2021-01-09 07:30:07 +01:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2021-02-15 00:15:42 +01:00
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#include <span>
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2021-03-08 22:31:53 +01:00
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#include "shader_recompiler/environment.h"
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2021-01-09 07:30:07 +01:00
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#include "shader_recompiler/frontend/ir/basic_block.h"
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2021-02-16 08:10:22 +01:00
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#include "shader_recompiler/frontend/ir/program.h"
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2021-01-09 07:30:07 +01:00
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namespace Shader::Optimization {
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2021-04-04 06:47:14 +02:00
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void CollectShaderInfoPass(Environment& env, IR::Program& program);
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2021-03-14 07:41:05 +01:00
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void ConstantPropagationPass(IR::Program& program);
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void DeadCodeEliminationPass(IR::Program& program);
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2021-02-16 08:10:22 +01:00
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void GlobalMemoryToStorageBufferPass(IR::Program& program);
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2021-03-14 07:41:05 +01:00
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void IdentityRemovalPass(IR::Program& program);
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2021-02-19 22:10:18 +01:00
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void LowerFp16ToFp32(IR::Program& program);
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2021-06-23 06:33:42 +02:00
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void LowerInt64ToInt32(IR::Program& program);
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2021-07-22 03:25:34 +02:00
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void RescalingPass(IR::Program& program);
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2021-03-14 07:41:05 +01:00
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void SsaRewritePass(IR::Program& program);
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2021-03-08 22:31:53 +01:00
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void TexturePass(Environment& env, IR::Program& program);
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2021-03-14 07:41:05 +01:00
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void VerificationPass(const IR::Program& program);
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2021-01-09 07:30:07 +01:00
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2021-04-19 01:03:38 +02:00
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// Dual Vertex
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void VertexATransformPass(IR::Program& program);
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void VertexBTransformPass(IR::Program& program);
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void JoinTextureInfo(Info& base, Info& source);
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void JoinStorageInfo(Info& base, Info& source);
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2021-01-09 07:30:07 +01:00
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} // namespace Shader::Optimization
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