suyu/src/yuzu/applets/qt_web_browser.cpp

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifdef YUZU_USE_QT_WEB_ENGINE
#include <QKeyEvent>
#include <QWebEngineProfile>
#include <QWebEngineScript>
#include <QWebEngineScriptCollection>
#include <QWebEngineSettings>
#include <QWebEngineUrlScheme>
#endif
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-26 01:32:56 +02:00
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/frontend/input_interpreter.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "yuzu/applets/qt_web_browser.h"
#include "yuzu/applets/qt_web_browser_scripts.h"
#include "yuzu/main.h"
#include "yuzu/util/url_request_interceptor.h"
#ifdef YUZU_USE_QT_WEB_ENGINE
namespace {
constexpr int HIDButtonToKey(HIDButton button) {
switch (button) {
case HIDButton::DLeft:
case HIDButton::LStickLeft:
return Qt::Key_Left;
case HIDButton::DUp:
case HIDButton::LStickUp:
return Qt::Key_Up;
case HIDButton::DRight:
case HIDButton::LStickRight:
return Qt::Key_Right;
case HIDButton::DDown:
case HIDButton::LStickDown:
return Qt::Key_Down;
default:
return 0;
}
}
} // Anonymous namespace
QtNXWebEngineView::QtNXWebEngineView(QWidget* parent, Core::System& system,
InputCommon::InputSubsystem* input_subsystem_)
: QWebEngineView(parent), input_subsystem{input_subsystem_},
url_interceptor(std::make_unique<UrlRequestInterceptor>()),
input_interpreter(std::make_unique<InputInterpreter>(system)),
default_profile{QWebEngineProfile::defaultProfile()},
global_settings{QWebEngineSettings::globalSettings()} {
QWebEngineScript gamepad;
QWebEngineScript window_nx;
gamepad.setName(QStringLiteral("gamepad_script.js"));
window_nx.setName(QStringLiteral("window_nx_script.js"));
gamepad.setSourceCode(QString::fromStdString(GAMEPAD_SCRIPT));
window_nx.setSourceCode(QString::fromStdString(WINDOW_NX_SCRIPT));
gamepad.setInjectionPoint(QWebEngineScript::DocumentCreation);
window_nx.setInjectionPoint(QWebEngineScript::DocumentCreation);
gamepad.setWorldId(QWebEngineScript::MainWorld);
window_nx.setWorldId(QWebEngineScript::MainWorld);
gamepad.setRunsOnSubFrames(true);
window_nx.setRunsOnSubFrames(true);
default_profile->scripts()->insert(gamepad);
default_profile->scripts()->insert(window_nx);
default_profile->setRequestInterceptor(url_interceptor.get());
global_settings->setAttribute(QWebEngineSettings::LocalContentCanAccessRemoteUrls, true);
global_settings->setAttribute(QWebEngineSettings::FullScreenSupportEnabled, true);
global_settings->setAttribute(QWebEngineSettings::AllowRunningInsecureContent, true);
global_settings->setAttribute(QWebEngineSettings::FocusOnNavigationEnabled, true);
global_settings->setAttribute(QWebEngineSettings::AllowWindowActivationFromJavaScript, true);
global_settings->setAttribute(QWebEngineSettings::ShowScrollBars, false);
global_settings->setFontFamily(QWebEngineSettings::StandardFont, QStringLiteral("Roboto"));
connect(
page(), &QWebEnginePage::windowCloseRequested, page(),
[this] {
if (page()->url() == url_interceptor->GetRequestedURL()) {
SetFinished(true);
SetExitReason(Service::AM::Applets::WebExitReason::WindowClosed);
}
},
Qt::QueuedConnection);
}
QtNXWebEngineView::~QtNXWebEngineView() {
SetFinished(true);
StopInputThread();
}
void QtNXWebEngineView::LoadLocalWebPage(const std::string& main_url,
const std::string& additional_args) {
is_local = true;
LoadExtractedFonts();
FocusFirstLinkElement();
SetUserAgent(UserAgent::WebApplet);
SetFinished(false);
SetExitReason(Service::AM::Applets::WebExitReason::EndButtonPressed);
SetLastURL("http://localhost/");
StartInputThread();
load(QUrl(QUrl::fromLocalFile(QString::fromStdString(main_url)).toString() +
QString::fromStdString(additional_args)));
}
void QtNXWebEngineView::LoadExternalWebPage(const std::string& main_url,
const std::string& additional_args) {
is_local = false;
FocusFirstLinkElement();
SetUserAgent(UserAgent::WebApplet);
SetFinished(false);
SetExitReason(Service::AM::Applets::WebExitReason::EndButtonPressed);
