2021-04-19 01:03:38 +02:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <ranges>
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#include "common/bit_cast.h"
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#include "common/bit_util.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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2021-06-04 00:11:16 +02:00
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void VertexATransformPass(IR::Program& program) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Epilogue) {
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return inst.Invalidate();
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}
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}
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}
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2021-04-19 01:03:38 +02:00
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}
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2021-06-04 00:11:16 +02:00
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void VertexBTransformPass(IR::Program& program) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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if (inst.GetOpcode() == IR::Opcode::Prologue) {
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return inst.Invalidate();
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}
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}
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}
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2021-04-19 01:03:38 +02:00
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}
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} // namespace Shader::Optimization
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