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104 lines
5.2 KiB
C++
104 lines
5.2 KiB
C++
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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//
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// Metal/MTLResourceStateCommandEncoder.hpp
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//
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// Copyright 2020-2023 Apple Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#pragma once
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#include "MTLDefines.hpp"
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#include "MTLHeaderBridge.hpp"
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#include "MTLPrivate.hpp"
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#include <Foundation/Foundation.hpp>
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#include "MTLCommandEncoder.hpp"
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#include "MTLTypes.hpp"
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namespace MTL
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{
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_MTL_ENUM(NS::UInteger, SparseTextureMappingMode) {
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SparseTextureMappingModeMap = 0,
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SparseTextureMappingModeUnmap = 1,
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};
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struct MapIndirectArguments
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{
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uint32_t regionOriginX;
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uint32_t regionOriginY;
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uint32_t regionOriginZ;
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uint32_t regionSizeWidth;
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uint32_t regionSizeHeight;
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uint32_t regionSizeDepth;
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uint32_t mipMapLevel;
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uint32_t sliceId;
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} _MTL_PACKED;
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class ResourceStateCommandEncoder : public NS::Referencing<ResourceStateCommandEncoder, CommandEncoder>
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{
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public:
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void updateTextureMappings(const class Texture* texture, const MTL::SparseTextureMappingMode mode, const MTL::Region* regions, const NS::UInteger* mipLevels, const NS::UInteger* slices, NS::UInteger numRegions);
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void updateTextureMapping(const class Texture* texture, const MTL::SparseTextureMappingMode mode, const MTL::Region region, const NS::UInteger mipLevel, const NS::UInteger slice);
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void updateTextureMapping(const class Texture* texture, const MTL::SparseTextureMappingMode mode, const class Buffer* indirectBuffer, NS::UInteger indirectBufferOffset);
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void updateFence(const class Fence* fence);
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void waitForFence(const class Fence* fence);
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void moveTextureMappingsFromTexture(const class Texture* sourceTexture, NS::UInteger sourceSlice, NS::UInteger sourceLevel, MTL::Origin sourceOrigin, MTL::Size sourceSize, const class Texture* destinationTexture, NS::UInteger destinationSlice, NS::UInteger destinationLevel, MTL::Origin destinationOrigin);
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};
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}
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// method: updateTextureMappings:mode:regions:mipLevels:slices:numRegions:
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_MTL_INLINE void MTL::ResourceStateCommandEncoder::updateTextureMappings(const MTL::Texture* texture, const MTL::SparseTextureMappingMode mode, const MTL::Region* regions, const NS::UInteger* mipLevels, const NS::UInteger* slices, NS::UInteger numRegions)
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{
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Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(updateTextureMappings_mode_regions_mipLevels_slices_numRegions_), texture, mode, regions, mipLevels, slices, numRegions);
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}
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// method: updateTextureMapping:mode:region:mipLevel:slice:
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_MTL_INLINE void MTL::ResourceStateCommandEncoder::updateTextureMapping(const MTL::Texture* texture, const MTL::SparseTextureMappingMode mode, const MTL::Region region, const NS::UInteger mipLevel, const NS::UInteger slice)
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{
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Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(updateTextureMapping_mode_region_mipLevel_slice_), texture, mode, region, mipLevel, slice);
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}
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// method: updateTextureMapping:mode:indirectBuffer:indirectBufferOffset:
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_MTL_INLINE void MTL::ResourceStateCommandEncoder::updateTextureMapping(const MTL::Texture* texture, const MTL::SparseTextureMappingMode mode, const MTL::Buffer* indirectBuffer, NS::UInteger indirectBufferOffset)
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{
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Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(updateTextureMapping_mode_indirectBuffer_indirectBufferOffset_), texture, mode, indirectBuffer, indirectBufferOffset);
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}
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// method: updateFence:
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_MTL_INLINE void MTL::ResourceStateCommandEncoder::updateFence(const MTL::Fence* fence)
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{
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Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(updateFence_), fence);
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}
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// method: waitForFence:
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_MTL_INLINE void MTL::ResourceStateCommandEncoder::waitForFence(const MTL::Fence* fence)
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{
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Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(waitForFence_), fence);
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}
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// method: moveTextureMappingsFromTexture:sourceSlice:sourceLevel:sourceOrigin:sourceSize:toTexture:destinationSlice:destinationLevel:destinationOrigin:
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_MTL_INLINE void MTL::ResourceStateCommandEncoder::moveTextureMappingsFromTexture(const MTL::Texture* sourceTexture, NS::UInteger sourceSlice, NS::UInteger sourceLevel, MTL::Origin sourceOrigin, MTL::Size sourceSize, const MTL::Texture* destinationTexture, NS::UInteger destinationSlice, NS::UInteger destinationLevel, MTL::Origin destinationOrigin)
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{
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Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(moveTextureMappingsFromTexture_sourceSlice_sourceLevel_sourceOrigin_sourceSize_toTexture_destinationSlice_destinationLevel_destinationOrigin_), sourceTexture, sourceSlice, sourceLevel, sourceOrigin, sourceSize, destinationTexture, destinationSlice, destinationLevel, destinationOrigin);
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}
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