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https://git.suyu.dev/suyu/suyu.git
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286 lines
15 KiB
C++
286 lines
15 KiB
C++
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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//
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// MetalFX/MTLFXPrivate.hpp
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//
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// Copyright 2020-2023 Apple Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#pragma once
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "MTLFXDefines.hpp"
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#include <objc/runtime.h>
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#define _MTLFX_PRIVATE_CLS( symbol ) ( Private::Class::s_k##symbol )
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#define _MTLFX_PRIVATE_SEL( accessor ) ( Private::Selector::s_k##accessor )
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#if defined( MTLFX_PRIVATE_IMPLEMENTATION )
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#if defined( METALCPP_SYMBOL_VISIBILITY_HIDDEN )
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#define _MTLFX_PRIVATE_VISIBILITY __attribute__( ( visibility("hidden" ) ) )
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#else
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#define _MTLFX_PRIVATE_VISIBILITY __attribute__( ( visibility("default" ) ) )
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#endif // METALCPP_SYMBOL_VISIBILITY_HIDDEN
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#define _MTLFX_PRIVATE_IMPORT __attribute__( ( weak_import ) )
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#ifdef __OBJC__
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#define _MTLFX_PRIVATE_OBJC_LOOKUP_CLASS( symbol ) ( ( __bridge void* ) objc_lookUpClass( #symbol ) )
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#define _MTLFX_PRIVATE_OBJC_GET_PROTOCOL( symbol ) ( ( __bridge void* ) objc_getProtocol( #symbol ) )
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#else
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#define _MTLFX_PRIVATE_OBJC_LOOKUP_CLASS( symbol ) objc_lookUpClass(#symbol)
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#define _MTLFX_PRIVATE_OBJC_GET_PROTOCOL( symbol ) objc_getProtocol(#symbol)
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#endif // __OBJC__
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#define _MTLFX_PRIVATE_DEF_CLS( symbol ) void* s_k##symbol _MTLFX_PRIVATE_VISIBILITY = _MTLFX_PRIVATE_OBJC_LOOKUP_CLASS( symbol )
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#define _MTLFX_PRIVATE_DEF_PRO( symbol ) void* s_k##symbol _MTLFX_PRIVATE_VISIBILITY = _MTLFX_PRIVATE_OBJC_GET_PROTOCOL( symbol )
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#define _MTLFX_PRIVATE_DEF_SEL( accessor, symbol ) SEL s_k##accessor _MTLFX_PRIVATE_VISIBILITY = sel_registerName( symbol )
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#include <dlfcn.h>
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#define MTLFX_DEF_FUNC( name, signature ) using Fn##name = signature; \
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Fn##name name = reinterpret_cast< Fn##name >( dlsym( RTLD_DEFAULT, #name ) )
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namespace MTLFX::Private
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{
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template <typename _Type>
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inline _Type const LoadSymbol(const char* pSymbol)
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{
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const _Type* pAddress = static_cast<_Type*>(dlsym(RTLD_DEFAULT, pSymbol));
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return pAddress ? *pAddress : nullptr;
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}
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} // MTLFX::Private
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#if defined( __MAC_13_0 ) || defined( __MAC_14_0 ) || defined( __IPHONE_16_0 ) || defined( __IPHONE_17_0 ) || defined( __TVOS_16_0 ) || defined( __TVOS_17_0 )
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#define _MTLFX_PRIVATE_DEF_STR( type, symbol ) \
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_MTLFX_EXTERN type const MTLFX##symbol _MTLFX_PRIVATE_IMPORT; \
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type const MTLFX::symbol = ( nullptr != &MTLFX##symbol ) ? MTLFX##ssymbol : nullptr
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#define _MTLFX_PRIVATE_DEF_CONST( type, symbol ) \
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_MTLFX_EXTERN type const MTLFX##ssymbol _MTLFX_PRIVATE_IMPORT; \
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type const MTLFX::symbol = (nullptr != &MTLFX##ssymbol) ? MTLFX##ssymbol : nullptr
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#define _MTLFX_PRIVATE_DEF_WEAK_CONST( type, symbol ) \
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_MTLFX_EXTERN type const MTLFX##ssymbol; \
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type const MTLFX::symbol = Private::LoadSymbol< type >( "MTLFX" #symbol )
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#else
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#define _MTLFX_PRIVATE_DEF_STR( type, symbol ) \
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_MTLFX_EXTERN type const MTLFX##ssymbol; \
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type const MTLFX::symbol = Private::LoadSymbol< type >( "MTLFX" #symbol )
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#define _MTLFX_PRIVATE_DEF_CONST( type, symbol ) \
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_MTLFX_EXTERN type const MTLFX##ssymbol; \
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type const MTLFX::symbol = Private::LoadSymbol< type >( "MTLFX" #symbol )
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#define _MTLFX_PRIVATE_DEF_WEAK_CONST( type, symbol ) _MTLFX_PRIVATE_DEF_CONST( type, symbol )
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#endif // defined( __MAC_13_0 ) || defined( __MAC_14_0 ) || defined( __IPHONE_16_0 ) || defined( __IPHONE_17_0 ) || defined( __TVOS_16_0 ) || defined( __TVOS_17_0 )
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#else
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#define _MTLFX_PRIVATE_DEF_CLS( symbol ) extern void* s_k##symbol
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#define _MTLFX_PRIVATE_DEF_PRO( symbol ) extern void* s_k##symbol
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#define _MTLFX_PRIVATE_DEF_SEL( accessor, symbol ) extern SEL s_k##accessor
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#define _MTLFX_PRIVATE_DEF_STR( type, symbol ) extern type const MTLFX::symbol
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#define _MTLFX_PRIVATE_DEF_CONST( type, symbol ) extern type const MTLFX::symbol