SetLastURL("http://localhost/");
StartInputThread();
load(QUrl(QString::fromStdString(main_url) + QString::fromStdString(additional_args)));
}
void QtNXWebEngineView::SetUserAgent(UserAgent user_agent) {
const QString user_agent_str = [user_agent] {
switch (user_agent) {
case UserAgent::WebApplet:
default:
return QStringLiteral("WebApplet");
case UserAgent::ShopN:
return QStringLiteral("ShopN");
case UserAgent::LoginApplet:
return QStringLiteral("LoginApplet");
case UserAgent::ShareApplet:
return QStringLiteral("ShareApplet");
case UserAgent::LobbyApplet:
return QStringLiteral("LobbyApplet");
case UserAgent::WifiWebAuthApplet:
return QStringLiteral("WifiWebAuthApplet");
}
}();
QWebEngineProfile::defaultProfile()->setHttpUserAgent(
QStringLiteral("Mozilla/5.0 (Nintendo Switch; %1) AppleWebKit/606.4 "
"(KHTML, like Gecko) NF/6.0.1.15.4 NintendoBrowser/5.1.0.20389")
.arg(user_agent_str));
}
bool QtNXWebEngineView::IsFinished() const {
return finished;
}
void QtNXWebEngineView::SetFinished(bool finished_) {
finished = finished_;
}
Service::AM::Applets::WebExitReason QtNXWebEngineView::GetExitReason() const {
return exit_reason;
}
void QtNXWebEngineView::SetExitReason(Service::AM::Applets::WebExitReason exit_reason_) {
exit_reason = exit_reason_;
}
const std::string& QtNXWebEngineView::GetLastURL() const {
return last_url;
}
void QtNXWebEngineView::SetLastURL(std::string last_url_) {
last_url = std::move(last_url_);
}
QString QtNXWebEngineView::GetCurrentURL() const {
return url_interceptor->GetRequestedURL().toString();
}
void QtNXWebEngineView::hide() {
SetFinished(true);
StopInputThread();
QWidget::hide();
}
void QtNXWebEngineView::keyPressEvent(QKeyEvent* event) {
if (is_local) {
input_subsystem->GetKeyboard()->PressKey(event->key());
}
}
void QtNXWebEngineView::keyReleaseEvent(QKeyEvent* event) {
if (is_local) {
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
}
}
template <HIDButton... T>
void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
const auto f = [this](HIDButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
page()->runJavaScript(
QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast<u8>(button)),
[&](const QVariant& variant) {
if (variant.toBool()) {
switch (button) {
case HIDButton::A:
SendMultipleKeyPressEvents<Qt::Key_A, Qt::Key_Space, Qt::Key_Return>();
break;
case HIDButton::B:
SendKeyPressEvent(Qt::Key_B);
break;
case HIDButton::X:
SendKeyPressEvent(Qt::Key_X);
break;
case HIDButton::Y:
SendKeyPressEvent(Qt::Key_Y);
break;
default:
break;
}
}
});
page()->runJavaScript(
QStringLiteral("if (yuzu_key_callbacks[%1] != null) { yuzu_key_callbacks[%1](); }")
.arg(static_cast<u8>(button)));
}
};
(f(T), ...);
}
template <HIDButton... T>
void QtNXWebEngineView::HandleWindowKeyButtonPressedOnce() {
const auto f = [this](HIDButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
SendKeyPressEvent(HIDButtonToKey(button));
}
};
(f(T), ...);
}
template <HIDButton... T>
void QtNXWebEngineView::HandleWindowKeyButtonHold() {
const auto f = [this](HIDButton button) {
if (input_interpreter->IsButtonHeld(button)) {
SendKeyPressEvent(HIDButtonToKey(button));
}
};
(f(T), ...);
}
void QtNXWebEngineView::SendKeyPressEvent(int key) {
if (key == 0) {
return;
}
QCoreApplication::postEvent(focusProxy(),
new QKeyEvent(QKeyEvent::KeyPress, key, Qt::NoModifier));
QCoreApplication::postEvent(focusProxy(),
new QKeyEvent(QKeyEvent::KeyRelease, key, Qt::NoModifier));
}
void QtNXWebEngineView::StartInputThread() {
if (input_thread_running) {
return;
}
input_thread_running = true;
input_thread = std::thread(&QtNXWebEngineView::InputThread, this);
}
void QtNXWebEngineView::StopInputThread() {
if (is_local) {
QWidget::releaseKeyboard();
}
input_thread_running = false;
if (input_thread.joinable()) {
input_thread.join();
}
}
void QtNXWebEngineView::InputThread() {
// Wait for 1 second before allowing any inputs to be processed.
