suyu/src/shader_recompiler/recompiler.cpp

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2021-02-17 04:59:28 +01:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <vector>
#include "common/common_types.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/frontend/maxwell/program.h"
#include "shader_recompiler/object_pool.h"
#include "shader_recompiler/recompiler.h"
namespace Shader {
std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address) {
ObjectPool<Maxwell::Flow::Block> flow_block_pool;
ObjectPool<IR::Inst> inst_pool;
ObjectPool<IR::Block> block_pool;
Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
return {std::move(program.info), Backend::SPIRV::EmitSPIRV(env, program)};
}
} // namespace Shader