chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
|
|
|
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
|
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
2018-09-16 20:05:51 +02:00
|
|
|
|
2020-05-08 23:09:29 +02:00
|
|
|
#include <nlohmann/json.hpp>
|
2018-09-16 20:05:51 +02:00
|
|
|
#include "web_service/verify_login.h"
|
|
|
|
#include "web_service/web_backend.h"
|
2020-08-23 01:23:22 +02:00
|
|
|
#include "web_service/web_result.h"
|
2018-09-16 20:05:51 +02:00
|
|
|
|
|
|
|
namespace WebService {
|
|
|
|
|
|
|
|
bool VerifyLogin(const std::string& host, const std::string& username, const std::string& token) {
|
|
|
|
Client client(host, username, token);
|
|
|
|
auto reply = client.GetJson("/profile", false).returned_data;
|
|
|
|
if (reply.empty()) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
nlohmann::json json = nlohmann::json::parse(reply);
|
|
|
|
const auto iter = json.find("username");
|
|
|
|
|
|
|
|
if (iter == json.end()) {
|
|
|
|
return username.empty();
|
|
|
|
}
|
|
|
|
|
|
|
|
return username == *iter;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace WebService
|