377 lines
13 KiB
C++
Executable file
377 lines
13 KiB
C++
Executable file
// Copyright 2015 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <map>
|
|
#include <string>
|
|
#include <utility>
|
|
|
|
#include <QCoreApplication>
|
|
#include <QFileInfo>
|
|
#include <QImage>
|
|
#include <QObject>
|
|
#include <QStandardItem>
|
|
#include <QString>
|
|
#include <QWidget>
|
|
|
|
#include "common/common_types.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/string_util.h"
|
|
#include "yuzu/uisettings.h"
|
|
#include "yuzu/util/util.h"
|
|
|
|
enum class GameListItemType {
|
|
Game = QStandardItem::UserType + 1,
|
|
CustomDir = QStandardItem::UserType + 2,
|
|
SdmcDir = QStandardItem::UserType + 3,
|
|
UserNandDir = QStandardItem::UserType + 4,
|
|
SysNandDir = QStandardItem::UserType + 5,
|
|
AddDir = QStandardItem::UserType + 6,
|
|
Favorites = QStandardItem::UserType + 7
|
|
};
|
|
|
|
Q_DECLARE_METATYPE(GameListItemType);
|
|
|
|
/**
|
|
* Gets the default icon (for games without valid title metadata)
|
|
* @param size The desired width and height of the default icon.
|
|
* @return QPixmap default icon
|
|
*/
|
|
static QPixmap GetDefaultIcon(u32 size) {
|
|
QPixmap icon(size, size);
|
|
icon.fill(Qt::transparent);
|
|
return icon;
|
|
}
|
|
|
|
class GameListItem : public QStandardItem {
|
|
|
|
public:
|
|
// used to access type from item index
|
|
static constexpr int TypeRole = Qt::UserRole + 1;
|
|
static constexpr int SortRole = Qt::UserRole + 2;
|
|
GameListItem() = default;
|
|
explicit GameListItem(const QString& string) : QStandardItem(string) {
|
|
setData(string, SortRole);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A specialization of GameListItem for path values.
|
|
* This class ensures that for every full path value it holds, a correct string representation
|
|
* of just the filename (with no extension) will be displayed to the user.
|
|
* If this class receives valid title metadata, it will also display game icons and titles.
|
|
*/
|
|
class GameListItemPath : public GameListItem {
|
|
public:
|
|
static constexpr int TitleRole = SortRole + 1;
|
|
static constexpr int FullPathRole = SortRole + 2;
|
|
static constexpr int ProgramIdRole = SortRole + 3;
|
|
static constexpr int FileTypeRole = SortRole + 4;
|
|
|
|
GameListItemPath() = default;
|
|
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
|
|
const QString& game_name, const QString& game_type, u64 program_id) {
|
|
setData(type(), TypeRole);
|
|
setData(game_path, FullPathRole);
|
|
setData(game_name, TitleRole);
|
|
setData(qulonglong(program_id), ProgramIdRole);
|
|
setData(game_type, FileTypeRole);
|
|
|
|
const u32 size = UISettings::values.icon_size;
|
|
|
|
QPixmap picture;
|
|
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
|
|
picture = GetDefaultIcon(size);
|
|
}
|
|
picture = picture.scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
|
|
|
setData(picture, Qt::DecorationRole);
|
|
}
|
|
|
|
int type() const override {
|
|
return static_cast<int>(GameListItemType::Game);
|
|
}
|
|
|
|
QVariant data(int role) const override {
|
|
if (role == Qt::DisplayRole || role == SortRole) {
|
|
std::string filename;
|
|
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
|
|
nullptr);
|
|
|
|
const std::array<QString, 4> row_data{{
|
|
QString::fromStdString(filename),
|
|
data(FileTypeRole).toString(),
|
|
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
|
|
data(TitleRole).toString(),