std::this_thread::sleep_for(std::chrono::seconds(1));
if (is_local) {
QWidget::grabKeyboard();
}
while (input_thread_running) {
input_interpreter->PollInput();
HandleWindowFooterButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::X, HIDButton::Y,
HIDButton::L, HIDButton::R>();
HandleWindowKeyButtonPressedOnce<HIDButton::DLeft, HIDButton::DUp, HIDButton::DRight,
HIDButton::DDown, HIDButton::LStickLeft,
HIDButton::LStickUp, HIDButton::LStickRight,
HIDButton::LStickDown>();
HandleWindowKeyButtonHold<HIDButton::DLeft, HIDButton::DUp, HIDButton::DRight,
HIDButton::DDown, HIDButton::LStickLeft, HIDButton::LStickUp,
HIDButton::LStickRight, HIDButton::LStickDown>();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
}
void QtNXWebEngineView::LoadExtractedFonts() {
QWebEngineScript nx_font_css;
QWebEngineScript load_nx_font;
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-26 01:32:56 +02:00
auto fonts_dir_str = Common::FS::PathToUTF8String(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "fonts/");
std::replace(fonts_dir_str.begin(), fonts_dir_str.end(), '\\', '/');
const auto fonts_dir = QString::fromStdString(fonts_dir_str);
nx_font_css.setName(QStringLiteral("nx_font_css.js"));
load_nx_font.setName(QStringLiteral("load_nx_font.js"));
nx_font_css.setSourceCode(
QString::fromStdString(NX_FONT_CSS)
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-26 01:32:56 +02:00
.arg(fonts_dir + QStringLiteral("FontStandard.ttf"))
.arg(fonts_dir + QStringLiteral("FontChineseSimplified.ttf"))
.arg(fonts_dir + QStringLiteral("FontExtendedChineseSimplified.ttf"))
.arg(fonts_dir + QStringLiteral("FontChineseTraditional.ttf"))
.arg(fonts_dir + QStringLiteral("FontKorean.ttf"))
.arg(fonts_dir + QStringLiteral("FontNintendoExtended.ttf"))
.arg(fonts_dir + QStringLiteral("FontNintendoExtended2.ttf")));
load_nx_font.setSourceCode(QString::fromStdString(LOAD_NX_FONT));
nx_font_css.setInjectionPoint(QWebEngineScript::DocumentReady);
load_nx_font.setInjectionPoint(QWebEngineScript::Deferred);
nx_font_css.setWorldId(QWebEngineScript::MainWorld);
load_nx_font.setWorldId(QWebEngineScript::MainWorld);
nx_font_css.setRunsOnSubFrames(true);
load_nx_font.setRunsOnSubFrames(true);
default_profile->scripts()->insert(nx_font_css);
default_profile->scripts()->insert(load_nx_font);
connect(
url_interceptor.get(), &UrlRequestInterceptor::FrameChanged, url_interceptor.get(),
[this] {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
page()->runJavaScript(QString::fromStdString(LOAD_NX_FONT));
},
Qt::QueuedConnection);
}
void QtNXWebEngineView::FocusFirstLinkElement() {
QWebEngineScript focus_link_element;
focus_link_element.setName(QStringLiteral("focus_link_element.js"));
focus_link_element.setSourceCode(QString::fromStdString(FOCUS_LINK_ELEMENT_SCRIPT));
focus_link_element.setWorldId(QWebEngineScript::MainWorld);
focus_link_element.setInjectionPoint(QWebEngineScript::Deferred);
focus_link_element.setRunsOnSubFrames(true);
default_profile->scripts()->insert(focus_link_element);
}
#endif
QtWebBrowser::QtWebBrowser(GMainWindow& main_window) {
connect(this, &QtWebBrowser::MainWindowOpenWebPage, &main_window,
&GMainWindow::WebBrowserOpenWebPage, Qt::QueuedConnection);
connect(&main_window, &GMainWindow::WebBrowserExtractOfflineRomFS, this,
&QtWebBrowser::MainWindowExtractOfflineRomFS, Qt::QueuedConnection);
connect(&main_window, &GMainWindow::WebBrowserClosed, this,
&QtWebBrowser::MainWindowWebBrowserClosed, Qt::QueuedConnection);
}
QtWebBrowser::~QtWebBrowser() = default;
void QtWebBrowser::OpenLocalWebPage(
const std::string& local_url, std::function<void()> extract_romfs_callback_,
std::function<void(Service::AM::Applets::WebExitReason, std::string)> callback_) const {
extract_romfs_callback = std::move(extract_romfs_callback_);
callback = std::move(callback_);
const auto index = local_url.find('?');
if (index == std::string::npos) {
emit MainWindowOpenWebPage(local_url, "", true);
} else {
emit MainWindowOpenWebPage(local_url.substr(0, index), local_url.substr(index), true);
}
}
void QtWebBrowser::OpenExternalWebPage(
const std::string& external_url,
std::function<void(Service::AM::Applets::WebExitReason, std::string)> callback_) const {
callback = std::move(callback_);
const auto index = external_url.find('?');
if (index == std::string::npos) {
emit MainWindowOpenWebPage(external_url, "", false);
} else {
emit MainWindowOpenWebPage(external_url.substr(0, index), external_url.substr(index),
false);
}
}
void QtWebBrowser::MainWindowExtractOfflineRomFS() {
extract_romfs_callback();
}
void QtWebBrowser::MainWindowWebBrowserClosed(Service::AM::Applets::WebExitReason exit_reason,
std::string last_url) {
callback(exit_reason, last_url);
}