mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-02 13:02:44 +01:00
85 lines
2.8 KiB
Markdown
85 lines
2.8 KiB
Markdown
|
# Suyu Bug Fixes Plan
|
||
|
|
||
|
## 1. Game-specific issues
|
||
|
|
||
|
### Approach:
|
||
|
- Analyze logs and crash reports for the affected games (e.g., Echoes of Wisdom, Tears of the Kingdom, Shin Megami Tensei V).
|
||
|
- Identify common patterns or specific hardware/API calls causing issues.
|
||
|
- Implement game-specific workarounds if necessary.
|
||
|
|
||
|
### TODO:
|
||
|
- [ ] Review game-specific issues in the issue tracker
|
||
|
- [ ] Analyze logs and crash reports
|
||
|
- [ ] Implement fixes for each game
|
||
|
- [ ] Test fixes thoroughly
|
||
|
|
||
|
## 2. Crashes
|
||
|
|
||
|
### Approach:
|
||
|
- Implement better error handling and logging throughout the codebase.
|
||
|
- Add more robust null checks and boundary checks.
|
||
|
- Review and optimize memory management.
|
||
|
|
||
|
### TODO:
|
||
|
- [ ] Implement a centralized error handling system
|
||
|
- [ ] Add more detailed logging for crash-prone areas
|
||
|
- [ ] Review and improve memory management in core emulation components
|
||
|
|
||
|
## 3. Shader caching and performance issues
|
||
|
|
||
|
### Approach:
|
||
|
- Optimize shader compilation process.
|
||
|
- Implement background shader compilation to reduce stuttering.
|
||
|
- Review and optimize the caching mechanism.
|
||
|
|
||
|
### TODO:
|
||
|
- [ ] Profile shader compilation and identify bottlenecks
|
||
|
- [ ] Implement asynchronous shader compilation
|
||
|
- [ ] Optimize shader cache storage and retrieval
|
||
|
- [ ] Implement shader pre-caching for known games
|
||
|
|
||
|
## 4. Missing features
|
||
|
|
||
|
### Approach:
|
||
|
- Prioritize missing features based on user demand and technical feasibility.
|
||
|
- Implement support for additional file formats (NSZ, XCZ).
|
||
|
- Add custom save data folder selection.
|
||
|
|
||
|
### TODO:
|
||
|
- [ ] Implement NSZ and XCZ file format support
|
||
|
- [ ] Add UI option for custom save data folder selection
|
||
|
- [ ] Update relevant documentation
|
||
|
|
||
|
## 5. Add-ons and mods issues
|
||
|
|
||
|
### Approach:
|
||
|
- Review the current implementation of add-ons and mods support.
|
||
|
- Implement a more robust system for managing and applying mods.
|
||
|
- Improve compatibility checks for mods.
|
||
|
|
||
|
### TODO:
|
||
|
- [ ] Review and refactor the current mod system
|
||
|
- [ ] Implement better mod management UI
|
||
|
- [ ] Add compatibility checks for mods
|
||
|
- [ ] Improve documentation for mod creators
|
||
|
|
||
|
## 6. General optimization
|
||
|
|
||
|
### Approach:
|
||
|
- Profile the emulator to identify performance bottlenecks.
|
||
|
- Optimize core emulation components.
|
||
|
- Implement multi-threading where appropriate.
|
||
|
|
||
|
### TODO:
|
||
|
- [ ] Conduct thorough profiling of the emulator
|
||
|
- [ ] Optimize CPU-intensive operations
|
||
|
- [ ] Implement or improve multi-threading in suitable components
|
||
|
- [ ] Review and optimize memory usage
|
||
|
|
||
|
## Testing and Quality Assurance
|
||
|
|
||
|
- Implement a comprehensive test suite for core emulation components.
|
||
|
- Set up continuous integration to run tests automatically.
|
||
|
- Establish a structured QA process for testing game compatibility and performance.
|
||
|
|
||
|
Remember to update the relevant documentation and changelog after implementing these fixes. Prioritize the issues based on their impact on user experience and the number of affected users.
|