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56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/node_helper.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::Pred;
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using Tegra::Shader::VoteOperation;
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namespace {
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OperationCode GetOperationCode(VoteOperation vote_op) {
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switch (vote_op) {
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case VoteOperation::All:
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return OperationCode::VoteAll;
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case VoteOperation::Any:
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return OperationCode::VoteAny;
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case VoteOperation::Eq:
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return OperationCode::VoteEqual;
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default:
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UNREACHABLE_MSG("Invalid vote operation={}", static_cast<u64>(vote_op));
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return OperationCode::VoteAll;
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}
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}
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} // Anonymous namespace
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u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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switch (opcode->get().GetId()) {
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case OpCode::Id::VOTE: {
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const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);
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const Node active = Operation(OperationCode::BallotThread, value);
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const Node vote = Operation(GetOperationCode(instr.vote.operation), value);
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SetRegister(bb, instr.gpr0, active);
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SetPredicate(bb, instr.vote.dest_pred, vote);
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled warp instruction: {}", opcode->get().GetName());
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break;
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}
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return pc;
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}
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} // namespace VideoCommon::Shader
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