ac
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal
Makefile.os2
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake
TODO.txt
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)