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#define _MTLFX_PRIVATE_DEF_WEAK_CONST( type, symbol ) extern type const MTLFX::symbol
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#endif // MTLFX_PRIVATE_IMPLEMENTATION
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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namespace MTLFX
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{
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namespace Private
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{
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namespace Class
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{
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_MTLFX_PRIVATE_DEF_CLS( MTLFXSpatialScalerDescriptor );
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_MTLFX_PRIVATE_DEF_CLS( MTLFXTemporalScalerDescriptor );
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} // Class
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} // Private
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} // MTLFX
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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namespace MTLFX
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{
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namespace Private
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{
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namespace Protocol
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{
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_MTLFX_PRIVATE_DEF_PRO( MTLFXSpatialScaler );
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_MTLFX_PRIVATE_DEF_PRO( MTLFXTemporalScaler );
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} // Protocol
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} // Private
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} // MTLFX
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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namespace MTLFX
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{
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namespace Private
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{
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namespace Selector
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{
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_MTLFX_PRIVATE_DEF_SEL( colorProcessingMode,
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"colorProcessingMode" );
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_MTLFX_PRIVATE_DEF_SEL( colorTexture,
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"colorTexture" );
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_MTLFX_PRIVATE_DEF_SEL( colorTextureFormat,
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"colorTextureFormat" );
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_MTLFX_PRIVATE_DEF_SEL( colorTextureUsage,
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"colorTextureUsage" );
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_MTLFX_PRIVATE_DEF_SEL( depthTexture,
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"depthTexture" );
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_MTLFX_PRIVATE_DEF_SEL( depthTextureFormat,
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"depthTextureFormat" );
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_MTLFX_PRIVATE_DEF_SEL( depthTextureUsage,
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"depthTextureUsage" );
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_MTLFX_PRIVATE_DEF_SEL( encodeToCommandBuffer_,
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"encodeToCommandBuffer:" );
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_MTLFX_PRIVATE_DEF_SEL( exposureTexture,
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"exposureTexture" );
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_MTLFX_PRIVATE_DEF_SEL( fence,
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"fence" );
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_MTLFX_PRIVATE_DEF_SEL( inputContentHeight,
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"inputContentHeight" );
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_MTLFX_PRIVATE_DEF_SEL( inputContentMaxScale,
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"inputContentMaxScale" );
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_MTLFX_PRIVATE_DEF_SEL( inputContentMinScale,
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"inputContentMinScale" );
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_MTLFX_PRIVATE_DEF_SEL( inputContentWidth,
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"inputContentWidth" );
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_MTLFX_PRIVATE_DEF_SEL( inputHeight,
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"inputHeight" );
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_MTLFX_PRIVATE_DEF_SEL( inputWidth,
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"inputWidth" );
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_MTLFX_PRIVATE_DEF_SEL( isAutoExposureEnabled,
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"isAutoExposureEnabled" );
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_MTLFX_PRIVATE_DEF_SEL( isDepthReversed,
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"isDepthReversed" );
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_MTLFX_PRIVATE_DEF_SEL( isInputContentPropertiesEnabled,
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"isInputContentPropertiesEnabled" );
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_MTLFX_PRIVATE_DEF_SEL( jitterOffsetX,
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"jitterOffsetX" );
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_MTLFX_PRIVATE_DEF_SEL( jitterOffsetY,
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"jitterOffsetY" );
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_MTLFX_PRIVATE_DEF_SEL( motionTexture,
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"motionTexture" );
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_MTLFX_PRIVATE_DEF_SEL( motionTextureFormat,
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"motionTextureFormat" );
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_MTLFX_PRIVATE_DEF_SEL( motionTextureUsage,
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"motionTextureUsage" );
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_MTLFX_PRIVATE_DEF_SEL( motionVectorScaleX,
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"motionVectorScaleX" );
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_MTLFX_PRIVATE_DEF_SEL( motionVectorScaleY,
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"motionVectorScaleY" );
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_MTLFX_PRIVATE_DEF_SEL( newSpatialScalerWithDevice_,
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"newSpatialScalerWithDevice:" );
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_MTLFX_PRIVATE_DEF_SEL( newTemporalScalerWithDevice_,