|
|
}};
|
|
|
|
const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
|
|
const int row2_id = UISettings::values.row_2_text_id;
|
|
|
|
if (role == SortRole) {
|
|
return row1.toLower();
|
|
}
|
|
|
|
// None
|
|
if (row2_id == 4) {
|
|
return row1;
|
|
}
|
|
|
|
const auto& row2 = row_data.at(row2_id);
|
|
|
|
if (row1 == row2) {
|
|
return row1;
|
|
}
|
|
|
|
return QStringLiteral("%1\n %2").arg(row1, row2);
|
|
}
|
|
|
|
return GameListItem::data(role);
|
|
}
|
|
};
|
|
|
|
class GameListItemCompat : public GameListItem {
|
|
Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
|
|
public:
|
|
static constexpr int CompatNumberRole = SortRole;
|
|
GameListItemCompat() = default;
|
|
explicit GameListItemCompat(const QString& compatibility) {
|
|
setData(type(), TypeRole);
|
|
|
|
struct CompatStatus {
|
|
QString color;
|
|
const char* text;
|
|
const char* tooltip;
|
|
};
|
|
// clang-format off
|
|
static const std::map<QString, CompatStatus> status_data = {
|
|
{QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
|
|
{QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
|
|
{QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
|
|
{QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
|
|
{QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
|
|
{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
|
|
{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
|
|
};
|
|
// clang-format on
|
|
|
|
auto iterator = status_data.find(compatibility);
|
|
if (iterator == status_data.end()) {
|
|
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
|
|
return;
|
|
}
|
|
const CompatStatus& status = iterator->second;
|
|
setData(compatibility, CompatNumberRole);
|
|
setText(QObject::tr(status.text));
|
|
setToolTip(QObject::tr(status.tooltip));
|
|
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
|
|
}
|
|
|
|
int type() const override {
|
|
return static_cast<int>(GameListItemType::Game);
|
|
}
|
|
|
|
bool operator<(const QStandardItem& other) const override {
|
|
return data(CompatNumberRole).value<QString>() <
|
|
other.data(CompatNumberRole).value<QString>();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A specialization of GameListItem for size values.
|
|
* This class ensures that for every numerical size value it holds (in bytes), a correct
|
|
* human-readable string representation will be displayed to the user.
|
|
*/
|
|
class GameListItemSize : public GameListItem {
|
|
public:
|
|
static constexpr int SizeRole = SortRole;
|
|
|
|
GameListItemSize() = default;
|
|
explicit GameListItemSize(const qulonglong size_bytes) {
|
|
setData(type(), TypeRole);
|
|
setData(size_bytes, SizeRole);
|
|
}
|
|
|
|
void setData(const QVariant& value, int role) override {
|
|
// By specializing setData for SizeRole, we can ensure that the numerical and string
|
|
// representations of the data are always accurate and in the correct format.
|
|
if (role == SizeRole) {
|
|
qulonglong size_bytes = value.toULongLong();
|
|
GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
|
|
GameListItem::setData(value, SizeRole);
|
|
} else {
|
|
GameListItem::setData(value, role);
|
|
}
|
|
}
|
|
|
|
int type() const override {
|
|
return static_cast<int>(GameListItemType::Game);
|
|
}
|
|
|
|
/**
|
|
* This operator is, in practice, only used by the TreeView sorting systems.
|
|
* Override it so that it will correctly sort by numerical value instead of by string
|
|
* representation.
