chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2019-02-16 16:19:29 +01:00
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#pragma once
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#include <memory>
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#include <QWidget>
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2021-11-16 00:57:41 +01:00
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namespace Common {
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class ParamPackage;
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}
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namespace Core::HID {
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class HIDCore;
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class EmulatedController;
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enum class NpadButton : u64;
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} // namespace Core::HID
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2019-02-16 16:19:29 +01:00
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namespace Ui {
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class ConfigureHotkeys;
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}
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class HotkeyRegistry;
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class QStandardItemModel;
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class ConfigureHotkeys : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureHotkeys(Core::HID::HIDCore& hid_core_, QWidget* parent = nullptr);
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2019-02-16 16:19:29 +01:00
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~ConfigureHotkeys() override;
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2019-05-26 06:39:23 +02:00
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void ApplyConfiguration(HotkeyRegistry& registry);
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2019-02-16 16:19:29 +01:00
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/**
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* Populates the hotkey list widget using data from the provided registry.
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* Called everytime the Configure dialog is opened.
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* @param registry The HotkeyRegistry whose data is used to populate the list.
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*/
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void Populate(const HotkeyRegistry& registry);
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private:
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2019-06-06 00:39:46 +02:00
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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2019-02-16 16:19:29 +01:00
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void Configure(QModelIndex index);
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void ConfigureController(QModelIndex index);
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2020-04-23 13:31:16 +02:00
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std::pair<bool, QString> IsUsedKey(QKeySequence key_sequence) const;
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std::pair<bool, QString> IsUsedControllerKey(const QString& key_sequence) const;
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2020-04-23 13:31:16 +02:00
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void RestoreDefaults();
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void ClearAll();
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void PopupContextMenu(const QPoint& menu_location);
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2021-11-16 00:57:41 +01:00
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void RestoreControllerHotkey(QModelIndex index);
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void RestoreHotkey(QModelIndex index);
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2019-02-16 16:19:29 +01:00
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std::unique_ptr<Ui::ConfigureHotkeys> ui;
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QStandardItemModel* model;
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2021-11-16 00:57:41 +01:00
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void SetPollingResult(Core::HID::NpadButton button, bool cancel);
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QString GetButtonName(Core::HID::NpadButton button) const;
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Core::HID::EmulatedController* controller;
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std::unique_ptr<QTimer> timeout_timer;
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std::unique_ptr<QTimer> poll_timer;
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std::optional<std::function<void(Core::HID::NpadButton, bool)>> input_setter;
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2019-02-16 16:19:29 +01:00
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};
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