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"newTemporalScalerWithDevice:" );
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_MTLFX_PRIVATE_DEF_SEL( outputHeight,
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"outputHeight" );
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_MTLFX_PRIVATE_DEF_SEL( outputTexture,
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"outputTexture" );
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_MTLFX_PRIVATE_DEF_SEL( outputTextureFormat,
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"outputTextureFormat" );
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_MTLFX_PRIVATE_DEF_SEL( outputTextureUsage,
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"outputTextureUsage" );
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_MTLFX_PRIVATE_DEF_SEL( outputWidth,
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"outputWidth" );
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_MTLFX_PRIVATE_DEF_SEL( preExposure,
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"preExposure" );
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_MTLFX_PRIVATE_DEF_SEL( reset,
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"reset" );
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_MTLFX_PRIVATE_DEF_SEL( setAutoExposureEnabled_,
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"setAutoExposureEnabled:" );
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_MTLFX_PRIVATE_DEF_SEL( setColorProcessingMode_,
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"setColorProcessingMode:" );
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_MTLFX_PRIVATE_DEF_SEL( setColorTexture_,
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"setColorTexture:" );
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_MTLFX_PRIVATE_DEF_SEL( setColorTextureFormat_,
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"setColorTextureFormat:" );
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_MTLFX_PRIVATE_DEF_SEL( setDepthReversed_,
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"setDepthReversed:" );
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_MTLFX_PRIVATE_DEF_SEL( setDepthTexture_,
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"setDepthTexture:" );
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_MTLFX_PRIVATE_DEF_SEL( setDepthTextureFormat_,
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"setDepthTextureFormat:" );
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_MTLFX_PRIVATE_DEF_SEL( setExposureTexture_,
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"setExposureTexture:" );
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_MTLFX_PRIVATE_DEF_SEL( setFence_,
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"setFence:" );
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_MTLFX_PRIVATE_DEF_SEL( setInputContentHeight_,
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"setInputContentHeight:" );
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_MTLFX_PRIVATE_DEF_SEL( setInputContentMaxScale_,
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"setInputContentMaxScale:" );
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_MTLFX_PRIVATE_DEF_SEL( setInputContentMinScale_,
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"setInputContentMinScale:" );
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_MTLFX_PRIVATE_DEF_SEL( setInputContentPropertiesEnabled_,
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"setInputContentPropertiesEnabled:" );
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_MTLFX_PRIVATE_DEF_SEL( setInputContentWidth_,
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"setInputContentWidth:" );
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_MTLFX_PRIVATE_DEF_SEL( setInputHeight_,
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"setInputHeight:" );
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_MTLFX_PRIVATE_DEF_SEL( setInputWidth_,
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"setInputWidth:" );
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_MTLFX_PRIVATE_DEF_SEL( setJitterOffsetX_,
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"setJitterOffsetX:" );
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_MTLFX_PRIVATE_DEF_SEL( setJitterOffsetY_,
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"setJitterOffsetY:" );
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_MTLFX_PRIVATE_DEF_SEL( setMotionTexture_,
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"setMotionTexture:" );
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_MTLFX_PRIVATE_DEF_SEL( setMotionTextureFormat_,
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"setMotionTextureFormat:" );
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_MTLFX_PRIVATE_DEF_SEL( setMotionVectorScaleX_,
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"setMotionVectorScaleX:" );
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_MTLFX_PRIVATE_DEF_SEL( setMotionVectorScaleY_,
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"setMotionVectorScaleY:" );
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_MTLFX_PRIVATE_DEF_SEL( setOutputHeight_,
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"setOutputHeight:" );
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_MTLFX_PRIVATE_DEF_SEL( setOutputTexture_,
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"setOutputTexture:" );
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_MTLFX_PRIVATE_DEF_SEL( setOutputTextureFormat_,
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"setOutputTextureFormat:" );
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_MTLFX_PRIVATE_DEF_SEL( setOutputWidth_,
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"setOutputWidth:" );
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_MTLFX_PRIVATE_DEF_SEL( setPreExposure_,
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"setPreExposure:" );
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_MTLFX_PRIVATE_DEF_SEL( setReset_,
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"setReset:" );
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_MTLFX_PRIVATE_DEF_SEL( supportedInputContentMaxScaleForDevice_,
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"supportedInputContentMaxScaleForDevice:" );
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_MTLFX_PRIVATE_DEF_SEL( supportedInputContentMinScaleForDevice_,
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"supportedInputContentMinScaleForDevice:" );
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_MTLFX_PRIVATE_DEF_SEL( supportsDevice_,
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"supportsDevice:" );
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} // Selector
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} // Private
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} // MTLFX
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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