|
|
*/
|
|
bool operator<(const QStandardItem& other) const override {
|
|
return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
|
|
}
|
|
};
|
|
|
|
class GameListDir : public GameListItem {
|
|
public:
|
|
static constexpr int GameDirRole = Qt::UserRole + 2;
|
|
|
|
explicit GameListDir(UISettings::GameDir& directory,
|
|
GameListItemType dir_type = GameListItemType::CustomDir)
|
|
: dir_type{dir_type} {
|
|
setData(type(), TypeRole);
|
|
|
|
UISettings::GameDir* game_dir = &directory;
|
|
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
|
|
|
|
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
|
|
switch (dir_type) {
|
|
case GameListItemType::SdmcDir:
|
|
setData(
|
|
QIcon::fromTheme(QStringLiteral("sd_card"))
|
|
.pixmap(icon_size)
|
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
setData(QObject::tr("Installed SD Titles"), Qt::DisplayRole);
|
|
break;
|
|
case GameListItemType::UserNandDir:
|
|
setData(
|
|
QIcon::fromTheme(QStringLiteral("chip"))
|
|
.pixmap(icon_size)
|
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
setData(QObject::tr("Installed NAND Titles"), Qt::DisplayRole);
|
|
break;
|
|
case GameListItemType::SysNandDir:
|
|
setData(
|
|
QIcon::fromTheme(QStringLiteral("chip"))
|
|
.pixmap(icon_size)
|
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
setData(QObject::tr("System Titles"), Qt::DisplayRole);
|
|
break;
|
|
case GameListItemType::CustomDir: {
|
|
const QString icon_name = QFileInfo::exists(game_dir->path)
|
|
? QStringLiteral("folder")
|
|
: QStringLiteral("bad_folder");
|
|
setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
|
|
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
setData(game_dir->path, Qt::DisplayRole);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
int type() const override {
|
|
return static_cast<int>(dir_type);
|
|
}
|
|
|
|
/**
|
|
* Override to prevent automatic sorting between folders and the addDir button.
|
|
*/
|
|
bool operator<(const QStandardItem& other) const override {
|
|
return false;
|
|
}
|
|
|
|
private:
|
|
GameListItemType dir_type;
|
|
};
|
|
|
|
class GameListAddDir : public GameListItem {
|
|
public:
|
|
explicit GameListAddDir() {
|
|
setData(type(), TypeRole);
|
|
|
|
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
|
|
setData(QIcon::fromTheme(QStringLiteral("plus"))
|
|
.pixmap(icon_size)
|
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole);
|
|
}
|
|
|
|
int type() const override {
|
|
return static_cast<int>(GameListItemType::AddDir);
|
|
}
|
|
|
|
bool operator<(const QStandardItem& other) const override {
|
|
return false;
|
|
}
|
|
};
|
|
|
|
class GameListFavorites : public GameListItem {
|
|
public:
|
|
explicit GameListFavorites() {
|
|
setData(type(), TypeRole);
|
|
|
|
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
|
|
setData(QIcon::fromTheme(QStringLiteral("star"))
|
|
.pixmap(icon_size)
|
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
|
Qt::DecorationRole);
|
|
setData(QObject::tr("Favorites"), Qt::DisplayRole);
|
|
}
|
|
|
|
int type() const override {
|
|
return static_cast<int>(GameListItemType::Favorites);
|
|
}
|
|
|
|
bool operator<(const QStandardItem& other) const override {
|
|
return false;
|
|
}
|
|
};
|
|
|
|
class GameList;
|
|
class QHBoxLayout;
|
|
class QTreeView;
|
|
class QLabel;
|
|
class QLineEdit;
|
|
class QToolButton;
|
|
|
|
class GameListSearchField : public QWidget {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit GameListSearchField(GameList* parent = nullptr);
|
|
|
|
void setFilterResult(int visible, int total);
|
|
bool SearchFieldEmpty() const;
|
|
|
|
void clear();
|
|
void setFocus();
|
|
|
|
private:
|
|
class KeyReleaseEater : public QObject {
|
|
public:
|
|
explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr);
|
|
|
|
private:
|
|
GameList* gamelist = nullptr;
|
|
QString edit_filter_text_old;
|
|
|
|
protected:
|
|
// EventFilter in order to process systemkeys while editing the searchfield
|
|
bool eventFilter(QObject* obj, QEvent* event) override;
|
|
};
|
|
int visible;
|
|
int total;
|
|
|
|
QHBoxLayout* layout_filter = nullptr;
|
|
QTreeView* tree_view = nullptr;
|
|
QLabel* label_filter = nullptr;
|
|
QLineEdit* edit_filter = nullptr;
|
|
QLabel* label_filter_result = nullptr;
|
|
QToolButton* button_filter_close = nullptr;
|
|
};
|